Java Edition version history/Infdev

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This is not an official version history or changelog. For the official list, please visit the Minecraft website.
For versions 1.11 and prior, please check the Mojang website.
For versions prior to Beta 1.8, please check Notch's blog, the Word of Notch.

A (?) denotes version's info here is guess-work, possibly incorrect.

The Infdev development phase started on February 27, 2010 and ended on June 28, 2010. It was preceded by Indev and followed by Alpha. "Infdev" is a portmanteau of Infinite Development, as worlds generated during Infdev were the first "infinite" Minecraft worlds.
Version Title/Number Date of Addition Additions Summary
Minecraft Infdev June 27, 2010
  • Mob spawners given a unique tile entity ID, as they previously shared their id with signs which lead to various problems[1]
  • Removed all cloth colors except white
    • Also the ID of white wool changed from 36 to 35 (originally used by gray wool)
  • Minecart rotating bug fixed
  • Passive mob spawning drastically reduced
  • Tree density reduced
Minecraft Infdev
(Seecret Friday 2)
June 25, 2010

New bugs:

  • Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through, making the first appearance of the Far Lands.
  • Far Lands now lag and have positioning errors
Minecraft Infdev June 25, 2010
  • Save file format changed back to old format
June 24, 2010
  • New save file format (made world files huge)
  • Tweaked rail laying code
  • Better FPS
  • Less crashes
  • New crash report screen
  • Rideable Minecarts that can't be opened
  • Minecart inventory texture changed

New bugs:

  • When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
  • Minecarts have unopenable ghost chests in them.
Minecraft Infdev
(Seecret Friday 1)
June 18, 2010
  • Minecarts and rails added
  • Gravel and sand fall realistically
  • Falling off bottom of map kills the player
  • Sky rendering tweaked
  • This version is available in the launcher.
Minecraft Infdev (Tweak and bug fix update) June 17, 2010
  • Caves are much more interesting now, specifically:
    • Rooms now have 1-5 exits, instead of just 1, making natural hubs.
    • Caves are even more regional, with truly Swiss cheese areas being possible but rare
    • Springs, both water and lava, are more common
    • Increased variety in tunnel thickness, increasing the odds of branches
    • Added natural gravel and dirt under ground for more varied caves
  • Surface springs possible
  • Flowing water that touches flowing lava creates cobblestone
  • Flowing water that touches standing lava turns the lava into obsidian.
  • Lava springs don't spread
  • Getting stuck inside blocks causes suffocation
  • Water flows nicer
  • Fixed a few bugs in liquid spreading code
  • Fixed invisible waterfalls
  • Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
  • Lava now only spreads 4 blocks instead of 8
  • Obsidian now drops obsidian instead of cobblestone (?)
  • Bedrock now generates on the bottom of maps (?)
  • Removed the infinite lava sea from under the world (replaced with stone when updating) (?)
  • Layer 0 can now have blocks placed in it (was just lava, now bottom bedrock)
Minecraft Infdev (Caves, prettier water) June 16, 2010
  • Water now has more triangular prism shape rather than layers of flat blocks
  • Regional caves
  • Naturally occurring lava
  • Flowers and mushrooms
  • Fluid block springs can generate underground to make rivers
  • Liquid flow mechanics now work better
Minecraft Infdev (Dynamic water and Buckets) June 15, 2010
  • Leaves not near blocks will vanish again
  • FAST or FANCY options switch
  • Buckets added
  • Dynamic water/lava
  • Days are now slightly longer than nights
  • ?[2]
Minecraft Infdev June 11, 2010
  • 3D cloud layer
  • Changed terrain generator
June 8, 2010
  • Smarter door rotation logic
  • Can destroy signs easier
  • Shadows back
  • Fixed a bug that allowed for infinite doors
  • Door side texture changed
June 7, 2010
April 20, 2010
  • Faster and tweaked level generator
  • Saplings can grow into fancy trees
  • Pathfinder no longer leads mobs over cliffs in negative areas of map
  • Mobs no longer spawn in bright areas
  • Mobs spawn less often
April 15, 2010
  • Mobs can spawn
  • Arrows no longer spawn mobs
  • Entities now save after a world reload
April 14, 2010
  • Fixed the crash bug when planting torches and plants
April 13, 2010
  • New trees implemented using parts of Paul Spooner's Forester editor script[3][4]
  • Sand and gravel re-added
  • Lighting code fixed
  • Removed leaf decay
March 30, 2010
  • The height of the cloud layer is no longer dependent on the player position
  • Fixes a bug which caused contents in chests sometimes not to be safed
  • Fixed lighting on slabs
  • Fixed the top of the map
  • Fixed a bug where trees and ores would regenerate if the world was reloaded
  • Fixed a bug that caused wheat to instantly grow if replanted
March 27, 2010
  • New terrain generator
    • Caves removed
    • Flowers removed
  • Game automatically saves while playing, changed the way saving works
  • Player death causes all items to drop and respawns in starting location
  • No longer start with 64 of certain items
  • Removed Brick Pyramid


  • Lighting bugs
  • Top of the map is fully lit and causes crashes
  • Entity bugs (player body can sometimes remain after a death and respawn)
  • Ores can regenerate sometimes after a world reload
  • Wheat can instantly grow if re-planted
  • The Far Lands now generate
March 25, 2010
  • Caves, fire, grass-spreading, and farming re-added
  • Ore is now generated properly
March 20, 2010
  • Furnaces and chests work
  • Trees re-added
  • Fewer crash bugs
  • Randomly placed ore
  • Now only start with 64 of every item instead of 999
March 16, 2010
  • Entities work, resulting in ability to mine and drop resources
  • Arrows re-added
    • Shot Arrows spawn monsters
  • Craft in inventory
March 13, 2010
  • Faster lighting sky brightness recalculation
  • Working lights
  • Day/night cycle re-added
  • Start with more items (Every item is stacked 999)
February 27, 2010
  • Infinite map test
    • Used same method of generation as /indev/'s
    • Long line of obsidian on the axes
    • Large Brick Pyramids were generated in the world, for testing purposes.
  • Golden Apple added
  • Removed Indev House
  • Skybox test (?)
  • Level generation features indev's level type configs, however changing these does not affect the terrain and often results in a crash
  • Start with 999 glass and 990 planks
  • Removed day/night cycle


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