A mob is a living, moving game entity. The term "mob" is short for "mobile". All mobs can be attacked and hurt (from falling, burning, attacked by player or another mob, falling into the void, etc.) and some of them can drown. Different types of mobs often have unique AI and loot.
- 1 Spawning
- 2 Behavior
- 3 List of mobs
- 4 Classification
- 5 Platform availability
- 6 Damage dealt by hostile and neutral mobs
- 7 Common NBT data
- 8 Achievements
- 9 Advancements
- 10 Issues
- 11 Videos
- 12 Trivia
- 13 References
Mobs spawn in various ways. Most mobs spawn naturally, depending on their light level, habitat, and their surroundings, for example, most animals are found in brighter, outside areas whilst hostile monsters are commonly found in the dark (whether if it’s a cave, dungeon, mansion or at night). These mobs usually spawn upon chunk generation. Most animals including those that are passive, neutral and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time and the amount of beds (though they can’t be bred by the player). Mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which they can spawn naturally on any block including air.
Some mobs (like the snow golem, and the wither) require that the player needs to "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.
Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most hostiles do. In Bedrock Edition, almost all passive or hostile mobs despawn.
Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.
List of mobs
Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.
Passive mobs are harmless mobs that do not attack the player, even when provoked or attacked. Many of them are breedable and/or tameable.
|Mooshroom||Mule||Ocelot||Parrot||Pig||Piglin (baby)||Polar Bear (baby)||Rabbit||Salmon||Sheep|
|Skeleton Horse||Snow Golem||Squid||Strider||Tropical Fish||Turtle||Drowned (During daytime when not in water.)||Villager||Wandering Trader|
Neutral mobs are sometimes passive and sometimes hostile toward the player. Many neutral mobs become hostile only when attacked first, but other neutral mobs have other ways of being provoked. Some may be naturally hostile with provocation.
|Bee[n 1][n 2]||Cave Spider[n 3][n 4]||Dolphin[n 1]||Enderman[n 4][n 5]||Iron Golem
(Naturally spawned)[n 6]
|Llama[n 7]||Piglin (adult)[n 4][n 8]|
|Panda[n 9]||Polar Bear (adult)[n 10]||Pufferfish||Spider[n 3][n 4]||Wolf[n 1]||Zombified Piglin[n 1][n 4]|
- All nearby mobs of the same type become hostile when a single one is provoked.
- In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive after a short time.
- This mob is naturally hostile when in a light level 7 or lower; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level.
- This mob is subject to advancements by Monster Hunter, Monsters Hunted.[JE only]
- In addition to attacking when provoked, endermen become hostile when their head is being looked at.
- In addition to attacking when provoked, iron golems attack players with low village popularity.
- This mob becomes neutral after attacking the player a single time.
- Piglins are naturally hostile, but if the player is wearing at least one piece of gold armor, then the piglin becomes neutral. In its neutral state, if one piglin or piglin brute is attacked, if the player opens or breaks these containers or if the player breaks these golden blocks, all nearby piglins become hostile, even if the player is wearing gold armor.
- Most panda personalities attack the player once. Aggressive pandas attack more similarly to a hostile mob when provoked.
- Like all mobs, adult polar bears are passive on Peaceful difficulty. When the player is near a cub, the parent polar bear becomes hostile toward the player, although it seldom happens in Easy difficulty. When a cub is attacked, nearby polar bears become hostile toward the attacker.
Hostile mobs are dangerous, aggressive mobs that always attack the player on sight.
|Blaze||Chicken Jockey[h 1]||Creeper||Drowned||Elder Guardian||Endermite||Evoker||Ghast||Guardian||Hoglin|
|Husk||Magma Cube||Phantom||Piglin Brute||Pillager[h 2]||Ravager||Shulker||Silverfish||Skeleton||Skeleton Horseman[h 1]|
|Slime||Spider Jockey[h 3]||Stray||Vex||Vindicator||Witch||Wither Skeleton||Zoglin||Zombie||Zombie Villager|
- Only the riding mob of the pair is hostile. The mount remains passive after its rider is killed.
- If a pillager breaks its crossbow, then it becomes passive.[JE only]
- The skeleton variant is always hostile, while the spider follows its normal rules.
Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. They also have a boss bar featuring their name and health. Boss mobs provide unique challenges but also equivalent rewards.
Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the
/summon command though the zombie horse can also be created with a spawn egg.
|Giant||Zombie Horse||The Killer Bunny||Illusioner||Old Villager [BE only]||Old Zombie Villager [BE only]|
Removed mobs no longer exist in current versions of the game.
|Beast Boy||Black Steve||Human||Pigman||Rana||Steve|
See also: Java Edition Removed features
Forgotten mobs that were planned to be added but either got replaced by other mobs or scrapped
|Mob A "The Monster of The Ocean Depths"||Mob C "The Great Hunger"||Mob D "The Hovering Inferno"||Red Dragon|
Education Edition exclusive mobs
These mobs are exclusive to Education Edition.
Upcoming mobs are new mobs that are present only in development versions for an upcoming version. This excludes mobs that were announced (confirmed) to be added but yet did not appear in development versions. For announced mobs see Planned versions and for possible future mobs see Mentioned features.
Weaknesses and immunities
Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.[Java Edition only][until JE Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.
This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning(except for husks and zombies) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the effect of a Potion of Fire Resistance, undead mobs still catch fire in direct sunlight but do not take damage. All undead mobs except for drowned, phantom, and wither sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers.
This group of mobs includes dolphins, squid, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned. They take extra damage from tridents enchanted with Impaling,[Java Edition only][until JE Tests] and do not cause pufferfish to inflate nor take damage from them. All water mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Water mobs have the ability to swim, whereas other mobs simply float on water or sink.
This group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spider are immune to the effects of poison. Silverfish infest infested blocks.
This group includes pillagers, illusioners, evokers, vindicators, and ravagers. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile to villagers, wandering traders, iron golems and players. Witches and vexes may accompany them in raids. Illusioners (and witches[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers[Java Edition only].
Some non-boss mobs resist a percentage of knockback from attacks.
- Iron golems: 100%
- Shulkers: 100%
- Squid: 85% when out of water
- Ravagers: 75%
- Hoglins and zoglins: 60%
- Drowned, Husks, Zombies, Zombie Villagers, Zombified Piglins: 0–5% (determined upon spawning)
|Mob||Java Edition||Bedrock Edition||Education Edition|
|Old Zombie Villager||No||Yes||No|
Damage dealt by hostile and neutral mobs
- This only applies to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
- Values for the creeper and ghast assume the player is directly adjacent to the explosion.
- The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
- Mobs deal no damage on peaceful, apart from wolves[BE only] and llamas.
|Bee||2||2||3||Poison for 10 seconds on normal difficulty and for 18 seconds on hard difficulty|
|Blaze fireball||5 + Fire for 5 seconds||No|
|Cave Spider||2||2||3||Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty|
|Creeper explosion (normal)||22.5 × 11.25||43 × 21.5||64.5 × 32.25||When exploding: No|
|Creeper explosion (charged)||43.5 × 21.75||85 × 42.5||127.5 × 63.75|
|Dolphin||2.5 × 1.25||3||4.5 × 2.25||No|
|Drowned trident (Ranged)||8||No|
|Drowned trident (Melee)[BE only]||5||9||12 × 6||No|
|Elder Guardian (Laser)||5||8||12 × 6||Inflicts Mining Fatigue III for 5 minutes on nearby players|
|Elder Guardian (Spikes)||2||3|
|Ender Dragon (Melee)||6||10||15 × 7.5||No|
|Ender Dragon (Wings)||3||5||7||No|
|Ender Dragon (Breathe)||3 per second||Area effect cloud of Instant Damage|
|Ender Dragon Dragon Fireball||6 per second|
|Enderman||4.5 × 2.25||7||10.5 × 5.25||No|
|Ghast fireball (Impact)||6||No|
|Ghast fireball (Explosion)||7||12 × 6||22.5 × 11.25||No|
|Hoglin[JE only]||2.5 × 1.25 to 5||3 to 8||4.5 × 2.25 to 12 × 6||No|
|Hoglin (baby)[JE only]||0.5 × 0.25||0.75 × 0.375||No|
|Husk||2.5 × 1.25||3||4.5 × 2.25||Hunger when attacking any mob for 7 × floor of RD seconds|
|Illusioner arrow||2 to 5||3 to 5||Throws Blindness spells on the player, if regional difficulty is 2 or greater|
|Iron Golem||4.75 × 2.375 to 11.75 × 5.875||7.5 × 3.75 to 21.5 × 10.75||11.25 × 5.625 to 32.25 × 16.125||No|
|The Killer Bunny||5||8||12 × 6||No|
|Magma Cube (big)||4||6||9||No|
|Magma Cube (medium)||3||4||6||No|
|Magma Cube (small)||2.5 × 1.25||3||4.5 × 2.25||No|
|Piglin arrow[JE only]||3 to 4||4||No|
|Piglin arrow[BE only]||1 - 5||No|
|Piglin (Melee with Sword)[JE only]||5||8||12 × 6||No|
|Piglin (Melee without Sword)[JE only]||3.5 × 1.75||5||7.5 × 3.75||No|
|Piglin[BE only]||5||9||13 × 6.5||No|
|Piglin Brute||7.5 × 3.75||13 × 6.5||19.5 × 9.75||No|
|Pillager arrow||3 to 4||4||No|
|Pufferfish||2||3||Poison for 5 seconds|
|Ravager (Melee)||7||12 × 6||18 × 9||No|
|Shulker bullet||4||Levitation for 10 seconds|
|Skeleton arrow[JE only]||3 to 5||No|
|Skeleton arrow[BE only]||Damage varies with proximity||No|
|Spider||2||3||No, but can spawn with effects|
|Stray arrow[JE only]||3 to 5||Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)|
|Stray arrow[BE only]||Damage varies with proximity|
|Vex||5.5 × 2.75||9||13.5 × 6.75||No|
|Vindicator||7.5 × 3.75||13 × 6.5||19.5 × 9.75||No|
|Witch||Deals damage by throwing potions||Throws splash potions of Poison, Instant Damage, Slowness, and Weakness|
|Wither Skeleton||5||8||12 × 6||Wither for 10 seconds|
|Wither (birth explosion)||35.5 × 17.75||69 × 34.5||103.5 × 51.75||No|
|Wither Skull||8||8||Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty|
|Wither (dash attack)
|15 × 7.5||No|
|Zoglin||2.5 × 1.25 to 5||3 to 8||4.5 × 2.25 to 12 × 6||No|
|Zoglin (baby)||0.5 × 0.25||0.75 × 0.375||No|
|Zombie||2.5 × 1.25||3||4.5 × 2.25||No|
|Zombified Piglin||5||8||12 × 6||No|
|Zombie Villager||2.5 × 1.25||3||4.5 × 2.25||No|
Common NBT data
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster.||Kill a hostile mob or one of the following neutral mobs: enderman, zombified piglin, spider, cave spider.||15G||Bronze|
|Cow Tipper||Harvest some leather.||Pick up leather from the ground.||15G||Bronze|
|When Pigs Fly||Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.||Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.||40G||Silver|
|Sniper Duel||Kill a Skeleton with an arrow from more than 50 meters.||Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.||30G||Bronze|
|Return to Sender||Destroy a Ghast with a fireball.||Kill a ghast using a ghast fireball.||30G||Silver|
|The Beginning?||Spawn the Wither||Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.||20G||Bronze|
|The Beginning.||Kill the Wither||Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.||40G||Silver|
|Repopulation||Breed two cows with wheat.||Breed two cows or two mooshrooms.||15G||Bronze|
|Leader Of The Pack||Befriend five Wolves.||This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.||20G||Bronze|
|Have a Shearful Day||Use Shears to obtain wool from a sheep.||—||15G||Bronze|
|Body Guard||Create an Iron Golem||—||20G||Bronze|
|Zombie Doctor||Cure a zombie villager.||Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)||40G||Gold|
|Archer||Kill a creeper with arrows.||—||10G||Bronze|
|The Deep End||Defeat an Elder Guardian||—||30G||Silver|
|The End... Again...||Respawn the Enderdragon||—||30G||Silver|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||—||20G||Bronze|
|Echolocation||Feed a dolphin fish to have it lead you to treasure||Feed a dolphin raw cod and have it lure you to treasure.||20G||Silver|
|Where Have You Been?||Receive a gift from a tamed cat in the morning.||The gift must be picked up from the ground.||20G||Bronze|
|Zoologist||Breed two pandas with bamboo.||—||40G||Gold|
|Plethora of Cats||Befriend twenty stray cats.||Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world.||20G||Silver|
|Kill the Beast!||Defeat a Ravager.||—||30G||Silver|
|I've got a bad feeling about this||Kill a Pillager Captain.||—||20G||Bronze|
|Bee our guest||Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees.||—||15G||Bronze|
|Total Beelocation||Move and place a Bee Nest, with 3 bees inside, using Silk Touch.||—||30G||Silver|
|Oooh, shiny!||Distract a Piglin using gold.||Give a piglin a gold item while it is aggressive toward the player.||30G||Silver|
Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Zombie Doctor||Weaken and then cure a Zombie Villager||We Need to Go Deeper||Throw a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured.|
|Return to Sender||Destroy a Ghast with a fireball||Nether||Kill a ghast using a ghast fireball.|
|Oh Shiny||Distract Piglins with gold||Nether||Give a piglin one of these 22 gold-related items in the |
|This Boat Has Legs||Ride a Strider with a Warped Fungus on a Stick||Nether||Boost a strider with a warped fungus on a stick.|
|Uneasy Alliance||Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it||Return to Sender||Kill a ghast while in the Overworld.|
|Spooky Scary Skeleton||Obtain a Wither Skeleton's skull||A Terrible Fortress||Have a wither skeleton skull in your inventory.|
|Into Fire||Relieve a Blaze of its rod||A Terrible Fortress||Have a blaze rod in your inventory.|
|Withering Heights||Summon the Wither||Spooky Scary Skeleton||—|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.|
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
|Free the End||Good luck||The End||Kill the ender dragon.|
|The End... Again...||Respawn the Ender Dragon||Free the End||Summon an ender dragon using end crystals.|
|You Need a Mint||Collect dragon's breath in a glass bottle||Free the End||Have a bottle of dragon's breath in your inventory.|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||The City at the End of the Game||Move a distance of 50 blocks with the Levitation effect applied.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|What a Deal!||Successfully trade with a Villager||Adventure||Take an item from a villager or wandering trader's trading output slot, and put it in your inventory.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Hired Help||Summon an Iron Golem to help defend a village||What a Deal!||Summon an iron golem.|
|Who's the Pillager Now?||Give a Pillager a taste of their own medicine||Ol' Betsy||Kill a pillager with a crossbow.|
|Arbalistic||Kill five unique mobs with one crossbow shot||Ol' Betsy||Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.|
|Sniper Duel||Kill a Skeleton from at least 50 meters away||Take Aim||Kill a skeleton with a projectile while being at least 50 blocks away horizontally.|
|Bee Our Guest||Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees||Husbandry||Use a bottle on a beehive or bee nest while not angering the bees inside.|
|The Parrots and the Bats||Breed two animals together||Husbandry||—|
|Best Friends Forever||Tame an animal||Husbandry||—|
|Total Beelocation||Move a Bee Nest, with 3 bees inside, using Silk Touch||Husbandry||—|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed pairs of each of these 19 mobs. A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.|
- For issues unique to specific mobs, see that mob's issues section.
- Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
- Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).
- Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
- Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit.
- Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.
- Cats and villagers can see players with the invisibility effect.
- There are many blocks in the game that do not take up a full block, and mobs actually see many of these as full blocks.
- wikipedia:Mob (gaming) or a single entity in a group when referring to Minecraft.
- MC-128249 - comment from cojomax99
- "@xyZenTV The skin appears only when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner, July 1, 2014