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This article is about the Nether mob. For the zombified variant, see Zoglin. For other pig-like mobs, see Pig (disambiguation).
"Piglin beast" redirects here. For the neutral mob, see Piglin and Piglin Brute.
Hoglin JE2.png
Baby Hoglin JE2 BE3.png
Health points

40♥ × 20


Passive (Peaceful difficulty)

Attack strength

2.5♥ × 1.25 to 5♥♥♥
3♥♥ to 8♥♥♥♥
4.5♥ × 2.25 to 12♥ × 6
Easy and Normal: 0.5♥ × 0.25
Hard: 0.75♥ × 0.375

Hitbox size

In Java Edition:
Height: 1.4 Blocks
Width: 1.3965 Blocks
Height: 0.7 Blocks
Width: 0.6982 Blocks
In Bedrock Edition:
Height: 0.9 Blocks
Width: 0.9 Blocks
Height: 0.425 Blocks
Width: 0.425 Blocks



Knockback Resistance



Crimson Forest Bastion remnant

Items usable on

A hoglin is a warthog-like breedable hostile mob, and the main source of food in the Nether.


Hoglins are found in herds of 3–4 in crimson forests, respawning over time. Several spawn in the "hoglin stable" type of bastion remnant upon generation. 5% of hoglins spawn as babies. Hoglins can spawn at any light level and on most blocks other than nether wart block. Despite being able to spawn in any light level, hoglins also cannot spawn on Shroomlights, which are a solid block. Hoglins are part of the hostile mob cap. However, in peaceful difficulty, hoglins that spawn still behave passively.[verify]


When killed, adult hoglins drop:


Hoglins avoid warped fungi (including in a flower pot), nether portals, and respawn anchors. They naturally sink in water and eventually drown, despite being living mobs; this is intentional behavior.[1] They also sink in lava and are not immune to fire or lava.[2] Hoglins can be led with a lead despite the fact they are hostile.


Hoglins attack any player within 32 blocks, and have a strike distance between 1.875 blocks and 1.938 blocks. When an adult hoglin attacks, it flings a player into the air. Players can still be flung even if they block with a shield. Baby hoglins also attack, dealing less damage without flinging. If the player attacks a baby hoglin, it flees. Hoglins do not attack a player standing near a block that repels them, but run away from the block unless they have already chosen to attack. Hoglins are 60% resistant to knockback, however unlike other hostile mobs, they do not prevent a player from sleeping.

Similarly to piglins and zombified piglins, a player or mob attacking a hoglin provokes all nearby hoglins.

Hoglins are hostile to piglins if a piglin attacks first. However, they never attack piglins unprovoked. Hoglins also avoid piglins if outnumbered.

Baby hoglins[edit]

Baby piglins run near and ride baby hoglins. If there are more baby piglins than baby hoglins, the baby piglins occasionally jump on other baby piglins already riding a baby hoglin, with a maximum of 3 stacked on a single baby hoglin.


A hoglin turning into a zoglin.

If a hoglin spawns in or moves to the Overworld or the End, it will shake and then transform an into a zoglin after 15 seconds. Any lead attached to the hoglin breaks when it converts. Leads attached to hoglins still break, even though zoglins are leashable.‌[Java Edition only][3] The newly-created zoglin gets Nausea I for 10 seconds. This Nausea effect is only decorative and has no effect on the zoglin's behavior.


Main article: Breeding

Hoglins can be bred with crimson fungi. It takes about 5 minutes before the parents can breed again, and it takes 20 minutes for baby hoglins to mature. They stay near their parents unless they see a player or get attacked, in which case they attack or run away. Feeding a baby hoglin reduces the remaining time for it to mature by 10%.

Hoglins cannot be bred when they are running away from warped fungi, respawn anchors or Nether portals.


Because hoglins are hostile toward the player, the player can corral hoglins they want to breed, although hoglins can attack over fences and walls, so precaution is needed. Hoglins despawn unless they have been fed or bred using crimson fungi.

Hoglins become passive while near warped fungi, nether portals, and respawn anchors. If there are too many in an area, they may still become hostile for a while if attacked. And if one is set upon attacking, sometimes others become hostile, too. They become passive again if they lose line of sight from the player.


Note red.png
This page would benefit from the addition of more sounds.
Please remove this notice once you've added suitable sounds to the article. The specific instructions are: Howl sounds from bedrock edition
SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Hoglin growlsHostile Creatures?entity.hoglin.ambientsubtitles.entity.hoglin.ambient0.9116
Hoglin hurtsHostile Creatures?entity.hoglin.hurtsubtitles.entity.hoglin.hurt0.9116
Hoglin diesHostile Creatures?entity.hoglin.deathsubtitles.entity.hoglin.death0.9116
Hoglin retreatsHostile Creatures?entity.hoglin.retreatsubtitles.entity.hoglin.retreat0.9116
Hoglin growls angrilyHostile Creatures?entity.hoglin.angrysubtitles.entity.hoglin.angry0.9116
Hoglin attacksHostile Creatures?entity.hoglin.attacksubtitles.entity.hoglin.attack0.9116
Hoglin stepsHostile Creatures?entity.hoglin.stepsubtitles.entity.hoglin.step0.9116
Hoglin converts to ZoglinHostile Creatures?entity.hoglin.converted_to_zombifiedsubtitles.entity.hoglin.converted_to_zombified0.9116

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key

Entity data[edit]

See also: Chunk format

Hoglins have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  IsImmuneToZombification: 1 or 0 (true/false) – If set to true, the hoglin does not transform to a zoglin when in the Overworld and TimeInOverworld does not increment.
    •  TimeInOverworld - The number of ticks that the hoglin has existed in the Overworld; the hoglin converts to a zoglin when this is greater than 300.
    •  CannotBeHunted: 1 or 0 (true/false) - If true, piglins do not attack the hoglin.. Set as such to hoglins spawned as part of bastion remnants.


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs.[note 1] Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs.[note 1] Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs
Advancement-plain-raw.pngThe Parrots and the Bats
Breed two animals together Husbandryhusbandry/breed_an_animal
Advancement-fancy-raw.pngTwo by Two
Breed all the animals! The Parrots and the BatsBreed pairs of each of these 19 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals


September 28, 2019Piglin Beast Type A.png Piglin Beast Type B.png Piglin beasts are announced at MINECON Live 2019. They have a noticably slanted body section and two versions were shown with differing eye spacings.
October 19, 2019Hoglin preview.png "Piglin Beast" has been retextured, remodeled, and renamed to "Hoglin".
December 5, 2019Baby Hoglin JE1.png A video shows a baby hoglin.
Java Edition
1.1620w06aHoglin JE1.png Added hoglins.
Hoglin texture glitch 20w06a.png Currently, the mane texture of hoglins has a texture glitch.[4]
Hoglins currently have no function of attacking the player when provoked or breeding them.
Hoglins drop rotten flesh.
The hitbox size of hoglins is currently the same as an adult pig's hitbox.
Due to a bug, the legs and ears of a hoglin spasm wildly when moved or attacked.
20w07aBaby Hoglin JE1.png Added baby hoglins.
Hoglins now drop raw porkchops and leather.
Hoglins can now be bred with crimson fungi.
Hoglins are now hostile toward the player.
Hoglins now have their own sounds and subtitles.
Hoglins now run away from warped fungi.
20w09aHoglin JE2.png Baby Hoglin JE2 BE3.png The textures of hoglins have been changed.
Hoglin texture diff.gif The texture of the mane of hoglins has been fixed, which has changed the textures from Hoglin texture glitch 20w06a.png to Hoglin texture glitch 20w06a fixed.png. Also, the color channels of the transparent pixels have now all been filled with black.
Baby Piglin Riding a Baby Hoglin.png Baby hoglins can now be ridden by baby piglins.
20w11aBaby hoglins now drop experience.[5]
20w14aHoglin being Zombified.gif Hoglins are now converted into zoglins when in the Overworld.
Hoglins now avoid nether portals and respawn anchors.
The texture file of hoglins has been downscaled and their parts rearranged, meaning the file now looks like this Hoglin (20w14a).png instead of this Hoglin (20w09a-20w13b).png.
20w15aBaby hoglins no longer drop loot.
20w16aHoglins now spawn in bastion remnants.
20w17aOne of the new converts to zoglin sounds has been added.
20w19aHoglins now become zoglins when in the End.
Pre-release 6Hoglins now have a knockback resistance of 0.6 instead of 0.5.
Hoglins now have separate textures for each tusk.
Bedrock Edition
1.16.0beta BE1.png Hoglin BE1.png Added hoglins and baby hoglins.
The hitbox size of hoglins is currently the same as an adult pig's hitbox.
Hoglins take damage from fire and lava.
Hoglins currently use the player's hurt sound.
beta BE2.png The model of hoglins has now been changed to match Java Edition's.
Hoglin BE2.png However, baby hoglins still do not have big-sized heads, unlike Java Edition.
Hoglins now have sounds.
Hoglins now spawn in bastion remnants.
Hoglins can now drop leather when killed.
Hoglin being Zombified.gif Hoglins are now converted into zoglins when in the Overworld.
The attack damage of adult hoglins is now on a random scale.
beta Hoglin JE2 BE3.png The model of baby hoglins has now been changed: they now have big heads like in Java Edition.
Sounds for hoglins converting to zoglins have been added. However, they're using the same converting sounds as piglins do.
Hoglins now flee from zoglins.
Hoglins no longer despawn in Peaceful mode.
beta now have knockback resistance.
Hoglins no longer flee from zoglins.
1.16.100beta now avoid respawn anchors.
Baby Hoglins now deal appropriate damage.
Baby Hoglin now have drops after being killed by the player.


Issues relating to "Hoglin" are maintained on the bug tracker. Report issues there.


  • Similar to the ravager originally being called "Illager Beast" before its official name was chosen by the community, the Hoglin's name was also chosen by the community. Its initial placeholder name was "Piglin Beast".
  • The hoglin is the only hostile mob, other than the unused killer bunny, that can be bred.
  • Baby hoglins are the only baby mobs that both grow up and drop experience when killed.
  • In Bedrock Edition, there are unused texture files named hoglin_meat_raw and hoglin_meat_cooked that are textured identically to raw beef and steak, respectively.
  • Hoglins are the only general nether mob that does not spawn in the nether wastes biome.
  • Unlike most animals, hoglins respawn over time instead of simply spawning during world generation, making them significantly more sustainable.
  • The hoglins have no pupils, unlike overworld pigs.
  • Henrik Kniberg released a video[6] of a group of hoglins killing a piglin, then "celebrating" by bobbing their heads, then getting on their hind legs and dancing. This feature was never added into any snapshot and is not actually in Minecraft because it was made as a joke.
    • However, piglins do have a 10% chance to celebrate after killing a hoglin.
  • The left nostril of the hoglin's snout is a pixel larger than the right nostril.


During development[edit]

These images were showcased at Minecon Live 2019 or afterward, but before hoglins were added in 20w06a.

Official artwork[edit]