Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
Desert, Desert Hills, Desert Lakes
|— Emily Richardson|
Husks are dried-out variants of zombies that spawn in deserts. Unlike zombies, husks do not burn in sunlight.
Husks spawn at a light level of 7 or less in desert, desert hills and desert lakes biomes, mostly replacing zombies in these biomes.
In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants.
In Bedrock Edition, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.
Baby husks and chicken jockeys
In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a 5% chance to spawn as a chicken jockey. In Bedrock Edition, baby husks have a 15% chance of wanting to become a jockey when attacking a target. They can mount:
Notes about all jockeys:
- A jockey moves at the baby husk speed instead of the mob speed.
- A jockey becomes hostile when riding a neutral mob, but does not anger other nearby mobs of the same kind.
- A mob that is normally rideable by the player is not rideable after being ridden by a baby husk.
Husks pursue the player, iron golems, villagers, baby turtles, and wandering traders on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They attempt to avoid obstacles, including sheer cliffs, water and lava, and try to find the shortest path towards the player.
Unlike zombies, husks do not burn in sunlight.
Husks can break down doors successfully on Hard difficulty.
Husks seek out any nearby turtle eggs and trample them.
They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:
- 1⁄120 (about 0.83%)
- 11⁄600 (about 1.83%) with Looting I
- 17⁄600 (about 2.83%) with Looting II
- 23⁄600 (about 3.83%) with Looting III
Any picked-up equipment has 100% chance of dropping and drops with the same damage level it had when picked up.
- Pumpkin [note 1]
- Jack o'Lantern[Java Edition only][note 1]
- Iron Shovel
- Iron Sword
- Random Armor
- Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5 % with Looting III).
Adult husks drop 5 experience and an additional 1–3 experience per naturally-spawned equipment. Baby husks drop 12 experience.
If a husk wearing a pumpkin or jack o'lantern[Java Edition only] is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
Husks have entity data associated with them that contain various properties of the mob.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
- CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
- DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
- InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster||Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.||Xbox One||Yes||Yes||Yes||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 25 mobs. Other mobs are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.|
|1.10||16w20a||Added husks, including their baby form.|
|Added husk spawn egg.|
|Husks share the same entity ID as zombies.|
|pre2||The husk spawn egg has now been removed.|
|release||Added exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies.|
|1.11||16w32a||Husks now have their own entity ID separate from zombies.|
|The husk spawn egg has now been re-added.|
|Husks now avoid water.|
|1.13||18w19a||Husks now sink underwater.|
|Husks no longer drown underwater.|
|18w21b||Husks now convert into zombies when drowning.|
|Husks now have sounds when converting to zombies.|
|Pocket Edition Alpha|
|0.15.0||build 1||Added husks.|
|0.16.0||build 5||Husks now have their own sounds.|
|1.0.0||alpha 0.17.0.1||Baby husks can now ride polar bears.|
|1.0.4||alpha 188.8.131.52||Husks are now slightly taller than zombies.|
|1.1.0||alpha 184.108.40.206||Baby husks can now ride llamas.|
|1.5.0||beta 220.127.116.11||Husks now sink underwater.|
|Husks now convert into zombies when drowning.|
|beta 18.104.22.168||Husks now try to stomp turtle eggs.|
|1.8.0||beta 22.214.171.124||Baby husks can now ride adult stray cats and pandas.|
|1.10.0||beta 126.96.36.199||Husks are now hostile towards wandering traders.|
|New Nintendo 3DS Edition|
Size comparison between a husk and a normal zombie.
A husk wearing gold armor.
A husk peering into a village building.