Height: 2.7 Blocks
|— Tom Stone|
In Java Edition, an iron golem spawns based on villager gossip at a gathering point. The villager who starts the gossip must have a profession that is not nitwit, slept in the last 24000 ticks, been to their job site block in the last 36000 ticks, gossiped 5 times about the need for an iron golem, and have four other villagers within 80 blocks. The iron golem then has a chance to spawn in a 16×6×16 cuboid area centered above and below the location of the villager who spread the gossip. Iron golems are able to spawn inside transparent blocks, stairs, carpets and half-slabs as long as there is a full block underneath them.
In Bedrock Edition, an iron golem can spawn naturally when a village first generates in the world. Iron golems also spawn in villages having at least 21 beds and 10 villagers, in a 16×6×16 volume around the village center defined by a bed, a bell, or another meeting point.
In Legacy Console Edition, an iron golem spawns in a 16×6×16 area, centered vertically and horizontally between the bases of the 21 or more valid doors within a village occupied by at least 10 villagers.
In Legacy Console and Bedrock editions, the chance of spawning is 1 in 7000 per game tick, which averages to one every five minutes and 50 seconds. Iron golems can spawn provided the blocks it spawns in are transparent and the block it spawns on has a solid flat top surface.
Iron golems are created by placing four iron blocks in a T shape (as shown in the image), and then placing a carved pumpkin, a jack o'lantern or a pumpkin[BE & LCE only] on top of the center upper block. The pumpkin may be placed by the player, an enderman, a dispenser or a pumpkin stem, but it must be placed last. It needs space around it to be able to spawn and cannot spawn in a confined area. In Bedrock Edition, the player must also use shears on the pumpkin to begin the transformation.
The block arrangement can be placed upright, lying down, or upside-down. The four empty spaces in the diagram (above and below each of the arms) must be air blocks. Any non-air block (including blocks such as snow layers, tall grass, and water) present in any of the empty spaces prevent the golem from spawning.
Iron golems can also be found surrounding pillager outposts, trapped inside of dark oak cages.
Iron golems drop when they die:
Iron golems are 2.7 blocks tall and 1.4 blocks wide.
Iron golems wander around a village in a patrol-like fashion, staying close to the edges of buildings and other structures. Like villagers, iron golems do not wander away from a village, regardless of how they were spawned. An iron golem sometimes faces a villager as if they are speaking to each other. Iron golems are able to spawn poppies in their hands and offer them to villagers, symbolizing the friendly relationship between the villagers and golems.
If not within a village, iron golems slowly wander around, usually making their way to a nearby village.
Iron golems can walk up a full block height without jumping and walk over a 1 block wide hole without falling in. They avoid water, lava, fire and cacti. Iron golems are immune to both drowning and fall damage. When in water, they sink, but can still move freely when in and underwater.
Like all utility mobs, iron golems can be leashed.
When provoked, an iron golem moves quickly toward its target and swing its arms up violently to attack, dealing 7 to 21 × 10.5 damage and flinging the target into the air. Iron golems have a comparatively large attack range, allowing them to attack through a solid 1 block thick wall, even without a line of sight to the target.
Iron golems have a chance of accidentally hitting another mob while attacking a hostile mob. Sometimes the golems accidentally hit each other and fight, usually resulting in one or more golems dying. Additionally, it is possible for multiple golems to simultaneously hit the same target. The height to which the victim is sent flying is relative to the number of golems that attack it.
Iron golems attack most hostile or neutral mobs within 32 blocks of them, although they are not effective on flying mobs (ender dragon, wither, phantom) that don't venture into the iron golem's reach. Additionally, pufferfish are the only passive mob they attack should either get close to the other.
|Mob||Iron golem attacks the mob on sight?||Attacks the iron golem on sight?||Notes|
|Chicken jockey||Yes||A baby zombie riding a chicken attacks iron golems.
If a baby zombie pigman is riding the chicken, the zombie pigman attacks the golem only after the golem attacks the pigman.
|The iron golem attacks only the baby zombie/baby zombie pigman, not the chicken.|
|Enderman||Yes||Yes[Bedrock Edition only]|
|Giant [unused mob]||Yes||No|
|Ghast||Partial||No||Rarely when ghast gets closer to iron golem.|
|Illusioner [Java Edition exclusive]||Yes||Yes|
|Player||Yes, if naturally spawned in a village, if provoked||Partial||A naturally-spawned iron golem or commands-spawned iron golem attacks the player if the player attacks it. An iron golem can also attack any nearby player who has experienced reduced popularity in a village from attacking a villager. Iron golems created by the player do not attack the player under any circumstances.|
|Pufferfish||No||No||Pufferfish inflict harm on iron golems that get too close.|
|Silverfish||Yes||Yes[Bedrock Edition only]|
|Witch||Yes||Yes[Bedrock Edition only]|
|Wither||Yes[Java Edition only]||Yes||Only manually-spawned iron golems always attack withers[Bedrock Edition only].|
|Wolf (tamed)||Partial||Partial||Only if the player attacks an iron golem.|
|Zombie pigman||Yes||Only if attacked by the golem||They attack only if an iron golem attacks one zombie pigman.|
A naturally-spawned iron golem knows raiding illager locations from behind solid walls and from underground and attempts to move toward them. An iron golem created by the player or summoned by a command cannot detect raiders through obstructions.
Zombies (and variants), skeletons (and variants), spiders, cave spiders, slimes, magma cubes and illagers naturally attack iron golems on sight and may cause major damage, especially if the mobs attack in groups. If an iron golem is attacked by multiple mobs, it retaliates in the order it was attacked. In Bedrock Edition, endermen, endermites, silverfishes and witches may naturally attack it too.
|This feature is exclusive to Bedrock Edition.|
|Preferred Path Blocks||Block Cost|
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Min. volume|
|Iron Golem breaks||
||Friendly Creatures||0.8 / 1.0||0.8||?|
|Iron Golem dies||
|Iron Golem hurts||
|Iron Golem repaired||
|Iron Golem attacks||
Iron golems have entity data associated with them that contain various properties of the mob.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Body Guard||Create an Iron Golem.||Yes||Yes||Yes||Yes||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Hired Help||Summon an Iron Golem to help defend a village||What a Deal!||Summon an iron golem.|
|1.2.1||12w08a||Added iron golems, one may spawn in a village for every 16 villagers.|
|“This was made by me and Jon Kågström. We were thinking about how to get the Villagers to defend themselves, since they don’t have arms. The design was inspired very much by the Japanese Studio Ghibli movie with the giant [The Castle in the Sky]. It also has this flower. When I was making the model, I realised it was much harder to draw a texture for it – the larger it is, it gets more detailed. But it’s become quite iconic – it’s very emblematic of Minecraft now. We made it look like the Villagers, because obviously the Villagers would create a golem which would resemble themselves.” – Jeb|
|1.2-pre||Mechanical and stomping sounds have now been added for the iron golem.|
|1.4.2||12w32a||Iron golems now attack slimes and magma cubes.|
|?||One iron golem can now spawn for every 10 villagers in a village.|
|1.7.2||13w36a||As roses have been replaced with poppies, the iron golem's drop has now been therefore changed.|
|1.8||14w03a||Iron golems now drop only iron ingots when killed by the player, either through combat, potions, or player-activated mechanisms such as manually lit TNT. If killed without player intervention, they now drop only poppies.|
|14w04a||The previous change has now been reverted; iron golems always drop iron ingots again.|
|Iron golems can now be spawned by dispensing a pumpkin.|
|14w25a||Iron golems can now be built sideways and upside-down instead of just upright.|
|14w26c||Jack o'lanterns can no longer be used to build iron golems.|
|14w33a||Zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes and blazes now attack iron golems, without provocation.|
|1.8.1||pre1||Jack o'lanterns can now be used to build iron golems again.|
|Creepers no longer attack iron golems.|
|1.9||15w39a||Iron golems are now slightly shorter (2.7 blocks tall rather than 2.9).|
|15w46a||Iron golems now spawn with 100% knockback resistance.|
|1.11||16w32a||The entity ID of the iron golem has now been changed from |
|1.13||17w47a||Iron golems can now also use a carved pumpkin to be created.|
|pre5||The entity ID of the iron golem has now been changed from |
|1.14||18w43a||The texture of iron golems has now been changed.|
|18w47a||Iron golems now spawn in cages next to pillager outposts.|
|19w08a||A single iron golem now always spawn as part of a village.|
|1.14.3||pre1||Panicking villagers now have a higher chance of spawning iron golems.|
|Upcoming Java Edition|
|1.15||19w41a||Iron golems now crack as they take damage.|
|Iron golems can now be healed with iron ingots.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added iron golems.|
|0.16.0||build 4||Iron golems now damage players in peaceful difficulty.|
|1.0.0||?||Iron golems no longer attack players in peaceful difficulty.|
|1.1.0||alpha 184.108.40.206||The entity ID of the iron golem has now been changed from |
|1.10.0||beta 220.127.116.11||The texture of iron golems has now been changed.|
|Iron golems now spawn in cages next to pillager outposts.|
|1.11.0||beta 18.104.22.168||A single iron golem will now always spawn as part of a village.|
|Legacy Console Edition|
|TU12||CU1||1.0||Patch 1||Added iron golems.|
|PlayStation 4 Edition|
|1.90||The texture of iron golems has now been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added iron golems.|
- The iron golem's holding out flowers to villagers is a reference to the ancient robots in Hayao Miyazaki's animated film Laputa: Castle in the Sky. When villager children notice the poppy in its hand, they slowly approach, and take the flower eventually. Iron golems do not actually pick up poppies; they spawn them in their hands.
- Tamed wolves continue to attack iron golems even after the iron golems have turned passive towards the player.
- If a player throws an ender pearl at an iron golem, it becomes hostile.
- Even with a poppy in its hands, an iron golem can still hit a hostile mob.
- If an iron golem is in a boat, no other entities except for a player can ride as a passenger or control the boat.
- According to the illustrations in Mobestiary, the iron golem may, in fact, be a machine.
- This is interesting to note, as the original inspiration for the iron golem were machines.
- The iron golem is a purchasable avatar item on the Xbox 360 Marketplace.
An iron golem attacking a spider by throwing it into the air.
An iron golem attacking the player.
Spawn boundaries of the village, in case of a single house. If an iron golem exits these boundaries, it detaches from the village and a new one can spawn.
- "Meet the Iron Golem!" – Minecraft.net
- "@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!" – @jonkagstrom, February 23, 2012