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Gravel Revision 5.png




Blast resistance




Yes‌[Legacy Console Edition only]


Yes (64)



Catches fire from lava


Data value

dec: 13 hex: D bin: 1101

Namespaced ID


Duncan Geere Mojang avatar.png

Gravel has been a part of Minecraft since May 2009, when it was added to the game alongside other basics like sand, coal, and trees. Unlike those blocks, however, it's always been largely decorative - spawning in pockets underground that really get in the way when you're digging a tunnel, or in small quantities on beaches and near pools of water.

Duncan Geere[1]

Gravel is a block that is affected by gravity.

Natural generation[edit]

Gravel is found underground in veins of up to 33 blocks, generated at a rate of approximately 3.29% that of stone between layers 1 and 128.

In the Nether, gravel generates naturally in large veins between Y=63 and Y=65 in one-block-deep layers. It often generates without blocks below it, in which case it falls when updated.

Gravel is also found on beaches, near small pools of water, river, in gravelly mountains biomes covering most surface and underwater covering bottom of normal, cold, frozen ocean biomes, and deep variants.

Gravel also generate as part of cold underwater ruins.

Gravel is renewable in Legacy Console and PlayStation 4 editions only, due to the fact that the Nether can be reset in the world options.


Gravel can be broken using any tool, but a shovel is the quickest. When broken, it has a 10% chance of dropping flint instead of the gravel itself. The flint received can be controlled with enchantments. Silk Touch removes the chance of dropping flint. Fortune increases the chance to 14% at level I, 25% at level II, and 100% at level III.

If gravel falls onto a non-full block, it drops as an item and will not drop flint.

Block Gravel
Hardness 0.6
Breaking time[note 1]
Hand 0.9
Wooden 0.45
Stone 0.25
Iron 0.15
Diamond 0.15
Golden 0.1
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.


A gravel block falls until it lands on the next available block below it. It exhibits a smooth falling animation.

When gravel falls on a player or mob, it can engulf the head, resulting in suffocation inside gravel until destroying the block, moving out of it, or dying. If falling gravel lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or redstone dust) or soul sand, it breaks and turn into a gravel item. If it falls onto a cobweb, falls slowly until it passes completely through, or until it touches the ground, at which point it drops and becomes a gravel item.

Gravel can be placed on a non-solid block without falling.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Coarse Dirt Dirt +
Concrete Powder Sand +
Matching Dye +
White Concrete Powder or
Blue Concrete Powder or
Brown Concrete Powder or
Black Concrete Powder
Sand +
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
[BedrockEducation and Legacy Console editions only]


Novice-level fletcher villagers have a 50%‌[Bedrock Edition only] or 23[Java Edition only] chance to buy 10 gravel and one emerald for 10 flint as part of their trade.

Data values[edit]

falling_block entity[edit]

Falling Block
Sand Revision 5.pngRed Sand Revision 3.pngGravel Revision 5.pngWhite Concrete Powder.pngDragon Egg.pngAnvil.pngFloating Scaffolding.png
Internal ID

JE: 21
BE: 66

Network ID

JE: 70

Namespaced ID


  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  TileEntityData: Optional. The tags of the block entity for this block.
    •  BlockState: The falling block represented by this entity.
      •  Name: The namespaced ID of the block.
      •  Properties: Optional. The block states of the block.
        •  Name: The block state name and its value.
    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
    •  DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
    •  HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
    •  FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40♥ × 20.
    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.


This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: 0.1.0 texture from Pocket Alpha.
Java Edition Classic
May 21, 2009Notch shows interest in adding gravel.
May 23, 2009Notch says he accomplished adding sand. This claim may also extend to gravel.
0.0.14aGravel Revision 1.png [verify] Added gravel.
Gravel behaves similarly to sand, which was also added during this update.
Rather than falling by turning into a falling block entity[verify], gravel instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior that lasted until the Seecret Friday 1 update, in Infdev.
A glitch occurring at this time allows players to raise the height of a fluid block by placing gravel over it. The gravel stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the gravel appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.
Map editors can now be used to create floating gravel, although the server crashes if the gravel is affected from its state.
0.0.15a (Multiplayer Test 1)Gravel Revision 2.png The texture of gravel has now been changed.
Java Edition Infdev
20100227Gravel has been removed during map tests.[2]
20100413Gravel has now been re-added.
20100617-2Gravel now generates underground, along with dirt, for more varied caves.
20100618FallingSand entities now falls more realistically.
Java Edition Alpha
v1.0.5FallingSand entities now float above snow covered tiles when placed above them, an unintended behavior.[verify]
v1.2.0previewGravel can now be found in the newly-added the Nether.
Java Edition Beta
1.2FallingSand entities now behave better in multiplayer.
1.8Pre-releaseTerrain generation has now been changed, removing gravel beaches.
Java Edition
1.0.0Beta 1.9 Prerelease 5Gravel Revision 3.png The texture of gravel has been changed again.
1.3.112w21aGravel Revision 4.png The texture of gravel has been changed once again.
12w22aGravel is now able to be used in the trading system: buying flint costs 1 emerald and 10 gravel.
Inventory sprites for blocks have been flipped from left to right, changing to Gravel Revision 4.png.
1.4.212w38aGravel now has new sounds when being walked on.
1.814w25aGravel can now be used to craft coarse dirt.
1.1016w20aFalling dust particles for unsupported gravel have now been added.
1.1217w06aGravel is now used to craft concrete powder.
1.1317w47aPrior to The Flattening, this block's numeral ID was 13.
18w09aGravel now generates in underwater ruins.
1.1418w43aGravel Revision 5.png The texture of gravel has now been changed.
Pocket Edition Alpha
0.1.0Added gravel. It used the pre-1.3.1 texture prior to 0.8.0, but whether it used this texture upon introduction as well is unknown.
0.6.0Gravel is now affected by gravity.
0.8.0build 2Gravel Revision 4.png The texture of gravel has now been changed.
0.9.0build 1Gravel no longer falls when generated.
Gravel now appears in villages.
Falling gravel now drops a resource when landing on a non-solid block.
0.10.0build 1Falling dust particles for unsupported gravel have now been added.
0.11.0build 1Gravel no longer generates as a village path.
0.12.1build 1Gravel now generates in the Nether.
Pocket Edition
1.0.4alpha gravel can now be used to trade with fletcher villagers for 6-10 flint.
1.1.0alpha is now used to craft concrete powder.
Bedrock Edition
1.2.0beta can now be used to craft coarse dirt.
1.4.0beta now generates in underwater ruins.
1.10.0beta Revision 5.png The texture of gravel has now been changed.
1.11.0beta has now been changed, fletcher villagers now have a 50% chance to buy 10 gravel and one emerald for 10 flint as part of their first tier trade.
Legacy Console Edition
TU1CU11.0Patch 1Gravel Revision 3.png Added gravel.
TU9Gravel Revision 4.png The texture of gravel has now been changed.
PlayStation 4 Edition
1.90Gravel Revision 5.png The texture of gravel has now been changed.
New Nintendo 3DS Edition
0.1.0Gravel Revision 4.png Added gravel.


Issues relating to "Gravel" are maintained on the bug tracker. Report issues there.


  • Explosions launch falling gravel.
  • If a player stands on a stack of sand or gravel, and the stack falls onto a non-solid block, the player falls fast enough to take damage or even die.
  • Gravel often falls into caves, making a mock dead end. If a player encounters a gravel dead-end while mining, removing the gravel may reveal additional passageways.