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Horse

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Horse
Black Horse.pngBrown Horse.pngChestnut Horse.pngCreamy Horse.pngDarkbrown Horse.pngGray Horse.pngWhite Horse.pngBlack Horse with Black Dots.pngBrown Horse with Black Dots.pngChestnut Horse with Black Dots.pngCreamy Horse with Black Dots.pngDarkbrown Horse with Black Dots.pngGray Horse with Black Dots.pngWhite Horse with Black Dots.pngBlack Horse with White Field.pngBrown Horse with White Field.pngChestnut Horse with White Field.pngCreamy Horse with White Field.pngDarkbrown Horse with White Field.pngGray Horse with White Field.pngWhite Horse with White Field.pngBlack Horse with White Spots.pngBrown Horse with White Spots.pngChestnut Horse with White Spots.pngCreamy Horse with White Spots.pngDarkbrown Horse with White Spots.pngGray Horse with White Spots.pngWhite Horse with White Spots.pngBlack Horse with White Stockings.pngBrown Horse with White Stockings.pngChestnut Horse with White Stockings.pngCreamy Horse with White Stockings.pngDarkbrown Horse with White Stockings.pngGray Horse with White Stockings.pngWhite Horse with White Stockings.png
Baby Black Horse.pngBaby Brown Horse.pngBaby Chestnut Horse.pngBaby Creamy Horse.pngBaby Darkbrown Horse.pngBaby Gray Horse.pngBaby White Horse.pngBaby Black Horse with Black Dots.pngBaby Brown Horse with Black Dots.pngBaby Chestnut Horse with Black Dots.pngBaby Creamy Horse with Black Dots.pngBaby Darkbrown Horse with Black Dots.pngBaby Gray Horse with Black Dots.pngBaby White Horse with Black Dots.pngBaby Black Horse with White Field.pngBaby Brown Horse with White Field.pngBaby Chestnut Horse with White Field.pngBaby Creamy Horse with White Field.pngBaby Darkbrown Horse with White Field.pngBaby Gray Horse with White Field.pngBaby White Horse with White Field.pngBaby Black Horse with White Spots.pngBaby Brown Horse with White Spots.pngBaby Chestnut Horse with White Spots.pngBaby Creamy Horse with White Spots.pngBaby Darkbrown Horse with White Spots.pngBaby Gray Horse with White Spots.pngBaby White Horse with White Spots.pngBaby Black Horse with White Stockings.pngBaby Brown Horse with White Stockings.pngBaby Chestnut Horse with White Stockings.pngBaby Creamy Horse with White Stockings.pngBaby Darkbrown Horse with White Stockings.pngBaby Gray Horse with White Stockings.pngBaby White Horse with White Stockings.png
White Horse (Saddle).pngWhite Horse (Leather Armor).pngBlack Horse (Iron Armor).pngGray Horse (Gold Armor).pngBrown Horse (Diamond Armor).pngDarkbrown Horse (Saddle and Leather Armor).pngChestnut Horse (Saddle and Iron Armor).pngCreamy Horse (Saddle and Gold Armor).pngBlack Horse with White Dots (Saddle and Diamond Armor).png
Health points

15♥ × 7.5 to 30♥ × 15

Armor points

See horse armor

Behavior

Passive

Size

Adult:
Height: 1.6 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.8 Blocks
Width: 0.6982 Blocks

Spawn

Plains, savanna and villages

Usable items

Horses are passive mobs that can be ridden when tamed.

Spawning[edit]

Naturally spawned horse herd. Notice the same color but different markings.

Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of the individual horses spawn as foals.

Villages generate naturally with stables and animal pens containing horses.

Appearance[edit]

All 35 colorations of horses. Base colors, from left to right: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay. Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty.

Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.

Horses feature a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.

Unlike almost all other mobs, horses with equipped saddles or armor don't render these when under the effect of Invisibility. This is a bug, but Mojang decided not to fix it.[1]

Horse colors and markings
Markings
(namespace ID)
Colors
White
white
Chestnut
creamy
Flaxen Chestnut
chestnut
Brown
brown
Black
black
Gray
gray
Dark Brown
darkbrown
None White Horse.pngBaby White Horse.png Creamy Horse.pngBaby Creamy Horse.png Chestnut Horse.pngBaby Chestnut Horse.png Brown Horse.pngBaby Brown Horse.png Black Horse.pngBaby Black Horse.png Gray Horse.pngBaby Gray Horse.png Darkbrown Horse.pngBaby Darkbrown Horse.png
White stockings and blaze

white

White Horse with White Stockings.pngBaby White Horse with White Stockings.png Creamy Horse with White Stockings.pngBaby Creamy Horse with White Stockings.png Chestnut Horse with White Stockings.pngBaby Chestnut Horse with White Stockings.png Brown Horse with White Stockings.pngBaby Brown Horse with White Stockings.png Black Horse with White Stockings.pngBaby Black Horse with White Stockings.png Gray Horse with White Stockings.pngBaby Gray Horse with White Stockings.png Darkbrown Horse with White Stockings.pngBaby Darkbrown Horse with White Stockings.png
White Field

whitefield

White Horse with White Field.pngBaby White Horse with White Field.png Creamy Horse with White Field.pngBaby Creamy Horse with White Field.png Chestnut Horse with White Field.pngBaby Chestnut Horse with White Field.png Brown Horse with White Field.pngBaby Brown Horse with White Field.png Black Horse with White Field.pngBaby Black Horse with White Field.png Gray Horse with White Field.pngBaby Gray Horse with White Field.png Darkbrown Horse with White Field.pngBaby Darkbrown Horse with White Field.png
White spots

whitedots

White Horse with White Spots.pngBaby White Horse with White Spots.png Creamy Horse with White Spots.pngBaby Creamy Horse with White Spots.png Chestnut Horse with White Spots.pngBaby Chestnut Horse with White Spots.png Brown Horse with White Spots.pngBaby Brown Horse with White Spots.png Black Horse with White Spots.pngBaby Black Horse with White Spots.png Gray Horse with White Spots.pngBaby Gray Horse with White Spots.png Darkbrown Horse with White Spots.pngBaby Darkbrown Horse with White Spots.png
Black dots

blackdots

White Horse with Black Dots.pngBaby White Horse with Black Dots.png Creamy Horse with Black Dots.pngBaby Creamy Horse with Black Dots.png Chestnut Horse with Black Dots.pngBaby Chestnut Horse with Black Dots.png Brown Horse with Black Dots.pngBaby Brown Horse with Black Dots.png Black Horse with Black Dots.pngBaby Black Horse with Black Dots.png Gray Horse with Black Dots.pngBaby Gray Horse with Black Dots.png Darkbrown Horse with Black Dots.pngBaby Darkbrown Horse with Black Dots.png

Drops[edit]

Upon death, horses drop:

  • 0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 exp. when killed by a player or tamed wolf.
  • Horse armor if the horse was already equipped
  • Saddle if the horse was already equipped.

Upon successful breeding, 1–7 is dropped.

Usage[edit]

Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without a potion). They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.

Horses can be pulled along and tied up using a lead. They can be towed in two ways: Horses can swim behind a boat by using a lead OR a boat can be attached to a lead (before putting the horse in the boat) and the player can swim and drag the boat containing the horse.

Equipment[edit]

Horse UI

Tamed horses have the following two slots available:

  • Horse Armor Slot: For equipping horse armor. Exclusive to horses.
  • Saddle Slot: For equipping a saddle.

Foals cannot be equipped.

Equipment can be placed on a horse by holding it and then right-clicking on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and opening the player inventory or by sneaking and then pressing the "open inventory" button on the horse. A normal horse’s inventory has two slots, one for a saddle and one for horse armor.

Riding[edit]

Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a horse, the hunger bar is replaced by the horse's health in survival or adventure mode.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors, or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of horses are able to go faster than a minecart. Horses are very slow-moving backward, and about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance.

A ridden horse can be made to jump and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, horses take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a horse. It is possible, however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.

Behavior[edit]

Horse eating grass.gif

Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild one, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.

Horse Standing.gif

Horses make neighing and whinnying sounds.

Horses, like most mobs, can ride in a minecart and a boat. Adult horses cannot ride in boats.‌[Java Edition only] Unlike other passive mobs, horses slowly regenerate health.

Taming[edit]

Taming a horse is required to breed it, to give it equipment, or to control it while riding.

A player mounts a horse by pressing use on it with an empty hand, or while holding an object that cannot be used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

In Bedrock Edition, like all tame animals, when a horse is killed, a death message is displayed to the owner.

Breeding[edit]

Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses and grows to full size with time. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with a horse: Breeding two horses produces a horse foal. Usually, the new foal has the color and markings of one of its parents, although there is a 13/45 chance of having a random color/markings (which may still end up being the same as one of the parents).
  • Bred with donkey: Cross-breeding a horse with a donkey creates a mule foal. Mules cannot breed. This unlocks the Artificial Selection achievement.

This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.

Color of A Color of B Random color Total
Markings of A 17.78% 17.78% 4.44% 40%
Markings of B 17.78% 17.78% 4.44% 40%
Random markings 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%

Food[edit]

Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tame.

To feed a horse, hold a valid food item and right-click on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1♥ 30 sec (600 ticks) +3
Wheat 2♥ 20 sec (400 ticks) +3
Apple 3♥♥ 1 min (1200 ticks) +3
Golden Carrot 4♥♥ 1 min (1200 ticks) +5 Activates love mode in tamed horses.
Golden Apple 10♥♥♥♥♥ 4 min (4800 ticks) +10 Activates love mode in tamed horses. Enchanted golden apples also work.
Hay Bale 20♥ × 10 3 min (3600 ticks) N/A Hay bales cannot be fed to untamed adult horses.

Statistics[edit]

All horses have three "equine stats" which vary from horse to horse: health, (maximum) movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values[edit]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.

Health[edit]

Horse's hearts ranges from 15–30, with an average of 22.5♥ × 11.25. Displayed hearts are rounded down, so a horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart.

Movement speed[edit]

Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.

A horse's maximum speed is 14.23 blocks/second, and the average horse speed is about 9 blocks/sec.

  • Minimum: 4.74 blocks/sec.
  • Player speed (walking): 4.32 blocks/sec.
  • Player speed (sprinting): 5.61 blocks/sec.

See also transportation methods to compare the speeds of various transportation methods.

Jump strength[edit]

Horse's jump strength ranges from 0.4–1.0, with an average of 0.7.

A jump strength of 0.5 is enough to clear 1 916 blocks, while 1.0 is enough to clear 5 14 blocks, (Edit) In 1.14 the horse jump strength can reach higher, the maximum jump is now 5 1/2 blocks tall

The following derived equation can be used to calculate a horse jump height from its jump strength attribute.

JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367

Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

Jump Strength Blocks
0.966967527085333 5.000
0.847552919762898 4.000
0.715301016726230 3.000
0.564380127487889 2.000
0.432084373616155 1.250 (player's jump height)

For the mathematically inclined, the above equation is a 3rd order (cubic) polynomial in the form ax^3 + bx^2 + cx + d, where x is the Jump Strength and a, b, c, and d are constants. "Derived" means the constants have been chosen/adjusted so that the equation graphs a curve fitting extremely closely to the Jump Strength data points in the above table, so is, therefore, most accurate around those values.

Bred values[edit]

When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for donkeys.

The variant of the child has an 11% chance to be a random base color, and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Horse neighsFriendly Creatures? entity.horse.ambientsubtitles.entity.horse.ambient? ? 16
Horse neighsFriendly Creatures? entity.horse.angrysubtitles.entity.horse.angry? ? 16
Horse armor equipsFriendly Creatures? entity.horse.armorsubtitles.entity.horse.armor? ? 16
Horse breathesFriendly Creatures? entity.horse.breathesubtitles.entity.horse.breathe? ? 16
Horse diesFriendly Creatures? entity.horse.deathsubtitles.entity.horse.death? ? 16
Horse eatsFriendly Creatures? entity.horse.eatsubtitles.entity.horse.eat? ? 16
Horse gallopsFriendly Creatures? entity.horse.gallopsubtitles.entity.horse.gallop? ? 16
Horse hurtsFriendly Creatures? entity.horse.hurtsubtitles.entity.horse.hurt? ? 16
Horse jumpsFriendly Creatures? entity.horse.jumpsubtitles.entity.horse.jump? ? 16
Horse landsFriendly Creatures? entity.horse.landsubtitles.entity.horse.land? ? 16
FootstepsFriendly Creatures? entity.horse.stepsubtitles.generic.block.footsteps? ? 16
FootstepsFriendly Creatures? entity.horse.step_woodsubtitles.generic.block.footsteps? ? 16
Saddle equipsFriendly Creatures? entity.horse.saddlesubtitles.entity.horse.saddle? ? 16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Horsehorse entity.minecraft.horse

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Horsehorse 23entity.horse.name

Entity data[edit]

Horses have entity data associated with them that contain various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) – true if the horse is tamed.
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  Owner: The UUID of the player that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist. (Non-player mobs cannot control a tamed horse if it has no saddle.)
    •  Variant: The variant of the horse. Determines colors. Stored as baseColor | markings << 8. Unused values lead to white horses.

Variant

[edit]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Saddle UpTame a horse.20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.30GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

The Parrots and the Bats
Breed two animals togetherHusbandryhusbandry/breed_an_animal

Advancement-plain-raw.png

Best Friends Forever
Tame an animalHusbandryhusbandry/tame_an_animal

Advancement-fancy-raw.png

Two by Two
Breed all the animals!The Parrots and the BatsBreed pairs of each of these 19 mobs. A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Video[edit]

History[edit]

Java Edition
April 1, 2013Added horses and ponies to the april fools update, Minecraft 2.0. Horses are actually retextured cows and ponies are actually retextured pigs.
April 4, 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.6.113w16aBlack Horse Revision 1.gif Brown Horse Revision 1.gif Chestnut Horse Revision 1.gif Creamy Horse Revision 1.gif Darkbrown Horse Revision 1.gif Gray Horse Revision 1.gif White Horse Revision 1.gif

Baby Black Horse Revision 1.gif Baby Brown Horse Revision 1.gif Baby Chestnut Horse Revision 1.gif Baby Creamy Horse Revision 1.gif Baby Darkbrown Horse Revision 1.gif Baby Gray Horse Revision 1.gif Baby White Horse Revision 1.gif Added horses.

Horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[2]
13w16bHorses are now slower.
The gliding of horses has now been reduced, so that they don't glide as much.
13w18aHorse saddles have now been removed. Horses are now ridden using saddles.
13w21aA new GUI for horses has now been added to horses, to control saddles/armor/inventory.
13w22aNew sound effects have now been added to horses.
1.7.213w36aHorses now spawn in savannas.
1.814w26cHorses can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby horse growth has now been reduced.
15w47bSounds for horses eating food given by a player have now been added.
1.1116w32aHorses now have different IDs: horse, donkey, mule, zombie_horse and skeleton_horse
Unused Variant IDs now result in a white horse rather than an invisible one.
1.1317w45aBlack Horse Revision 2.gif Brown Horse Revision 2.gif Chestnut Horse Revision 2.gif Creamy Horse Revision 2.gif Darkbrown Horse Revision 2.gif Gray Horse Revision 2.gif White Horse Revision 2.gif
Baby Black Horse Revision 2.gif Baby Brown Horse Revision 2.gif Baby Chestnut Horse Revision 2.gif Baby Creamy Horse Revision 2.gif Baby Darkbrown Horse Revision 2.gif Baby Gray Horse Revision 2.gif Baby White Horse Revision 2.gif The models of horses have now been changed.
17w46aBlack Horse Revision 3.gif Brown Horse Revision 3.gif Chestnut Horse Revision 3.gif Creamy Horse Revision 3.gif Darkbrown Horse Revision 3.gif Gray Horse Revision 3.gif White Horse Revision 3.gif
Baby Black Horse Revision 3.gif Baby Brown Horse Revision 3.gif Baby Chestnut Horse Revision 3.gif Baby Creamy Horse Revision 3.gif Baby Darkbrown Horse Revision 3.gif Baby Gray Horse Revision 3.gif Baby White Horse Revision 3.gif The new models of horses have now been slightly tweaked. The position of the nose has moved up to one pixel.
18w03aBlack Horse Revision 4.gif Brown Horse Revision 4.gif Chestnut Horse Revision 4.gif Creamy Horse Revision 4.gif Darkbrown Horse Revision 4.gif Gray Horse Revision 4.gif White Horse Revision 4.gif
Baby Black Horse Revision 4.gif Baby Brown Horse Revision 4.gif Baby Chestnut Horse Revision 4.gif Baby Creamy Horse Revision 4.gif Baby Darkbrown Horse Revision 4.gif Baby Gray Horse Revision 4.gif Baby White Horse Revision 4.gif The models of horses have now been changed, once again. The texture has also been slightly altered and their nose height has now been increased by one pixel.
18w22aThe texture of creamy horses has now been changed, which has changed the texture from Creamy Horse 18w21b.png to Creamy Horse 18w22a.png.
1.1418w43aBlack Horse.pngBlack Horse with White Stockings.pngBlack Horse with White Field.pngBlack Horse with White Spots.pngBlack Horse with Black Dots.png Brown Horse.pngBrown Horse with White Stockings.pngBrown Horse with White Field.pngBrown Horse with White Spots.pngBrown Horse with Black Dots.png Chestnut Horse.pngChestnut Horse with White Stockings.pngChestnut Horse with White Field.pngChestnut Horse with White Spots.pngChestnut Horse with Black Dots.png Creamy Horse.pngCreamy Horse with White Stockings.pngCreamy Horse with White Field.pngCreamy Horse with White Spots.pngCreamy Horse with Black Dots.png Darkbrown Horse.pngDarkbrown Horse with White Stockings.pngDarkbrown Horse with White Field.pngDarkbrown Horse with White Spots.pngDarkbrown Horse with Black Dots.png Gray Horse.pngGray Horse with White Stockings.pngGray Horse with White Field.pngGray Horse with White Spots.pngGray Horse with Black Dots.png White Horse.pngWhite Horse with White Stockings.pngWhite Horse with White Field.pngWhite Horse with White Spots.pngWhite Horse with Black Dots.png
Baby Black Horse.pngBaby Black Horse with White Stockings.pngBaby Black Horse with White Field.pngBaby Black Horse with White Spots.pngBaby Black Horse with Black Dots.png Baby Brown Horse.pngBaby Brown Horse with White Stockings.pngBaby Brown Horse with White Field.pngBaby Brown Horse with White Spots.pngBaby Brown Horse with Black Dots.png Baby Chestnut Horse.pngBaby Chestnut Horse with White Stockings.pngBaby Chestnut Horse with White Field.pngBaby Chestnut Horse with White Spots.pngBaby Chestnut Horse with Black Dots.png Baby Creamy Horse.pngBaby Creamy Horse with White Stockings.pngBaby Creamy Horse with White Field.pngBaby Creamy Horse with White Spots.pngBaby Creamy Horse with Black Dots.png Baby Darkbrown Horse.pngBaby Darkbrown Horse with White Stockings.pngBaby Darkbrown Horse with White Field.pngBaby Darkbrown Horse with White Spots.pngBaby Darkbrown Horse with Black Dots.png Baby Gray Horse.pngBaby Gray Horse with White Stockings.pngBaby Gray Horse with White Field.pngBaby Gray Horse with White Spots.pngBaby Gray Horse with Black Dots.png Baby White Horse.pngBaby White Horse with White Stockings.pngBaby White Horse with White Field.pngBaby White Horse with White Spots.pngBaby White Horse with Black Dots.png The textures of horses have now been changed.
1.1620w15aTamed horses can now be saddled by dispensers.
Dispensers can now put horse armors on tamed horses.
Pocket Edition Alpha
0.15.0build 1Black Horse Revision 1.gif Brown Horse Revision 1.gif Chestnut Horse Revision 1.gif Creamy Horse Revision 1.gif Darkbrown Horse Revision 1.gif Gray Horse Revision 1.gif White Horse Revision 1.gif
Baby Black Horse Revision 1.gif Baby Brown Horse Revision 1.gif Baby Chestnut Horse Revision 1.gif Baby Creamy Horse Revision 1.gif Baby Darkbrown Horse Revision 1.gif Baby Gray Horse Revision 1.gif Baby White Horse Revision 1.gif Added horses.
Bedrock Edition
1.2.6beta 1.2.6.2Black Horse Revision 4.gif Brown Horse Revision 4.gif Chestnut Horse Revision 4.gif Creamy Horse Revision 4.gif Darkbrown Horse Revision 4.gif Gray Horse Revision 4.gif White Horse Revision 4.gif
Baby Black Horse Revision 4.gif Baby Brown Horse Revision 4.gif Baby Chestnut Horse Revision 4.gif Baby Creamy Horse Revision 4.gif Baby Darkbrown Horse Revision 4.gif Baby Gray Horse Revision 4.gif Baby White Horse Revision 4.gif The models of horses have now been changed to the new (Java Edition 1.13) models.
1.2.9Horses no longer open their mouths when bucking the player off or taking damage.
1.10.0beta 1.10.0.3Black Horse.pngBlack Horse with White Stockings.pngBlack Horse with White Field.pngBlack Horse with White Spots.pngBlack Horse with Black Dots.png Brown Horse.pngBrown Horse with White Stockings.pngBrown Horse with White Field.pngBrown Horse with White Spots.pngBrown Horse with Black Dots.png Chestnut Horse.pngChestnut Horse with White Stockings.pngChestnut Horse with White Field.pngChestnut Horse with White Spots.pngChestnut Horse with Black Dots.png Creamy Horse.pngCreamy Horse with White Stockings.pngCreamy Horse with White Field.pngCreamy Horse with White Spots.pngCreamy Horse with Black Dots.png Darkbrown Horse.pngDarkbrown Horse with White Stockings.pngDarkbrown Horse with White Field.pngDarkbrown Horse with White Spots.pngDarkbrown Horse with Black Dots.png Gray Horse.pngGray Horse with White Stockings.pngGray Horse with White Field.pngGray Horse with White Spots.pngGray Horse with Black Dots.png White Horse.pngWhite Horse with White Stockings.pngWhite Horse with White Field.pngWhite Horse with White Spots.pngWhite Horse with Black Dots.png
Baby Black Horse.pngBaby Black Horse with White Stockings.pngBaby Black Horse with White Field.pngBaby Black Horse with White Spots.pngBaby Black Horse with Black Dots.png Baby Brown Horse.pngBaby Brown Horse with White Stockings.pngBaby Brown Horse with White Field.pngBaby Brown Horse with White Spots.pngBaby Brown Horse with Black Dots.png Baby Chestnut Horse.pngBaby Chestnut Horse with White Stockings.pngBaby Chestnut Horse with White Field.pngBaby Chestnut Horse with White Spots.pngBaby Chestnut Horse with Black Dots.png Baby Creamy Horse.pngBaby Creamy Horse with White Stockings.pngBaby Creamy Horse with White Field.pngBaby Creamy Horse with White Spots.pngBaby Creamy Horse with Black Dots.png Baby Darkbrown Horse.pngBaby Darkbrown Horse with White Stockings.pngBaby Darkbrown Horse with White Field.pngBaby Darkbrown Horse with White Spots.pngBaby Darkbrown Horse with Black Dots.png Baby Gray Horse.pngBaby Gray Horse with White Stockings.pngBaby Gray Horse with White Field.pngBaby Gray Horse with White Spots.pngBaby Gray Horse with Black Dots.png Baby White Horse.pngBaby White Horse with White Stockings.pngBaby White Horse with White Field.pngBaby White Horse with White Spots.pngBaby White Horse with Black Dots.png The textures of horses have now been changed.
1.11.0beta 1.11.0.1Horses now spawn in village stables and animal pens.
1.13.0?The horses no longer use the old models. Prior, old horses sometimes appeared.
Legacy Console Edition
TU19CU71.12Patch 11.0.1Black Horse Revision 1.gif Brown Horse Revision 1.gif Chestnut Horse Revision 1.gif Creamy Horse Revision 1.gif Darkbrown Horse Revision 1.gif Gray Horse Revision 1.gif White Horse Revision 1.gif
Baby Black Horse Revision 1.gif Baby Brown Horse Revision 1.gif Baby Chestnut Horse Revision 1.gif Baby Creamy Horse Revision 1.gif Baby Darkbrown Horse Revision 1.gif Baby Gray Horse Revision 1.gif Baby White Horse Revision 1.gif Added horses.
TU22CU101.15Quick move has now been added to the horse inventory.
TU31CU191.22Patch 3Baby horse growth can now be accelerated using wheat.
TU43CU331.36Patch 13Sounds for horses have now been added.
TU60CU511.64Patch 301.0.11Black Horse Revision 4.gif Brown Horse Revision 4.gif Chestnut Horse Revision 4.gif Creamy Horse Revision 4.gif Darkbrown Horse Revision 4.gif Gray Horse Revision 4.gif White Horse Revision 4.gif
Baby Black Horse Revision 4.gif Baby Brown Horse Revision 4.gif Baby Chestnut Horse Revision 4.gif Baby Creamy Horse Revision 4.gif Baby Darkbrown Horse Revision 4.gif Baby Gray Horse Revision 4.gif Baby White Horse Revision 4.gif The models of horses have now been changed.
1.90Black Horse.pngBlack Horse with White Stockings.pngBlack Horse with White Field.pngBlack Horse with White Spots.pngBlack Horse with Black Dots.png Brown Horse.pngBrown Horse with White Stockings.pngBrown Horse with White Field.pngBrown Horse with White Spots.pngBrown Horse with Black Dots.png Chestnut Horse.pngChestnut Horse with White Stockings.pngChestnut Horse with White Field.pngChestnut Horse with White Spots.pngChestnut Horse with Black Dots.png Creamy Horse.pngCreamy Horse with White Stockings.pngCreamy Horse with White Field.pngCreamy Horse with White Spots.pngCreamy Horse with Black Dots.png Darkbrown Horse.pngDarkbrown Horse with White Stockings.pngDarkbrown Horse with White Field.pngDarkbrown Horse with White Spots.pngDarkbrown Horse with Black Dots.png Gray Horse.pngGray Horse with White Stockings.pngGray Horse with White Field.pngGray Horse with White Spots.pngGray Horse with Black Dots.png White Horse.pngWhite Horse with White Stockings.pngWhite Horse with White Field.pngWhite Horse with White Spots.pngWhite Horse with Black Dots.png
Baby Black Horse.pngBaby Black Horse with White Stockings.pngBaby Black Horse with White Field.pngBaby Black Horse with White Spots.pngBaby Black Horse with Black Dots.png Baby Brown Horse.pngBaby Brown Horse with White Stockings.pngBaby Brown Horse with White Field.pngBaby Brown Horse with White Spots.pngBaby Brown Horse with Black Dots.png Baby Chestnut Horse.pngBaby Chestnut Horse with White Stockings.pngBaby Chestnut Horse with White Field.pngBaby Chestnut Horse with White Spots.pngBaby Chestnut Horse with Black Dots.png Baby Creamy Horse.pngBaby Creamy Horse with White Stockings.pngBaby Creamy Horse with White Field.pngBaby Creamy Horse with White Spots.pngBaby Creamy Horse with Black Dots.png Baby Darkbrown Horse.pngBaby Darkbrown Horse with White Stockings.pngBaby Darkbrown Horse with White Field.pngBaby Darkbrown Horse with White Spots.pngBaby Darkbrown Horse with Black Dots.png Baby Gray Horse.pngBaby Gray Horse with White Stockings.pngBaby Gray Horse with White Field.pngBaby Gray Horse with White Spots.pngBaby Gray Horse with Black Dots.png Baby White Horse.pngBaby White Horse with White Stockings.pngBaby White Horse with White Field.pngBaby White Horse with White Spots.pngBaby White Horse with Black Dots.png The textures of horses have now been changed.
New Nintendo 3DS Edition
0.1.0Black Horse Revision 1.gif Brown Horse Revision 1.gif Chestnut Horse Revision 1.gif Creamy Horse Revision 1.gif Darkbrown Horse Revision 1.gif Gray Horse Revision 1.gif White Horse Revision 1.gif
Baby Black Horse Revision 1.gif Baby Brown Horse Revision 1.gif Baby Chestnut Horse Revision 1.gif Baby Creamy Horse Revision 1.gif Baby Darkbrown Horse Revision 1.gif Baby Gray Horse Revision 1.gif Baby White Horse Revision 1.gif Added horses.

Issues[edit]

Issues relating to "Horse" or "Foal" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses.
  • If a player picks up leather dropped by an adult horse, they receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
  • If a player pulling a horse with a lead enters a boat, the horse swims along at the same speed as the boat.
  • A horse with a rider can be pulled by a lead, and can even be lifted into the air.
  • On multiplayer, to know which of two horses (owned and ridden by different players) is faster, each rider can apply a lead to the other horse, then play 'tug of war'. The stronger horse is faster.
  • In Bedrock Edition horses can be transported in a boat by riding the horse and jumping into the boat then dismounting (leaving the horse behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat in order to pilot it from above results in the player mounting the horse again rather than being placed inside the boat to pilot it.
  • Horse first appears on Java Edition 2.0 as an April Fools joke feature. These horses come in shetland pony (pig) and horse (cow).

Gallery[edit]

In other media[edit]

References[edit]