Healing

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Healing is the mechanic of regaining lost health.

Natural regeneration[edit]

Natural healing can be deactivated using the command /gamerule naturalRegeneration false or from the world option.‌[Bedrock Edition only]

Hunger[edit]

Whenever a player's hunger is 18 () or higher, they regenerate 1♥ every 5 seconds. This increases the player's exhaustion by 6, of which 4 cost 1 () hunger. If existing, the player's saturation is used up first.

Saturation[edit]

If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2♥ every second. Just as with the hunger-based regeneration, every 1♥ regenerated will deduct 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13♥ × 6.5.

Peaceful difficulty[edit]

When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1♥ per second, additionally with 1♥ every 4 seconds as the player's hunger bar is filled. Chorus fruit, golden apples, and honey bottle[upcoming: JE 1.15 & BE 1.14.0] which can be eaten even when the hunger bar is full, can increase the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when they change from other difficulty levels to Peaceful mode.

Artificial regeneration[edit]

Potions[edit]

The player can drink a potion to immediately or over time regain health.

Potion of Healing[edit]

The potion of Healing instantly regenerates 4♥♥. If it gets amplified with glowstone, this value increases to 8♥♥♥♥.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)

Potion of Healing
Glistering melon slice
+
Awkward potion



Regenerates 4♥♥ per potion. Instant

It can also be turned into lingering potion which heals when player on area effect cloud. Up to 10♥♥♥♥♥ and if amplified with glowstone can up to 20♥ × 10.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)

Lingering Potion of Healing
Dragon's Breath
+
Potion of Healing



Regenerates 2♥ per second. Instant Health 0:05

Potion of Regeneration[edit]

The potion of Regeneration heals 1♥ every 2.5 seconds over 45 seconds, resulting in 18♥ × 9 in total. Amplifying the potion with glowstone increases this rate to 1♥ every 1.25 seconds for 0:22 seconds, whereas redstone increases the duration to 1:30‌[JE only]/2:00‌[BE only] minutes, restores 36♥ × 18[JE only] / 48♥ × 24[BE & LCE only]

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)

Potion of Regeneration
Ghast tear
+
Awkward Potion



Regenerates health over time. Regeneration 0:45

In Bedrock Edition Adding gunpowder to make splash potion will decrease its duration making heal less effective. Splash potion of regeneration heals 1♥ every 2.5 seconds over 33 seconds, resulting in 13♥ × 6.5 in total. Amplifying the potion with glowstone increases this rate to 1♥ every 1.25 seconds for 0:16 seconds, whereas redstone increases the duration to 1:30 minutes, restores 36♥ × 18.

Adding Dragon Breath on splash potion to make lingering potion. Lingering potion of regeneration heals 1♥ every 2.5 seconds over 11 seconds, resulting in 4♥♥ in total. Amplifying the potion with glowstone increases this rate to 1♥ every 1.25 seconds for 0:5 seconds, whereas redstone increases the duration to 0:22‌[JE only] / 0:30‌[BE only] seconds, restores 8♥♥♥♥[JE only]12♥ × 6[BE only].

Tipped Arrow[edit]

Tipped arrow shot from bow, crossbow, or dispenser may inflict arrow damage + status effect. Arrow of healing gives same effect as its potion (4♥♥ for arrow of healing and 8♥♥♥♥ for arrow of healing II), but arrow damage often decrease health recover. Arrow of regeneration has shortened duration. Regular is 0:05 seconds (restores 2♥) ,extended is 0:11‌[JE only] / 0:15‌[BE only] seconds (restores 4♥♥[JE only] / 6♥♥♥[BE only]), arrow of regeneration II give regeneration for 0:02 seconds.


Golden apple[edit]

A golden apple can heal the player in different ways:

  • Both golden apples refills 4 () hunger.
  • It provides 9.6 saturation, which can be drained for 6♥♥♥ very quickly if the player's hunger bar is filled.
  • Similar to a potion, a golden apple provides the Regeneration status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in 4♥♥ regenerated from a normal golden apple and 16♥ × 8 from an enchanted one. In Bedrock Edition, enchanted apple gives regeneration V for 30 seconds, which enough to recover full health in few seconds. The enchanted golden apple also gives the status effects Fire Resistance and Resistance.
  • A normal golden apple can be crafted by 8 gold ingots, and a regular apple. The enchanted golden apple can be crafted by 8 gold blocks and an apple.‌[LCE only] They are mainly found in generated chests.

Totem of Undying[edit]

Totem of undying when used will prevent player from death and provide regeneration II for 45 seconds(restores 36♥ × 18). It also give 40 seconds of fire resistance II‌[BE & LCE only] and 5 seconds of absorption II.

Suspicious Stew[edit]

  • Suspicious stew refills 6 () hunger.
  • It provides 7.2 saturation.
  • If made from oxeye daisy gives 8 seconds of regeneration I(restores 3♥♥).

Beacon[edit]

When a beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate 1♥ every 2.5 seconds.

Mob healing[edit]

In contrast to the player, most mobs don't heal by themselves. Nevertheless, there are several ways to heal animals and monsters.

Potions[edit]

Most mobs are healed by potions of Healing and Regeneration just like the player.

On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.

Regeneration[edit]

Rideable animals like horses, donkeys, mules, skeleton horses and llamas automatically regenerate at a very slow rate of about 2♥ per minute.

Spider[edit]

In Java and Legacy Console editions, spider on Hard difficulty can spawn with status effect, which can have regeneration that apply for infinite duration, making it can recover health.

Villager[edit]

Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally in Bedrock Edition, villagers recover health when waking up from bed every morning.

Villagers will also be healed when they have bread in their inventory.‌[upcoming: BE 1.13.0]

Iron Golem[edit]

Iron golem can be healed using iron ingot, restoring 25♥ × 12.5 per cracked state.‌[upcoming: JE 1.15]

Witch[edit]

Witches use potion of healing to heal themselves. Additionally witch throw a splash potion of healing or regeneration at illagers during raids.‌[Java Edition only]

Feeding[edit]

Some animals can also be fed in order to recover a set amount of hitpoints. The following animals can be fed:

Animal Maximum Health Food Healing
Tamed Wolf 20♥ × 10 Pufferfish[BE only]
Tropical Fish[BE only]
1♥
Raw Cod[BE only]
Raw Salmon[BE only]

Raw Mutton

2♥
Raw Chicken 1♥[JE only]
2♥[BE only]
Raw Porkchop
Raw Beef

Raw Rabbit

2♥[JE only]
3♥♥[BE only]
Rotten Flesh 2♥[JE only]
4♥♥[BE only]
Cooked Rabbit 2♥[JE only]
5♥♥♥[BE only]
Cooked Cod[BE only] 5♥♥♥
Cooked Chicken 1♥[JE only]
6♥♥♥[BE only]
Cooked Mutton 2♥[JE only]
6♥♥♥[BE only]
Cooked Salmon[BE only] 6♥♥♥
Cooked PorkchopSteak 2♥[JE only]
8♥♥♥♥[BE only]
Rabbit Stew[BE only] 10♥♥♥♥♥
Horse
Donkey
Mule
15♥ × 7.5 to 30♥ × 15 Sugar 1♥
Wheat 2♥
Apple 3♥♥
Golden Carrot 4♥♥
Golden Apple 10♥♥♥♥♥
Hay Bale 20♥ × 10
Llama 15♥ × 7.5 to 30♥ × 15 Wheat 2♥
Hay Bale 10♥♥♥♥♥
Tamed Cat 10♥♥♥♥♥ Raw Cod
Raw Salmon
2♥

Feeding wolf pups not only restores lost health, but can also increase their total health from the usual 8♥♥♥♥ up to a maximum of 20♥ × 10.

Boss healing[edit]

Ender dragon[edit]

The ender dragon gets healed by the end crystals on the obsidian pillars in the End. If a crystal gets destroyed during the healing phase, though, the dragon takes damage instead.

Wither[edit]

The wither permanently regenerates its health. If an undead mob (including a wither) gets hit by a blue wither skull, they also get healed by the provided Wither effect.

History[edit]

Java Edition Infdev
February 27, 2010Added the golden apple, which heals 20♥ × 10.
Java Edition Beta
1.8Pre-releaseAdded hunger and saturation. Food now refills the hunger bar, instead of directly recovering health.
Golden apples now give Regeneration I for 30 seconds instead of 20♥ × 10.
Java Edition
1.0.0Beta 1.9 Prerelease 2Added potions of Healing and Regeneration.
1.3.112w21aAdded a second kind of golden apples that can be crafted using blocks of gold. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes.
1.4.2?Added beacons. They can be configured to provide Regeneration I.
1.6.113w16aAdded horses, which regenerate slowly by themselves.
They can be fed using sugar, wheat, apples, golden carrots and golden apples.
13w23aRegenerating health now takes up more hunger.
1.814w26cHay bales can now be fed to horses, healing them by 20♥ × 10.
1.915w37aThe enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I.
15w40aHealth now regenerate based on your saturation.
15w44aEnchanted golden apples can no longer be crafted, but only found in desert temples, strongholds and mineshafts.
1.1116w32aExhaustion values changed, Healing now takes even more Hunger.
16w39aAdded llamas, which regenerate health very slowly.