Item Frame (1)
An empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.
Expert-level cartographer villagers sell an item frame for 7 emeralds.
Item frames can be placed on the sides of cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. They can also be placed on the top and bottom of these blocks. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.[Java Edition only]
Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If the item in the item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
Pick block may be used on item frames by players in creative mode only, the control has no effect for players in survival or adventure mode. When the item frame is displaying an item, pick block picks the displayed item instead of the item frame.
Item frames can be placed on the lid of a shulker box that is positioned horizontally, but pop off when the lid is opened.
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.[Java Edition only]
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Item Frame fills||?||?||?||?||16|
|Item Frame breaks||?||?||?||?||16|
|Item Frame placed||?||?||?||?||16|
|Item Frame empties||?||?||?||?||16|
|Item Frame clicks||?||?||?||?||16|
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Map Room||Place 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square.||The frames have to be on a wall, not the floor.||40G||Silver|
|Item||Namespaced ID||Translation key|
|Entity||Namespaced ID||Translation key|
|Item Frame||Namespaced ID||Numeric ID||Translation key|
|Name||Default value||Allowed values||Description|
|facing_direction||The direction the item frame is pointing.|
The opposite from the direction to the block it is placed on.
|item_frame_map_bit||If this item frame contains a map.|
Item frames have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileX: The X coordinate of the block the painting/item frame is in.
- TileY: The Y coordinate of the block the painting/item frame is in.
- TileZ: The Z coordinate of the block the painting/item frame is in.
- Facing: The direction the painting/item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom.
- Item: The item, without the slot tag. If the item frame is empty, this tag does not exist.
- Tags common to all items see Template:Nbt inherit/item/template
- ItemDropChance: The chance for the item to drop when the item frame breaks. 1.0 by default.
- ItemRotation: The number of times the item has been rotated 45 degrees clockwise.
- Invisible: 1 or 0 (true/false) - Whether the item frame is invisible. The contained item or map remains visible.
- Fixed: 1 or 0 (true/false) - true to prevent it from dropping if it has no support block, being moved (e.g. by pistons), taking damage, and placing an item in it, removing its item or rotating it.
|August 16, 2012||Dinnerbone tweeted the first image of item frames.|
|1.4.2||12w34a||Added item frames.|
|There is currently a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs.|
|12w34b||The multiplayer item frame bug has been fixed.|
|12w38a||Item frames no longer despawn when the player moves 20 blocks away.|
|1.7.2||13w36a||Items renamed using an anvil now display their name when looked at up close.|
|13w41a||Maps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.|
|?||Incomplete maps placed in item frames now display the item frame texture underneath.|
|1.8||14w04a||Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.|
|14w10a||Multiple item frames can no longer be placed on the same block face.|
|1.9||15w41a||An item frame now generates in the treasure room of end ships, above the shulker that guards the treasure. It holds an elytra.|
|15w49a||Item frames are no longer destroyed by lightning bolts.|
|15w50a||Added sounds to item frames: |
|1.11||16w32a||The entity ID of item frames has been changed from |
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 389.|
|17w50a||Item frames can now be put on floors and ceilings.|
|1.14||18w43a||The textures of item frames have been changed.|
|1.15||19w38a||Item frames now appear dark, same as suffocating mobs.|
|19w39a||Item frames are now colored correctly.|
|1.16||Two new entity ID tags have been added to item frames; |
|Pocket Edition Alpha|
|0.14.0||build 1||Added item frames.|
|Item frames are considered as a block entity instead of an entity.|
|1.0.0||alpha 0.17.0.1||Item frames now generate in end city ships.|
|1.10.0||beta 220.127.116.11||The textures of item frames have been changed.|
|1.11.0||beta 18.104.22.168||Item frames can now be bought from cartographer villagers.|
|1.13.0||beta 22.214.171.124||Item frames can now be placed on the top and bottom of blocks.|
|1.16.0||beta 126.96.36.199||Trading has been changed, item frames are now offered by expert-level cartographer villager.|
|Legacy Console Edition|
|TU9||CU1||1.0||Patch 1||Added item frames.|
|TU11||The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.|
|TU31||CU19||1.22||Patch 3||Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator now outputs a redstone signal depending on the rotation phase.|
|TU43||CU33||1.36||Patch 13||Added sounds for item frames.|
|TU56||CU47||1.55||Patch 26||1.0.6||If the item in the item frame has a name (from an anvil) it now shows as if there is a name tag on the item frame.|
|1.90||The textures of item frames have been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added item frames.|
- The item frame is based upon a suggestion on Reddit, like the ender chest and flower pot.
- The item frame is the only entity to reference a block model.[JE only] Because of this, the texture of the frame border is the same as the birch planks texture.
- In Bedrock Edition, when an item frame is in the inventory, the player cannot move the item frame to another slot (this also applies to chests and other storage) or drop the item frame. Also, when the item frame is in the player's hand, the player cannot break blocks, interact (like doors or gate fences, except for removing items from an item frame) or place the item frame.
- Item frame is the only placeable item that can interfere with other non-full block entity.
Dinnerbone's fourth screenshot, showing flower pots and item frames.
Four item frames in a one-block space.[Java Edition only]
An image of a fireplace retweeted by Dinnerbone.
An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
A rotated apple in an item frame.
- "Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block." – @_tomcc, January 21, 2016