Horse/ED

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  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) – true if the horse is tamed.
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  Owner: The UUID of the player that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist. (Non-player mobs cannot control a tamed horse if it has no saddle.)
    •  Variant: The variant of the horse. Determines colors. Stored as baseColor | markings << 8. Unused values lead to white horses.

Variant

Main article: Horse/DV
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