Altitude is a measurement of vertical distance, or distance along the Y-axis.
Altitude is defined as "the height of anything above a given planetary reference plane, especially above sea level on earth."
In Minecraft, altitude is commonly expressed as the number of block layers above the bottom of the game environment, which is layer zero (0). For instance, sea level is recognized as block layer 62, and clouds appear at layer 127.
Altitude may also be expressed as the bottom face of the block layer, the bottom most of which is at Y-coordinate 0, or Y=0. Sea level would appear at Y=63, and cloud level would appear at Y=128. The player can press F3 to see the Y-coordinate of the top face of the block on which they are standing.
The maximum height the player can reach by flying is Y=252. The height where the player loses the ability to fall is Y=255. After this limit, the player can move only using a NBT editor. The maximum height a player can reach is Y=21024. Beyond this limit, the game reads the player's Y altitude as 'infinity'. It is impossible for the player to turn at these heights.
The highest achievable height in Legacy Console Edition is Y=511 due to an invisible wall in the Overworld and the Nether. In the End, however, this limit is infinite. The height limit for building blocks is Y=256, similar to Java Edition. The height minimum is Y=2, as the player cannot break the last bedrock layer, even in Creative mode.
As of the current version, the maximum number that a player can teleport to is 4096.
In Bedrock Edition, the player dies instantly if they fall below Y=-2, unless in Creative mode. In creative mode, the player can fall only into Y=-40. The height limit for building blocks is Y=256.
If a player's altitude goes over around 30,000,000 or under around -30,000,000, the game freezes and crashes, resulting in an "invalid move player packet received" screen. This can be fixed through external programs.
Natural resources and altitude
|This section needs updating.|
Description: The graphs in this section need to be updated to the current version.
Features in the landscape of the Overworld are found at different altitudes, as shown in the graph below. There is also an interactive chart.
Note that these charts utilize the logarithmic scale, which means a slight difference in the Y-coordinate represents a large change in the relative frequency of a block type.
- Looking at water, the amount at layer 62 (sea level) is obvious. Moving down, the amount quickly decreases at layers 56 and 48, the usual depth of river and ocean biomes, respectively.
- There are corresponding peaks in the amount of clay beneath them.
- Between layers 33 and 12, most water is falling down sub-ocean ravines, spreading out on the lava-filled bottom at layer 10 and producing most of the naturally-occurring obsidian.
- Ores and gravel (not shown) usually occur as a fixed percentage of the amount of stone (also not shown), tapering off at the ends of their allowed generation range.
- This is why coal and iron follow parallel tracks between layers 5 and 60.
- The one exception is lapis lazuli ore, which has a linear progression up to a peak at layers 13-14.
See the following table for a textual description of resources by altitude and tools needed to gather them.
|Landscape feature||Complete layer range[note 1]||Most common layers[note 2]||Tool needed to obtain|
|Coal Ore||0-126||5-66||Wooden Pickaxe or better|
but faster with any shovel
but faster with any shovel
(Grass Blocks, Podzol and Mycelium drop
dirt when broken unless mined with
a Silk Touch enchanted shovel)
but faster with any shovel
|Iron Ore||1-63||2-58||Stone Pickaxe or better|
|Gold Ore||1-31||4-29||Iron Pickaxe or better|
|Lapis Lazuli Ore||1-30||11-17||Stone Pickaxe or better|
|Emerald Ore||4-32||4-29||Iron Pickaxe or better|
|Diamond Ore||1-16||4-13||Iron Pickaxe or better|
|Redstone Ore[note 3]||1-15||4-13||Iron Pickaxe or better|
|Bedrock||0-4||0-2||Only breakable in Creative mode|
- The range in which the block can be found in the map used for the graph.
- Layers in which the resources tend to be most numerous.
- Redstone has the same layer and line-size statistics as Diamond, but is generated 8 times per chunk as opposed to 1.
Other naturally occurring features appear at different altitudes, but all of these features are random and appear only in conjunction with another block and the proper environment.
|Grass||Dirt/grass block and light|
|Sugar Cane||Dirt/grass block/sand and water|
|Log||Dirt/grass block and light|
|Cactus||Sand/red sand in desert and badlands|
|Flowers||Dirt/grass block and light|
|Mushrooms||Dry land and darkness|
|Clay||Sand and near water|
|Obsidian||Lava source and water|
|Cobblestone||Lava and water|
|Kelp||Water in ocean|
|Dead Bush||Sand/red sand/terracotta/podzol in desert, badlands, and giant tree taiga|
|Magma Block||Lava and water in ocean.|
A similar graph, showing the distribution of blocks unique to the Nether:
|Landscape feature||Complete layer range||Most common layers||Implement needed to obtain|
|Netherrack||Layers 1-126||Layers 4-123||Wooden pickaxe or better|
|Soul sand||Layers 14-81||Layers 58-64||None|
|Glowstone||Layers 2-120||Layers 98-106||None|
|Nether bricks||Layers 19-86||Layers 48-66||Wooden pickaxe or better|
|Magma block||Layers ?||Layers ?||Wooden pickaxe or better|
|Lava||Layers ?||Layers ?||Bucket|
|Gravel||Layers ?||Layers ?||Not required but faster with shovel|
|Nether quartz ore||Layers 7-117||Layers 9-115||Wooden pickaxe or better|
|Java Edition Classic|
|?||The altitude of the map was 64 blocks total. Players could build 32 blocks up or down from sea level.|
|Java Edition Beta|
|1.6||Test Build 3||Solid blocks can no longer be placed on layer 127. However, beds, signs, torches and other non-solid blocks can be placed on layer 127.|
|Entities are no longer invisible when above the build limit; instead, they turned black.|
|July 19, 2011||Notch, on his Twitter feed before the Adventure Update, posted a picture showing his experimentation with height limits and terrain generation up to 512, featuring a mountain much higher than normal mountains.|
|1.8||Pre-release||The player's view distance decreases in lower altitudes.|
|Previously, the sea level was at layer 64. Now, it is at layer 63. Worlds created before this update generate one-block-high "waterfalls" at the boundary between previously-generated terrain and new, post-Beta 1.8 terrain.|
|1.2.1||12w07a||The height limit was doubled from 127 to 254, though structures did not yet generate above this layer.|
|The change in height was introduced along with the switch from the Region file format to the new Anvil file format.|
|1.7.2||13w36a||Amplified world type added (attempts to use the full 255 height).|
|1.11||16w32a||The height limit message now appears on top of the hotbar, the place where the message "Press LSHIFT to dismount" also appears when riding a mob.|
|1.0.0||alpha 0.17.0.1||The height limit was doubled from 127 to 255, with the exception of the nether and old world type. However, terrain (except structures) generates only up to the old height limit.|
- The highest possible altitude the player can legitimately climb to is Y=256, although explosions, elytra launchers, piston slime block bounces, and Riptide tridents can all propel the player far beyond this limit.
- In Java Edition, mushrooms can appear on the nether's bedrock ceiling.