Desert, Desert Hills, Desert M
|“||I remember the first time I had the pleasure of meeting a Husk. I had gotten myself trapped in a sandpit of my own creation (as you do). Then, looking up, I saw a silhouette towering over me, lit up against the burning desert sun. “At last, my savior!” I cried, doing a little jig for joy. But then I heard that awful zombie screech, and I was thumped over the head.||„|
|— Emily Richardson|
Husks are a dried-out variant of zombies that spawn in deserts.
Husks spawn directly under the sky in groups of 4 at a light level of 7 or less in desert, desert hills, and desert M biomes in place of 80% of all zombies spawned in these biomes.
Baby Husks and Chicken Jockeys
There is a 5% chance for husks to spawn as babies, and baby husks have a 5% chance to spawn as a chicken jockey[Java Edition only] . In Bedrock Edition, baby husks have a 15% chance of wanting to become a jockey when attacking a target. They can mount:
- Adult Chicken
- Polar Bear
- Zombie Horse (unused jockey variant)
- Skeleton Horse
- Adult Zombie
- Adult Zombie Villager
- Adult Zombie Pigman
- Adult Husk
- Adult Drowned
- Cave Spider
Side notes about all jockeys from both Java and Bedrock editions:
- It will use the baby husk speed instead of the mob speed.
- If riding a neutral mob, it will become hostile but won't anger any other nearby mobs of the same kind.
- If a baby husk is riding a mob that is also rideable by a player, that mob will no longer be rideable by a player.
Husks will pursue the player, iron golems and villagers on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They will attempt to avoid obstacles, including sheer cliffs, water and lava, and will try to find the shortest path towards the player.
Unlike zombies, husks won't burn in sunlight.
Picking up items
Husks can pick up items if the gamerule mobGriefing is set to true, and will not despawn if left alone.
If a Husk ends up in water, they will be converted to a normal zombie which then will be converted to drowned.
When they die, husks drop:
- Iron ingots, carrots and potatoes (0.8% chance each, 1.2% chance with Looting I, 1.5% chance with Looting II and 1.8% chance with Looting III).
- Any picked-up equipment has 100% chance of dropping and will drop with the same damage level it had when picked up.
Pumpkin [note 1]
Jack o'Lantern[Java Edition only] [note 1]
- Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
Adult husks will drop 5 experience and an additional 1–3 experience per naturally-spawned equipment. Baby husks will drop 12 experience.
If a husk wearing a pumpkin or jack o'lantern[Java Edition only] is killed using a weapon enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster||Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.||Xbox One||Yes||Yes||Yes||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.||
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 24 mobs. Other mobs are ignored for this advancement.||
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 24 mobs. Other mobs may be killed, but are ignored for the advancement.||
- See also: Chunk format
Husks have entity data associated with them that contain various properties of the mob. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
|1.10||16w20a||Added husk variant, including baby form.|
|Added husk spawn egg.|
|pre2||Removed husk spawn egg.|
|Added exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies.|
|1.11||16w32a||Re-added the husk spawn egg.|
|Husks now avoid water.|
|1.13||18w19a||Husks will now sink underwater.|
|Husks will no longer drown underwater.|
|18w21b||Husks now convert into zombies when drowning.|
|Husks now have sounds when converting to zombies.|
|Pocket Edition Alpha|
|0.15.0||build 1||Added husks.|
|0.16.0||build 5||Husks now have their own sounds.|
|1.0.4||alpha 22.214.171.124||Husks are now slightly taller than zombies.|