Husk

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For the mob in Minecraft Dungeons, see MCD:Husk.
Husk
Husk JE2 BE2.pngHusk Targeting.png
Baby Husk JE2 BE2.pngBaby Husk Targeting.png
Health points

20♥ × 10

Armor points

2 (🛡)

Behavior

Hostile

Attack strength

Easy: 2.5♥ × 1.25
Normal: 3♥♥
Hard: 4.5♥ × 2.25

Hitbox size

Height: 2.125 Blocks
Width: 0.6 Blocks

Spawn

Desert, Desert Hills, Desert Lakes

Natural equipment

See § Naturally-spawned equipment

Husks are variants of zombies that spawn in deserts. Unlike zombies, husks do not burn in sunlight.

Spawning[edit]

Husks spawn at a light level of 7 or less in the desert, desert hills, and desert lakes biomes, mostly replacing zombies in these biomes.

In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants.

In Bedrock Edition, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.

Variants[edit]

Baby husks and chicken jockeys[edit]

Three adult husks and one baby husk.

In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a 5% chance to spawn as a chicken jockey.

In Bedrock Edition, baby husks have a 15% chance to become a jockey when it tries attacking a villager, player, or golem. They can ride:

Notes about all jockeys:

  • A jockey moves at the baby husk speed instead of the mob speed.
  • A jockey becomes hostile when riding a neutral mob, but does not anger other nearby mobs of the same kind.
  • A mob that is normally rideable by the player is not rideable after being ridden by a baby husk.

Behavior[edit]

A husk that drowns in water converts to a zombie.

Husks pursue the player, iron golems, villagers, baby turtles, and wandering traders on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.

Husks apply Hunger to any player or mob they hit using a melee attack unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 × floor (regional difficulty) seconds.

Unlike zombies, husks do not burn in sunlight.

Husks can break down doors successfully on Hard difficulty.

Husks seek out any nearby turtle eggs and trample them.

Husks can pick up items if the game rule mobGriefing is set to true, and they do not despawn if left alone.

A husk that is submerged in water for 30 seconds converts to a normal zombie, which in turn may become a drowned by staying submerged for an additional 30 seconds.

Drops[edit]

When they die, husks drop 0–2 Rotten Flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

  • 1120 (about 0.83%)
  • 11600 (about 1.83%) with Looting I
  • 17600 (about 2.83%) with Looting II
  • 23600 (about 3.83%) with Looting III

Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.

Unlike regular zombies, a husk does not drop its head if killed by a charged creeper explosion.

Naturally-spawned equipment[edit]

  1. a b Husks spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

Experience[edit]

Adult husks drop 5 and an additional 1–3 per naturally-spawned equipment. Baby husks drop 12.

Halloween[edit]

If a husk wearing a pumpkin or jack o'lantern[Java Edition only] is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o' lantern, up to a maximum of a 3% chance of a drop.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Husk groans??entity.husk.ambientsubtitles.entity.husk.ambient??16
Husk converts to Zombie??entity.husk.converted_to_zombiesubtitles.entity.husk.converted_to_zombie0.8?16
Husk dies??entity.husk.deathsubtitles.entity.husk.death??16
Husk hurts??entity.husk.hurtsubtitles.entity.husk.hurt??16
Husk steps??entity.husk.step(Footstep sounds)??16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Huskhusk entity.minecraft.husk

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Huskhusk 47entity.husk.name

Entity data[edit]

See also: Chunk format

Husks have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
    •  CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    •  DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    •  InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider.15GBronze
Sound the Alarm!Ring the bell with a hostile enemy in the village.20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

Advancement-plain-raw.png

Adventure
Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob

Advancement-fancy-raw.png

Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

History[edit]

Java Edition
1.1016w20aHusk JE1 BE1.png Baby Husk JE1 BE1.png Added husks and baby husks.
Added husk spawn eggs, which husks can be spawned from.
Husks share the same entity ID as zombies.
pre2The husk spawn egg has been removed.
releaseAdded exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies.
1.1116w32aHusks now have their own entity ID separate from zombies.
The husk spawn egg has been re-added.
Husks now avoid water.
1.1318w19aHusks now sink underwater.
Husks no longer drown underwater.
18w21bHusk becoming Zombie.gif Husks now convert into zombies when drowning.
Husks now have sounds when converting to zombies.
1.1418w43aHusk JE2 BE2.png Baby Husk JE2 BE2.png The textures of husks and baby husks have been changed.
1.1519w46aBaby husks can now be spawned using their spawn egg on the adult.
Pocket Edition Alpha
0.15.0build 1Husk JE1 BE1.png Baby Husk JE1 BE1.png Added husks and baby husks.
0.16.0build 5Husks now have their own sounds.
Pocket Edition
1.0.4alpha 1.0.4.0Husks are now slightly taller than zombies.
Bedrock Edition
1.5.0beta 1.5.0.0Husks now sink underwater.
Husk becoming Zombie.gif Husks now convert into zombies when drowning.
beta 1.5.0.4Husks now try to stomp turtle eggs.
1.8.0beta 1.8.0.8Baby husks can now ride adult stray cats and pandas.
1.10.0beta 1.10.0.3Husk JE2 BE2.png Baby Husk JE2 BE2.png The textures of husks and baby husks have been changed.
Husks are now hostile toward wandering traders.
1.16.0beta 1.16.0.51Husks can now pick up items.
Legacy Console Edition
TU46CU36 1.38 Patch 11.0.1Husk JE1 BE1.png Baby Husk JE1 BE1.png Added husks and baby husks.
TU54CU44 1.52 Patch 241.0.4Added husk spawn eggs, which husks can be spawned from.
TU60CU51 1.64 Patch 301.0.11Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 1.76 Patch 38Husks now sink underwater.
Husk becoming Zombie.gif Husks now convert into zombies when drowning.
Husks now try to stomp turtle eggs.
1.83 Baby husks can now ride adult stray cats and pandas.
1.90 Husk JE2 BE2.png Baby Husk JE2 BE2.png The textures of husks and baby husks have been changed.
1.91 Husks are now hostile toward wandering traders.
New Nintendo 3DS Edition
0.1.0Husk JE1 BE1.png Baby Husk JE1 BE1.png Added husks and baby husks.

Issues[edit]

Issues relating to "Husk" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The Husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.[1]
  • Husks are a bit bigger than regular zombies.

Gallery[edit]

See also[edit]

References[edit]

  1. "Meet the Husk" – Minecraft.net