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These features have appeared in development versions, but the full update containing these features has not been released yet.

A raid is a group of illagers that spawn in villages when a player with the Bad Omen status effect enters.


Raids spawn near villages (any area with at least one door and a villager) when a player with the Bad Omen status effect enters. This status effect is obtained when a player kills an illager patrol captain/leader, which can be found at pillager outposts or in illager patrols (the mob wearing the illager banner). If a player kills more captains/leaders and stacks the effects of Bad Omen more illagers and types will spawn in the area; illager beasts start spawning at wave 2 (with pillagers riding on top of them) witches at wave 4, and evokers at wave 10. (the final wave naturally spawnable)

Patrol leaders give 1–3 bad omen levels when killed. Pillager outpost patrol leaders always give 1 level only. These effects can also be stacked to spawn more difficult raids, as said below.



Upon entering a village, the effect will immediately go away and a red bossbar with the name "Raid" will appear. The bar will begin to charge up, and once it stops, will go down for every mob killed. When there are less than three mobs left, it will show how many there are. Before every wave begins, a horn-like sound will play to indicate that it has started. For every level of Bad Omen, two waves of illagers will spawn, up to a maximum of 10 waves for level 5 Bad Omen and above. Each wave gets subsequently larger with more illagers (and witches) spawning, as well as more varied in the types of illagers that spawn. The wave also determines what will spawn, depending on what wave is currently active.


Illagers not spawned by a raid may join a wave in a raid and be counted by the bossbar. (e.g a illager patrol spawns near the raid.)


When a wave leader is killed, other illagers in the raid will try to pick up the banner dropped by the previous leader; the illager that picked up the banner will be the new wave leader. If a player kills the patrol leader while in a village, they will not get the status effect and a raid will start briefly creating a near-endless loop.


If the village being attacked by a raid no longer registers as a village (i.e. all villagers were killed or all doors were broken), the raid will end.


During a raid, villagers will not trade until the raid is over. If the player attempts to trade with them, they emit sweat particles. Villagers will also run inside their houses as if it were to be nighttime or a storm.


Witches when in a raid will often help other illagers if they are low on health by splashing a regeneration potion or healing. The witches will also attack villagers and throw harmful potions at them.


PillagerFace.png VindicatorFace.png EvokerFace.png VexFace.png WitchFace.png IllagerBeastFace.png
Pillager Vindicator Evoker Vex (Spawned by Evoker) Witch Illager Beast

NBT Structure[edit]


Upcoming Java Edition
1.14 18w47a Added raids.
18w49a There are now two waves per Bad Omen level.
Players now have to complete a wave before the next one starts.
The raid boss bar will now slowly fill up when a raid is triggered or when a wave is cleared.
18w50a Patrol captains now give 1–3 bad omen levels when killed. Outpost captains always give 1 only.
Captains can now spawn at outposts.
Illager beasts start at wave 2, witches at wave 4, evokers at wave 10.


Issues relating to "Raid" are maintained on the bug tracker. Report issues there.