Hunger (status effect)
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Hunger causes the hunger bar to deplete faster than normal.
Hunger increases food exhaustion by 0.005 × level per game tick (removes per 80/level seconds if target has no saturation). It also turns the hunger bar a yellow-green color(). Negative levels decrease food exhaustion, although they do not increase saturation or the hunger bar.
The status effect does not decrease hunger level on Peaceful mode, although it does re-color the hunger bar.
Hunger inflicted by eating rotten flesh, raw chicken or by being attacked by a husk adds 3.0 to the player's exhaustion level over the course of 30 seconds, draining × 3⁄8 (if target has no saturation). When a pufferfish is eaten, 4.5 exhaustion points are added over the course of 15 seconds, draining × 9⁄16 (if target has no saturation).
|Husk||I||(7 x regional difficulty) seconds||Attack|
|Rotten Flesh||I||0:30||80% chance of receiving.|
|Raw Chicken||I||0:30||30% chance of receiving.|
Only players are affected, as all other mobs do not have hunger.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects applied to the player at the same time. This is a hidden advancement, meaning that it can be viewed by the player only after completing it.|
|Java Edition Beta|
|It can be obtained through eating raw chicken and rotten flesh.|
|1.14||18w43a||Changed effect icon texture.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added hunger, which did not work due to the hunger bar not being implemented.|
|0.12.1||build 1||Hunger now works.|
|Hunger can now be obtained from eating rotten flesh.|
|0.15.0||build 1||Added husks that inflict hunger.|