Husk

From Minecraft Wiki
(Redirected from Husks)
Jump to: navigation, search
Generic Mojang avatar.png

I remember the first time I had the pleasure of meeting a Husk. I had gotten myself trapped in a sandpit of my own creation (as you do). Then, looking up, I saw a silhouette towering over me, lit up against the burning desert sun. “At last, my savior!” I cried, doing a little jig for joy. But then I heard that awful zombie screech, and I was thumped over the head.

Emily Richardson[1]

Husks are dried-out variants of zombies that spawn in deserts.

Spawning[edit]

A husk.

Husks spawn at a light level of 7 or less in desert, desert hills and desert lakes biomes, mostly replacing zombies in these biomes.

In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants.

In Bedrock Edition, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.

Baby husks and chicken jockeys[edit]

Three adult husks and one baby husk.

In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a 5% chance to spawn as a chicken jockey. In Bedrock Edition, baby husks have a 15% chance of wanting to become a jockey when attacking a target. They can mount:

Notes about all jockeys:

  • A jockey moves at the baby husk speed instead of the mob speed.
  • A jockey becomes hostile when riding a neutral mob, but does not anger other nearby mobs of the same kind.
  • A mob that is normally rideable by the player is not rideable after being ridden by a baby husk.

Behavior[edit]

Husks pursue the player, iron golems, villagers, baby turtles, and wandering traders on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They attempt to avoid obstacles, including sheer cliffs, water and lava, and try to find the shortest path towards the player.

Husks apply Hunger to any player or mob it hits using melee attack. This effect lasts for 7 × floor (regional difficulty) seconds.

Unlike zombies, husks do not burn in sunlight.

Husks can break down doors successfully on Hard difficulty.

Husks seek out any nearby turtle eggs and trample them.

Husks can pick up items if the gamerule mobGriefing is set to true, and does not despawn if left alone.

A husk that drowns in water converts to a normal zombie. If the zombie subsequently drowns, it converts to a drowned.

Drops[edit]

When they die, husks drop 0–2 Rotten Flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

  • 1120 (about 0.83%)
  • 11600 (about 1.83%) with Looting I
  • 17600 (about 2.83%) with Looting II
  • 23600 (about 3.83%) with Looting III

Any picked-up equipment has 100% chance of dropping and drops with the same damage level it had when picked up.

Unlike regular zombies, a husk does not drop its head if killed by a charged creeper explosion.

Naturally-spawned equipment[edit]

  1. a b Husks spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

Experience[edit]

Adult husks drop 5 experience and an additional 1–3 experience per naturally-spawned equipment. Baby husks drop 12 experience.

Halloween[edit]

If a husk wearing a pumpkin or jack o'lantern[Java Edition only] is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Data values[edit]

Husks have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
    •  CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    •  DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    •  InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Monster HunterAttack and destroy a monsterKill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.Xbox OneYesYesYes15GBronze
Xbox 360Alt20G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.png Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.png Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs

History[edit]

Java Edition
1.1016w20aHusk.pngBaby Husk.png Added husks, including their baby form.
Added husk spawn egg.
Husks share the same entity ID as zombies.
pre2The husk spawn egg has now been removed.
releaseAdded exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies.
1.1116w32aHusks now have their own entity ID separate from zombies.
The husk spawn egg has now been re-added.
Husks now avoid water.
1.1318w19aHusks now sink underwater.
Husks no longer drown underwater.
18w21bHusks now convert into zombies when drowning.
Husks now have sounds when converting to zombies.
Pocket Edition Alpha
0.15.0build 1Husk.pngBaby Husk.png Added husks.
0.16.0build 5Husks now have their own sounds.
Pocket Edition
1.0.0alpha 0.17.0.1Baby husks can now ride polar bears.
1.0.4alpha 1.0.4.0Husks are now slightly taller than zombies.
1.1.0alpha 1.1.0.0Baby husks can now ride llamas.
Bedrock Edition
1.5.0beta 1.5.0.0Husks now sink underwater.
Husks now convert into zombies when drowning.
beta 1.5.0.4Husks now try to stomp turtle eggs.
1.8.0beta 1.8.0.8Baby husks can now ride adult stray cats and pandas.
1.10.0beta 1.10.0.3Husks are now hostile towards wandering traders.
New Nintendo 3DS Edition
0.1.0Husk.pngBaby Husk.png Added Husks.

Issues[edit]

Issues relating to "Husk" are maintained on the bug tracker. Report issues there.

Trivia[edit]

Gallery[edit]

See also[edit]

References[edit]