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Illager patrols spawn as a group of pillagers or vindicators[until JE 1.14.3], totaling five all together. One of the pillagers or vindicators[until JE 1.14.3] will be the raid captain. The raid captain wears an ominous banner on its head. The other pillagers or vindicators will follow the leader.
Illager patrols spawn as a group of 2–5 illagers. On Easy and Normal difficulties, only pillagers will spawn, with one of the pillagers being the raid captain. On Hard difficulty, 80% of the illagers will be pillagers, while 20% of them will be vindicators. One of the vindicators or pillagers will be the raid's captain.
Illager patrols spawn in plains, taiga,desert, savanna and snowy tundra biomes, as well as their variants on sand and grass block, or in snow with a block light level of 0–8 and a sky light level of 10–15. Illager patrols spawn naturally throughout the day or night after 5 in-game days.[until JE 1.14.3]
They spawn in any biome (except Mushroom Fields and its variants) at light level 8 or lower, only at night, like monsters.
Illager patrols spawn naturally after the world age reaches 100 minutes (five in-game days), then after a delay between 10-11 minutes an attempt will be made to spawn an illager patrol (20% chance of success), repeating the delay and spawn attempts.
Illager patrols spawn around 24–48 blocks away from the player (or more than 48 blocks away from the player if they are in a village) in plains, taiga,desert, savanna, snowy taiga, and giant tree taiga, biomes, as well as their variants on sand, grass block, podzol, coarse dirt or on snow. Although villages can generate in snowy tundra, illager patrols cannot spawn there. They can also spawn in giant tree taiga biomes, although villages cannot generate there. On Easy difficulty, illager patrols can only spawn at light level 0–7 on the surface. On normal and hard difficulty, illager patrols can spawn in any light level.
Illager patrols spawn naturally after the world age reaches 100 minutes (five in-game days), then after a delay between 5–6 minutes an attempt will be made to spawn an illager patrol (20% chance of success), repeating the delay and spawn attempts.
The patrol captain always drops an ominous banner upon death.
Upon killing a patrol captain, the player receives the Bad Omen effect for 100 minutes (displayed as infinite on Java Edition), which has no consequences unless the player enters a village. Upon entering a village, the effect is removed from the player and a raid spawns nearby after about five seconds. In Java Edition, the level of the Bad Omen determines the chance of enchantment on raid member's weapons, and additional waves. The number of waves depends on the difficulty.
|1.14||18w45a||Added illager patrols.|
|18w46a||Ravagers will now no longer spawn in illager patrols.|
|Illager patrols will now spawn 5 illagers instead of 4.|
|18w47a||Added the Bad Omen status effect, which is applied to players upon killing a patrol captain.|
|Illager patrols now spawn less often.|
|18w50a||The player will now get unlimited time Bad Omen status effect when killing a patrol captain.|
|Upcoming Java Edition|
|1.14.3||Pre-Release 2||Vindicators no longer spawn in illager patrols.|
|Illager patrols now spawn less commonly.|
|Illager patrols can now spawn in all biomes except Mushroom Islands.|
|1.11.0||beta 126.96.36.199||Added illager patrols, with slightly different mechanics.|
|beta 188.8.131.52||Illagers that spawn from illager patrols now follow the patrol captain.|
|Illager patrols can now be enabled or disabled using the |
|beta 184.108.40.206||Illager patrols now spawn 48 blocks away or farther if the player is in a village boundary.|
|PlayStation 4 Edition|
|1.91||Added illager patrols.|
- "Minecraft Snapshot 18w45a" – Minecraft.net, November 7, 2018