Door

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Door
Oak Door.pngSpruce Door.pngBirch Door.pngJungle Door.pngAcacia Door.pngDark Oak Door.pngIron Door.png
Transparent

Yes

Luminance

0

Blast resistance

15 (Wood)
25 (Iron)

Tools

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Catches fire from lava

Wooden: Yes
Iron: No

Drops

Itself

Data values

See § Data values

Namespaced ID

See § Data values

Tags

A door is a block that can be used as a barrier that can be opened by hand or with redstone.

Natural generation[edit]

Doors generate in some generated structures, forming the entrances to the majority of buildings.

Obtaining[edit]

Doors can be obtained by crafting, and can be found in villages, strongholds, shipwrecks, and woodland mansions.

Breaking[edit]

Wooden doors can be broken with anything, but axes are the fastest. A pickaxe is effective on an iron door.

Block Oak
Spruce
Birch
Jungle
Acacia
Dark Oak
Iron
Hardness ? 5
Tool
Breaking time[note 1]
Hand ? 25
Wooden ? 3.75
Stone ? 1.9
Iron ? 1.25
Diamond ? 0.95
Golden ? 0.65
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.

A door is removed and drops itself as an item:

  • if the block beneath the door is moved, removed, or destroyed
  • if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space

Crafting[edit]

Name Ingredients Crafting recipe
Wood Door Matching Planks
Iron Door Iron Ingot

Usage[edit]

Wooden doors can be opened and closed by players, villagers, wandering traders[BE only], evokers, and vindicators.‌[JE only] Wooden doors can be broken by zombies (including zombie pigmen but excluding drowned) in Hard difficulty, and vindicators in Normal and Hard difficulty.

Iron doors can be opened only with redstone power.

Placement[edit]

Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:

More information about placement on transparent blocks can be found at Opacity/Placement.

When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.

By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side‌[Java Edition only], but the hinge is forced to other side by:

  • placing a door besides another door (creating a double door where both doors open away from each other)
  • placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

Behavior[edit]

Water and lava flow around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).

Mobs can still spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier[edit]

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (316) blocks thick. The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.

Villagers, wandering traders,‌[BE only] evokers[JE only], and vindicators[JE only] can open and close wooden doors when pathfinding.

Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.‌[Java Edition only] Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.), except in Bedrock Edition, where zombies can break them down.[2] Villagers, wandering traders, evokers, vindicators, and zombies can activate an iron door by stepping on a pressure plate or by triggering a tripwire.

Redstone component[edit]

Both wood and iron doors can be controlled with redstone power.

A door is a redstone mechanism component and can be activated by:

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager, and will not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

Fuel[edit]

Wooden doors can be used as a fuel in furnaces, smelting 1 item per door.

Sounds[edit]

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Min. volume
Door creaks block.iron_door.open subtitles.block.door.toggle ? ? ? ?
Door creaks block.iron_door.close subtitles.block.door.toggle ? ? ? ?
Door creaks block.wooden_door.open subtitles.block.door.toggle ? ? ? ?
Door creaks block.wooden_door.close subtitles.block.door.toggle ? ? ? ?

Data values[edit]

A door's type is defined by its ID name, and its orientation and status are stored in the block data of its top and bottom halves. A door also has a block state that is expected to replace the functionality of block data in a future version.

ID[edit]

A door's ID defines what type of door it is.

Java Edition:

Name Namespaced ID Tags
Oak Door oak_door #doors, #wooden_doors
Spruce Door spruce_door #doors, #wooden_doors
Birch Door birch_door #doors, #wooden_doors
Jungle Door jungle_door #doors, #wooden_doors
Acacia Door acacia_door #doors, #wooden_doors
Dark Oak Door dark_oak_door #doors, #wooden_doors
Iron Door iron_door #doors

Bedrock Edition:

Name Namespaced ID Block Numeric ID Item Numeric ID
Oak Door wooden_door 64 324
Spruce Door spruce_door 193 427
Birch Door birch_door 194 428
Jungle Door jungle_door 195 429
Acacia Door acacia_door 196 430
Dark Oak Door dark_oak_door 197 431
Iron Door iron_door 71 330

Block data[edit]

In Bedrock Edition, a door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.

Upper Door
Bits Description
0x1 0 if hinge is on the left (the default), 1 if on the right
0x2 0 if unpowered, 1 if powered
0x4 (unused)
0x8 Always 1 for the upper part of a door.
Lower Door
Bits Description
0x1
0x2
Two bits storing a value from 0 to 3 specifying the direction the door is facing:
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
0x4 0 if the entire door is closed, 1 if open.
0x8 Always 0 for the lower part of a door.

Block states[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east will occupy the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Video[edit]

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Add 3D render of the old glitched Pocket Edition iron door
Java Edition Infdev
June 7, 2010 Added wooden doors.
Oak Door Revision 1.png The sides use planks texture and the item texture does not have holes.
June 8, 2010Doors have now been given smarter rotation logic.
Java Edition Alpha
?Oak Door Revision 2.png Changed side textures.
v1.0.1Iron Door Revision 1.png Iron Door (Item) Revision 1.png Added iron doors.
Before this update, wooden doors had two textures. One for facing left, and one for facing right. The one facing left has been replaced with the iron door texture; doors now reverse the facing right texture for other directions.
Oak Door (Item) Revision 2.png Item texture of wooden doors have now been changed, they now match with the iron doors, as well as door block itself.
?The opening and closing sounds for doors have now been changed.
Java Edition Beta
1.7.3Doors no longer produce missing texture particles while being mined.
1.8Pre-releaseDoors now occur naturally in villages and strongholds.
?Doors no longer make sounds when opened or closed.
Sound UpdateThe opening and closing sounds for doors have now been changed.
Java Edition
1.2.112w05bVillagers can now open and close doors.
12w06aZombies can now break wooden doors.
Doors have now been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now open them correctly.
1.7.213w37aThe item forms of block IDs 64 (wood door) and 71 (iron door) have now been removed from the game. They can now no longer exist in inventories, only as blocks in the world.
1.8December 13, 2013Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.
14w02aDoors are now stackable to 64.
The door's crafting recipe now yield 3 doors instead of 1.
August 8, 2014TheMogMiner tweeted an image showing new types of wood doors.
14w32dBirch Door Revision 1.pngSpruce Door Revision 1.pngJungle Door Revision 1.pngAcacia Door Revision 1.pngDark Oak Door Revision 1.png New types of wood doors have now been added: spruce, birch, jungle, acacia and dark oak.
Birch Door (Item) Revision 1.pngSpruce Door (Item) Revision 1.pngJungle Door (Item) Revision 1.pngAcacia Door (Item) Revision 1.pngDark Oak Door (Item) Revision 1.png The doors' inventory items have now been formatted to be taller.
14w33aThe original wooden door (Door) has now been renamed to Oak Door.
Birch Door (Item) Revision 2.pngSpruce Door (Item) Revision 2.pngJungle Door (Item) Revision 2.pngAcacia Door (Item) Revision 2.pngDark Oak Door (Item) Revision 2.png Item textures of new doors have now been changed to match the dimensions of oak and iron doors.
Jungle Door Revision 2.pngAcacia Door Revision 2.png Jungle and acacia door block textures no longer have inner faces in the holes in their models.
14w33b All item textures for all doors have now been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.
1.915w31aBirch Door Revision 2.pngJungle Door Revision 3.pngAcacia Door Revision 3.pngDark Oak Door Revision 2.png Shading on the block textures of acacia, birch, dark oak and jungle doors have now been changed, so that the shadow is in the upper left and the highlight is in the lower right.
15w43aIron doors now have different sounds than wooden doors.
Doors now have sounds for placing and different sounds for opening and closing.
15w47aDoors now make sounds when placed.[3]
15w49aDoors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
1.1116w33aWooden doors can now be used to fuel furnaces.
16w39aDark oak doors and iron doors now generate in woodland mansions.
July 19, 2017Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.
1.1317w47aThe oak door ID has now been changed from wooden_door to oak_door.
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the items' 234, 330, 427, 428, 429, 430 and 431.
?Door sounds have now been slightly changed. More info needed.
1.1418w43aVindicators can now break doors.
Oak Door Texture Update Revision 1.pngSpruce Door Texture Update Revision 1.pngBirch Door.pngJungle Door.pngAcacia Door.pngDark Oak Door.png Changed the textures of all doors.
18w47bSpruce Door.png Changed the texture of spruce doors.
19w08aOak Door.png Changed the texture of oak doors.
19w13aEvokers and pillagers can now open doors during raids.
19w14aPillagers can no longer open doors.
Upcoming Java Edition
1.1519w39aIron doors must now be mined with a pickaxe for it to be dropped as an item.
Pocket Edition Alpha
0.2.0Oak Door (Item) Revision 2.pngIron Door (Item) Revision 1.png Added oak and iron doors, the latter unobtainable and featuring a bugged "cracked" texture.
?Doors no longer close/open when updated.
0.8.0build 2The iron door texture has now been updated (pre-Java Edition 1.8).
0.11.0build 1Door has been now renamed to Oak Door.
0.12.1build 1Doors are now stackable to 64.
The door's crafting recipe now yield 3 doors instead of 1.
Zombies can now break down wooden doors.
Oak doors can now be opened by villagers.
0.13.0build 1 Added spruce, birch, jungle, acacia and dark oak doors.
Iron doors are now available in the creative mode inventory.
A crafting recipe for iron doors has now been added.
build 2Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.
build 4 The oak and iron door item texture has now been updated.
0.15.0build 1Acacia doors now generate in savanna villages.
Spruce doors now generate in taiga and tundra villages.
Pocket Edition
1.1.0alpha 1.1.0.0Dark oak doors and iron doors now generate in woodland mansions.
Doors now have sounds when placed.[4]
Bedrock Edition
1.4.0beta 1.2.14.2Various wooden doors now generate in shipwrecks.
1.10.0beta 1.10.0.3Jungle doors can generate in the new desert villages.
1.11.0beta 1.11.0.7Vindicators can now break doors during raids.
Legacy Console Edition
TU11.0Patch 1Oak Door (Item) Revision 2.pngIron Door (Item) Revision 1.png Added doors and iron doors.
TU141.04Doors being broken by zombies now show damage.
CU11.00Added doors to the Xbox One, PlayStation 4 and PlayStation Vita.
TU25CU141.17 Added spruce, birch, and jungle door variants.
The doors' crafting recipes now yield 3 doors instead of 1.
The original wooden door (Door) has now been renamed to Oak Door.
TU27CU151.18 Acacia and dark oak doors have now been added to the creative inventory.
TU31CU191.22Patch 3Acacia doors and dark oak doors are now obtainable in survival mode.
New Nintendo 3DS Edition
0.1.0Added Doors.
In an unknown version (Probably Java Edition Snapshot 13w02a - 13w03a), doors would emit purple particles when interacted with.

Issues[edit]

Issues relating to "Door" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Iron doors have a scar where the handle would be, as they are merely a resprited oak door. They also use an element from the old Block of Iron.
  • The tops of doors do not rotate in an expected way when opened and closed.[5]
  • In Bedrock Edition, a player standing in the center of a door can punch blocks on the other side of the door without any interference.
  • An iron door can be broken by hand, and still drops as an item.[6][until JE 1.15]

Gallery[edit]

References[edit]

  1. MC-54255 – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"
  2. MCPE-43725
  3. MC-2844 – "Doors have no placement sound." resolved as "Fixed"
  4. MCPE-10079 – "Doors don't have a placement sound" resolved as "Fixed"
  5. MC-67308
  6. MC-4378