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Instant Damage is a instant status effect which decreases health for living mobs and heals the undead.
Instantly inflicts damage of 3 × 2level. Undead mobs (including the wither) are healed as if with Instant Health instead. Death is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick (with the exception of lingering potions, which damage only every second). Levels 30–32 provide no damage. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
|Potion of Harming||I||6||Instant|
|Potion of Harming II||II||12 × 6||Instant|
|Splash Potion of Harming||I||6||Instant||Witches throw this potion at their target.|
|Splash Potion of Harming II||II||12 × 6||Instant|
|Lingering Potion of Harming||I||3 per second
15 × 7.5 total
|Lingering Potion of Harming II||II||6 per second
30 × 15 total
|Arrow of Harming||I||6||Instant|
|Arrow of Harming II||II||12 × 6||Instant|
The ender dragon is immune to Instant Damage. Witches are 85% resistant to Instant Damage. Endermen are immune to Instant Damage from splash potions, lingering potions and tipped arrows, but not from commands.
|Potion||Namespaced ID[JE only]||Numeric ID[BE only]|
|Effect||Namespaced ID||Numeric ID|
|?||?||Added instant damage.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added instant damage, which was unobtainable at the time.|
|0.12.1||build 1||Instant damage can now be obtained from Potion of Harming and splash potion of harming.|
|0.14.0||build 1||Added witches that utilize instant damage from splash potions as an offensive attack.|
|0.15.0||build 1||Added Arrow of Harming that inflicts instant damage.|
|1.0.0||alpha 0.17.0.1||Instant damage can now be obtained from lingering potion of harming.|