|Catches fire from lava||
|— Duncan Geere|
Gravel is a block that is affected by gravity.
- 1 Occurrence
- 2 Obtaining
- 3 Usage
- 4 Sounds
- 5 Data values
- 6 History
- 7 Issues
- 8 Trivia
- 9 Gallery
- 10 References
In the Nether, gravel generates naturally in large veins between Y=63 and Y=65 in one-block-deep layers. It often generates without blocks below it, in which case it falls when updated.
Gravel is also found as disks on beaches, near small pools of water, river, in gravelly mountains biomes covering most of the surface and underwater covering the bottom of normal, cold, frozen ocean biomes, and deep variants.
Gravel also generate as part of cold underwater ruins.
From block loot
|Namespaced ID||Source||Default||Silk Touch|
|Gravel||1 (90%) |
See #Block loot
A gravel block falls until it lands on the next available block below it. It exhibits a smooth falling animation.
When gravel falls on a player or mob, it can engulf the head, resulting in suffocation inside gravel until destroying the block, moving out of it, or dying. If falling gravel lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or redstone dust) or soul sand, it breaks and turn into a gravel item. If it falls onto a cobweb, falls slowly until it passes completely through, or until it touches the ground, at which point it drops and becomes a gravel item.
Gravel can be placed on a non-solid block without falling.
Gravel can be broken using any tool, but a shovel is the quickest. When broken, it has a 10% chance of dropping flint instead of the gravel itself. The flint received can be controlled with enchantments. Silk Touch removes the chance of dropping flint. Fortune increases the chance to 14% at the level I, 25% at level II, and 100% at level III.
If gravel falls onto a non-full block, it drops as an item and will not drop flint.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
|Namespaced ID||Source||Default||Fortune I||Fortune II||Fortune III||Silk Touch|
|Gravel||[1 (90%) or|
|[1 (86%) or|
|[1 (75%) or|
|1 (100%)||1 (100%)|
|Coarse Dirt||Dirt +
|Concrete Powder||Matching Dye +
|White Concrete Powder or
Blue Concrete Powder or
Brown Concrete Powder or
Black Concrete Powder
|Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
|[Bedrock and Education editions only]|
|Sound||Subtitle||Source||Description||Namespaced ID||Subtitle key||Volume||Pitch||Attenuation distance|
|Block broken||Blocks||Breaking the block||1.0||0.8||16|
|None||Blocks||Falling on the block with fall damage||0.5||0.75||16|
|Block breaking||Blocks||Mining the block||0.25||0.5||16|
|Block placed||Blocks||Placing the block||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Breaking the block||?||0.8|
|?||Falling on the block with fall damage||?||?|
|?||Mining the block||?||0.5|
|?||Jumping from the block||?||?|
|?||Falling on the block without fall damage||?||?|
|?||Walking on the block||?||?|
|?||Placing the block||?||0.8|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Falling block entity
Height: 0.98 Blocks
- Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileEntityData: Optional. The tags of the block entity for this block.
- BlockState: The falling block represented by this entity.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
TileID. If the block at its location has the same ID as its
Timeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this
falling_block. For vanilla falling_block, always 40 × 20.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding gravel.|
|May 23, 2009||Notch says he accomplished adding sand. This claim may also extend to gravel.|
|Gravel behaves similarly to sand, which was also added during this update.|
|Rather than falling by turning into a falling block entity, gravel instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior that lasted until the Seecret Friday 1 update, in Infdev.|
|A glitch occurring at this time allows players to raise the height of a fluid block by placing gravel over it. The gravel stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the gravel appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.|
|Map editors can now be used to create floating gravel, although the server crashes if the gravel is affected from its state.|
|0.0.15a (Multiplayer Test 1)||The texture of gravel has now been changed.|
|Java Edition Indev|
|20100219||Gravel now has a 10% chance of dropping flint.|
|Java Edition Infdev|
|20100227||Gravel has been removed during map tests.|
|20100413||Gravel has now been re-added.|
|20100617-2||Gravel now generates underground, along with dirt, for more varied caves.|
|20100618||FallingSand entities now falls more realistically.|
|Java Edition Alpha|
|v1.2.0_01||Replaced soul sand with gravel in the Nether.|
|Java Edition Beta|
|1.2||FallingSand entities now behave better in multiplayer.|
|1.8||Pre-release||Terrain generation has now been changed, removing gravel beaches.|
|1.0.0||Beta 1.9 Prerelease 5||The texture of gravel has been changed again.|
|1.3.1||12w21a||The texture of gravel has been changed once again.|
|12w22a||Gravel is now able to be used in the trading system: buying flint costs 1 emerald and 10 gravel.|
|Inventory sprites for blocks have been flipped from left to right, changing to .|
|1.4.2||12w38a||Gravel now has new sounds when being walked on.|
|1.8||14w25a||Gravel can now be used to craft coarse dirt.|
|1.10||16w20a||Falling dust particles for unsupported gravel have now been added.|
|1.12||17w06a||Gravel is now used to craft concrete powder.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 13.|
|18w09a||Gravel now generates in underwater ruins.|
|1.14||18w43a||The texture of gravel has now been changed.|
|Upcoming Java Edition|
|1.16||20w07a||Gravel now has a 5⁄109 (~4.59%) chance of being given by the new piglins when bartering, in a stack size of 4–12, making it renewable.|
|20w09a||Gravel now has a 20⁄226 (~8.82%) chance of being given by piglins when bartering, in a stack size of 1–5.|
|Pocket Edition Alpha|
|0.1.0||Added gravel. It used the pre-1.3.1 texture prior to 0.8.0, but whether it used this texture upon introduction as well is unknown.[verify]|
|0.6.0||Gravel is now affected by gravity.|
|0.8.0||build 2||The texture of gravel has now been changed.|
|0.9.0||build 1||Gravel no longer falls when generated.|
|Gravel now appears in villages.|
|Falling gravel now drops a resource when landing on a non-solid block.|
|0.10.0||build 1||Falling dust particles for unsupported gravel have now been added.|
|0.11.0||build 1||Gravel no longer generates as a village path.|
|0.12.1||build 1||Gravel now generates in the Nether.|
|1.0.4||alpha 188.8.131.52||10 gravel can now be used to trade with fletcher villagers for 6-10 flint.|
|1.1.0||alpha 184.108.40.206||Gravel is now used to craft concrete powder.|
|1.2.0||beta 220.127.116.11||Gravel can now be used to craft coarse dirt.|
|1.4.0||beta 18.104.22.168||Gravel now generates in underwater ruins.|
|1.10.0||beta 22.214.171.124||The texture of gravel has now been changed.|
|1.11.0||beta 126.96.36.199||Trading has now been changed, fletcher villagers now have a 50% chance to buy 10 gravel and one emerald for 10 flint as part of their first tier trade.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added gravel.|
|TU9||The texture of gravel has now been changed.|
|1.90||The texture of gravel has now been changed.|
|New Nintendo 3DS Edition|
- Explosions launch falling gravel.
- If a player stands on a stack of sand or gravel, and the stack falls onto a non-solid block, the player falls fast enough to take damage or even die.
- Gravel often falls into caves, making a mock dead end. If a player encounters a gravel dead-end while mining, removing the gravel may reveal additional passageways.
A naturally generated gravel floor as seen in an ocean.
A gravel patch as seen in the Nether.
Gravel shown to be not affected by gravity if there is a non-solid block (except fire) underneath it.
An early gravel beach from Java Edition Alpha.
A gravel beach before Java Edition Beta 1.8.
A shorter gravel beach before Java Edition Beta 1.8.
Gravel in early versions of Pocket Edition shown to be not affected by gravity.