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The health gauge and monitor in Minecraft is usually based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (the player has normally 20 maximum hit points).


The healthbar.
Hardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svgHardcore Heart.svg
The healthbar on hardcore.

Hearts make up the health meter for the player in the Survival, Hardcore (different texture), and Adventure modes, also for mobs. Each heart represents two hit points. Hit points are lost as a percentage of those hearts. As it appears on the health bar, you lose at least 1 (Half Heart.svg)at a time.

Hit points can be lost by:

If the health meter shows Heart.svgHeart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svg or less, it will begin to shake violently, warning that the player is low on health.

Health can be recovered through several means, both "naturally" and through status effects such as potions provide.

  • The "Instant Health" potion effect will restore health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter will continuously refill over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 (Empty Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg).
  • The "Regeneration" effect makes health regenerate fairly quickly. Aside from potions of Regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) only for 5 seconds, restoring a total of 4 (Heart.svgHeart.svg). The "enchanted" golden apple provides it for longer (20 seconds) and in total restoring about 16 (Heart.svg × 8). Visually the hearts will bounce, although this is in more of a structured wave than the erratic shaking of near-death empty hearts.
  • The "Health Boost" effect adds 4 (Heart.svgHeart.svg) per effect level to the players total health, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health will not be recovered once lost to damage. This effect can only be gained through "cheat" commands, prepared command blocks, or mods. At the maximum level of 255, the player has 522 hearts.
  • The "Absorption" effect likewise adds 4 (Absorption Heart.svgAbsorption Heart.svg) for each effect level. This special health cannot be healed or regenerated by normal means. Naturally, it will be removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of 4 (Absorption Heart.svgAbsorption Heart.svg). The "enchanted" golden apple provides it at higher level (level IV), providing a total of 16 (Absorption Heart.svg × 8).

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.

On Hardcore mode, hearts have a different texture (Hardcore Heart.svg).

The Poison and Wither effects will turn live hearts Poisoned Heart.svg a sickly green color and Withered Heart.svg black, respectively. On Hardcore, they will turn Poisoned Hardcore Heart.svg if poisoned and Withered Hardcore Heart.svg if withered.

In Creative and Spectator mode the player still has health, but it is hidden from the HUD, and the player is immune to everything except falling into the void or /kill. In the Bedrock Edition, the player is completely invincible in creative mode.


Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death can occur when all of a player or mob's hit points are depleted.

The /kill command will also instantly bring about death, and a parrot can be instantly killed by feeding it a cookie.

Mobs and players fall to their left side to the ground when killed, dropping any drops at the location they were when they took the fatal damage. Once their fallen body disappears, it will turn to dust, and drop experience at the location they disappeared. It is possible for the drops and the experience to appear in different places, if the dying body is in motion.

Being animals, corals are also capable of dying, however this is handled as a transition from one block type to another and not on a health value as with entities.

Player effects[edit]

Example of score in Hardcore
Shaking hearts when player is killed

For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears that displays the player's score[Java Edition only], and a death message (see below). The view of the world will be tinted red, and the camera-view will tilt as if falling over, shudder, and zoom in somewhat. In Bedrock Edition, it will zoom in indefinitely. On that screen there are two options:

  • Respawn: either in the last bed the player slept in, or at their default spawn point (their first spawn point in the game), or at the spawn point set by commands.
    • In Hardcore mode, the player can only respawn in Spectator mode, and cannot continue because cheats are disabled.
  • Return to the title screen.
  • If the player is holding a totem of undying in the main hand or off hand, the player will resurrect upon death without the death screen appearing (won’t resurrect if the player fell into the void).

Any items and/or blocks that were in the player's inventory are dropped from their head, and scattered around the spot where the player died (unless /gamerule keepInventory true is typed in if commands are enabled). Like any dropped item, these drops will decay once five minutes pass while that chunk is loaded.

The player will also lose any experience accumulated, reverting the level back to 0 (unless /gamerule keepInventory true is typed in if commands are enabled) and will drop experience orbs with a total value of level * 7 (with a maximum of 100) to the ground.

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in first-person mode.[1]

Death messages[edit]

Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet wolf, cat, or parrot[Java Edition only]. These messages communicate how the entity died, and some are intended to be humorous.

  • [player] was shot by arrow
    • This message is caused by arrows shot from a dispenser or /summon
  • [player] was shot by [player/mob]
    • Caused by mobs with projectile attacks or kills using a bow.
  • [player] was shot by [player/mob] using [bow name]
    • Caused by mobs or players with a renamed bow
  • [player] was pricked to death
  • [player] walked into a cactus whilst trying to escape [player/mob]
  • [player] was stabbed to death‌[Legacy Console Edition only]
Dragon breath
  • [player] was roasted in dragon breath
  • [player] was roasted in dragon breath by [player/mob]
Drowning and suffocation
  • [player] drowned
  • [player] drowned whilst trying to escape [player/mob]
  • Note: You can also type /gamerule drowningdamage false to disable drowning damage.‌[Bedrock Edition only]
  • [player] suffocated in a wall
    • Happens if the player took suffocation damage from their head being in a block.
  • [player] suffocated in a wall whilst fighting [player/mob]
  • [player] was squished too much
    • Happens if the player took suffocation damage from the maxEntityCramming gamerule.
  • [player] was squashed by [player/mob]
  • [player] experienced kinetic energy
    • Happens when you crash into a wall at high speeds and die from the amount of damage you took.
  • [player] experienced kinetic energy whilst trying to escape [player/mob]
  • [player] removed an elytra while flying
  • [player] blew up
  • [player] was blown up by [player/mob]
  • [player] was blown up by [player/mob] using [weapon]
  • [player] was killed by [Intentional Game Design]‌[Java Edition only]
    • Shown when killed by the explosion from beds used in the Nether or the End
    • Includes a click-event link to MCPE-28723
  • [player] hit the ground too hard
    • Only caused if the player is killed by a short fall, ender pearl damage, or riding an entity that died due to fall damage. Always show up if the player dies by fall damage in Legacy Console Edition.
  • [player] hit the ground too hard whilst trying to escape [player/mob]
  • [player] fell from a high place ‌[Java and Bedrock editions only]
    • Caused by a fall greater than 5 blocks.
  • [player] fell off a ladder
  • [player] fell off some vines
  • [player] fell out of the water
  • [player] fell into a patch of fire
  • [player] fell into a patch of cacti
  • [player] was doomed to fall
  • [player] was doomed to fall by [mob/player]
  • [player] was doomed to fall by [mob/player] using [weapon]
  • [player] fell too far and was finished by [mob/player]
  • [player] fell too far and was finished by [mob/player] using [weapon]
  • [player] was shot off some vines by [mob/player]
  • [player] was shot off a ladder by [mob/player]
  • [player] was blown from a high place by [mob/player]
    • Only caused if knockback from a creeper explosion, a ghast fireball, or player-lit TNT causes the player to fall to their death.
    • Type /gamerule falldamage false to disable fall damage.‌[Bedrock Edition only]
Falling blocks
  • [player] was squashed by a falling anvil
  • [player] was squashed by a falling anvil whilst fighting [player/mob]
  • [player] was squashed by a falling block
    • This message appears if the player is killed by a custom falling block other than an anvil that is modified to inflict damage
  • [player] was squashed by a falling block whilst fighting [player/mob]
  • [player] went up in flames
    • This message appears if the player died while in the source of the fire (unless the game rule firedamage has been set to false[Bedrock Edition only]).
  • [player] burned to death
    • This message appears if the player died while on fire, but not in the source (unless the game rule firedamage has been set to false[Bedrock Edition only]).
  • [player] was burnt to a crisp whilst fighting [player/mob]
  • [player] walked into fire whilst fighting [player/mob]
Firework rockets
  • [player] went off with a bang
  • [player] went off with a bang whilst fighting [player/mob]
  • [player] tried to swim in lava
  • [player] tried to swim in lava to escape [player/mob]
  • [player] was struck by lightning
  • [player] was struck by lightning whilst fighting [player/mob]
Magma Block
  • [player] discovered floor was lava
  • [player] walked into danger zone due to [player/mob]
Players and mobs
  • [player] was slain by [player/mob]
  • [player] was slain by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] got finished off by [player/mob]
  • [player] got finished off by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] was fireballed by [player/mob]
  • [player] was fireballed by [player/mob] using [weapon]
Potions of Harming
  • [player] was killed by magic
    • Happens when the potion is shot from a dispenser, by drinking it, or with /effect
  • [player] was killed by even more magic
  • [player] was killed by [player/mob] using magic
  • [player] was killed by [player/mob] using [weapon]
  • [player] starved to death
    • Caused if hunger bar is at 0 and the resulting hunger damage leads to death; this can only happen in hard or hardcore
Sweet Berry Bushes
  • [player] was poked to death by a sweet berry bush‌[upcoming 1.14]
  • [player] was poked to death by a sweet berry bush whilst trying to escape [player/mob]‌[upcoming 1.14]
    • Caused if a player moves around in a sweet berry bush.
Thorns enchantment
  • [player] was killed while trying to hurt [player/mob]
    • Can be caused by a mob if it is able to wear armor, and can also occur while fighting guardians
  • [player] was killed by [player/mob] trying to hurt [player/mob]
  • [player] was impaled by [player/mob]
  • [player] was impaled by [player/mob] with [weapon]
  • [player] was speared by [player/mob]‌[Legacy Console Edition only]
  • [player] was speared by [player/mob] with [weapon]‌[Legacy Console Edition only]
  • [player] fell out of the world
    • Also shown if the player is killed by the /kill command
  • [player] fell from a high place and fell out of the world
  • [player] didn't want to live in the same world as [player/mob]‌[Java Edition only]
    • Appears when a mob/player pushes someone into the void or when a player uses /kill after being attacked by a mob or player.
Wither effect
  • [player] withered away
  • [player] withered away whilst fighting [player/mob]


  • [player] was pummeled by [player/mob]
    • This message would appear when killed by a snowball, an egg, a wither skull or an ender pearl
    • This message is not possible to see in the case of snowballs, chicken eggs, and ender pearls, because they do not cause damage to players hit by them.
    • This message is only shown when the wither kills a player with a wither skull's impact.
  • [player] was pummeled by [player/mob] using [weapon]
  • [player] died
  • [player] died because of [player/mob]
  • Actually, message was too long to deliver fully. Sorry! Here’s stripped version: [message]

Mob health[edit]

Mob Health

The player
20 (Heart.svg × 10)

6 (Heart.svgHeart.svgHeart.svg)


4 (Heart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

3 (Heart.svgHalf Heart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


3 (Heart.svgHalf Heart.svg)


8 (Heart.svgHeart.svgHeart.svgHeart.svg)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


30 (Heart.svg × 15)


20 (Heart.svg × 10)
Cave Spider

12 (Heart.svg × 6)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


40 (Heart.svg × 20)

Polar Bear

30 (Heart.svg × 15)


16 (Heart.svg × 8)

8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Zombie Pigman

20 (Heart.svg × 10)
Tameable Cat.gif Cat
10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

15 (Heart.svg × 7.5) to 30 (Heart.svg × 15)


15 (Heart.svg × 7.5) to 30 (Heart.svg × 15)


6 (Heart.svgHeart.svgHeart.svg)

Skeleton Horse
15 (Heart.svg × 7.5)

20 (Heart.svg × 10)

20 (Heart.svg × 10)


20 (Heart.svg × 10)


20 (Heart.svg × 10)

Elder Guardian

80 (Heart.svg × 40)


8 (Heart.svgHeart.svgHeart.svgHeart.svg)


24 (Heart.svg × 12)


10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


30 (Heart.svg × 15)

Magma Cube
16 (Heart.svg × 8)

Magma Cube
4 (Heart.svgHeart.svg)

Magma Cube
1 (Half Heart.svg)


20 (Heart.svg × 10)


30 (Heart.svg × 15)


8 (Heart.svgHeart.svgHeart.svgHeart.svg)

20 (Heart.svg × 10)

16 (Heart.svg × 8)

4 (Heart.svgHeart.svg)

1 (Half Heart.svg)


14 (Heart.svg × 7)


24 (Heart.svg × 12)


26 (Heart.svg × 13)

Wither Skeleton

20 (Heart.svg × 10)

20 (Heart.svg × 10)
Iron Golem

100 (Heart.svg × 50)

Snow Golem

4 (Heart.svgHeart.svg)
10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)[Bedrock Edition only]
Ender Dragon

200 (Heart.svg × 100)


300 (Heart.svg × 150)[Java Edition only]
600 (Heart.svg × 300)[Bedrock and Legacy Console editions only]

100 (Heart.svg × 50)


32 (Heart.svg × 16)

Zombie Horse
15 (Heart.svg × 7.5)

Killer Bunny

3 (Heart.svgHalf Heart.svg)
Removed BeastBoyFace.png Beast Boy
5 (Heart.svgHeart.svgHalf Heart.svg)
BlackSteveFace.png Black Steve
5 (Heart.svgHeart.svgHalf Heart.svg)


20 (Heart.svg × 10)


13 (Heart.svg × 6.5)
Steve Steve
5 (Heart.svgHeart.svgHalf Heart.svg)
Education Edition



20 (Heart.svg × 10)


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

OverkillDeal nine hearts of damage in a single hitDamage can be dealt to any mob, even those that do not have nine hearts of health overall.YesYesYesYes30GBronze

Cheating DeathUse the Totem of Undying to cheat deathHave the Totem of Undying in your hand when you die.YesYesYesWii U, Switch30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
PostmortalUse a Totem of Undying to cheat deathMonster Hunterminecraft:adventure/totem_of_undying




Java Edition Classic
August 18, 2009Health bar and fall damage teased.
August 20, 2009Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.
0.24_SURVIVAL_TEST Added all of the above.
Mushrooms now regain health.
Enemies now fall over when killed.
Java Edition Indev
?Dead mobs would fall on their left side instead of other random directions. Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a red mushroom would deal the player 3 (Heart.svgHalf Heart.svg) of damage because they were poisonous.
Java Edition Alpha
v1.0.4 Players no longer suffocate when riding in a minecart.
Java Edition Beta
1.5 Unarmed damage was increased from 1 (Half Heart.svg) to 2 (Heart.svg).
1.8 Pre-release Added death messages
release Unarmed damage was decreased from 2 (Heart.svg) to 1 (Half Heart.svg).
Regeneration effect added, increasing health.
Java Edition
1.0.0 Beta 1.9 Prerelease 2 Mobs can now have armor points[3]
Hearts look different in Hardcore.
RC1 The sound of the player taking damage was changed from a man saying "oof! or UGHH!", to a strange crunch. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.
1.3.1 12w25a Removed the downwards knockback while drowning which essentially trapped drowning players in multiplayer underwater.
1.5 13w02a Added additional death messages based on the cause of death.
1.8 14w32a The health bar has a new animation for damage that shows how many hearts are lost.
1.9 15w31a Death messages are now displayed on the death screen as well as in the chat.
1.11 16w39a Added Totem of Undying, which can save a player from death.
Pocket Edition Alpha
0.2.0 Health bar added.
0.11.0 build 1 Added death messages.
Legacy Console Edition
TU1CU11.0Patch 1Added the health bar.
TU5Added death Messages.


  1. MC-88781 – "Hand visible in death screen after player entity despawns" resolved as "Won't Fix"
  2. preview