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Health points

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Easy: 1 (Half Heart.svg)
Normal: 2 (Heart.svg)
Hard: 3 (Heart.svgHalf Heart.svg)


Removed Entity

First appearances

See History

Internal ID


Entity ID


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Humans, known as monsters in the code, were hostile mobs with the default skin.


During the Pre-classic, human mobs would generate in random places when a world was generated. Later, they could be manually spawned by pressing G while playing in Classic mode. After both of these features were removed, they were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.


Humans could not create or delete blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any humans created would still use default skin and will not assume the look of the player.

Attacking the player

When humans were first added, they would just hop around the map when spawned, but in later versions, they would pursue and kill the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.


rd-132328 Human Mob.jpg Humans are added using the skin and model from Zombie Town.[1][2]
rd-160052 Humans can now be spawned by pressing G.
0.0.15a Removed the ability to spawn humans.
Their model is now used for other players in the newly introduced multiplayer mode.[3] However, they can still be spawned using mods and map editors.
0.24_07 Steve.png The goatee is removed from the human skin.
0.24 SURVIVAL TEST Humans now attack the player, instead of just randomly wandering around the world.
1.6.6 The change log contained the message “Removed Herobrine". This was Notch “joking" when removing parts of the coding for the human mob. This and the following three “Herobrine removed" mentions that appeared in Beta 1.7 through Beta 1.8.1 removed the individual class files for the human, merely making it somewhat of a default mob. It could still be spawned, but it possessed the default health, (10 hearts) spawn conditions, (Light level 7) melee attack, view distance, and various other parameters shared by all other hostile mobs at the time. The mob at this time now was called “Monster" instead of “Mob".
1.8 The "Removed Herobrine" message was mentioned again in the Beta 1.8 changelog, where all the code for the human mob had been disabled/removed, and the ability to hack the mob into the game with spawn commands or spawners were removed, however leftover AI was still in the game, and this could be used to create a mod with a mob similar to the human. The model was also still present (as it is used for the player). In the following updates after 1.0.0, Jeb wrote “Removed Herobrine" again, but as a “joke".
Official release
1.8 The leftover AI for humans is removed.
1.11 16w32a The savegame ID Monster and network ID 49 have been removed.


  • Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombie pigmen may also do this on occasion.
  • If a human spawner is placed in Beta 1.8 or later, it will be blank and no mob will spawn.
  • Coding for humans was still present until 1.8 (under the generic name “Monster"). Only the human model was removed in Beta 1.8.
  • It is unknown if humans exist in the Xbox Edition (in versions when PC was pre-Beta 1.8). It may be true if you changed the version to a pre-Beta 1.8 equivalent, and you tweak the mob spawner to "Monster" via mods.
  • Humans use the old Player model, so they are actually taller than the player.
  • Humans sometimes found it difficult to retaliate against other mobs that hit them.
  • Despite being taller than the player, humans looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height. The same is true for all bipedal mobs.


See also

  • Villager - human-like mobs that move around their village
  • The Player - the Minecraft character that is controlled by the person playing Minecraft, with the same model as humans
  • Mob - any entity in Minecraft that has the ability to move around, such as monsters or animals
  • Removed features - features that have been in Minecraft but were later removed


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