Item Frame

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Item Frame
Item Frame.png
Type

Decorations

Renewable

Yes

Stackable

Yes (64)

Internal ID

18

Network ID

71

Entity ID

See § Data values

Drops

Item Frame (1)
The item it contains.

First appearances

See § History

Data values

See § Data values

Name

See § Data values

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Render of the flat, expanded item frame

An item frame is an entity[Java and Legacy Console editions only]/block entity[Bedrock Edition only] that displays the item or block that is inside it.

Obtaining[edit]

An empty item frame can be broken simply by punching it. If the item frame contains an item, punching it will drop the item leaving the frame on the wall.

Because item frames are entities, they can be broken in Adventure mode.

Crafting[edit]

Ingredients Crafting recipe
Stick +
Leather

Natural generation[edit]

An item frame generates in the treasure room of end ships, above the shulker that guards the treasure. It holds a pair of elytra.

Trading[edit]

Cartographer villagers sell 5 item frames for 7 emeralds as part of their second tier trade.‌[upcoming: BE 1.11]

Usage[edit]

Item frames can be placed on the sides of cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. They can also be placed on the top and bottom of these blocks.‌[Java Edition only] As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.

Players can place items in the frame by using the item. If a map is placed in an item frame, it will enlarge to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor will spin around, similarly to the white cursor (players). If the item in the item frame has been renamed using an anvil, it will display its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.

Pick Block may be used on item frames by players in creative mode only, the control has no effect for players in survival or adventure mode. When the item frame is displaying an item pick block will pick the displayed item instead of the item frame.

Item frames can be placed on the lid of a shulker box that is positioned horizontally, but will pop off when the lid is opened.

Rotation[edit]

The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities, and the frame will output a redstone signal depending on the rotation phase which can be interpreted by a redstone comparator (Note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds. If a block exists within the same space as the frame that would not cause it to pop off, the next rotation will cause the emitted power from the comparator to instantly become 0 until the block is removed.[1]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Map RoomPlace 9 fully explored, adjacent maps into 9 item frames in a 3 by 3 square.YesYesYesWii U, Switch40GSilver

Data values[edit]

ID[edit]

Java Edition:

Item Frame Name ID
Item Frame item_frame

Bedrock Edition:

Item Frame Name ID Numeric ID
Item itemframe 389
Block item_frame 199

Entity data[edit]

Item frames have entity data which define various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  TileX: The X coordinate of the block the painting/item frame is in.
    •  TileY: The Y coordinate of the block the painting/item frame is in.
    •  TileZ: The Z coordinate of the block the painting/item frame is in.
    •  Facing: The direction the painting/item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom.
    •  Item: The item, without the slot tag. If the item frame is empty, this tag does not exist.
    •  ItemDropChance: The chance the item will drop when the item frame breaks. 1.0 by default.
    •  ItemRotation: The number of times the item has been rotated 45 degrees clockwise.

Video[edit]

History[edit]

Java Edition
August 16, 2012Dinnerbone tweeted the first image of item frames.[2]
They had a different texture.
1.4.212w34a Item frames added. There is a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs.
12w34bPreviously stated bug fixed.
12w38aItem frames no longer despawn when the player moves 20 blocks away.
1.7.213w36aItems renamed using an anvil will display their name when looked at up close.
13w41aMaps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps.
This would make undiscovered areas of maps invisible.
?Incomplete maps placed in item frames display the item frame texture underneath.
1.814w04aItems and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.
14w10aMultiple item frames can no longer be placed on the same block face.
1.915w41aAn item frame generates in the treasure room of end ships, above the shulker that guards the treasure. It holds an elytra.
15w49aItem frames will no longer be destroyed by lightning bolts.
15w50aAdded sounds: entity.itemframe.add_item, entity.itemframe.break, entity.itemframe.place, entity.itemframe.remove_item, and entity.itemframe.rotate_item.
1.1116w32aThe entity ID is changed from ItemFrame to item_frame.
1.1317w47aPrior to The Flattening, this item's numeral ID was 389.
17w50aItem frames can be put on floors and ceilings.
Pocket Edition Alpha
0.14.0build 1Added item frames.
Item frames is considered as a block entity instead of an entity.
Pocket Edition
1.0.0alpha 0.17.0.1Item frames will now generate in end city ships.
Upcoming Bedrock Edition
1.11.0beta 1.11.0.4Item frames can be bought from cartographer villagers.
Legacy Console Edition
TU9CU11.0Patch 1Added item frames.
TU11Increased the limit for item frames in a world. A message is now displayed when the maximum number of item frames are reached.
TU31CU191.22Patch 3Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.
TU43CU331.36Patch 13Added sounds for item frames.
TU56CU471.55Patch 26Patch s6If the item in the item frame has a name (from an anvil) it will now show as if there is a name tag on the item frame.
New Nintendo 3DS Edition
0.1.0Added Item Frames.

Issues[edit]

Issues relating to "Item Frame" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The item frame is based upon a suggestion on reddit, like the ender chest and flower pot.[3]
  • Since players can't use commands to enchant in the Legacy Console Edition, item frames are an alternate way to copy enchanted items for custom maps.
  • In the Legacy Console Edition, item frames and paintings share the same spawn limit.
  • The texture of the frame border is the same as the birch wood planks texture.

Gallery[edit]

See also[edit]

References[edit]