dec: 13 hex: D bin: 1101
|“||Gravel has been a part of Minecraft since May 2009, when it was added to the game alongside other basics like sand, coal, and trees. Unlike those blocks, however, it's always been largely decorative - spawning in pockets underground that really get in the way when you're digging a tunnel, or in small quantities on beaches and near pools of water.||„|
|— Duncan Geere|
Gravel is a block that is affected by gravity.
Gravel can be broken using any tool, but a shovel is the quickest. When broken, it has a 10% chance of dropping flint instead of the gravel itself. The flint received can be controlled with enchantments. Silk Touch removes the chance of dropping flint. Fortune increases the chance to 14% at level I, 25% at level II, and 100% at level III.
If gravel falls onto a non-full block, it will drop as an item, and not drop flint.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Gravel is found underground in veins of up to 33 blocks, generated at a rate of approximately 3.29% that of stone between layers 1 and 111.
In the Nether, gravel generates naturally in large veins between Y=63 and Y=65 in one-block-deep layers. It often generates without blocks below it, in which case it falls when updated.
Gravel is also found on beaches, near small pools of water, and underwater covering the ocean bottom.
Gravel is renewable in Console Edition only, due to the fact that you can reset the nether in the world options.
Gravel, if there is no block below it, will fall until it lands on the next available block. When gravel is being affected by gravity and falling, it exhibits a smooth falling animation.
If gravel lands on a mob or the player and covers their head, it will suffocate them until they destroy the block, move out of the block or die. If falling gravel lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or redstone dust) or soul sand, it will break and turn into a gravel item. If it falls onto a cobweb it will slowly fall until it has gone through it completely, or until it touches the ground, at which point it will drop and turn into a gravel item.
Gravel can be placed on a non-solid block without falling.
|Coarse Dirt||Dirt +
|Concrete Powder||Matching Dye +
- Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileEntityData: Optional. The tags of the block entity for this block.
- BlockState: The falling block represented by this entity.
- Name: The name ID of the block.
- Properties: Optional. The block states of the block.
- Name: The block state name and its value.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
- DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
- HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
- FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 ( × 20).
- FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding gravel.|
|May 23, 2009||Notch says he accomplished adding sand. This claim may also extend to gravel.|
|0.0.14a|| Gravel added. It behaves similarly to sand, which was also added during this update.|
|Rather than falling by turning into a falling block entity, gravel will instantly appear at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior that lasted until the Seecret Friday 1 update, in Infdev.|
|A glitch occurring at this time allows players to raise the height of a fluid block by placing gravel over it. The gravel will stay suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the gravel will appear where the block was. The suspended fluid block will remain immobile until a block was placed next to it, causing a flood.|
|Map editors can be used to create floating gravel. Although, the server will crash, if the gravel is affected from its state.|
|0.0.15a (Multiplayer Test 1)||Gravel's texture has been changed.|
|Java Edition Infdev|
|February 27, 2010||Gravel has been removed during map tests.|
|April 13, 2010||Gravel has been re-added.|
|June 17, 2010, 3||Gravel will now generate underground, along with dirt, for more varied caves.|
|June 18, 2010||FallingSand entities will now fall more realistically.|
|Java Edition Alpha|
|v1.0.5||FallingSand entities will now float above snow covered tiles when placed above them, an unintended behavior.|
|v1.2.0||?||Gravel can now be found in the newly-added the Nether.|
|Java Edition Beta|
|1.2||FallingSand entities will now behave better in multiplayer.|
|1.8||Pre-release||Terrain generation has been changed, removing gravel beaches.|
|Almost certaintly due to their removal, gravel beaches will no longer have a two-high block wall upland from the beach.|
|1.0.0||Beta 1.9 Prerelease 5||Gravel's texture has been changed again.|
|1.3.1||12w21a||Gravel's texture has been changed once again.|
|12w22a||Gravel is now able to be used in the trading system: buying flint costs 1 emerald and 10 gravel.|
|Inventory sprites for blocks have been flipped from left to right, changing to .|
|1.4.2||12w38a||Gravel now has new sounds when being walked on.|
|1.8||14w25a||Gravel can now be used to craft coarse dirt.|
|1.10||16w20a||Falling dust particles for unsupported gravel have been added.|
|1.12||17w06a||Gravel is now used to craft concrete powder.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 13.|
|18w09a||Gravel will now generate in underwater ruins.|
|Pocket Edition Alpha|
|0.6.0||Gravel is now affected by gravity.|
|0.8.0||build 2||Gravel's texture has been changed.|
|0.9.0||build 1||Gravel will now no longer fall when generated.|
|Gravel will now appear in villages.|
|Falling gravel will now drop a resource when landing on a non-solid block.|
|0.10.0||build 1||Falling dust particles for unsupported gravel have been added.|
|0.11.0||build 1||Gravel will no longer generate as a village path.|
|0.12.1||build 1||Gravel now generate in the Nether.|
|1.0.4||alpha 126.96.36.199||Gravel can be used to trade with fletcher villager.|
|1.1||alpha 188.8.131.52||Gravel is now used to craft concrete powder.|
|1.4||beta 184.108.40.206||Gravel will now generate in underwater ruins.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Gravel added.|
|TU9||Gravel's texture has been changed.|
|New Nintendo 3DS Edition|
- Explosions will launch falling gravel.
- If gravel falls into a cobweb, it will be slowed down and then converted to an item.
- If a player is standing on a stack of sand or gravel, and the stack falls on a non-solid block, the player will fall fast enough to take damage or even die.
- Gravel will often fall into caves making a mock dead end. Thus, if a player encounters a gravel dead-end while mining, removing the gravel may reveal additional passageways.
Gravel in the Nether.
Gravel will still not fall down if there is a non-solid block (except fire) underneath it.
An ocean with a gravel floor to the left.