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Healing is the mechanic of regaining lost health.

Natural regeneration[edit]

Natural healing can be deactivated using the command /gamerule naturalRegeneration false.


Whenever a player's hunger is 18 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) or higher, they regenerate 1 (Half Heart.svg) every 5 seconds. This increases the player's exhaustion by 6, of which 4 cost 1 (Half Hunger.svg) hunger. If existing, the player's saturation is used up first.


If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2 (Heart.svg) every second. Just as with the hunger-based regeneration, every 1 (Half Heart.svg) regenerated will deduct 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13 (Heart.svg × 6.5).

Peaceful difficulty[edit]

When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1 (Half Heart.svg) per second, additionally with 1 (Half Heart.svg) every 4 seconds as the player's hunger bar is filled. Chorus fruit and golden apples, which can be eaten even when the hunger bar is full, can increase the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when they change from other difficulty levels to Peaceful mode.

Artificial regeneration[edit]


The player can drink a potion to immediately or over time regain health.

Potion of Healing[edit]

The potion of Healing instantly regenerates 4 (Heart.svgHeart.svg). If it gets amplified with glowstone, this value increases to 8 (Heart.svgHeart.svgHeart.svgHeart.svg).

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)

Potion of Healing
Glistering melon slice
Awkward potion

Regenerates 4 (Heart.svgHeart.svg) per potion. Instant

Such potions are used by witches as well, making them one of the few mobs being able to heal themselves.

Potion of Regeneration[edit]

The potion of Regeneration heals 1 (Half Heart.svg) every 2.5 seconds over 45 seconds, resulting in 18 (Heart.svg × 9) in total. Amplifying the potion with glowstone increases this rate to 1 (Half Heart.svg) every 1.25 seconds, whereas redstone increases the duration to 1:30 minutes.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)

Potion of Regeneration
Ghast tear
Awkward Potion

Regenerates health over time.

Golden apple[edit]

A golden apple can heal the player in different ways:

  • Both golden apples refills 4 (Hunger.svgHunger.svg) hunger.
  • It provides 9.6 saturation, which can be drained for 6 (Heart.svgHeart.svgHeart.svg) very quickly if the player's hunger bar is filled.
  • Similar to a potion, a golden apple provides the Regeneration status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in 4 (Heart.svgHeart.svg) regenerated from a normal golden apple and 16 (Heart.svg × 8) from an enchanted one. The enchanted golden apple also gives the status effects Fire Resistance and Resistance.
  • A normal golden apple can be crafted by 8 gold ingots, and a regular apple. The enchanted golden apple can be crafted by 8 gold blocks and an apple.‌[Legacy Console Edition only]


When a beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate 1 (Half Heart.svg) every 2.5 seconds.

Mob healing[edit]

In contrast to the player, most mobs don't heal by themselves. Nevertheless, there are several ways to heal animals and monsters.


Most mobs are healed by potions of Healing and Regeneration just like the player.

On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.


Rideable animals like horses, donkeys and llamas automatically regenerate at a very slow rate of about 2 (Heart.svg) per minute.


Some animals can also be fed in order to recover a set amount of hitpoints. The following animals can be fed:

Animal Maximum Health Food Healing

Tamed Wolf
20 (Mob Heart.svg × 10)
Raw Chicken

Cooked Chicken

Raw Porkchop

Cooked Porkchop

Raw Beef


Rotten Flesh

Raw Mutton

Cooked Mutton

Raw Rabbit

Cooked Rabbit
1 (Mob Half Heart.svg)
1 (Mob Half Heart.svg)
2 (Mob Heart.svg)
2 (Mob Heart.svg)
2 (Mob Heart.svg)
2 (Mob Heart.svg)
2 (Mob Heart.svg)
2 (Mob Heart.svg)
2 (Mob Heart.svg)
2 (Mob Heart.svg)
2 (Mob Heart.svg)



15 (Mob Heart.svg × 7.5) to 30 (Mob Heart.svg × 15)



Golden Carrot

Golden Apple

Hay Bale

1 (Mob Half Heart.svg)
2 (Mob Heart.svg)
3 (Mob Half Heart.svgMob Heart.svg)
4 (Mob Heart.svgMob Heart.svg)
10 (Mob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svg)
20 (Mob Heart.svg × 10)

15 (Mob Heart.svg × 7.5) to 30 (Mob Heart.svg × 15)

Hay Bale

2 (Mob Heart.svg)
10 (Mob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svg)

Feeding wolf cubs not only restores lost health, but can also increase their total health from the usual 8 (Heart.svgHeart.svgHeart.svgHeart.svg) up to a maximum of 20 (Heart.svg × 10).

Boss healing[edit]

Ender dragon[edit]

The ender dragon gets healed by the end crystals on the obsidian pillars in the End. If a crystal gets destroyed during the healing phase, though, the dragon takes damage instead.


The wither permanently regenerates its health. If an undead mob (including a wither) gets hit by a blue wither skull, they also get healed by the provided Wither effect.


Java Edition Infdev
February 27, 2010 Added the golden apple, which heals 20 (Heart.svg × 10).
Java Edition Beta
1.8 Pre-release Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health.
Golden apples now give Regeneration I for 30 seconds instead of 20 (Heart.svg × 10).
Java Edition
1.0.0 Beta 1.9 Prerelease 2 Added potions of Healing and Regeneration.
1.3.1 12w21a Added a second kind of golden apples that can be crafted using blocks of gold. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes.
1.4.2 ?Added beacons. They can be configured to provide Regeneration I.
1.6.1 13w16a Added horses, which regenerate slowly by themselves.
They can be fed using sugar, wheat, apples, golden carrots and golden apples.
13w23a Regenerating health now takes up more hunger.
1.8 14w26c Hay bales can now be fed to horses, healing them by 20 (Heart.svg × 10).
1.9 15w37a The enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I.
15w40a Health now regenerate based on your saturation.
15w44a Enchanted golden apples can no longer be crafted, but only found in desert temples, strongholds and mineshafts.
1.11 16w32a Exhaustion values changed, Healing now takes even more Hunger.
16w39a Added llamas, which regenerate health very slowly.