Item Frame/ED

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  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  TileX: The X coordinate of the block the painting/item frame is in.
    •  TileY: The Y coordinate of the block the painting/item frame is in.
    •  TileZ: The Z coordinate of the block the painting/item frame is in.
    •  Facing: The direction the painting/item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom.
    •  Item: The item, without the slot tag. If the item frame is empty, this tag does not exist.
    •  ItemDropChance: The chance for the item to drop when the item frame breaks. 1.0 by default.
    •  ItemRotation: The number of times the item has been rotated 45 degrees clockwise.
    •  Invisible: 1 or 0 (true/false) - Whether the item frame is invisible. The contained item or map remains visible.
    •  Fixed: 1 or 0 (true/false) - true to prevent it from dropping if it has no support block, being moved (e.g. by pistons), taking damage, and placing an item in it, removing its item or rotating it.