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Hostile Neutral (Adult and baby if attacking a baby turtle or villager)
Height: 2.125 Blocks
Desert, Desert Hills, Desert Lakes
Husks are variants of zombies that spawn in deserts. Unlike zombies, husks do not burn in sunlight.
Husks spawn at a light level of 7 or less in the desert, desert hills, and desert lakes biomes, mostly replacing zombies in these biomes.
In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants.
In Bedrock Edition, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.
Baby husks and chicken jockeys
Notes about all jockeys:
- A jockey moves at the baby husk speed instead of the mob speed.
- A jockey becomes hostile when riding a neutral mob, but does not anger other nearby mobs of the same kind.
- A mob that is normally rideable by the player is not rideable after being ridden by a baby husk.
Husks pursue the player, iron golems, villagers, baby turtles, and wandering traders on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.
Husks apply Hunger to any player or mob they hit using a melee attack unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 × floor (regional difficulty) seconds.
Unlike zombies, husks do not burn in sunlight.
Husks can break down doors successfully on Hard difficulty.
Husks seek out any nearby turtle eggs and trample them.
They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:
- 1⁄120 (about 0.83%)
- 11⁄600 (about 1.83%) with Looting I
- 17⁄600 (about 2.83%) with Looting II
- 23⁄600 (about 3.83%) with Looting III
Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Carved Pumpkin [note 1]
- Jack o'Lantern[Java Edition only][note 1]
- Iron Shovel
- Iron Sword
- Random Armor
- Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III).
Adult husks drop 5 and an additional 1–3 per naturally-spawned equipment. Baby husks drop 12.
If a husk wearing a pumpkin or jack o'lantern[Java Edition only] is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o' lantern, up to a maximum of a 3% chance of a drop.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Husk converts to Zombie||?||?||0.8||?||16|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Husks have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
- CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
- DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
- InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster.||Kill a hostile mob or one of the following neutral mobs: enderman, zombified piglin, spider, cave spider.||15G||Bronze|
|Sound the Alarm!||Ring the bell with a hostile enemy in the village.||—||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.|
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 33 mobs. In Java Edition 1.16.2[upcoming], piglin brutes can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 33 mobs. In Java Edition 1.16.2[upcoming], piglin brutes are also required for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|1.10||16w20a||Added husks and baby husks.|
|Added husk spawn eggs, which husks can be spawned from.|
|Husks share the same entity ID as zombies.|
|pre2||The husk spawn egg has been removed.|
|release||Added exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies.|
|1.11||16w32a||Husks now have their own entity ID separate from zombies.|
|The husk spawn egg has been re-added.|
|Husks now avoid water.|
|1.13||18w19a||Husks now sink underwater.|
|Husks no longer drown underwater.|
|18w21b||Husks now convert into zombies when drowning.|
|Husks now have sounds when converting to zombies.|
|1.14||18w43a||The textures of husks and baby husks have been changed.|
|1.15||19w46a||Baby husks can now be spawned using their spawn egg on the adult.|
|Pocket Edition Alpha|
|0.15.0||build 1||Added husks and baby husks.|
|0.16.0||build 5||Husks now have their own sounds.|
|1.0.4||alpha 188.8.131.52||Husks are now slightly taller than zombies.|
|1.5.0||beta 184.108.40.206||Husks now sink underwater.|
|Husks now convert into zombies when drowning.|
|beta 220.127.116.11||Husks now try to stomp turtle eggs.|
|1.8.0||beta 18.104.22.168||Baby husks can now ride adult stray cats and pandas.|
|1.10.0||beta 22.214.171.124||The textures of husks and baby husks have been changed.|
|Husks are now hostile toward wandering traders.|
|1.16.0||beta 126.96.36.199||Husks can now pick up items.|
|Legacy Console Edition|
|TU46||CU36||1.38||Patch 1||1.0.1||Added husks and baby husks.|
|TU54||CU44||1.52||Patch 24||1.0.4||Added husk spawn eggs, which husks can be spawned from.|
|TU60||CU51||1.64||Patch 30||1.0.11||Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.|
|TU69||1.76||Patch 38||Husks now sink underwater.|
|Husks now convert into zombies when drowning.|
|Husks now try to stomp turtle eggs.|
|1.83||Baby husks can now ride adult stray cats and pandas.|
|1.90||The textures of husks and baby husks have been changed.|
|1.91||Husks are now hostile toward wandering traders.|
|New Nintendo 3DS Edition|
|0.1.0||Added husks and baby husks.|
- The Husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.
- Husks are a bit bigger than regular zombies.
Size comparison between a husk and a normal zombie.
A husk wearing gold armor.
A husk peering into a village building.
- "Meet the Husk" – Minecraft.net