Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about 1⁄4 scale, while 2D items appear as 1⁄2 scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down. In the Bedrock Edition, all item entities apart from blocks are 2D and render as particles [until BE 1.16.0].
When a single item entity represents a stack of more than one (which happens when the player discards a stack from an inventory window, or when another like item comes to occupy the same place), it appears as several of the item stuck together. Stacks of 2–5 appear as two, 6–20 as three, and 21–64 as four.
Item entities come from many sources. Some common ones are:
- The death of a mob or player.
- A block that is mined by a player, destroyed by an explosion (depending on the explosion power, a certain proportion of blocks do not drop as items), or washed away by water (note if there is an explosion with an item entity within the blast radius the entity has a 90% chance to disappear).
- A block that finds itself in an inappropriate location:
- A falling block (sand, gravel, anvil, or dragon egg) that lands in an already-occupied space.
- An inventory item tossed by pressing the toss key (default Q on PC, on Xbox and Nintendo consoles, on PlayStation) or dragging a stack outside of an inventory window.
- In the mobile versions of Bedrock Edition, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.
- A container (other than an ender chest or shulker box) with items inside that is destroyed.
Items cannot be attacked (by players or mobs); attempting to do so simply hits what is behind them. However, they may take damage and disappear from environmental or block-based effects such as explosions, fire, lava, a falling anvil,[Java Edition only] and contact with cactus. Items have essentially no health, so they are destroyed by the slightest damage. The exceptions are fire damage from lava; they may burn briefly before disappearing in that case, or be completely unaffected in netherite's case, and dropped nether stars, which cannot be destroyed by explosions. Items cannot be spectated.
If an item is within an opaque block, then: If it is surrounded on all sides by opaque blocks, it flies out of the top of the block. Otherwise it flies out one of the unobstructed sides. Note that it does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there. It is possible to collect dropped items through thin blocks such as fences, nether brick fences, iron bars, doors or glass panes, and also through a corner of two blocks. Items are not pushed out by non-opaque blocks such as glass and slabs.
When an item comes within one block of a player whose inventory is not full, it flies quickly toward them — regardless of any intervening blocks — and when it reaches them it is added to their inventory, with a "pop" sound. If the item appears in their hotbar, then the hotbar item is briefly animated with a distortion effect[Java Edition only] or a zoom effect[Bedrock Edition only]. Unlike experience orbs, arbitrary numbers of items can be picked up instantaneously. If the player was already within pickup distance when the item was dropped (commonly because that player just dropped it), it may not fly until the player moves slightly. When the player is about 16 blocks from an item, the item visually disappears.
Items despawn after 6000 game ticks (5 minutes) of being in a loaded chunk, unless another item of the same kind was dropped next to them and added to its stack. When outside of the loaded chunk, the 5 minute timer is paused. Merging dropped item stacks reset the despawn timer to 5 minutes.
|This page would benefit from the addition of more sounds.|
Please remove this notice once you've added suitable sounds to the article. The specific instructions are: what sound event do they use when burning in lava?
|Sound||Subtitle||Source||Description||Namespaced ID||Subtitle key||Volume||Pitch||Attenuation distance|
Dropped items have entity data associated with them that contain various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Age: The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed. If set to -32768, the Age does not increase, preventing the item from despawning automatically.
- Health: The health of the item, which starts at 5. Items take damage from fire, lava, falling anvils,[Java Edition only] and explosions. The item is destroyed when its health reaches 0.
- PickupDelay: The number of ticks the item cannot be picked up. Decreases by 1 per tick. If set to 32767, the PickupDelay does not decrease, preventing the item from being picked up.
- Owner[until JE 1.16]: If present, only the player with this UUID can pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
- L: Owner UUIDLeast. Used to generate UUID.
- M: Owner UUIDMost. Used to generate UUID.
- Owner[upcoming: JE 1.16]: If present, only the player with this UUID can pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
- Thrower[until JE 1.16]: The UUID of the player who dropped the item. Not present if the item was not dropped by a player.
- L: Thrower UUIDLeast. Used to generate UUID.
- M: Thrower UUIDMost. Used to generate UUID.
- Thrower[upcoming: JE 1.16]: The UUID of the player who dropped the item. Not present if the item was not dropped by a player.
- Item: The inventory item, without the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
In the first public mention of item entities, "this early video of Minecraft (Classic 0.24) by Notch" – via YouTube, they were referred to as "resources".
|Java Edition Classic|
|August 4, 2009||Items were showcased by Notch in a blog post.|
|0.24_SURVIVAL_TEST||Added items to the game.|
|Items currently take the form of destroyed blocks.|
|Items currently pulse white (similar to the selection cursor).|
|Instead of appearing as shrink blocks, items use pixels the same size os block pixels. When this was changed is unknown.|
|0.30 (Survival)||Items no longer pulse white.|
|Items no longer prevent placement of blocks, but instead are moved to the nearest chunk. [more information needed]|
|Java Edition Indev|
|0.31||?||In a stage of 0.31,[when?] items would not spin and float.|
|Non-block items added (as sprites); they now rotate to face the player.|
|Java Edition Beta|
|1.8||?||cactus items to be displayed at the 1⁄2 scale rather than 1⁄4 was fixed.|
|1.3.1||?||Items that are moved into the same location now combine into stacks instead of remaining independent entities.|
|1.4.4||1.4.3-pre||Items are now pushed out of transparent solid blocks as well as opaque ones. Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.|
|December 11, 2012||Dinnerbone tweeted a picture of diamonds being rendered in 3D as dropped items. He also revealed that other items would rendered in this way, but only in fancy graphics.|
|December 12, 2012||TeamMojang (YouTube) posted a video showing off the new 3D items.|
|1.4.6||12w50a||When dropped, items now render in the fancy graphics setting as 3D spinning animations (non-block items no longer display as sprites).|
|?||Items on fast graphics now face the player on all three axes.|
|1.8||14w25a||Dropped items now render in 3D on fast graphics, instead of just on fancy graphics. However, it was not spinning.|
|1.8.1||pre4||Dropped items now spin on fast graphics.|
|1.11||16w32a||The entity ID of items has been changed from |
|1.13||18w07a||Items in water now float up.|
|Upcoming Java Edition|
|1.16||20w06a||Netherite items are the first items to not burn in lava, and float in lava.|
|Pocket Edition Alpha|
|0.2.0||Added items to the game.|
|?||Items now have improved graphics.|
|1.4.0||beta 18.104.22.168||Items in water now float up.|
|Upcoming Bedrock Edition|
|1.16.0||beta 22.214.171.124||When dropped, items now render as 3D spinning animations (non-block items no longer display as sprites).|
|beta 126.96.36.199||Added netherite items, which float and do not burn in lava.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added items to the game.|
|TU12||When dropped, items now render as 3D spinning animations (non-block items no longer display as sprites).|
|TU69||1.76||Patch 38||Items in water now float up.|
- A block can be picked up 1/2 second after being mined. An item dropped using Q requires 2 seconds before it can be picked up again.
- bug tracker, involves item entity positioning being incorrectly handled. , the oldest standing bug in the Minecraft
- Nether stars cannot be blown up. This is to account for explosions that occur during fights with withers, which drop them.
- Netherite related items cannot be burned when thrown in lava, and they can also float to the surface. [upcoming: JE 1.16 & BE 1.16.0]
- Drops — items dropped by mobs when killed.
- Chunk format for more information about the attributes of items.
- Items cannot be damaged by attacking them
- https://www.youtube.com/watch?v=YIm_AKUbqh8 Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"
- "Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo" – @Dinnerbone, December 11, 2012
- "@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc." – @Dinnerbone, December 11, 2012