|This page contains content on features that may be included in the next update.|
These features have appeared in development versions, but the full update containing these features has not been released yet.
|This article is a stub.|
Please help us by expanding it.
Illager patrols spawn as a group of pillagers and vindicators, totaling five all together. One of the pillagers or vindicators will be the raid captain. The raid captain wears an ominous banner on its head. The other pillagers or vindicators will follow the leader and then target the village.
Illager patrol spawn as group of 2–5 illagers. On Easy and Normal difficulties, only pillagers will spawn, with one of the pillagers being the raid captain. On Hard difficulty, 80% of the illagers will be pillagers, while 20% of them will be vindicators. One of the vindicators or pillagers will be the raid captain.
Illager patrols spawn around 200 blocks away from villages in plains, taiga,desert, savanna and snowy tundra biomes, as well as their variants on sand and grass block, or in snow with a block light level of 0–8 and a sky light level of 10–15. Illager patrols spawn naturally throughout the day or night after 5 in-game days. The illager patrols need to spawn in the right biome near a village, regardless if the village is mostly generated in an unusual place. (For example, if a village generates mostly in a dark forest but a portion is still in the plains biome, then the patrol will spawn in the plains area near the village.) A patrol will spawn near the village only if it has beds in place and at least one villager.
Illager patrols spawn around 24–48 blocks away from player (or more than 48 block away from player if in village) in plains, taiga,desert, savanna, snowy taiga, and giant tree taiga, biomes, as well as their variants on sand, grass block, podzol, coarse dirt or on snow. Although villages can generate in snowy tundra, illager patrols cannot spawn there. They can also spawn in giant tree taiga biomes, although villages cannot generate there.
On Easy difficulty, illager patrols can only spawn at light level 0–7 on the surface. On normal and hard difficulty, illager patrol can spawn in any light level. Illager patrols spawn naturally after five in-game days, then after a delay between 5–6 minutes an attempt will be made to spawn an illager patrol (20% chance of success), repeating the delay and spawn attempts.
The patrol captain always drops an ominous banner upon death.
Upon killing a patrol captain, the player receives the Bad Omen effect for 100 minutes, which has no consequences until the player enters a village. Then the effect is removed from the player and a raid spawns nearby after about five seconds. In Java Edition, the level of the Bad Omen determines the chance of enchantment on raid member's weapons, and additional waves. The number of waves depends on the difficulty.
|Upcoming Java Edition|
|1.14||18w45a||Added illager patrols.|
|18w46a||Ravagers will now no longer spawn in illager patrols.|
|Illager patrols will now spawn 5 illagers instead of 4.|
|18w47a||Added the Bad Omen status effect, which is applied to players upon killing a patrol captain.|
|Illager patrols now spawn less often.|
|18w50a||Player will now get unlimited time Bad Omen status effect when killing a patrol captain.|
|Upcoming Bedrock Edition|
|1.11.0||beta 126.96.36.199||Added illager patrols, with slightly different mechanic.|
|beta 188.8.131.52||Illager spawn from illager patrol now follow patrol captain.|
|Illager patrol can be enabled or disabled using /mobevent command.|
|beta 184.108.40.206||Illager Patrol now spawn 48 block away or farther if player is in village boundary.|
- "Minecraft Snapshot 18w45a" – Minecraft.net, November 7, 2018