- 1 Behavior
- 2 List of items
- 2.1 Raw materials
- 2.2 Manufactured
- 2.3 Food
- 2.4 Plants
- 2.5 Dyes
- 2.6 Tools
- 2.7 Informative
- 2.8 Weapons
- 2.9 Armor
- 2.10 Vehicles
- 2.11 Utility
- 2.12 Decoration
- 2.13 Creative only
- 2.14 Commands only
- 2.15 Bedrock Edition, New Nintendo 3DS Edition and Legacy Console Edition only
- 2.16 Education Edition only
- 2.17 Removed items
- 2.18 Planned items
- 3 Video
- 4 History
- 5 Issues
- 6 See also
- 7 References
Some items, when used, place a block or entity version of themselves into the game world. Put simply, they are an item when in the inventory, and a block when placed. For example, boats turn into an entity when placed, and beds turn into a group of blocks when placed. When selected in the hotbar, items briefly display their names above the HUD.
The only method by which items can be properly displayed within the game environment is with the use of item frames.
List of items
Some items are manufactured through most of the raw materials listed above.
Food items are used to feed the player in order to get hunger points and saturation. Some food items may inflict status effects on the player, be they positive or negative. Food items can also be used to restore the health of tameable mobs (including horses and wolves), and to make passive mobs (including pigs and cows) breed.
Tools are utilized for a variety of purposes, mainly to help players harvest food and minerals.
These tools help players navigate and understand the world around them.
Vehicles allow players, mobs, and even some blocks to move in a much more efficient fashion.
Utility items are used for a wide variety of specific purposes that are helpful to the player.
Decorations are used only for aesthetic purposes.
These items can only be accessed within the Creative mode inventory.
Bedrock Edition, New Nintendo 3DS Edition and Legacy Console Edition only
Education Edition only
Removed items no longer exist in current versions of the game.
These items are planned to be added in a future version.[upcoming 1.13]
|0.24_SURVIVAL_TEST||Arrows were added as an object and were fired by pressing Tab ↹.|
|Tumblr December 31, 2009||Added the inventory, and with it, the first "non-tile" items.|
|Notch was hard at work making items and the inventory fully functional.|
|0.31 (January 11, 2010, 1)||Added the first functioning items: iron shovel, iron pickaxe, iron axe, and flint and steel.|
|Because the crafting system did not exist at this point, these items were automatically added to the inventory after creating a new world.|
|Apples were added, but they currently serve no function.|
|0.31 (January 22, 2010)||Can now place blocks on resource items|
|Dropped items now experience gravity.|
|0.31 (January 24, 2010)||Can now drop a whole stack of items instead of just one at a time.|
|0.31 (January 29, 2010)||Added crafting.|
|Right-clicking drops one of a stack.|
|Added the following items: diamonds (originally emeralds), iron ingots, gold ingots, sticks, bowls, mushrooms, mushroom stew, bows, signs, pickaxes, swords, shovels, and axes (iron, diamond, and golden).|
|0.31 (January 30, 2010)||Crafting improved - now 36 recipes.|
|1.3||12w15a||Stackable items now stack outside inventory when thrown to the ground individually.|
|1.8||14w25a||All items are now models, some are still generated from item icons.|
|Resource packs can make models for all items.|
|Upcoming Java Edition|
|1.13||17w49a||Items can be "tagged" with an ID.|