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Impaling

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Impaling
Maximum level

V

Primary items

Secondary items

None

Enchantment weight

2

Impaling is an enchantment for a trident, causing the trident to deal extra damage on each hit.

Usage[edit]

Each level of Impaling adds 2.5 (♥ × 1 14) extra damage per hit.

In Java Edition, only aquatic mobs receive the extra damage. Aquatic mobs include dolphins, guardians, elder guardians, squid, turtles and all variants of fish, but not drowned because drowned are classified as undead mobs rather than underwater mobs.

In Bedrock Edition, the damage applies to all mobs and players when in contact with water: underwater, in flowing water, and in rain, as well as in Java Edition Combat Test 4 and after.

Trident Damage by Impaling level
Level Increase Melee Ranged
I adds 2.5♥ × 1.25 11.5♥ × 5.75 10.5♥ × 5.25
II adds 5♥♥♥ 14♥ × 7 13♥ × 6.5
III adds 7.5♥ × 3.75 16.5♥ × 8.25 15.5♥ × 7.75
IV adds 10♥♥♥♥♥ 19♥ × 9.5 18♥ × 9
V adds 12.5♥ × 6.25 21.5♥ × 10.75 20.5♥ × 10.25

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Impalingimpaling enchantment.minecraft.impaling

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Impalingimpaling 29enchantment.tridentImpaling

History[edit]

Java Edition
1.1318w07aAlong with the addition of tridents, the Impaling enchantment has now been added.
Upcoming Java Edition
Combat TestsCombat Test 4Impaling now deals extra damage to all mobs in water or rain.
Bedrock Edition
1.4.0beta 1.2.13.8Added the Impaling enchantment as part of Experimental Gameplay, which is able to be applied to the brand-new tridents.
beta 1.2.14.2The Impaling enchantment has now been fully implemented.
Legacy Console Edition
TU69 1.76 Patch 38Along with the addition of tridents, the Impaling enchantment can now be applied to them.

Issues[edit]

Issues relating to "Impaling" are maintained on the bug tracker. Report issues there.