Status effect
It has been suggested that the contents of this page be split into multiple articles named "Slowness", "Haste", "Mining Fatigue", "Strength", "Instant Health", "Instant Damage", "Jump Boost", and "Nausea". Discuss The topics presented on this page may be diverse enough to warrant distinct pages.
Reason: Pending split – please move each effect to it's own page. |
Contents
- 1 Behavior
- 2 Summary of effects
- 3 List of effects
- 3.1 Absorption
- 3.2 Bad Luck
- 3.3 Bad Omen
- 3.4 Blindness
- 3.5 Conduit Power
- 3.6 Dolphin's Grace
- 3.7 Fatal Poison
- 3.8 Fire Resistance
- 3.9 Glowing
- 3.10 Haste
- 3.11 Health Boost
- 3.12 Hunger
- 3.13 Instant Damage
- 3.14 Instant Health
- 3.15 Invisibility
- 3.16 Jump Boost
- 3.17 Levitation
- 3.18 Luck
- 3.19 Mining Fatigue
- 3.20 Nausea
- 3.21 Night Vision
- 3.22 Poison
- 3.23 Regeneration
- 3.24 Resistance
- 3.25 Saturation
- 3.26 Slow Falling
- 3.27 Slowness
- 3.28 Speed
- 3.29 Strength
- 3.30 Water Breathing
- 3.31 Weakness
- 3.32 Wither
- 4 Data values
- 5 Achievements
- 6 Advancements
- 7 Video
- 8 History
- 9 Issues
- 10 Trivia
- 11 Gallery
- 12 See also
- 13 References
- 14 External links
Status effects are various conditions, which can be either helpful or harmful, that affect an entity. They can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.
The /effect
command allows players to inflict effects upon themselves and other players and entities.
Behavior[edit]
Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its level and duration. For most effects, higher levels increase the strength of the effect.
Internally, and in the /effect
command and potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. For example, Strength II has an amplifier of 1.
Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect
command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.
Any number of different status effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours (655,200 seconds), it will display as "**:**
", but will still continue ticking down and eventually expire.
All status effects can be removed by drinking milk, dying, being saved from death by a totem of undying, or traveling through the return portal in the End. Singleplayer users with cheats enabled and operators in multiplayer servers can use /effect clear <playername>
[Java Edition only] or /effect <playername> clear
[Bedrock Edition only] to achieve the same goal.
Summary of effects[edit]
Icon | Name | Effect |
---|---|---|
Speed | Increases walking speed | |
Slowness | Decreases walking speed | |
Haste | Increases mining and attack speed | |
Mining Fatigue | Decreases mining and attack speed | |
Strength | Increases melee damage | |
Instant Health | Heals entities, damages undead | |
Instant Damage | Damages entities, heals undead | |
Jump Boost | Increases jump height and reduces fall damage | |
Nausea [Java and Bedrock editions only] | Wobbles and warps the screen | |
Regeneration | Regenerates health over time | |
Resistance | Reduces most damage | |
Fire Resistance | Immunity to fire, etc. | |
Water Breathing | Prevents drowning | |
Invisibility | Grants invisibility | |
Blindness [Java and Bedrock editions only] | Impairs vision and disables the ability to sprint and critical hit | |
Night Vision | Negates darkness | |
Hunger | Increases food exhaustion | |
Weakness | Decreases melee damage | |
Poison | Inflicts damage over time (but can't kill) | |
Wither | Inflicts damage over time (can kill) | |
Health Boost [Java and Bedrock editions only] | Increases maximum health | |
Absorption | Adds damage absorption | |
Saturation [Java and Bedrock editions only] | Restores hunger and saturation | |
Glowing [Java Edition only] | Outlines entities (can be seen through blocks) | |
Levitation | Floats entities upwards | |
Fatal Poison [Bedrock Edition only] | Inflicts damage over time and potentially kills | |
Luck [Java and Legacy Console editions only] | Can increase chances of high-quality and more loot | |
Bad Luck [Java Edition only] | Can reduce chances of high-quality and more loot | |
Slow Falling | Decreases falling speed and negates fall damage | |
Conduit Power | Increases underwater visibility and mining speed, prevents drowning | |
Dolphin's Grace [Java Edition only] | Increases swimming speed | |
Bad Omen [upcoming: JE 1.14] | Causes an illager raid to start upon entering a village |
List of effects[edit]
- Sources
- Blocks, items, and mobs that can produce the effect legitimately in Survival mode. The
/effect
command can produce all status effects and is not mentioned below.
- Particle
- Color of status effect particle in RGB hexadecimal notation, with a common color name.
- Name ID
- Status effect identifying name, used in commands and third-party tools.
Absorption[edit]
Sources | |
---|---|
Particle |
#2552A5 (azure) |
Absorbs damage.
- Effect
- Adds 4 (
) × level "absorption health". Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends.
- Negative levels do nothing initially, but give 4 (
) × |−level| (that do not vanish) when the effect ends.
- Notes
- Absorption hearts of a mounted mob can be seen while riding it.
.
Bad Luck[edit]
Particle |
#C0A44D (khaki) |
---|
Decreases chances of high-quality and more loot.
- Effect
- Subtracts 1 × level from attribute
generic.luck
, making loot table entries with a highquality
score less likely, and entries with negativequality
more likely. It also makes the chance ofbonus_rolls
occurring less likely. Currently, only fishing usesquality
. The new weight of each entry isfloor(base_weight + quality * generic.luck)
. - Negative levels increase luck.
- This status effect is exclusive to the Java Edition.
Bad Omen[edit]
Java Edition only |
Sources | |
---|---|
Particle |
#0b6138 (dark green) |
This section contains content on features that may be included in the next update. These features have appeared in development versions, but the full update containing these features has not been released yet.
|
- Effect
Causes an illager raid to appear if a player with this effect enters a village boundary (any area with a villager and a door)
- Notes
Bad omen will not work in a village without doors or any villagers. It can also be stacked by killing multiple illager captains.
Blindness[edit]
Sources |
|
---|---|
Particle |
#1F1F23 (dark gray) |
Impairs vision.
- Effect
- Impairs vision as if a thick black fog were surrounding the player. Also, prevents sprinting and critical hits.
- Notes
- The sun and moon can be seen as normal. Also, liquids do not fade into the fog perfectly.
- If combined with Night Vision, the screen will be completely black.[1]
- This status effect is exclusive to the Java and Bedrock editions.
Conduit Power[edit]
Sources | |
---|---|
Particle |
#1DC2D1 (robin's egg blue) |
A combination of Water Breathing, Night Vision, and Haste, all provided by a conduit. Despite its ability to prevent drowning, it doesn't stack with Water Breathing, which means if the player has both effects, the Water Breathing will still tick down. This can be a problem with turtle shells.
Dolphin's Grace[edit]
Java Edition only |
Sources | |
---|---|
Particle |
#88A3BE (rock blue) |
Increases swimming speed.
- This status effect is exclusive to Java Edition. Although, players in Bedrock Edition and Legacy Console Edition are also able to experience a gain in speed, it is not considered an effect as no effect icon is shown. The movement speed is 80 blocks per second.
- Notes
This effect is only obtainable by players.
Fatal Poison[edit]
Bedrock Edition only |
Sources |
|
---|---|
Particle |
#4E9331 (green) |
Inflicts damage over time, potentially killing the entity.
This status effect is exclusive to the Bedrock editions.
- Effect
- This is identical to the Poison status effect, except that it is not stopped when a player or mob is at
health, and therefore can kill them. It is inflicted on a player who eats a Pufferfish or on a player or mob who moves within a Pufferfish mob's attack range.
Fire Resistance[edit]
Sources |
|
---|---|
Particle |
#E49A3A (amber) |
Grants immunity to fire, lava, the direct impact of blaze and ghast fireballs, and standing on magma blocks.
- Effect
- No further effects.
- Notes
- Most Nether mobs (excluding chickens, endermen and skeletons) are naturally resistant to fire and lava without requiring the Fire Resistance status effect.
Glowing[edit]
Java Edition only |
Sources | |
---|---|
Particle |
#94A061 (olive) |
Outlines entities.
- Effect
- Causes entities to glow with an outline that can be seen through blocks.
- This status effect is exclusive to the Java Edition.
Haste[edit]
Sources | |
---|---|
Particle |
#D9C043 (yellow) |
Increases mining and attack speed.
- Effect
- Increases mining speed by 20% × level and attack speed by 10% × level.
- Negative levels cause blocks to be mined slower and the player's arm to move more slowly, and decrease attack speed.
- Notes
- At levels 3 or higher, the player's arm will not move while mining.
- It will also decrease the charging time of sweep attack.
- Alternative methods of increasing mining speed include: the efficiency enchantment.
Health Boost[edit]
Particle |
#F87D23 (orange) |
---|
Increases maximum health.
- Effect
- Identical to Absorption, except added hearts can be healed. Added hearts will initially appear as damaged until healed.
- Negative levels reduce base health, however the entity's actual health is not decreased to the new maximum until damaged or healed.
- Notes
- Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of a mounted mob can be seen while riding it.
Hunger[edit]
Sources |
|
---|---|
Particle |
#587653 (dull green) |
Increases hunger.
- Effect
- Increases food exhaustion by 0.005 × level per game tick (removes
per 80/level seconds if target has no saturation).
- Turns the hunger bar yellow-green (
).
- Negative levels will decrease food exhaustion. This does not increase saturation or the hunger bar.
Instant Damage[edit]
Sources | |
---|---|
Particle |
#430A09 (maroon) |
Damages entities, heals undead.
- Effect
- Instantly inflicts damage of 3 (
) × 2level.
- Undead mobs (including the wither) are healed as if with Instant Health instead. Death is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick. Levels 30–32 provide no damage. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Instant Health[edit]
Sources | |
---|---|
Particle |
#F82423 (red) |
Heals entities, damages undead.
- Effect
- Instantly heals 2 (
) × 2level.
- Undead mobs (including the wither) are damaged as if with Instant Damage, instead. If the effect is forced to last longer than one tick, it will heal entities every tick. Levels 30–32 provide no healing. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Invisibility[edit]
Sources | |
---|---|
Particle |
#7F8392 (light gray) |
Grants invisibility.
- Effect
- Causes the mob to disappear (except for bosses).
- Certain features of entities do not disappear:
Feature Visibility Armor, held items, stuck arrows, any particles emitted, a shulker's yellow head, the eyes of cave spiders, endermen/phantoms/spiders' eyes, a llama's carpet decoration, a pig's saddle and the aura of a charged creeper. Visible Horse saddles and horse armor. Invisible
- Notes
- Mobs will not attack or sense the player until the player is much closer than normal. A player with no armor will be detected at 7% of the usual detection distance. Any single piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5%. After detecting the player, a mob will continue to follow as it does when the player is not invisible.
- Additional methods of reducing detection by mobs include:
- Players in Spectator mode will see invisible entities as translucent instead.
Jump Boost[edit]
Sources |
|
---|---|
Particle |
#22FF4C (bright green) |
Increases jump height and reduces fall damage.
- Effect
- Increases jump height. Reduces fall damage by 1 (
) each level.
- The player can normally jump up a distance of 1 1⁄4 blocks. With Jump Boost I, that increases to 1 15⁄16 blocks, and with Jump Boost II, that increases to 2 1⁄2 blocks.
- Negative levels decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels will eliminate all jumping ability and will cause damage even when stepping off a slab.
- Notes
- When at max level, jumping will not be changed, but a player will never take fall damage.
- At level 16, the increased height exceeds the damage reduction, causing fall damage on landing.
Levitation[edit]
Sources | |
---|---|
Particle |
#CEFFFF (sky blue) |
Floats entities.
- Effect
- Causes the affected entity to float upwards at a rate of 0.9×level blocks per second.
- Does not affect swimming or flying. Prevents the use of elytra, but the effects do not show if the player is already gliding. Negative levels cause the entity to float downwards, overriding the usual falling due to gravity; level 0 (amplifier 255) makes falling, jumping and ascending stairs impossible. Fall damage is not affected.
- Notes
- Additional methods of moving upwards include: flying with elytra and jumping on a slime block.
Luck[edit]
Sources | |
---|---|
Particle |
#339900 (avocado green) |
Increases chances of high-quality and more loot.
- Effect
- Adds 1 × level to attribute
generic.luck
, making loot table entries with a highquality
score more likely, and entries with negativequality
less likely. It also increases the chances ofbonus_rolls
occurring. Currently, only fishing usesquality
. The new weight of each entry isfloor(base_weight + quality * generic.luck)
. - Negative levels decrease luck.
- Notes
- Using a fishing rod enchanted with Luck of the Sea increases a player's
generic.luck
attribute, but doesn't actually grant the Luck status effect. - This status effect is exclusive to the Java and Legacy Console editions.
Mining Fatigue[edit]
Sources | |
---|---|
Particle |
#4A4217 (dark khaki) |
Reduces mining and attack speed.
- Effect
- The effects on mining speed are shown in the table below:
Level Speed Breaking time × 1 30% 3 1⁄3 2 9% 11 1⁄9 3 0.27% 370 1⁄27 4+ 0.081% 1234 46⁄81
- Attack speed decreases by 10% × level.
- Negative levels increase attack speed, but still act as level 4 with respect to mining.
- Notes
- The effect does not affect block breaking in Creative mode, or blocks that are broken instantly.
- Other conditions which reduce mining speed include: being underwater; riding a horse, pig, or minecart.
Nausea[edit]
Sources | |
---|---|
Particle |
#551D4A (purple) |
Wobbles and warps the view.
- Effect
- Besides the effect on vision, there are no other effects. The effect on vision builds up over the first two seconds of the effect, and then declines over the last two seconds.
- Notes
- After a zombie villager is cured, the villager gets Nausea for 10 seconds.
- Standing in a nether portal affects vision similarly, but doesn't actually grant the status effect.
Night Vision[edit]
Sources | |
---|---|
Particle |
#1F1FA1 (medium blue) |
Improves vision in darkness.
- Effect
- Allows player to see as if light levels were 15 everywhere.
- Notes
- Screen flashes for 10 seconds before the effect wears off.
- If used in the End everything will appear pink.
- If combined with Blindness or used in the Void, the screen will become entirely black.[1]
- If submerged in lava, the screen will appear bright orange.
Poison[edit]
Sources |
|
---|---|
Particle |
#4E9331 (green) |
Inflicts damage over time, reducing the player's health to , and cannot kill.
- Effect
- The amount of damage inflicted to the affected entity is shown in the table below:
- * Due to damage immunity, the effective rate is 12 ticks (
× 0.8 per second) at levels 3 and 4 and 10 ticks (
× 1 per second) at level 5.
- The player's hearts turn yellow-green (
× 10)(
× 10 on hardcore mode) .
- Damage is suppressed while the player or mob is already at
health, but can resume if healing occurs before the effect expires. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are treated modulo 32 (as though reduced by 32 until they are within the range, or alternatively as the remainder from division by 32, i.e. 33 will be treated as 1.)
- Undead mobs, spiders and cave spiders are unaffected by this status effect.
Regeneration[edit]
Sources |
|
---|---|
Particle |
#CD5CAB (pink) |
Heals over time.
- Effect
- The amount of health healed over time is shown in the table below:
- Undead mobs are unaffected. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
- Notes
- When a villager opens a new tier of trade, it gets Regeneration I for 10 seconds.
Resistance[edit]
Sources |
|
---|---|
Particle |
#99453A (mahogany) |
Reduces most damage.
- Effect
- Reduces all incoming damage, except void damage and
/kill
, by 20% × level. - Negative levels increase damage taken.
- Notes
- Level 5+ gives the player full immunity to all damage, with the exception of the void and the
/kill
command.
Saturation[edit]
Sources |
|
---|---|
Particle |
#F82423 (red) |
Replenishes hunger.
- Effect
- Instantly replenishes 1 (
) × level and 2 × level points of saturation. If the effect is forced to last longer than one tick, it will increase hunger and saturation each tick.
- Negative levels decrease hunger and saturation.
- Notes
- All foods replenish food saturation, but they don't actually add the Saturation status effect.
- This status effect is exclusive to the Java and Bedrock editions.
Slow Falling[edit]
Sources | |
---|---|
Particle |
#CEFFFF (sky blue) |
Decreases falling speed and negates all fall damage. It also eliminates all damage from thrown ender pearls.
- Effect
- If the player is in the air while having this effect, they will fall down at a much slower rate.
- When the player hits the ground, they will not take any fall damage. Also, if any type of entity jumps on a crop with this effect, there is no chance of the crop breaking and dropping as an item.
- Notes
- If the player is sprinting while having this effect, they are able to jump across a nearly 6 block gap, compared to 4 blocks normally.
- Unboosted elytra flight will be twice as efficient, but four times slower. Boosts work at normal speed, but the momentum gained doesn't last as long.
Slowness[edit]
Speed[edit]
Strength[edit]
Sources | |
---|---|
Particle |
#932423 (dark red) |
Increases melee damage.
- Effect
- Increases melee damage by 3 (
) × level.
- Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
- Notes
- While a zombie villager is being cured, it will have the Strength I effect in Normal difficulty or Strength II in Hard difficulty.
- Alternative methods of increasing melee damage include: critical hits.
Water Breathing[edit]
Sources | |
---|---|
Particle |
#2E5299 (blue) |
Prevents drowning.
- Effect
- Prevents the oxygen bar from decreasing completely.
- Allows the use of waterlogged beds.[Legacy Console and Bedrock editions only]
- Notes
- Alternative methods of slowing or preventing drowning include:
- the Respiration enchantment
- the Conduit Power status effect
Weakness[edit]
Sources |
|
---|---|
Particle |
#484D48 (gray) |
Reduces melee damage given.
- Effect
- Melee damage inflicted by the affected entity is reduced by 4 (
) × level.
- Negative levels increase melee damage dealt.
- Notes
- Zombie villagers can be cured of zombification using a golden apple, if they have the weakness status effect on them.
Wither[edit]
Sources |
|
---|---|
Particle |
#352A27 (bistre) |
Inflicts damage over time (and can kill).
- Effect
- The amount of damage inflicted to the affected entity is shown in the table below:
- * Due to damage immunity, the effective rate is 10 ticks (
× 1 per second) at levels 4 and up.
- The player's hearts turn black (
× 10)(
× 10 on hardcore mode), making it harder, but still possible for the player to see their health.
- Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
- Notes
- Death is reported as "<player> withered away".
Data values[edit]
Effect | Name | Numeral ID |
---|---|---|
Speed | speed
|
1 |
Slowness | slowness
|
2 |
Haste | haste
|
3 |
Mining Fatigue | mining_fatique
|
4 |
Strength | strength
|
5 |
Instant Health | instant_health
|
6 |
Instant Damage | instant_damage
|
7 |
Jump Boost | jump_boost
|
8 |
Nausea | nausea
|
9 |
Regeneration | regeneration
|
10 |
Resistance | resistance
|
11 |
Fire Resistance | fire_resistance
|
12 |
Water Breathing | water_breathing
|
13 |
Invisibility | invisibility
|
14 |
Blindness | blindness
|
15 |
Night Vision | night_vision
|
16 |
Hunger | hunger
|
17 |
Weakness | weakness
|
18 |
Poison | poison
|
19 |
Wither | wither
|
20 |
Health Boost | health_boost
|
21 |
Absorption | absorption
|
22 |
Saturation | saturation
|
23 |
Glowing | glowing
|
24 |
Levitation | levitation
|
25 |
Luck | luck
|
26 |
Bad Luck | unluck
|
27 |
Slow Falling | slow_falling
|
28 |
Conduit Power | conduit_power
|
29 |
Dolphin's Grace | dolphins_grace
|
30 |
Bad Omen[upcoming: JE 1.14] | bad_omen
|
31 |
Effect | Name | Numeral ID |
---|---|---|
Speed | speed
|
1 |
Slowness | slowness
|
2 |
Haste | haste
|
3 |
Mining Fatigue | mining_fatique
|
4 |
Strength | strength
|
5 |
Instant Health | instant_health
|
6 |
Instant Damage | instant_damage
|
7 |
Jump Boost | jump_boost
|
8 |
Nausea | nausea
|
9 |
Regeneration | regeneration
|
10 |
Resistance | resistance
|
11 |
Fire Resistance | fire_resistance
|
12 |
Water Breathing | water_breathing
|
13 |
Invisibility | invisibility
|
14 |
Blindness | blindness
|
15 |
Night Vision | night_vision
|
16 |
Hunger | hunger
|
17 |
Weakness | weakness
|
18 |
Poison | poison
|
19 |
Wither | wither
|
20 |
Health Boost | health_boost
|
21 |
Absorption | absorption
|
22 |
Saturation | saturation
|
23 |
Levitation | levitation
|
24 |
Fatal Poison | fatal_poison
|
25 |
Slow Falling | slow_falling
|
27 |
Conduit Power | conduit_power
|
26 |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | Yes | Yes | Yes | Yes | 20G | Bronze | ||
Free Diver | Stay underwater for 2 minutes. | Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or sneak on a magma block underwater for 2 minutes. | Xbox One | Yes | Yes | Yes | 20G | Silver | |
Xbox 360 | Alt | 30G | |||||||
Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Yes | Yes | Yes | Yes | 20G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 potion effects applied to you at the same time. | minecraft:nether/all_potions |
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 23 effects applied to you at the same time. In 1.14,[upcoming] additionally have these 2 effects applied at the same time. | minecraft:nether/all_effects |
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Have the Levitation effect applied, and move a vertical distance of 50 blocks. | minecraft:end/levitate |
Video[edit]
History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | ? | The first 19 status effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders). | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function. | |||
Drinking milk will now clears all status effects. | |||||
Beta 1.9 Prerelease 3 | Potions have been revamped and made obtainable. As part of this, 8 effects no longer exist as potions and have become unused. | ||||
1.3.1 | 12w21a | An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect. | |||
12w26a | Monster spawners can now be customized using third-party world editors and set to spawn mobs with status effects. | ||||
1.4.2 | 12w32a | Night Vision will now function, and a potion and splash potion of Night Vision have been implemented and added to Creative mode. | |||
Beacons have been added (to Creative only) and can be used to give status effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects. | |||||
Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it. | |||||
12w34a | Invisibility will now function, and turns mobs invisible. Players under its effect cannot be detected by other players. | ||||
A potion and splash potion of Invisibility have been implemented and added to Creative mode. | |||||
The Wither effect has been added, and it is inflicted by the wither's wither skulls. | |||||
12w39a | Using external programs, potions can now be changed to give different or multiple effects for any length. | ||||
1.5 | 13w09b | Using /effect the player can now apply potion effects to other players, with a maximum value of 4. | |||
13w09c | /effect now has a level limit of 255. | ||||
1.6.1 | 13w23a | Regeneration and Instant Health have been slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent. | |||
13w23b | Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all. | ||||
Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple. | |||||
13w24a | Spiders will now have a rare chance to spawn with status effects on hard difficulty. | ||||
13w24b | Added Absorption effect. | ||||
Health Boost will now no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes. | |||||
pre | Added Saturation effect. | ||||
1.6.2 | ? | Extra health from Absorption effect will no longer reappear every 30 seconds. | |||
1.7.2 | 13w36a | Water Breathing potions added. | |||
1.8 | 14w06a | Added the ability to disable effect particles. | |||
14w25a | Mining Fatigue mechanics have been adjusted. There will now no longer be a 20 percentage point reduction per level. | ||||
14w27a | Potion of Leaping has been added. | ||||
Jump Boost now has bright green particles. | |||||
14w28a | Effects will now accept named IDs, as well as numerical IDs. | ||||
1.9 | 15w31a | Added Levitation status effect, received when player is hit by a shulker projectile. | |||
Added Glowing status effect, which is received when players or mobs are hit by spectral arrows. | |||||
Status effects are now displayed on the HUD, instead of just in the inventory. | |||||
15w33a | Strength was changed from +130% damage bonus per level to 3 ( | ||||
15w34b | Haste and Mining Fatigue affect the new attackSpeed attribute. | ||||
15w44b | New status effects, Luck and Bad Luck. | ||||
Tipped arrows will now display the effect's time, same as potions. | |||||
Tipped arrows are now able to be obtained in survival. | |||||
15w49a | Health Boost and Absorption icons have now changed to look different. | ||||
1.13 | 18w08b | The Water Breathing status effect will now no longer gives the player enhanced underwater vision. | |||
18w14a | Added the Slow Falling status effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | ||||
18w15a | Added the Conduit Power status effect, which is obtained by activating a conduit. | ||||
18w16a | Conduit Power will now give off a different effect. | ||||
18w19a | Added the Dolphin's Grace status effect, which is obtained by swimming near dolphins. | ||||
Upcoming Java Edition | |||||
1.14 | 18w43a | Wither Rose added, which inflicts Wither status effect. | |||
18w47a | Added the Bad Omen status effect, which is received when the player kills the leader of an illager patrol. | ||||
Pocket Edition Alpha | |||||
0.11.0 | December 2, 2014 | Jeb tweets an image of status effects in progress. | |||
When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted. | |||||
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet. | |||||
December 4, 2014 | Jeb tweets an image of the status effect GUI, which appears to be shown when one of the "tabs" are selected. | ||||
build 1 | Added status effects. | ||||
Currently, since potions have not been implemented, the only effects available are: - Poison from cave spiders, rotten flesh and pufferfish - Hunger from raw chicken - Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly. | |||||
build 4 | Drinking milk will now remove all status effects. | ||||
build 12 | Armor will now no longer decreases damage from status effects. | ||||
0.12.1 | build 1 | Most status effects work properly now, and added a few new ones. Jump boost can't be obtained, as rabbits have not yet been added. | |||
Status effects now can be applied with potions. | |||||
Rotten foods will now cause Hunger, rather than Poison due to the addition of hunger. | |||||
The hunger status effect functions correctly now due to the addition of hunger. | |||||
? | Fixed a bug where the touch radius was offset for the status effect tab. | ||||
0.13.0 | build 1 | Jump boost can now be obtained in survival because of the addition of rabbits. | |||
0.16.0 | build 1 | Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it. | |||
Mining fatigue can now be inflicted upon the player in survival by a elder guardian. | |||||
build 4 | The wither effect can now be inflicted with the addition of the wither. | ||||
Pocket Edition | |||||
1.0 | alpha 0.17.0.1 | Added Levitation status effect, received when the player is hit by a shulker projectile. | |||
Bedrock Edition | |||||
1.2 | Absorption effect amplifier has been increased for enchanted golden apples. | ||||
1.4 | beta 1.2.20.1 | The Water Breathing status effect will now no longer gives the player enhanced underwater vision. | |||
1.5 | beta 1.5.0.1 | Added the Conduit Power status effect, which is received when the player activates a conduit. | |||
1.6 | beta 1.6.0.5 | Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | |||
1.8 | Health Boost and Absorption icons have now changed to look different. | ||||
Legacy Console Edition | |||||
TU5 | Patch 1 | Status effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders. | |||
TU7 | Actual potions have now been added and some effects got an alchemical ingredient that correspond to them. | ||||
Milk has been now given the ability to cure and clear all status effects. | |||||
TU14 | 1.04 | An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect. | |||
TU19 | CU7 | 1.12 | Night Vision will now function, and a potion and splash potion of Night Vision has been implemented and added to Creative mode. | ||
Beacons have been added and can be used to give status effects to players around them, and several potion effects without a potion can now be induced. | |||||
Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it. | |||||
Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. | |||||
The Wither effect has been added, and it is inflicted by the wither's wither skulls. | |||||
Added Absorption effect, will can be triggered for 2 minutes when consuming either tier of the golden apple. | |||||
TU46 | CU36 | 1.38 | Patch 15 | Added Levitation status effect, received when the player is hit by a shulker projectile. | |
TU69 | 1.76 | Patch 38 | Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | ||
New Nintendo 3DS Edition | |||||
0.1.0 | Added status effects. | ||||
1.2.12 | Status effects are now displayed on the HUD, instead of just in the inventory. |
Issues[edit]
Issues relating to "Status effect" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- If the player puts Blindness and Night Vision together, the screen will turn black and only the sun and moon will be visible (except in rainstorms or thunderstorms).[1]
- The maximum health the player can achieve using Health Boost and Absorption is 2068 (1034 hearts).
- If the player gets max health using the method above, and adds Regeneration with the level of 255, while healing to 1034 hearts, their view will jolt, even in Creative mode, as if they are taking damage.
- If the player has at least Resistance 5, then they are practically invincible (apart from the
/kill
command and the void). - The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
- The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher.
- Speed allows slimes to jump farther. High levels of speed can make slimes bounce out of view with just one jump.
- The Levitation status effect will normally rise the player into the air. However, if they go into water, they will just flow along with the water, while not floating.
- When having multiple status effects, the status effects' timer's seconds will always be reduced by 1 each simultaneously regardless when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another potion (which is different, so that it doesn't reset the timer) 5.5 (or any non-integer amounts) seconds later, both status effects' timers will subtract 1 second from both of them simultaneously.
- The player can walk/run while having the Levitation effect, especially on level 254.
- Although the Wither effect is given to the player by being hit by wither skeletons or the wither, the icon shows a normal skeleton head instead of a wither skeleton head.
- Using
/effect <player> minecraft:levitation <time in seconds> 255
will make the player fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground will cause them to shoot into the air, then the player will most likely die. - When a creeper has a status effect and explodes, it leaves a lingering potion cloud of the effect(s) that it had before it died.
- The Conduit Power status icon reuses the old heart of the sea texture.
Gallery[edit]
Regeneration after eating a golden apple before the official update.
Weakness after drinking a Potion of Weakness.
The maximum amount of health using Health Boost and Absorption.
What things look like when a player has eaten a pufferfish and receives nausea.
The Hunger status effect.
A phantom with invisibility.
See also[edit]
- Fire - gives a damaging condition similar to a status effect