Hostile (evil popularity)
Height: 2.7 Blocks
In Java Edition, villagers can summon iron golems, either when they are gossiping or panicking. When a villager tries to summon a golem, up to 10 attempts are made to spawn a golem within a 16x13x16 box centered on the block the villager is standing on (block position +7/-8 blocks along x/z axes and +6/-6 blocks along y axis). A random y column is picked and then the topmost block in that column is selected that is air, water, or lava, and has a "solid-blocking" block underneath, or block at y=+6 if none such is available in that column is selected. The target location is then checked whether the block underneath has a solid top surface (which is not the same as "solid-blocking"). The target block and 2 blocks above must not be a full block, be redstone-powered nor be rails, and the two blocks above must not be water. This means the iron golem can spawn inside 1-deep water or inside blocks like halfslabs, fences, and carpets (if other checks pass). Adjacent blocks are irrelevant, so golems can even spawn partially inside adjacent solid blocks resulting in their own suffocation and death. However, the spawning iron golem still must not collide with any existing entities.
In Bedrock Edition, an iron golem can spawn naturally when a village first generates in the world. Iron golems also spawn in villages having at least 21 beds and 10 villagers, in a 16×6×16 volume around the village center defined by a bed, a bell, or another meeting point. The chance of spawning is 1⁄7000 per game tick, which averages to one every 5 minutes and 50 seconds. Iron golems can spawn provided the blocks it spawns in are non-solid and the block it spawns on has a solid flat top surface.
Iron golems are created by placing four iron blocks in a T shape (as shown in the image), and then placing a carved pumpkin, jack o'lantern or pumpkin[BE only] on top of the center upper block. The pumpkin may be placed by the player, a dispenser or an enderman, but it must be placed last. It needs space around it to be able to spawn and cannot spawn in a confined area. In Java Edition, the player must also use shears on the pumpkin to begin the transformation. When successfully transformed, they are naturally passive to the player who created them, it will attack other players or mobs that try to attack the player that created it. It can also attack the player’s tamed wolves, if punched accidentally, but it will never directly attack the player.
The block arrangement can be placed upright, lying down, or upside-down. The four empty spaces in the diagram (above and below each of the arms) must be air blocks. Any non-air block (including blocks such as snow layers, tall grass, and water) present in any of the empty spaces prevent the golem from spawning.
Iron golems drop when they die:
Iron golems wander around a village in a patrol-like fashion, staying close to the edges of buildings and other structures. Like villagers, iron golems do not wander away from a village, regardless of how they were spawned. An iron golem sometimes faces a villager as if they are speaking to each other. Iron golems are able to spawn poppies in their hands and offer them to villagers, symbolizing the friendly relationship between the villagers and golems.
If not within a village, iron golems slowly wander around, usually making their way to a nearby village.
Iron golems can walk up a full block height without jumping and walk over a 1 block wide hole without falling in. They avoid water, lava, fire and cacti. Iron golems are immune to both drowning and fall damage. When in water, they sink, but can still move freely when in and underwater.
Like all utility mobs, iron golems can be leashed. Iron golems are faster in bedrock edition.
When provoked, an iron golem moves quickly toward its target and swing its arms up violently to attack, dealing 7 to 21 × 10.5 damage and flinging the target into the air. Iron golems have a comparatively large attack range, allowing them to attack through a solid 1 block thick wall, even without a line of sight to the target.
It is possible for multiple golems to simultaneously hit the same target. The height to which the victim is sent flying is relative to the number of golems that attack it.
Iron golems attack most hostile or neutral mobs within 16 blocks of them, although they are not effective on flying mobs (Ender Dragon, Wither, Phantom, Ghast) that don't venture into the iron golem's reach. Additionally, the pufferfish is the only passive mob they attack should either get close to the other.
This list is incomplete; you can help by expanding it.
|Mob||Iron golem attacks the mob on sight?||Attacks the iron golem on sight?||Notes|
|Blaze||Yes||Partial||They attack only if an iron golem attacks one blaze.|
A baby zombie riding a chicken attacks iron golems.
|Creeper||No||No||Creepers can explode by a flint and steel by a player, and they become damaged. Iron golems don't attack creepers.|
|Enderman||Yes||Yes[Bedrock Edition only]
Partial[Java Edition only]
|They attack only if an iron golem attacks one enderman.[Java Edition only]|
|Giant [unused mob]||Yes||No|
|Ghast||Partial||No||Rarely when ghast gets closer to iron golem.|
|Hoglin [upcoming: JE 1.16 & BE 1.16]||Yes[Java Edition only]
No[Bedrock Edition only]
|Partial[Java Edition only]
No[Bedrock Edition only]
|They attack only if an iron golem attacks one hoglin.[Java Edition only].
|Llama Trader Llama||Partial||Partial||Iron golems only attack llamas/trader llamas if the latter hits them accidentally with spit.[Java Edition only]|
|Magma cube||Yes||Partial||Attacks big and medium-sized magma cubes.|
|Piglin [upcoming: JE 1.16 & BE 1.16]||Yes||Partial||They attack only if an iron golem attacks one piglin. Iron golems attack baby piglins despite them being passive.|
A naturally-spawned iron golem or commands-spawned iron golem attacks the player if the player attacks it while playing in the adventure and survival modes (it does not attack the player in creative mode).
|Pufferfish||No||No||Pufferfish inflict harm on iron golems that get too close.|
|Silverfish||Yes||Yes[Bedrock Edition only]
No[Java Edition only]
| Skeleton Stray
|Slime||Yes||Partial||Attacks big and medium-sized slimes.|
|Snow golem||Partial||No||The iron golem attacks the snow golem when a snowball shot is shot to the iron golem by accident.|
|Spider Cave Spider Spider Jockey||Yes||Yes|
|Strider [upcoming: JE 1.16 & BE 1.16]||No||No|
|Vex||Yes||Partial||It attacks the iron golem rarely when the vex is nearby by the iron golem. It attacks immediately when an evoker summons three vexes.|
|Evoker Illusioner[unused mob] Pillager Ravager Vindicator||Yes||Yes|
|Witch||Yes||Yes[Bedrock Edition only]
Partial[Java Edition only]
|Attack iron golems only if patrolling in an illager patrol or iron golem attacking one witch. The witch will thrown splash potions of Poison or Harming when an iron golem attack the witch.[Java Edition only]|
|Wither||Yes[Java Edition only]
Partial[Bedrock Edition only]
|Yes||Only manually-spawned iron golems always attack withers.[Bedrock Edition only]|
|Wolf (tamed)||Partial||Partial||Only if the player attacks an iron golem.|
|Zombie pigman||Yes||Partial||They attack only if an iron golem attacks one zombie pigman.|
|Zoglin [upcoming: JE 1.16 & BE 1.16]||Yes||Yes|
A naturally-spawned iron golem knows where raiding illager locations are from behind solid walls and from underground and attempts to move toward them. An iron golem created by the player or summoned by a command cannot detect raiders through obstructions.
Zombies (and variants), skeletons (and variants), spiders, cave spiders, slimes, magma cubes and illagers naturally attack iron golems on sight and may cause major damage, especially if the mobs attack in groups. If an iron golem is attacked by multiple mobs, it retaliates in the order it was attacked. In Bedrock Edition, silverfishes and witches may naturally attack it too.
|This feature is exclusive to Java Edition.|
Iron Golems have different stages of being cracked to show their health. When their health is above 74 × 37, some cracks are visible. When their health is between 50 × 25 and 74 × 37, a few more cracks appear. When their health is between 25 × 12.5 and 49 × 24.5, they appear more cracked. When their health is lower than 25 × 12.5, many cracks are visible.
|This feature is exclusive to Java Edition.|
|This feature is exclusive to Bedrock Edition.|
Like villagers, iron golems in bedrock edition use a strategy of pathfinding that prioritizes walking on certain "low-cost" blocks.
|Preferred Path Blocks||Block Cost|
|The following sounds section uses an outdated format and should be redone using |
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
|Iron Golem breaks||
||Friendly Creatures||0.8 / 1.0||0.8||16|
|Iron Golem dies||
|Iron Golem hurts||
|Iron Golem repaired||
|Iron Golem attacks||
Iron golems have entity data associated with them that contain various properties of the mob.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Body Guard||Create an Iron Golem||—||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Hired Help||Summon an Iron Golem to help defend a village||What a Deal!||Summon an iron golem.|
|This page would benefit from the addition of isometric renders.|
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Texture change from 19w08a.
|1.2.1||12w08a||Added iron golems.|
|One iron golem may spawn in a village for every 16 villagers.|
|1.2-pre||Mechanical and stomping sounds have been added for the iron golem.|
|1.4.2||12w32a||Iron golems now attack slimes and magma cubes.|
|?||One iron golem can now spawn for every 10 villagers in a village.|
|1.7.2||13w36a||Because roses have been replaced with poppies, the iron golem's drop has been changed.|
|1.8||14w03a||Iron golems now drop only iron ingots when killed by the player, either through combat, potions, or player-activated mechanisms such as manually lit TNT. If killed without player intervention, they now drop only poppies.|
|14w04a||The previous change has been reverted; iron golems always drop iron ingots again.|
|Iron golems can now be spawned by dispensing a pumpkin.|
|14w25a||Iron golems can now be built sideways and upside-down instead of just upright.|
|14w26c||Jack o'lanterns can no longer be used to build iron golems.|
|14w33a||Zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes and blazes now attack iron golems, without provocation.|
|1.8.1||pre1||Jack o'lanterns can now be used to build iron golems again.|
|Creepers no longer attack iron golems.|
|1.9||15w39a||Iron golems are now slightly shorter (2.7 blocks tall rather than 2.9).|
|15w46a||Iron golems now spawn with 100% knockback resistance.|
|1.11||16w32a||The entity ID of the iron golem has been changed from |
|1.13||17w47a||Iron golems can now also use a carved pumpkin to be created.|
|pre5||The entity ID of the iron golem has been changed from |
|1.14||18w43a||The texture of iron golems has been changed.|
|18w47a||Iron golems now spawn in cages next to pillager outposts.|
|19w08a||A single iron golem now always spawn as part of a village.|
|1.14.3||pre1||Panicking villagers now have a higher chance of spawning iron golems.|
|1.15||19w41a||Iron golems now crack as they take damage.|
|Iron golems can now be healed with iron ingots.|
|19w44a||Iron golem's damage progress is now based on the ratio of current health to max health.|
|Upcoming Java Edition|
|1.16||20w19a||Villagers can now spawn iron golems regardless of their profession status or latest working time.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added iron golems.|
|0.16.0||build 4||Iron golems now damage players in peaceful difficulty.|
|1.0.0||?||Iron golems no longer attack players in peaceful difficulty.|
|1.1.0||alpha 18.104.22.168||The entity ID of the iron golem has been changed from |
|1.10.0||beta 22.214.171.124||The texture of iron golems has been changed.|
|Iron golems now spawn in cages next to pillager outposts.|
|1.11.0||beta 126.96.36.199||A single iron golem now always spawns as part of a village.|
|Legacy Console Edition|
|TU12||CU1||1.0||Patch 1||Added iron golems.|
|PlayStation 4 Edition|
|1.90||The texture of iron golems has been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added iron golems.|
- The iron golem's holding out flowers to villagers is a reference to the ancient robots in Hayao Miyazaki's animated film Laputa: Castle in the Sky. When villager children notice the poppy in its hand, they slowly approach, and take the flower eventually. Iron golems do not actually pick up poppies; they spawn them in their hands.
- Tamed wolves continue to attack iron golems even after the iron golems have turned passive toward the player (which will also cause them to fight back as well).
- If a player throws an ender pearl at an iron golem that has spawned in a village, it becomes hostile.
- Even if it has a poppy in its hands, the iron golem can still hit a hostile mob.
- If an iron golem is in a boat, no other entities except for a player can ride as a passenger or control the boat.
- According to the illustrations in Mobestiary, the iron golem may, in fact, be a machine, following its original inspiration.
- If you look closely, you can see that it is wearing a hood, the same that is unused on old villagers, witches, and illagers. However, it is part of its head texture, rather than an overlay.[needs testing]
- The iron golem is a purchasable avatar item on the Xbox 360 Marketplace.
An iron golem attacking a spider by throwing it into the air.
An iron golem attacking the player.
Spawn boundaries of the village, in case of a single house. If an iron golem exits these boundaries, it detaches from the village and a new one can spawn.
- "@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!" – @jonkagstrom, February 23, 2012