Mob

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Mobs are living, moving game entities. The term "mob" is short for "mobile".[1]

Spawning

An excessive amount of ender dragons and withers spawned using the /summon command.

Mobs come to exist by spawning in various ways. Most will spawn naturally, dependent on the light level and biome, often times in groups with mobs of the same variety. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed.

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However if the player tries to summon an ender dragon with the /summon command, it will have a different AI to stay in the same place.

Behavior

A pig emitting smoke upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.

Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. All mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

Note: The list is categorized according to the Java Edition. May vary between different platforms.

Passive mobs

Peaceful

BatFace.png ChickenFace.png Cod CowFace.png DonkeyFace.png HorseFace.png MooshroomFace.png MuleFace.png OcelotFace.png ParrotFace.png PigFace.png RabbitFace.png SheepFace.png SkeletonHorseFace.png
Bat Chicken Cod Cow Donkey Horse Mooshroom Mule Ocelot Parrot Pig Rabbit Sheep Skeleton Horse
Salmon SquidFace.png Turtle Tropical Fish VillagerFace.png
Salmon Squid Turtle Tropical Fish Villager

Defensive

Pufferfish
Pufferfish

Neutral mobs

Animals

Dolphin LlamaFace.png PolarBearFace.png WolfFace.png
Dolphin Llama Polar Bear
(Baby is passive)
Wolf

Monsters

CaveSpiderFace.png EndermanFace.png SpiderFace.png ZombiePigmanFace.png WitchFace.png
Cave Spider Enderman Spider Zombie Pigman Witch

[upcoming 1.14]

Hostile mobs

BlazeFace.png ChickenJockeyFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png HuskFace.png MagmaCubeFace.png Phantom ShulkerFace.png
Blaze Chicken Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian Husk Magma Cube Phantom Shulker
SilverfishFace.png SkeletonFace.png SkeletonHorsemanFace.png SlimeFace.png SpiderJockeyFace.png StrayFace.png VexFace.png VindicatorFace.png WitchFace.png WitherSkeletonFace.png ZombieFace.png ZombieVillagerFaces.gif
Silverfish Skeleton Skeleton Horseman Slime Spider Jockey Stray Vex Vindicator Witch[until 1.14] Wither Skeleton Zombie Zombie Villager

Tameable mobs

DonkeyFace.png HorseFace.png LlamaFace.png MuleFace.png OcelotFace.png ParrotFace.png WolfFace.png
Donkey Horse Llama Mule Ocelot Parrot Wolf

Utility mobs

Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.

IronGolemFace.png SnowGolemFace.png
Iron Golem
(Neutral if natural-generated)
Snow Golem

Boss mobs

Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility.

EnderdragonFace.png WitherFace.png
Ender Dragon Wither

Upcoming mobs

Upcoming mobs are new mobs which are only present in development versions for an upcoming version.

CatFace.png PandaFace.png PillagerFace.png IllagerBeastFace.png
Cat Panda Pillager Illager Beast

Unused mobs

See also: Unused features

Unused mobs are found in the source code and can be spawned using /summon, but are unavailable in normal gameplay.

ZombieFace.png IllusionerFace.png KillerBunnyFace.png Zombie Horse
Giant Illusioner Killer Bunny Zombie Horse

Removed mobs

See also: Removed features

Removed mobs no longer exist in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Rana Steve

Education Edition mobs

AgentFace.png NPCFace.png
Agent NPC

Classification

Weaknesses and immunities

There are some mobs that have certain weaknesses. Sea creatures, like turtles for example, take more damage from tridents which are enchanted with Impaling. While immune to harming potions and drowning, skeletons take damage from fire and falls, and receive more damage from a sword enchanted with Smite.

Certain groups of mobs have similar strengths/weakness/immunities.

Undead Mobs

This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses and skeleton horses. These mobs are damaged by healing potions, while healed by instant damage potions, they are also immune to drowning and poison damage. Most undead mobs (with the exception of the undead horse variants, zombie pigmen, husks, wither skeletons and the wither), get set on fire from exposure to direct daylight. They also sink in water. All these mobs take more damage from weapons enchanted with Smite. Withers will also ignore them. Most of undead mobs, have the ability to pick up items and some can spawn wearing armor or holding tools or weapons.

Underwater Mobs

This group of mobs includes dolphins, squids, drowned, guardians, elder guardians, turtles and all variants of fish. They have no particular reaction to potions (except drowned, which are also undead mobs). They take extra damage from weapons enchanted with Impaling (except drowned) that also cause extra damage on players, immune to drowning (except dolphins) and most take suffocation damage if they stay on land too long (except guardians, elder guardians, turtles and drowned). Underwater mobs have the ability to swim, unlike other mobs, which simply float on water or sink underwater (except drowned).

Nether Mobs

This group includes wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of the zombie, wither skeletons are variants of the skeleton and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in The Nether but do not share many characteristics with the previously mentioned mobs, this also same to wither, since it can spawn on any dimension depend on where it created, but wither has immunity of fire like other nether mobs.

Arthropod Mobs

This group consists of mobs based on arthropods, namely spiders, cave spiders, silverfish and endermites. They take extra damage and receive the Slowness IV effect when attacked by a weapon having the Bane of Arthropods enchantment. Both types of spider are immune to poison. Silverfish infest monster eggs.

Illager Mobs

This group includes pillagers, illusioners, evokers and vindicators. They are immune to evoker fang damage and ignored by vindicators named "Johnny". They are hostile not only to players and golems, but to villagers too. Witches, vexes and illager beasts may accompany them in raids.

Common Mobs

These generate on opaque blocks in almost all biomes and are generally easier to find. Farm animals are able to breed when fed their specific foods and comprise chickens, cows, pigs and sheep. Frequent monsters are creepers, skeletons, spiders and zombies, found in poorly lit environments. Endermen and witches mostly spawn individually and at a lower rate than other monsters.

Platform availability

Mob Java Edition Legacy Console Edition Bedrock Edition New Nintendo 3DS Edition Education Edition
Agent No No Only As .apk file No Yes
Bat Yes Yes Yes Yes Yes
Blaze Yes Yes Yes Yes Yes
Cat Upcoming No Upcoming No No
Cave Spider Yes Yes Yes Yes Yes
Chicken Yes Yes Yes Yes Yes
Chicken Jockey Yes Yes Yes Yes Yes
Cod Yes Yes Yes No Yes
Cow Yes Yes Yes Yes Yes
Creeper Yes Yes Yes Yes Yes
Dolphin Yes Yes Yes No Yes
Donkey Yes Yes Yes Yes Yes
Drowned Yes Yes Yes No No
Elder Guardian Yes Yes Yes Yes Yes
Ender Dragon Yes Yes Yes Yes Yes
Enderman Yes Yes Yes Yes Yes
Endermite Yes Yes Yes Yes Yes
Evoker Yes Yes Yes No Yes
Ghast Yes Yes Yes Yes Yes
Giant Yes No No No No
Guardian Yes Yes Yes Yes Yes
Horse Yes Yes Yes Yes Yes
Husk Yes Yes Yes Yes Yes
Illager Beast Upcoming No No No No
Illusioner Yes No No No No
Iron Golem Yes Yes Yes Yes Yes
Killer Bunny Yes No No No No
Llama Yes Yes Yes No Yes
Magma Cube Yes Yes Yes Yes Yes
Mooshroom Yes Yes Yes Yes Yes
Mule Yes Yes Yes Yes Yes
NPC No No Upcoming No Yes
Ocelot Yes Yes Yes Yes Yes
Panda Upcoming No Upcoming No No
Parrot Yes Yes Yes No No
Phantom Yes Yes Yes No No
Pig Yes Yes Yes Yes Yes
Pillager Upcoming No Upcoming No No
Polar Bear Yes Yes Yes Yes Yes
Pufferfish Yes Yes Yes No Yes
Rabbit Yes Yes Yes Yes Yes
Salmon Yes Yes Yes No Yes
Sheep Yes Yes Yes Yes Yes
Shulker Yes Yes Yes Yes Yes
Silverfish Yes Yes Yes Yes Yes
Skeleton Yes Yes Yes Yes Yes
Skeleton Horse Yes Yes Yes Yes Yes
Skeleton Horseman Yes Yes Yes Yes Yes
Slime Yes Yes Yes Yes Yes
Snow Golem Yes Yes Yes Yes Yes
Spider Yes Yes Yes Yes Yes
Spider Jockey Yes Yes Yes Yes Yes
Squid Yes Yes Yes Yes Yes
Stray Yes Yes Yes Yes Yes
Tropical Fish Yes Yes Yes No Yes
Turtle Yes Yes Yes No No
Vex Yes Yes Yes No Yes
Villager Yes Yes Yes Yes Yes
Vindicator Yes Yes Yes No Yes
Witch Yes Yes Yes Yes Yes
Wither Yes Yes Yes Yes Yes
Wither Skeleton Yes Yes Yes Yes Yes
Wolf Yes Yes Yes Yes Yes
Zombie Yes Yes Yes Yes Yes
Zombie Horse Yes Yes Yes Yes Yes
Zombie Pigman Yes Yes Yes Yes Yes
Zombie Villager Yes Yes Yes Yes Yes

Damage dealt by hostile mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.

  • This only applies to mobs attacking the player. Mobs attacking other mobs (wolves, iron golems, etc.) always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • In contrast, the damage for an iron golem just has a large random factor.
  • Mobs deal no damage on peaceful, apart from the wolf[Bedrock Edition only] and the llama.
Mob Difficulty Status effect(s)
Easy Normal Hard
Blaze (melee) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No
Blaze fireball 5 (Heart.svgHeart.svgHalf Heart.svg) No
Cave Spider 2 (Heart.svg) 2 (Poisoned Heart.svg) 3 (Poisoned Heart.svgPoisoned Half Heart.svg) Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty
Creeper explosion (normal) 25 (Heart.svg × 12.5) 49 (Heart.svg × 24.5) 73 (Heart.svg × 36.5) When exploding: No

If having a potion effect when exploding, it leaves a effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 49 (Heart.svg × 24.5) 97 (Heart.svg × 48.5) 145 (Heart.svg × 72.5)
Dolphin 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg)
Drowned 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) No
Drowned trident 8 (Heart.svgHeart.svgHeart.svgHeart.svg) No
Elder Guardian 5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 12 (Heart.svg × 6) Inflicts Mining Fatigue III for 5 minutes on nearby players
Ender Dragon 6 (Heart.svgHeart.svgHeart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 15 (Heart.svg × 7.5) No
Enderman 4 (Heart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) No
Endermite 2 (Heart.svg) No
Evoker fangs 6 (Heart.svgHeart.svgHeart.svg) No
Ghast fireball (impact) 6 (Heart.svgHeart.svgHeart.svg) No
Ghast fireball (explosion) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 17 (Heart.svg × 8.5) 25 (Heart.svg × 12.5) No
Giant (unused) 26 (Heart.svg × 13) 50 (Heart.svg × 25) 75 (Heart.svg × 37.5) No
Guardian 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No
Illusioner arrow 1 (Half Heart.svg)4 (Heart.svgHeart.svg) 1 (Half Heart.svg)4 (Heart.svgHeart.svg) 1 (Half Heart.svg)5 (Heart.svgHeart.svgHalf Heart.svg) Throws Blindness spells on the player, if regional difficulty is 3 or greater
Iron Golem 4 (Heart.svgHeart.svg)11 (Heart.svg × 5.5) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)21 (Heart.svg × 10.5) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)31 (Heart.svg × 15.5) No
The Killer Bunny 5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 12 (Heart.svg × 6) No
Llama spit 1 (Half Heart.svg) No
Magma Cube (big) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No
Magma Cube (medium) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) No
Magma Cube (small) 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) No
Phantom 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No
Polar Bear 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No
Pufferfish (melee) 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) No
Pufferfish (poison) 5 (Poisoned Heart.svgPoisoned Heart.svgPoisoned Half Heart.svg) Gives the player Poison for 7 seconds
Shulker bullet 4 (Heart.svgHeart.svg) Levitation for 10 seconds
Silverfish 1 (Half Heart.svg) No
Skeleton arrow 1 (Half Heart.svg)4 (Heart.svgHeart.svg) 1 (Half Heart.svg)4 (Heart.svgHeart.svg) 1 (Half Heart.svg)5 (Heart.svgHeart.svgHalf Heart.svg) Normal skeleton: No

Stray: Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)

Slime (big) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) No
Slime (medium) 2 (Heart.svg) 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) No
Slime (small) 0 (Empty Heart.svg) No
Spider 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) No, but can spawn with effects
Vex 5 (Heart.svgHeart.svgHalf Heart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 13 (Heart.svg × 6.5) No
Vindicator 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 13 (Heart.svg × 6.5) 19 (Heart.svg × 9.5) No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness and Weakness
Wither Skeleton 5 (Withered Heart.svgWithered Heart.svgWithered Half Heart.svg) 8 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg) 12 (Withered Heart.svg × 6) Wither for 10 seconds
Wither Skull 5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg) 12 (Withered Heart.svg × 6) Wither II for 40 seconds on Normal and Hard difficulties
Wither (dash attack)
[Legacy Console and Bedrock editions only]
15 (Heart.svg × 7.5) No
Wolf (tamed) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) No
Wolf (hostile) 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) No
Zombie 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) Normal zombie and zombie villager variant: No, but transfers fire

Husks: Hunger when attacking any mob for 7 × RD seconds

Zombie Pigman 5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 12 (Heart.svg × 6) No

Common NBT data

[edit]

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Monster HunterAttack and destroy a monsterKill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.Xbox OneYesYesYes15GBronze
Xbox 360Alt20G
Cow TipperHarvest some leatherPick up leather from the ground.YesYesYesYes15GBronze
When Pigs FlyFly a pig off a cliffBe riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.YesYesYesYes40GGold
Sniper DuelKill a skeleton with an arrow from more than 50 metersUse a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.YesYesYesYes30GSilver
Return to SenderDestroy a Ghast with a fireballKill a ghast using a ghast fireball.YesYesYesYes30GGold
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.YesYesYesYes20GBronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.YesYesYesYes40GSilver
RepopulationBreed two cows with wheatBreed two cows or two mooshrooms.YesYesYesYes15GBronze
Leader Of The PackBefriend five Wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.Xbox OneYesYesWii U, Switch20GSilver
Xbox 360Alt30G
Have a Shearful DayUse Shears to obtain wool from a sheep.YesYesYesYes15GBronze
Body GuardCreate an Iron Golem.YesYesYesYes20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)Xbox OneYesYesYes40GGold
Xbox 360Alt20G
Lion TamerTame an Ocelot.‌[Legacy Console Edition only] / Gain the trust of an Ocelot.‌[Bedrock Edition only]YesYesYesYes15GBronze
ArcherKill a creeper with arrows.YesYesYesWii U, Switch10GBronze
The Deep EndDefeat an Elder Guardian.YesYesYesYes30GSilver
The End... Again...Respawn the ender dragonYesYesYesYes30GSilver
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerYesYesYesYes20GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-oval-raw.pngZombie DoctorWeaken and then cure a zombie villagerWe Need to Go DeeperThrow a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured.minecraft:story/cure_zombie_villager
Advancement-fancy-raw.pngReturn to SenderDestroy a Ghast with a fireballNetherKill a ghast using a ghast fireball.minecraft:nether/return_to_sender
Advancement-plain-raw.pngInto FireRelieve a Blaze of its rodA Terrible FortressGet a blaze rod in your inventory.minecraft:nether/obtain_blaze_rod
Advancement-plain-raw.pngSpooky Scary SkeletonObtain a wither skeleton's skullA Terrible FortressGet a wither skeleton skull in your inventory.minecraft:nether/get_wither_skull
Advancement-fancy-raw.pngUneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it.Return to SenderKill a Ghast in the Overworld.minecraft:nether/uneasy_alliance
Advancement-plain-raw.pngWithering HeightsSummon the WitherSpooky Scary SkeletonBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.minecraft:nether/summon_wither
Advancement-fancy-raw.pngHow Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 23 effects applied to you at the same time. In 1.14,‌[upcoming] additionally have these 2 effects applied at the same time.minecraft:nether/all_effects
Advancement-plain-raw.pngFree the EndGood luckThe EndKill the ender dragon.minecraft:end/kill_dragon
Advancement-oval-raw.pngThe End... Again...Respawn the ender dragon.Free the EndSummon an ender dragon using ender crystals.minecraft:end/respawn_dragon
Advancement-oval-raw.pngYou Need a MintCollect dragon's breath in a glass bottle.Free the EndGet a bottle of dragon's breath in your inventory.minecraft:end/dragon_breath
Advancement-fancy-raw.pngGreat View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameHave the Levitation effect applied, and move a vertical distance of 50 blocks.minecraft:end/levitate
Advancement-plain-raw.pngAdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.pngMonster HunterKill any hostile monsterAdventureKill one of these 24 mobs. In 1.14,‌[upcoming] you can also earn this by killing one of these 2 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-plain-raw.pngWhat a Deal!Successfully trade with a VillagerAdventureTake an item from a villager's trading output slot, and put it in your inventory.minecraft:adventure/trade
Advancement-fancy-raw.pngMonsters HuntedKill one of every hostile monsterMonster HunterKill each of these 24 mobs. In 1.14,‌[upcoming] also kill each of these 2 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs
Advancement-oval-raw.pngHired HelpSummon an Iron Golem to help defend a villageWhat a Deal!Summon an iron golem.minecraft:adventure/summon_iron_golem
Advancement-fancy-raw.pngSniper duelKill a skeleton from more than 50 meters awayTake AimUse a projectile to kill a skeleton from 50 or more blocks away, horizontally.minecraft:adventure/sniper_duel
Advancement-plain-raw.pngThe Parrots and the BatsBreed two animals togetherHusbandryBreed a pair of one of these 11 mobs. Other breedable mobs, if any, are ignored for the advancement.[until 1.14].
Breed a pair of one of these 12 mobs. Other breedable mobs, if any, are ignored for the advancement.‌[upcoming 1.14]
minecraft:husbandry/breed_an_animal
Advancement-plain-raw.pngBest Friends ForeverTame an animalHusbandryTame one of the 5 types of mob that are tamable.[until 1.14]
Tame one of the 5 types of mob that are tamable.‌[upcoming 1.14]
minecraft:husbandry/tame_an_animal
Advancement-fancy-raw.pngTwo by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 11 mobs. Other tamable mobs, if any, are ignored for the advancement.[until 1.14]
Breed pairs of each of these 13 mobs. Other tamable mobs, if any, are ignored for the advancement.‌[upcoming 1.14]
minecraft:husbandry/bred_all_animals

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
  • Renaming a sheep "jeb_" will make its wool change color.
  • Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
  • If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog and the mob will no longer be tracking the player.

References