The inventory is the pop-up menu that the player uses to manage items they carry. From this screen a player can equip armor, craft items on a 2×2 grid, and equip tools, blocks and items. The player's skin is also displayed here.
Overview[edit | edit source]
The inventory is opened and closed by pressing the E key ( on the Xbox 360 & Xbox One, on the PlayStation, on the Wii U & Nintendo Switch, and ••• in Pocket Edition). This key can be changed from the in-game options menu. The inventory can also be closed with the Esc key.
Inventory is saved upon exiting a world or server, so the player will have exactly the same items upon entering the world or server as they did when they last left.
Slots[edit | edit source]
The inventory consists of 4 armor slots, 27 storage slots, 9 hotbar slots, and an off-hand slot. Items in the hotbar slots can be selected during play using the keyboard (keys 1–9) or mousewheel, and placed or wielded with the mouse buttons.
Most items can stack up to a maximum of 64 in one slot. Some items cannot stack, notably tools (with the exception of clocks and compasses), armor, and potions. Certain items, such as snowballs, empty buckets, eggs, signs and ender pearls can only stack up to 16.
Armor is only considered equipped when it is in an armor slot; when in any of the regular inventory slots, it is not considered "worn" and does not offer protection. Held armor can be equipped by using it, provided there is not currently armor in the corresponding slot.
Items have tooltips if the cursor is hovered over them, displaying their name, enchantments, lore, and some item specific information such as the version of a written book. Pressing F3+H will cause items to display additional information, such as their ID, data values, and some item specific information.
Pressing use on a block with an inventory, such as a chest, crafting table or a furnace will open up its GUI and allow items to be transferred between the 27 main slots, the 9 hotbar slots, and the block's GUI.
"mainhand", "offhand", "head", "chest", "legs", and "feet" are the only available slots for setting attributes.
Recipe Book[edit | edit source]
Crafting recipes are organized in several different categories, as follows:
- The first, topmost tab contains every unlocked recipe.
- The second tab contains tools, weapons, and armor.
- The third tab contains building materials.
- The fourth tab contains food miscellaneous items.
- The fifth tab contains redstone materials.
Managing inventory[edit | edit source]
Stacks can be grabbed by pressing left click on the stack, and split by pressing right click. If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4). Conversely, while holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item. Double clicking an item will grab up to a full stack from all the items within the inventory.
Holding ⇧ Shift and clicking on the item will send the item from your hotbar to the main 27 slots, or vice versa. Doing so while a block's inventory (chest, dispenser, etc.) is open will send the item stack immediately from your inventory into the block that you have open or vice versa. Holding ⇧ Shift and double clicking a stack will move all items of that kind between your inventory and the block, or your inventory and your hotbar, however the player's cursor must already be holding an item for this to work. The item held is irrelevant.
Pressing 1–9 will switch the item hovered over with the cursor with the item in that slot of the hotbar, or move the item from one to the other if either slot is empty.
Dragging items around with the left mouse button will equally divide the stack over the dragged-over slots, while dragging item stacks around with the right mouse button will place one of that stack in each dragged-over slot, in both cases only if the slot is empty or contains the same item being dragged.
In Creative mode, middle clicking an item will grab a full stack of the item while leaving the item in the slot, and dragging items with the middle mouse button will place a full stack of the item in each dragged-over slot.
Pressing C+1-9 in Creative mode will save the current toolbar in the Saved Toolbars tab. It can be loaded with X+1-9.
Pressing drop while the mouse is hovering over an item in the inventory or a container will drop one item. Holding Ctrl and pressing drop while hovering over a slot in the inventory or container that has one or more items, will consequently drop the entire stack of items. While venturing without the full inventory open, the same can be applied for the selected item(s) from the hotbar. Items can also be dropped into the world by clicking outside the inventory window while holding item with your cursor.
Creative inventory[edit | edit source]
In Creative mode, the inventory contains most of the blocks and items from Survival mode (with some exceptions, like dragon eggs or command blocks), and a few more (such as spawn eggs, or fireworks). The player can pick up blocks from here to use endlessly.
Java edition[edit | edit source]
A single item can be grabbed using left click, and will increase with continued left clicks on that item. Left or right clicking with an item or stack of items while hovering over any item other that the one held will get rid of the held item. Right clicking and item will also pick up one item, but the second click will then put it back down as opposed to picking up more. Shift-clicking an item will grab a full stack. Pressing a number key while hovering over an item will instantly place one full stack of that item into the hotbar slot that corresponds with the number.
The Creative inventory screen is sorted into 10 sections: Building Blocks, Decoration Blocks, Redstone, Transportation, Miscellaneous, Foodstuffs, Tools, Combat and Brewing There is also a search box (compass icon), saved toolbars (bookshelf icon), and Survival inventory tab (chest icon).
Using the search tab, one can access enchanted books of any levels, whereas only books of the maximum levels can be found in the Tools and Combat sections.
Bedrock Edition[edit | edit source]
A stack of items from the Creative inventory can be sent to the active hotbar slot by tapping on that item.
The Creative inventory screen in BE is sorted into 4 sections, not named, but corresponding roughly to the following categories: materials, tools and weapons, decoration blocks and building blocks. These 4 tabs appear along the right-hand side of the inventory, or along the top in Windows 10 Edition. The Creative inventory screen also includes the usual armor, crafting and Survival inventory tabs along the left, or along the bottom in Windows 10 Edition. The Recipe Book is also added after the Better Together Update for Bedrock Edition released on September 20, 2017.
Console Edition[edit | edit source]
||This section is a work in progress and needs your help|
External inventories[edit | edit source]
Many blocks and some non-player entities have their own inventory-like windows that pop up to allow manipulation of items. Note: despite the fact that ender chest, crafting table, beacon, anvil, enchanting table and villager inventories are actually internal behind the scenes, they are listed here as external because they require clicking on something external.
Mob inventory[edit | edit source]
Certain mobs have inventory slots, used for various purposes.
- Villagers have 8 slots, not accessible to the player, which they use to collect various farming-related seeds and foods.
- Agents[Education Edition only] have 27 slots which are accessible to the player by a GUI, and which can be accessed by the agent according to its programming.
- Donkeys and Mules, when equipped with a chest, have 15 inventory slots accessible to the player.
- Llamas, when equipped with a chest, have 3, 6, 9, 12 or 15 inventory slots, according to their
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
||Taking Inventory||Press 'E' to open your inventory||Open your inventory. The description will match the configured inventory key.||Yes||Yes||Yes||Yes||10G||Bronze|
Video[edit | edit source]
History[edit | edit source]
|0.0.20||The player's inventory can now be accessed by pressing B.|
|0.24||Breaking blocks allows you to pick them up and place them, thus adding and removing them from your inventory.|
|0.24_06||The currently selected block in your hotbar now shows up in view.|
|0.24_07||When no item is selected in the hotbar, the player's arm is shown.|
|0.26 SURVIVAL TEST 6||Inventory screen test.|
|0.31||January 29, 2010||The player can now view the inventory screen.|
|The crafting menu can be opened by pressing a hotkey, and had the same GUI as the current Crafting Table GUI.|
|You can walk around while having the inventory open.|
|?||Crafting Table was added, and the crafting grid in the inventory was replaced with a 2×2 one.|
|You can place items in the 2×2 crafting grid and they stay there when the inventory was closed.|
|February 27, 2010||Player starts out with a stack of 999 glass and 990 wooden planks.|
|March 13, 2010||Player starts with more items (every item is in a stack of 999).|
|March 20, 2010||Player starts with only a stack of 64 of every item.|
|March 27, 2010||Player no longer starts with certain items.|
|1.0.15||You can no longer walk while the inventory is open.|
|1.1.0||Inventory is now saved on multiplayer servers.|
|1.0||Items now have tooltips displaying their name if the cursor is hovered over the item.|
|Items placed in the crafting grid are now dropped simultaneously when the inventory is closed.|
|1.4||The default key for opening the inventory is now E instead of I because Notch found it to be much more efficient.|
|1.8||The inventory in Creative Mode is now an Item selection page with all items and no characters, similar to one in the Classic 0.30 Creative Mode.|
|Picking up a block in Creative Mode with a full hotbar puts it in an inventory like the one in Survival mode. The only way to see it was to open a block with its own inventory.|
|1.2.4||The body parts drawings have been reintroduced in the armor pieces.|
|1.3.1||12w21b||The Creative inventory menu is now organized into 10 categories: Building blocks, Decoration blocks, Redstone, Transportation, Miscellaneous, Foodstuffs, Tools, Combat, Brewing, and Materials.|
|The Survival mode inventory is also accessible. The inventory button does not close the inventory and instead opens search tab, so the player has to press Esc instead.|
|12w22a||The orientation of tools/weapons/items changed from being oriented towards the left to being oriented towards the right.|
|The player can wear and remove armor in Creative mode|
|The Search tab does not automatically open up unless the player presses their chat key (Default: T), allowing the inventory to be closed with the normal inventory key again.|
|1.9||15w31a||Rearranged the Survival inventory to accommodate the new off hand slot.|
|Unified the orientation of many items in the inventory.|
|1.11||16w32a||The message "Unable to open. Loot not generated yet." will now appear on top of the hotbar, the place that the message "Press ⇧ Left Shift to dismount" will also appear when you're riding a mob.|
|1.12||17w06a||Added Saved Toolbars.|
|Materials tab is now merged with the Miscellaneous tab.|
|pre6||Optimized Creative inventory searching; namespaces (e.g minecraft:stone) are no longer considered when searching.|
|1.13||17w47a||Because of the "flattening", several blocks which were only obtainable through commands are now available in the Creative inventory: mushroom blocks, farmland and grass path are added under the Decoration Blocks group; blank firework rockets are added to the Miscellaneous group; and bark, smooth stone, sandstone, red sandstone and quartz are added to the Building Blocks group.|
|Certain blocks and items have been moved around within their respective groups; for example, the purpur block is now after obsidian.|
|Pocket Edition Alpha|
|0.1.0||Unlimited blocks can be placed from the player's inventory.|
|0.2.0||The previous inventory is now used in Creative mode.|
|Added the Survival inventory. Player can still see the blocks as though in Creative mode, but cannot use them unless having gathered the respective material.|
|As crafting has not yet been implemented, the player spawns with infinite quantities of normally craftable items.|
|0.3.0||The Survival mode inventory now includes a 2x2 crafting grid.|
|0.6.0||Armor tab is added into the Survival inventory.|
|0.8.0||Creative inventory is redesigned with 4 sections (Blocks, Decoration blocks, Combat, and Miscellaneous).|
|0.9.0||Redesigned the Survival inventory to match it to the Creative inventory.|
|Crafting grids now show craftable recipes, with the 2x2 or 3x3 grid showing the recipe.|
|0.11.0||Changed the inventory texture in the Survival inventory from a brick to a chest.|
|0.14.0||Added Survival inventory tab.|
|0.16.0||build 1||Added search tab to Creative inventory (Win10 only).|
|1.0||build 1||Added Profile UI option to change between Inventory UI "Pocket" and "Classic (like in Windows 10 Edition)".|
|1.1||build 1||Off-hand slot added.|
|1.2||build 1||New inventory style in regards of the Recipe Book.|
The inventory in Creative Classic.
Issues[edit | edit source]
Issues relating to “Inventory” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- If the inventory is open when the player dies, the avatar will fall over and have a red tinge.
- When sleeping or riding a pig, horse, boat or minecart and the inventory screen is accessed, the avatar will be shown in the respective position. However, only the player will be displayed.
- In the Item Selection screen, some items and blocks are missing, such as huge mushroom blocks, dragon eggs and mob spawners[Java and Legacy Console editions only].
- The avatar will always look at the mouse cursor while in inventory.
- The Search Items tab's compass icon acts just like a normal compass, and spins wildly in the Nether and End dimensions.
See also[edit | edit source]
References[edit | edit source]