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Human

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Human
Steve.png
Health points

20♥ × 10

Attack strength

Easy: 1♥
Normal: 2♥
Hard: 3♥♥

Drops

None

Internal ID

49

Namespaced ID

Monster

Information icon.svg
This feature is exclusive to Java Edition.
Grass Block Revision 2.png
This page describes content that is no longer in the game.
These features only exist in outdated versions of Minecraft.

Humans, known as monsters in the code, were hostile mobs with the default skin.

Spawning[edit]

Human mobs would generate in random places when a world was generated at Pre-classic. Later, they could be manually spawned by pressing G while playing in Classic mode. After both of these features were removed, they were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.

Drops[edit]

Humans do not drop anything when they die.

Behavior[edit]

Humans could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any humans created would still use the default skin and would not assume the look of the player. They would not notice dangers, because they sometimes jumped into the void.

Attacking the player[edit]

When humans were first added, they would just hop around the map when spawned, but in later versions, they would hurt and kill the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.

History[edit]

Java Edition pre-Classic
rd-132328Steve Revision 1.png Humans are added using the skin and model from Zombie Town.[1][2][3]
rd-160052Humans can now be spawned by pressing G.
Java Edition Classic
0.0.15a (Multiplayer Test 1)Their model is now used for other players in the newly introduced multiplayer mode.[4]
0.24_SURVIVAL_TESTSteve.png The texture used by both the human mob and the player, which was bearded, was replaced with a beardless version. However, the bearded skin is still used in some pictures.
Removed the ability to spawn humans. However, they can still be spawned using mods and map editors.
Java Edition Indev
0.31 (February 1, 2010, 2)Humans are disabled most of the time during Indev, initially in favor of Notch testing the new MD3-Mobs. When they are removed humans are enabled for a short time until the old animals and monsters from survival test are brought back.
Java Edition Infdev
March 16, 2010Humans are available again, although there still is no way to spawn them legitimately. They now exist with two different savegame IDs, "Mob" and "Monster", although their appearance is exactly the same.
"Mob" is the original, passive human from Classic. It has no movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.
"Monster" is a hostile mob, pursuing and attacking the player similarly to how zombies do.
Java Edition Alpha
v1.0.9Before this version, the walking animation for the player and the human mob was different; the player and the human mob would swung their arms wildly to their sides while walking.[5]
Java Edition Beta
1.2The human with savegame ID "Mob" is removed.
1.6.6The change log contained the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the human mob.
1.8?The "Removed Herobrine" message was mentioned again in the Beta 1.8 changelog, where the main code responsible for the human mob with savegame ID "Monster" had been removed, resulting in the ability to hack the mob into the game with spawn commands or spawners no longer being available.
Java Edition
1.8?Humans' remaining AI was removed.
1.1116w32aThe entity IDs Monster and Mob as well as the corresponding network IDs 48 and 49 have been removed.

Trivia[edit]

  • Humans were the first mob ever added to the game.
  • Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombie pigmen may also do this on occasion.
  • If a human spawner is placed in Beta 1.8 or later, it will be blank and no mob will spawn.
  • Coding for humans was still present until Java Edition 1.8 (under the generic name "Monster"). Only the human model was removed in Beta 1.8.
  • It is unknown if humans exist in the Xbox 360 Edition (in versions when Java Edition was pre-Beta 1.8). It may be true if the player changed the version to a pre-Beta 1.8 equivalent, and you tweak the mob spawner to "Monster" via mods.
  • Humans use the old Player model, so they are actually slightly taller than the player.
  • Humans sometimes found it difficult to retaliate against other mobs that hit them.
  • Despite being taller than the player, humans looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height. The same is true for all bipedal mobs.

Gallery[edit]

See also[edit]

  • Villager - human-like mobs that move around their village
  • Player - the Minecraft character that is controllable, with the same model as humans
  • Mob - any entity in Minecraft that has the ability to move around, such as monsters or animals
  • Java Edition removed features - features that have been in Java Edition but were later removed

References[edit]