Invisibility

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Invisibility
Invisibility.png
Potion of InvisibilitySplash Potion of InvisibilityLingering Potion of Invisibility
Sources

See § Causes

Particle

#7F8392 (light gray)

Type

Positive

Invisibility is a status effect that turns entities invisible. It only has one potency level (i.e., on), but its duration can be extended.

Mechanics[edit]

The visible parts of a decorated llama, an enderman, a saddled pig, a shulker, a charged creeper, and a spider.

Invisibility causes the affected mob to disappear from view although it is still present.

Boss mobs are immune to invisibility.

Certain features of entities are not affected by invisibility:

Causes[edit]

Cause Potency Length Notes
Potion of Invisibility I 3:00 Wandering Traders drink this potion when attacked by hostile mobs or when avoiding zombies and illagers.‌[Bedrock Edition only]
Potion of Invisibility (extended) I 8:00 Wandering Traders drink this potion if the time is between 12000 and 18000.
Splash Potion of Invisibility I 3:00
Splash Potion of Invisibility (extended) I 8:00
Lingering Potion of Invisibility I 0:45
Lingering Potion of Invisibility (extended) I 2:00
Arrow of Invisibility I 0:22
Arrow of Invisibility (extended) I 1:00
Illusioner I 1:00 Applies only to illusioners when casting the invisibility spell.
Spawning within the world I Over 3 years[1] Applies only to spiders on Hard difficulty.‌[JE only]

Notes[edit]

  • Mobs do not attack or sense the player until the player is much closer than normal.
    • A player with no armor can be detected at 7% of the usual detection distance.
    • Any single piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5%.
    • After detecting the player, a mob continues to follow as if the player is visible.
  • Cats behave as though the entity affected is visible.
  • Additional methods of reducing detection by mobs include:
    • Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility.
    • Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to 50% of usual, and stacks with Invisibility.
  • Players in Spectator mode see invisible entities as translucent instead.
  • Invisibility prevents players from getting the Dolphin's Grace effect naturally.

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDNumeric ID Translation key
Invisibilityinvisibility 14effect.minecraft.invisibility

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Invisibilityinvisibility 14potion.invisibility

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-fancy-raw.png

A Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.nether/all_potions

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

History[edit]

Java Edition Beta
1.8Pre-releaseAdded unobtainable Invisibility. Not functional yet.
Java Edition
1.0.0Beta 1.9 Prerelease 2Potions which grant the Invisibility effect are added.
Milk now clears the Invisibility effect.
Invisibility now has its own icon.
Beta 1.9 Prerelease 3Invisibility no longer has any associated potions.
1.4.212w34aInvisiblity now functions, and turns mobs invisible.
Players under Invisiblity's effect now cannot be detected by other players.
A potion and splash potion of Invisibility have been implemented and added to Creative mode.
1.6.113w24aSpiders now have a rare chance to spawn with Invisibility on hard difficulty.
1.1418w43a The effect icon texture of Invisiblity has been changed.
19w08aThe Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.
Guardians no longer see players that are invisible from the Invisibility effect.
Zombies and illagers no longer see invisible villagers and wandering traders.
Withers no longer sees invisible players.
Iron Golems no longer sees invisible hostile-neutral mobs.
Pocket Edition Alpha
0.11.0build 1Added Invisibility.
Invisibility is currently unobtainable.
0.12.1build 1Invisibility can now be obtained from potions and splash potions of Invisibility.
0.15.0build 1Added Arrow of Invisibility, which inflicts any mob it hits with Invisibility.
Pocket Edition
1.0.0alpha 0.17.0.1Invisibility can now be obtained from a lingering potions of Invisibility.
Bedrock Edition
1.11.0beta 1.11.0.3Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.
The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.
Zombies and illagers no longer see invisible villagers and wandering traders.
beta 1.11.0.5 The effect icon texture of Invisibility has been changed.
  1. The effect lasts for 3 years, 4 months, 25 days, 6 hours, 45 minutes, and 42.4 seconds, or (2^31)-1 ticks