Human

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Human
Steve.png
Health points

20 (Heart.svg × 10)

Attack strength

Easy: 1 (Half Heart.svg)
Normal: 2 (Heart.svg)
Hard: 3 (Heart.svgHalf Heart.svg)

First appearances

See History

Drops

None

Internal ID

49

Entity ID

Monster

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Humans, known as monsters in the code, were hostile mobs with the default skin.

Spawning

Human mobs would generate in random places when a world was generated at Pre-classic. Later, they could be manually spawned by pressing G while playing in Classic mode. After both of these features were removed, they were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.

Drops

Humans do not drop anything when they die.

Behavior

Humans could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any humans created would still use the default skin and would not assume the look of the player.

Attacking the player

When humans were first added, they would just hop around the map when spawned, but in later versions, they would hurt and kill the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.

History

Java Edition Pre-classic
rd-132328 Steve Revision 1.png Humans are added using the skin and model from Zombie Town.[1][2][3]
rd-160052 Humans can now be spawned by pressing G.
Java Edition Classic
0.0.15a (Multiplayer Test 1) Their model is now used for other players in the newly introduced multiplayer mode.[4]
0.24_SURVIVAL_TEST Steve.png The goatee is removed from the human skin.
Removed the ability to spawn humans. However, they can still be spawned using mods and map editors.
Java Edition Indev
0.31 (February 1, 2010, 2) Humans are disabled most of the time during Indev, initially in favor of Notch testing the new MD3-Mobs. When they are removed humans are enabled for a short time until the old animals and monsters from survival test are brought back.
Java Edition Infdev
March 16, 2010 Humans are available again, although there still is no way to spawn them legitimately. They now exist with two different savegame IDs, "Mob" and "Monster", although their appearance is exactly the same.
"Mob" is the original, passive human from Classic. It has no movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.
"Monster" is a hostile mob, pursuing and attacking the player similarly to how zombies do.
Java Edition Beta
1.2 The human with savegame ID "Mob" is removed.
1.6.6 The change log contained the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the human mob.
1.8 The "Removed Herobrine" message was mentioned again in the Beta 1.8 changelog, where the main code responsible for the human mob with savegame ID "Monster" had been removed, resulting in the ability to hack the mob into the game with spawn commands or spawners no longer being available.
Java Edition
1.8 Humans' remaining AI was removed.
1.11 16w32a The entity IDs Monster and Mob as well as the corresponding network IDs 48 and 49 have been removed.

Trivia

  • Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombie pigmen may also do this on occasion.
  • If a human spawner is placed in Beta 1.8 or later, it will be blank and no mob will spawn.
  • Coding for humans was still present until 1.8 (under the generic name “Monster"). Only the human model was removed in Beta 1.8.
  • It is unknown if humans exist in the Xbox Edition (in versions when PC was pre-Beta 1.8). It may be true if you changed the version to a pre-Beta 1.8 equivalent, and you tweak the mob spawner to "Monster" via mods.
  • Humans use the old Player model, so they are actually taller than the player.
  • Humans sometimes found it difficult to retaliate against other mobs that hit them.
  • Despite being taller than the player, humans looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height. The same is true for all bipedal mobs.

Gallery

See also

  • Villager - human-like mobs that move around their village
  • The Player - the Minecraft character that is controlled by the person playing Minecraft, with the same model as humans
  • Mob - any entity in Minecraft that has the ability to move around, such as monsters or animals
  • Java Edition removed features - features that have been in Minecraft Java Edition but were later removed

References