Java Edition version history/Indev

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This is not an official version history or changelog. For the official list, please visit the Minecraft website.
For versions 1.11 and prior, please check the Mojang website.
For versions prior to Beta 1.8, please check Notch's blog, the Word of Notch.

A (?) denotes version's info here is guess-work, possibly incorrect.

The Indev development phase started on December 23, 2009 and ended on February 27, 2010. It was preceded by Classic and followed by Infdev. Indev means: "In development"

Version Title/Number Date of Addition Additions Summary
Minecraft Indev February 23, 2010
  • Making bread takes less wheat
  • Water works better
  • Busting log gives the block instead of planks
  • Cobblestone smeltable into normal stone
  • Paintings added
February 19, 2010
  • Furnace block added
  • Loot changed
  • Sheep drops nothing
  • Pig drops porkchops
  • Creepers drop Gunpowder
  • Spiders drop String
  • Skeletons drop Arrows
  • Zombies drop Feathers
  • Flint and Steel can be crafted
February 18, 2010
  • Armor can be crafted
  • F5 toggles third person view
  • Tweaked chances of zombies and skeletons catching on fire in sunlight.
  • Zombies and skeletons now only burn when the sunlight level is greater than 7, and not due to torches at night. (?)
February 14, 2010
  • Paradise and Woods theme
  • Zombies now catch on fire when exposed to sunlight.
February 12, 2010
  • Armor is tested
  • Day/night cycle
February 9, 2010
  • New armor model made
February 7, 2010
  • Switched the sound system to use OpenAL
February 6, 2010
0.31 February 5, 2010
  • Added giants
  • Difficulty slider
  • Peaceful causes health to regenerate and makes no monsters spawn
February 4, 2010
  • Animals only spawn in bright areas
    • Sheep spawn with wool again(?)
  • Monsters only in dark areas
    • Monsters are hostile once again(?)
  • Pathfinding tweaked
February 4, 2010
  • Mobs can avoid cliffs, lava etc.
February 2, 2010
  • Old mobs in MD3 format added
    • Monsters are passive due to their hostile ai missing
    • Sheep spawn with no wool
February 1, 2010
  • Flint and Steel available from mobs
  • Need pickaxe to mine stone
  • Harder materials require better tools
  • Title screen added, dirt background moves up
  • Tools take damage
  • Better tools last longer
January 31, 2010
  • Water texture seen while underwater
  • Support for old mob models
  • Minor bug fixes
  • Steve (not the MD3 mob) is re-added
  • Removed MD3 mobs (Steve, Black Steve and Beast Boy)
January 30, 2010
  • Improved crafting - now 36 recipes
  • Scoreboard on the top right is removed
  • Beast Boy is added
January 29, 2010
January 28, 2010
  • Items have 3D likeness
  • Gears added
  • A 3×3 crafting grid is accessible by pressing B, although it has no function yet
January 25, 2010
  • Particles when harvesting blocks and from fire, lava as well as from torches
  • Explosions lose power when going through stronger materials
  • Fixes
  • The item switching block glitch is fixed
January 24, 2010
  • Chests
  • Arrow sound effect
  • Can drop whole stack of items instead of one at a time
  • The axe is repositioned to the left
  • Indev House added
  • Player now spawns in the Indev House with chests full of nearly every block and all available tools
January 22, 2010
  • Liquid spawner in level generator
  • Fluids can spawn above sea level and on floating islands
  • Less flooded caves
  • Working Bow and Arrow
  • Local saving and loading
  • Better explosions
  • Can place blocks on resource items
  • Resource items will be pushed off
  • The right side of the double-sided axe is removed, making the axe face right
January 13, 2010
  • Finite water, always drains from highest remove location
  • Oceans have infinite water
  • Water doesn't move on surface it's on
  • Won't spread out over unfilled water surfaces, if it has an empty space next to it
  • Will evaporate (2/3 probability) or copy (1/3)
  • Rana is not the player model anymore in the inventory, as nothing is in it now
January 11, 2010[1]
  • Fullscreen mode accessible via F11
January 11, 2010[2]
  • Additions
    • Iron Shovel
      • Used to gather types of dirt or sand 400% faster
    • Iron Pickaxe
      • Used to gather types of stone 400% faster
    • Iron Axe
    • Used to gather wood 400% faster
    • Apple
    • Flint and Steel
      • Places fire
  • Changes
    • Lava sets fire to flammable materials
    • All items and mobs can catch fire
    • Islands have more sand
    • Your character is Rana shown in the inventory screen, shown as a placeholder
  • New Bugs
    • While switching items during mining something, the block goes crazy and spazzes out
January 9, 2010
  • Additions
  • Changes
    • Light reaches further
    • Torches slightly dimmer
January 7, 2010
  • Additions
    • Level theme (normal, hell)
  • Changes
    • Deep floating maps have layers of islands
January 6, 2010[3]
  • Additions
    • Level options
      • Level type (island, floating, flat, original)
      • Level shape (square, long, deep)
      • Level size (small, normal, huge)
January 5, 2010[4]
  • Additions
    • Sound engine
December 31, 2009[5]
  • Additions[6]
    • Functionless non-block items
    • Items lying on ground
    • Can drop items and blocks
    • Can pick up items and blocks
December 31, 2009[7]
  • General
    • Survival mode
  • Additions
    • Isometric level rendering screenshot
    • Inventory screen
      • Player stats are added as a placeholder in the Inventory screen
December 23, 2009[8]
  • Additions
  • Dynamic lighting test
  • Added Beast Boy
  • Added Steve
    • Not the skin, but an AI test mob mainly to test the AI of other mobs.
  • Added Black Steve
  • Added Torches
  • Changes
    • Leaves give shadow
    • Grass grows in slightly lit areas
December 23, 2009[9]
  • Indev released - it is creative mode with Rana and dynamic lighting

References

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