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Guardian (Retracted).png
Health points

30♥ × 15



Attack strength

Easy: 4♥♥
Normal: 6♥♥♥
Hard: 9♥♥♥♥♥
When attacked (spikes): 2♥


Height: 0.85 Blocks
Width: 0.85 Blocks

Internal ID

JE: 68
BE: 49

Namespaced ID


Generic Mojang avatar.png

Thorny fellows they may be, but that spiky exterior hides a deliciously tasty interior. When killed, the Guardian has a 40% chance to drop a perfectly sliced piece of raw fish.

Emily Richardson[1]

Guardians are pufferfish-like hostile mobs found in ocean monuments.


Guardians spawn naturally in ocean monuments. They require water to spawn. Specifically, they can spawn only if the spawning block and the block below the spawning block are both water (regardless of stationary water or flowing water), and the block above the spawning block is transparent (air, water, sign, slab, ice, etc.).

In Java Edition guardians spawn less often in ocean open to the sky than they do in covered areas (i.e. inside the monument). Specifically, spawning fails 95% of the time if the spawning water block is below sea level (Y=63 by default), all blocks between the spawning water block and sea level are liquid or fully transparent, and the block at sea level has a view of the sky. Above sea level, spawning fails 95% of the time if the spawning water block has a view of the sky.

In Bedrock Edition, guardians are structure spawns, spawning on 25 pre-determined spawning spots. The x-coordinate of each spawning spot is X+2, X+13, X+29, X+45, or X+55, where X is the west edge of the monument. Similarly, the z-coordinate is Z+2, Z+13, Z+29, Z+45, or Z+55. They spawn on the northwest corner of the spawning spot block, meaning they can spawn inside of a portal and get instantly sent to the nether. If their sky access is obstructed by a solid block, the guardians spawn significantly faster. Like all structure spawns, guardians belong to the cave cap.

Guardians spawn in between Y=39 (floor of the ocean monument) to Y=61 (1 block higher than the topmost block of the monument).


When killed, guardians always drop 0-2 prismarine shards. Looting increases the maximum prismarine shard drop by one per level, for a maximum of 5.

They also drop one of the following:

  • 40% chance of dropping a raw cod (cooked cod if killed by fire‌[JE only]). An additional 0-1 drops are added per level of Looting for a maximum of 4 cod with Looting III.
  • 40% chance of dropping prismarine crystals. An additional 0-1 drops are added per level of Looting for a maximum of 4 prismarine crystals with Looting III.
  • 20% chance of dropping neither.

Guardians also have a 2.5% chance of dropping a random fish as an extra drop in addition to the normal fish drop. This chance is increased by 1% per Looting level, for a maximum of 5.5% with Looting III. This drop uses the same chances that fishing uses, resulting in a 60% chance for raw cod, a 25% chance for raw salmon, a 13% chance for pufferfish, and a 2% chance for tropical fish. A guardian on fire drops cooked fish.

Guardians also drop 10 when killed by a player or tamed wolf.


Guardians swim around in water, attacking any players or squid that come into sight. They swim in abrupt charges, moving their tail rapidly when doing so. When swimming, their spikes retract. When not swimming they sink slowly and their spikes extend and quiver.

The guardian's eye follows and stares at any nearby players, and always looks directly at its target. The eye does not follow completely unarmored players under the effects of a potion of invisibility, and the guardians can not attack them. A player can wear a helmet or boots while under the effects of potion of invisibility and remain untargetable by the guardians.

Stationary guardians can be pushed by flowing water, but swimming guardians cannot. When pushed horizontally they move significantly faster than other mobs pushed by water.

When out of the water, guardians squeak at the player while flopping about. They do not suffocate in air and can live indefinitely out of water. Their spikes are always extended when out of water.

Guardians, as aquatic mobs, are affected by the Impaling enchantment.


Guardians have two methods of attack: a laser and a defensive attack analogous to the thorns enchantment. Unlike most other hostile mobs, a guardian does not follow a player who moves out of sight. Instead, it simply continues swimming until the player becomes visible again, and then starts charging its laser to attack.


The laser takes 0.5 seconds to charge, doing no damage in the meantime, and changing from purple to bright yellow (thus, acting as a warning indicator). Once charged, the beam flashes green, abruptly ends, and deals 6♥♥♥ damage on normal difficulty. Guardians swim around for a few seconds before firing again. If the target comes near the guardian while it is firing its beam, it stops firing and swims away until it is at a comfortable range, at which point it continues attacking. The beam cannot be dodged or blocked by a shield. The laser has a maximum range of approximately 15 blocks. Once the player is out of range, or if the beam is obstructed by solid blocks, the guardian's beam disengages from the player and deals no damage. The guardian's laser can penetrate armor to some extent.

Thorn-like attack[edit]

Guardians deal 2♥ damage each time it is hit when spikes are extended. If cornered, the guardian usually extends its spikes and fires at the player, even at point-blank range.


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Guardian moans ? ? 0.1 16
Guardian squeaks ? ? ? 16
Guardian dies ? ? ? 16
Guardian dies ? ? ? 16
Guardian flops ? ? ? 16
Guardian hurts ? ? ? 16
Guardian hurts ? ? ? 16
Guardian shoots ? ? ? 16

Data values[edit]

Guardians have entity data associated with them that contain various properties of the mob.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.15GBronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster Hunter
Kill any hostile monsterAdventureKill one of these 25 mobs. ‌In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob


Take Aim
Shoot something with an arrowMonster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow


Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 25 mobs. ‌In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs



Java Edition
1.8June 3, 2014Jeb announces he is working on a hostile mob that lives underwater, though currently doesn't do much.
June 8, 2014Jeb provides more details into the upcoming mob - it has a ranged attack and is hostile to squid as well as the player. He recommended using a full set of diamond armor, potion of water breathing and respiration enchantment on Hard difficulty.
June 9, 2014Jeb posted a stylized guardian image to Reddit for use as a user flair. This was the first indication of how the guardian would look.
14w25aGuardian Revision 1.png Added guardians.
1.915w43aThe drop chances of guardians for raw fish and prismarine crystals have been changed. Instead of a 33% chance of fish and a 33% chance of crystals (only if the fish drop failed with both percentages adjusted by Looting), the percentages have been changed to 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting.
15w47bSounds for guardians' defensive Thorns attack have now been added.
1.1116w32aThe entity ID has been changed from Guardian to guardian. The Elder tag has been removed.
16w38aThe common drop of guardians, raw fish, now drops as cooked fish, if killed while on fire.
1.1418w43aGuardian.png The texture of guardians has been changed.
Pocket Edition Alpha
0.16.0build 1Guardian Revision 1.png Added guardians.
Bedrock Edition
1.4.0?Guardians now attack fish.
1.6.0beta no longer attack fish.
1.10.0beta The texture of guardians has been changed.
Legacy Console Edition
TU31CU191.22Patch 3Guardian Revision 1.png Added guardians.
PlayStation 4 Edition
1.90Guardian.png The texture of guardians has been changed.
New Nintendo 3DS Edition
1.3.12Guardian Revision 1.png Added guardians.


Issues relating to "Guardian" are maintained on the bug tracker. Report issues there.


  • A guardian's eye is actually the "head" part of the mob's model. This gives the illusion of a dynamic eye.
  • Underwater, guardians emit deep, growl-like sounds, but on land, they emit high-pitched squeaks.
  • Guardians' laser-beam attacks are affected by the potion of strength, which normally affects only melee attacks.
  • When placed or spawned on a slime block, guardians start bouncing and continue and each bounce higher than the last, until each bounce brings the guardian to 17 blocks height.
  • In the texture file for the guardian, "jeb" is written in the bottom right corner.
  • If summoned with {NoAI:1}, the guardian's eye still follows the player.
  • In Bedrock Edition, guardians do not make the flopping sounds while on land.



  1. "Meet the Guardian" –, September 25, 2017