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White Horse.png
Baby White Horse.png
Health points

15 (Mob Heart.svg × 7.5) to 30 (Mob Heart.svg × 15)

Armor points

See horse armor


Height: 1.6 Blocks
Width: 1.3965 Blocks
Height: 0.8 Blocks
Width: 0.6982 Blocks


Plains, savanna and their villages

Common drops
Usable items

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 100
BE: 23

Namespaced ID


This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Render other variant horses, with and without saddles, and with and without every horse armor. Some baby horses requiring rendering can be found in Category:Objects requiring isometric renders. Generic Enderman Avatar.png

The horse is a calm and confident compatriot out in the Minecraft wilds. Found in herds of two-to-six, they roam the plains and savanna biomes chomping on grass and swishing their swishy tails. But this life is an ambling, unfocused one, and the proud horse is a creature worthy of far greater adventure.

Emily Richardson[1]

Horses are tameable mobs that can be ridden when tamed. The five types of mobs have similar overall mechanics, but differ in some aspects.


Horses only spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd will have the same color, but markings may vary. 20% of the individual horses will spawn as babies.


Horses can spawn in stables and animal pens in villages.


All 35 colorations of horses. Base colors, from left to right: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay. Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty.

Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.

Horses feature a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.

Unlike almost all other mobs, horses with equipped saddles or armor will not render these when under the effect of Invisibility. This is a bug, but Mojang decided not to fix it.[2]


Upon death, horses drop:

If armored, or saddled, they will drop anything equipped.

Using a weapon enchanted with Looting increases the maximum amount of drops by 1 per level of Looting, up to a maximum of 5 at Looting III.


Tamed and saddled horses can be used as one of the fastest means of transportation in the game, though they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, as some horses can jump high enough to clear up to five block heights, versus the player's maximum of about one (without a potion). They can be ridden in water up to 2 blocks deep. In deeper water they will separate from the player and swim uncontrolled.

Horses can be pulled along and tied up using a lead. They can be towed, swimming behind a boat by using a lead.


Horse UI

Tamed horses have the following two slots available:

  • Horse Armor Slot: For equipping horse armor. Exclusive to horses.
  • Saddle Slot: For equipping a saddle.

Foals cannot be equipped.

Equipment can be placed on a horse by holding it and then right clicking on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and opening the player inventory or by sneaking and then right-clicking on the horse. A normal horse’s inventory will only have 2 slots, 1 for a saddle and 1 for horse armor.


Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a horse, the hunger bar is replaced by the horse's health in survival or adventure mode. In Legacy Console Edition, the horse health bar will still be visible on creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse will automatically run up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.8375 blocks/second and 14.5125 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of horses are able to go faster than a minecart. A fast horse can be combined with speed potions and the Nether to make the horse easily the fastest practical way to travel in Minecraft (around 130 m/s Overworld-equivalent in the Nether). The speed of a horse has no relation to its outward appearance. Horses are very slow moving backwards, and about as fast as the player when moving sideways.

A ridden horse can be made to jump, and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, horses take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a horse. It is possible however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.


Horses in herds spawned by the game will usually all be the same color.

All horses will roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild one, will allow itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed horse, it will rear and flail its front hooves. Horses remain passive, even when hit.

Horses will make neighing and whinneying sounds.

Horses, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, horses will slowly regenerate health.


Adult horses can be tamed: an empty hand mount the horse repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a horse in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player is riding the horse, a random number 0–99 is chosen. The horse becomes tame if this number is less than the temper, otherwise the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the horse.

While riding an untamed horse, a galloping sound can be heard, which gives a general idea of the horse's speed. It is unknown whether there is any indication of jump height before taming.


Feeding tamed horses golden apples or golden carrots will activate love mode.

The offspring will be more spindly than their adult versions and will grow progressively larger with time until they reach their full size. The offspring will not automatically belong to the player who owns its parents. Rather, it will be born as an untamed horse and will need to be tamed after it grows into an adult. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with horse: Breeding two horses produces a horse foal. Usually the new foal has the color of one of its parents. One out of nine times it will take on a random color (this color could still be the same as the parents', slightly reducing the probability of the new color being different). Markings work likewise.
  • Bred with donkey: Breeding a horse and a donkey creates a mule foal.


Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses will take. Zombie and skeleton horses cannot be fed, even if tame.

To feed a horse, hold a valid food item and right click on the horse. If the food is invalid, the player will simply mount the horse. Horses can only be fed when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1 (Mob Half Heart.svg) 30 sec +3
Wheat 2 (Mob Heart.svg) 20 sec +3
Apple 3 (Mob Half Heart.svgMob Heart.svg) 1 min +3
Golden Carrot 4 (Mob Heart.svgMob Heart.svg) 1 min +5 Activates love mode in tamed horses.
Golden Apple 10 (Mob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svg) 4 min +10 Activates love mode in tamed horses. Enchanted golden apples also work.
Hay Bale 20 (Mob Heart.svg × 10) 3 min N/A Hay bales cannot be fed to untamed adult horses.


All horses have three "equine stats" which vary from horse to horse: health, (maximum) movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values[edit]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.


Horse's health ranges from 15–30, but tends towards the average of 22–23. Displayed hearts are health, divided by two, rounded down. A horse with an non-even number of health points (15, 17, 19, etc.) will not show the last half-heart. You may strike a horse to test this. If the horse has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise it has an even number of health points.

Movement speed[edit]

Horse's movement speed ranges from 0.1125–0.3375 in internal units, tending toward the average of 0.225. The player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.

A horse's maximum speed is 14.5125 blocks/second. The average horse speed is about 9 blocks/sec.

  • Minimum: 4.8375 blocks/sec.
  • Player speed (walking): 4.3 blocks/sec.
  • Player speed (sprinting): 5.6 blocks/sec.

See also transportation to compare the speeds of various transportation methods.

Jump strength[edit]

Horse's jump strength ranges from 0.4–1.0, tending towards the average of 0.7.

A jump strength of 0.5 is enough to clear 1 916 blocks, while 1.0 is enough to clear 5 14 blocks.

The following derived equation can be use to calculate a horse jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.
JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367
Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

Jump Strength Blocks
0.966967527085333 5.000
0.847552919762898 4.000
0.715301016726230 3.000
0.564380127487889 2.000
0.432084373616155 1.250 (player's jump height)

Bred values[edit]

When breeding two horses, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for the type of horse being bred.

Data values[edit]

Horses have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) – true if the horse is tamed.
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist.(Non-player mobs will not be able to control a tamed horse if it has no saddle)
    •  Variant: The variant of the horse. Determines colors. Stored as baseColor | markings << 8. Unused values lead to invisible horses.

Horse entities have variant fields that determine the markings on the horse. Below is a list of Variant values that determine the variant of horses.

White Creamy Chestnut Brown Black Gray Dark Brown
None 0 1 2 3 4 5 6
White 256 257 258 259 260 261 262
White Field 512 513 514 515 516 517 518
White Dots 768 769 770 771 772 773 774
Black Dots 1024 1025 1026 1027 1028 1029 1030

Variant names taken from the names of the texture file they correspond to.

Summoning a horse entity without specifying the Variant value, or using a Variant value that is not a true ID (all true IDs are displayed on the chart above), will result in a white horse.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Saddle UpTame a horse.YesYesYesYes20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.YesNoYesNew 3DS30G


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngThe Parrots and the BatsBreed two animals togetherHusbandryminecraft:husbandry/breed_an_animal
Advancement-plain-raw.pngBest Friends ForeverTame an animalHusbandryminecraft:husbandry/tame_an_animal
Advancement-fancy-raw.pngTwo by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs. Other tamable mobs, if any, are ignored for the advancement.minecraft:husbandry/bred_all_animals



This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Didn't donkeys/mules/etc. also have model changes? Also, note the texture change that resulted from MC-124281's fix. Additionally, it would be nice to have the texture of the creamy horse in 18w22a.
Java Edition
4 April 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.6.113w16aWhite Horse 13w16a.pngAdded horses, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses were a baseline for Minecraft's horse models.[3]
13w16bMade horses slower and reduced horses from gliding so much.
13w18aRemoved horse saddles. Horses are now ridden using the saddle
13w19aEnabled access to the donkey and mule inventories by sneaking and interacting.
13w21aAdded new GUI for horses, to control saddle/armor/inventory.
13w22aAdded new sound effects for horses.
1.7.213w36aHorses now spawn in savannas.
1.814w26cHorses can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby horse growth was reduced.
1.915w38aAdded "skeleton trap" horses.: there is a chance (depending on regional difficulty) that a lightning strike will spawn a "skeleton trap" skeleton horse.
15w43a44bDrops changed several times. The end result is that undead horses now always drop 1 of their item (bone or rotten flesh), not affected by Looting.
15w47bAdded sounds for horses eating food given by a player.
1.1116w32aHorses now have different IDs: horse, donkey, mule, zombie_horse and skeleton_horse
Unused Variant IDs now result in a white horse rather than an invisible one.
Skeleton trap horses' chance to spawn during lightning strikes is reduced to 15 of what it was.
1.1317w45aHorse 17w45a.png Added a new model for horses.
17w46aHorse 17w46a.png The new model was slightly tweaked.
18w03aHorse 18w03a.png Updated the horse model again, also slightly altered the texture.
18w22aChanged the creamy horse texture.
Pocket Edition Alpha
0.15.0build 1Added horses.
Bedrock Edition
1.2.6beta the new (Java Edition 1.13) model for horses.
1.2.9Horses will no longer open their mouths when bucking the player off or taking damage.
1.11.0beta now spawn in village stable and animal pen.
Legacy Console Edition
TU19CU71.12Patch 1Added horses.
TU22CU101.15Added quick move to the horse inventory.
TU31CU191.22Patch 3Baby horse growth can be accelerated using wheat.
TU43CU331.36Patch 13Added sounds for horses.
TU46CU361.38Patch 15Added "skeleton trap" horses.
TU60CU511.64Patch 30Added the new horse model.
New Nintendo 3DS Edition
0.1.0Added horses.


Issues relating to "Horse" or "Foal" are maintained on the bug tracker. Report issues there.


  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses.
  • If a player picks up leather dropped by an adult horse, they will receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
  • If a player pulling a horse with a lead enters a boat, the horse will swim after them at the same speed as the boat.
  • A player riding a horse will be dragged along if their horse is being pulled by a lead, and can even be lifted up in the air in the same way.
  • On multiplayer, it is possible to easily figure out which of two horses (owned and ridden by different players) is faster. Each rider needs to apply a lead to the other horse, then play 'tug of war'. The stronger horse will be faster.
  • In Bedrock Edition horses can be transported in a boat by riding the horse and jumping into the boat then dismounting (leaving the horse behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat in order to pilot it from above will result in the player being mounted on the horse again rather than being placed inside the boat to pilot it.


Official Artwork[edit]

In Other Media[edit]

See also[edit]