The inventory is the pop-up menu that the player uses to manage items they carry. From this screen a player can equip armor, craft items on a 2×2 grid, and equip tools, blocks and items. The player's skin is also displayed here.
The inventory is opened and closed by pressing E ( on the Xbox 360 & Xbox One, on the PlayStation, on the Wii U & Nintendo Switch, and ••• in Bedrock Edition). This key can be changed from the in-game options menu. The inventory can also be closed with Esc ( on the Xbox 360, Xbox One, Wii U and Nintendo Switch, on the PlayStation, and × in Bedrock Edition).
The inventory is saved upon exiting a world or server, so the player will have exactly the same items upon entering the world or server as they did when they last left.
The inventory consists of 4 armor slots, 27 storage slots, 9 hotbar slots, and an off-hand slot. Items in the hotbar slots can be selected during play using the keyboard (keys 1–9) or mousewheel, and placed or wielded with the mouse buttons.
Most items can stack up to a maximum of 64 in one slot. Some items cannot stack, notably tools (with the exception of clocks and compasses), armor, and potions. Certain items, such as snowballs, empty buckets, eggs, signs and ender pearls can only stack up to 16.
Armor is only considered equipped when it is in an armor slot; when in any of the regular inventory slots, it is not considered "worn" and does not offer protection. Held armor can be equipped by using it, provided there is not currently armor in the corresponding slot.
Items have tooltips if the cursor is hovered over them, displaying their name, enchantments, lore, and some item specific information such as the version of a written book. Pressing F3+H will cause items to display additional information, such as their ID, data values, and some item specific information.
Pressing use on a block with an inventory, such as a chest, crafting table or a furnace will open up its GUI and allow items to be transferred between the 27 main slots, the 9 hotbar slots, and the block's GUI.
"mainhand", "offhand", "head", "chest", "legs", and "feet" are the only available slots for setting attributes.
Crafting recipes are organized in several different categories, as follows:
- The first, topmost tab contains every unlocked recipe.
- The second tab contains tools, weapons, and armor.
- The third tab contains building materials.
- The fourth tab contains food miscellaneous items.
- The fifth tab contains redstone materials.
Stacks can be grabbed by pressing left click on the stack, and split by pressing right click. If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4). Conversely, while holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item. Double clicking an item will grab up to a full stack from all the items within the inventory.
Holding ⇧ Shift and clicking on the item will send the item from the player's hotbar to the main 27 slots, or vice versa. Doing so, while a block's inventory (chest, dispenser, etc.) is open, will send the item stack immediately from the player's inventory into the block that they have open or vice versa. Holding ⇧ Shift and double clicking a stack will move all items of that kind between the player's inventory and the block, or their inventory and their hotbar. However, the player's cursor must already be holding an item for this to work. The item held is irrelevant.
Pressing 1–9 will switch the item hovered over with the cursor with the item in that slot of the hotbar, or move the item from one to the other if either slot is empty.
While an item stack is grabbed, dragging items around with the left mouse button will equally divide the stack over the dragged-over slots, while dragging item stacks around with the right mouse button will place one of that stack in each dragged-over slot, in both cases only if the slot is empty or contains the same item being dragged.
In Creative mode, middle clicking an item will grab a full stack of the item while leaving the item in the slot, and dragging items with the middle mouse button will place a full stack of the item in each dragged-over slot.
Pressing C+1-9 in Creative mode will save the current toolbar in the Saved Toolbars tab. It can be loaded with X+1-9.
Pressing drop while the mouse is hovering over an item in the inventory or a container will drop one item. Holding Ctrl and pressing drop while hovering over a slot in the inventory or container that has one or more items, will consequently drop the entire stack of items. While venturing without the full inventory open, the same can be applied for the selected item(s) from the hotbar. Items can also be dropped into the world by clicking outside the inventory window while holding item with the cursor.
In Creative mode, the inventory contains most of the blocks and items from Survival mode (with some exceptions, like dragon eggs or command blocks), and a few more (such as spawn eggs, or fireworks). The player can pick up blocks from here to use endlessly.
A single item can be grabbed using left click, and will increase with continued left clicks on that item. Left or right clicking with an item or stack of items while hovering over any item other that the one held will get rid of the held item. Right clicking an item will also pick up one item, but the second click will then put it back down as opposed to picking up more. Shift-clicking an item will grab a full stack. Pressing a number key while hovering over an item will instantly place one full stack of that item into the hotbar slot that corresponds with the number.
The Creative inventory screen is sorted into 12 sections: Building Blocks, Decoration Blocks, Redstone, Transportation, Miscellaneous, Foodstuffs, Tools, Combat and Brewing. There is also a search box (compass icon), saved toolbars (bookshelf icon), and Survival inventory tab (chest icon).
Using the search tab, one can access enchanted books of any levels, whereas only books of the maximum levels can be found in the Tools and Combat sections.
A stack of items from the Creative inventory can be sent to the active hotbar slot by tapping on that item. This is only the case on mobile devices; on other platforms, it will only send one item.
The Creative inventory screen in Bedrock Edition is sorted into 4 sections: Construction, Equipment, Items, and Nature. These 4 tabs appear along the right-hand side of the inventory (along the top in Windows 10 Edition). The Creative inventory screen also includes the usual armor, crafting and Survival inventory tabs along the left (along the bottom in Windows 10 Edition). The Recipe Book is also present.
Some items in the creative inventory are grouped together in sub-sections with other similar items. These sub-sections can be opened by selecting the item with a + icon next to it. Selecting the sub-section with a - icon will close the subsection. These sub-sections exclusively appear in the individual 4 categories, and do not appear in the All tab.
Legacy Console Edition
|This section is a work in progress and needs your help|
The creative inventory in Legacy Console Edition is the same as the Java Edition, albeit with slightly different tabs and its own set of items.
Many blocks and some non-player entities have their own inventory-like windows that pop up to allow manipulation of items. Note: despite the fact that ender chest, crafting table, beacon, anvil, enchanting table and villager inventories are actually internal behind the scenes, they are listed here as external because they require clicking on something external.
Certain mobs have inventory slots, used for various purposes.
- Villagers have 8 slots, not accessible to the player, which they use to collect various farming-related seeds and foods.
- Agents[Education Edition only] have 27 slots which are accessible to the player by a GUI, and which can be accessed by the agent according to its programming.
- Donkeys and Mules, when equipped with a chest, have 15 inventory slots accessible to the player.
- Llamas, when equipped with a chest, have 3, 6, 9, 12 or 15 inventory slots, according to their
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Taking Inventory||Press 'E' to open your inventory||Open your inventory. The description will match the configured inventory key.||Yes||Yes||Yes||Yes||10G||Bronze|
|Java Edition Classic|
|0.0.20a||The player's inventory can now be accessed by pressing B.|
|August 4, 2009||Breaking blocks were shown by Notch to allow the player to pick them up and place them, thus adding and removing them from the player's inventory.|
|0.24 (August 25, 2009)||The currently selected block in the player's hotbar will now shows up in view.|
|0.24 (August 27, 2009)||When no item is selected in the hotbar, the player's arm will now show.|
|0.26 (October 23, 2009, 1)||Inventory screen test.|
|Java Edition Indev|
|0.31||0.31 (January 29, 2010)||The player can now view the inventory screen.|
|The crafting menu can now be opened by pressing a hotkey.|
|The player can now walk around while having the inventory open.|
|0.31 (January 30, 2010)||Crafting table has now been added, and the crafting grid in the inventory has now been replaced with a 2×2 one.|
|The player can now place items in the 2×2 crafting grid and they will stay there when the inventory was closed.|
|Java Edition Infdev|
|February 27, 2010||The player will now start out with a stack of 999 glass and 990 wooden planks.|
|March 13, 2010||The player will now start with more items (every item is in a stack of 999).|
|March 20, 2010||The player will now start with only a stack of 64 of every item.|
|March 27, 2010||The player will now no longer start with certain items.|
|Java Edition Alpha|
|v1.0.15||The player can now no longer walk while the inventory is open.|
|v1.1.0||The inventory is now saved on multiplayer servers.|
|Java Edition Beta|
|1.0||Items will now have tooltips displaying their name, if the cursor is hovered over items in the inventory.|
|Items placed in the crafting grid are now dropped simultaneously when the inventory is closed.|
|1.4||The default key for opening the inventory is now E instead of I because Notch found it to be much more efficient.|
|1.8||?||The inventory in creative mode is now an item selection page with all items and no characters, similar to one in the Classic 0.30 Creative Mode.|
|Picking up a block in creative mode with a full hotbar will now put it in an inventory like the one in survival mode. The only way to see it is to open a block with its own inventory.|
|1.2.4||The body parts drawings have now been reintroduced in the armor pieces.|
|1.3.1||12w21b||The creative inventory menu is now organized into 10 categories: Building blocks, Decoration blocks, Redstone, Transportation, Miscellaneous, Foodstuffs, Tools, Combat, Brewing and Materials.|
|The survival mode inventory is now accessible.|
|The inventory button will now no longer close the inventory and instead opens search tab, so the player will now have to press Esc instead.|
|12w22a||The orientation of tools, weapons and items have now been changed from being oriented towards the left to being oriented towards the right.|
|The player can now wear and remove armor in creative mode.|
|The Search tab will now no longer automatically open up, unless the player presses their chat key (Default: T), allowing the inventory to be closed with the normal inventory key again.|
|1.5||Improved inventory management. Players can now:|
• Double click items to fill the stack up as much as possible.
• Drag item stacks around to divide them up over the dragged-over slots.
• Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
• ⇧ Shift+ double click items in a crafting area to place all items in the inventory.
• ⇧ Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
• Pressing Q while the mouse is over an item in the inventory or a container will drop it.
• Held armor can be equipped by right-clicking.
|1.9||15w31a||The survival inventory has now been rearranged to accommodate the new off-hand slot.|
|The orientation of many items in the inventory have now been unified.|
|1.11||16w32a||The message "Unable to open. Loot not generated yet." will now appear on top of the hotbar.|
|The message "Press ⇧ Left Shift to dismount" will now appear on the top of the hotbar when the player is riding a mob.|
|1.12||17w06a||Added Saved Toolbars.|
|The Materials tab has now been now merged with the Miscellaneous tab.|
|pre6||Optimized Creative inventory searching; namespaces (e.g minecraft:stone) are now no longer considered when searching (putting "minecraft:" in the search bar will still search namespaces).|
|1.13||17w47a||Due to The Flattening, several blocks, which were only obtainable through commands, are now available in the creative inventory: mushroom blocks, farmland and grass path have now been added under the Decoration Blocks group; blank firework rockets have now been added to the Miscellaneous group; and bark, smooth stone, sandstone, red sandstone and quartz have now been added to the Building Blocks group.|
|Certain blocks and items have now been moved around within their respective groups; for example, the purpur block is now after obsidian.|
|Pocket Edition Alpha|
|0.1.0||Unlimited blocks can now be placed from the player's inventory.|
|0.2.0||The previous inventory is now used in creative mode.|
|Added the survival inventory. The player can still see the blocks as though in creative mode, but cannot use them unless they have gathered the respective material.|
|As crafting has not yet been implemented, the player will now spawn with infinite quantities of normally craftable items.|
|0.3.0||The survival mode inventory will now include a 2x2 crafting grid.|
|0.6.0||Armor tab has now been added into the survival inventory.|
|0.8.0||?||The creative inventory has now been redesigned with 4 sections (Blocks, Decoration blocks, Combat, and Miscellaneous).|
|0.9.0||?||The survival inventory has now been redesigned to match it to the creative inventory.|
|Crafting grids will now show craftable recipes, with the 2x2 or 3x3 grid showing the recipe.|
|0.11.0||?||The inventory texture in the survival inventory has now been changed from a brick to a chest.|
|0.14.0||?||Added the survival inventory tab.|
|0.16.0||build 1||Added the search tab to the creative inventory (Windows 10 only).|
|1.0||build 1||Added Profile UI option to change between Inventory UI "Pocket" and "Classic (like in Windows 10 Edition)".|
|1.1||build 1||Off-hand slot added.|
|1.2||build 1||A new inventory style has now been added, in regards of the recipe book.|
The previous creative inventory screen before 12w21b.
The creative inventory before 1.12 Saved Toolbars were added.
Inventory in Indev 0.31 (January 5, 2010).
Inventory in Indev 0.31 (January 11, 2010, 1).
- If the inventory is open when the player dies, the avatar will fall over and have a red tinge.
- When sleeping or riding a pig, horse, boat or minecart and the inventory screen is accessed, the avatar will be shown in the respective position. However, only the player will be displayed.
- In the Item Selection screen, some items and blocks are missing, such as dragon eggs and mob spawners[Java and Legacy Console editions only].
- The avatar will always look at the mouse cursor while in inventory.
- The Search Items tab's compass icon acts just like a normal compass, and spins wildly in the Nether and End dimensions.
- "Crafting and Mining in Minecraft" – Nizzotch, January 29, 2010 – via YouTube
- “(I changed the default from "I" to "E", which is five times better)” – @notch, March 23, 2011