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dec: 13 hex: D bin: 1101
|— Duncan Geere|
Gravel is a block that is affected by gravity.
Gravel can be broken using any tool, but a shovel is the quickest. When broken, it has a 10% chance of dropping flint instead of the gravel itself. The flint received can be controlled with enchantments. Silk Touch removes the chance of dropping flint. Fortune increases the chance to 14% at level I, 25% at level II, and 100% at level III.
If gravel falls onto a non-full block, it drops as an item and will not drop flint.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
Gravel is found underground in veins of up to 33 blocks, generated at a rate of approximately 3.29% that of stone between layers 1 and 128.
In the Nether, gravel generates naturally in large veins between Y=63 and Y=65 in one-block-deep layers. It often generates without blocks below it, in which case it falls when updated.
Gravel is also found on beaches, near small pools of water, river, in gravelly mountains biomes covering most surface and underwater covering bottom of normal, cold, frozen ocean biomes, and deep variants.
Gravel also generate as part of cold underwater ruins.
Gravel is renewable in Legacy Console and PlayStation 4 editions only, due to the fact that the Nether can be reset in the world options.
A gravel block falls until it lands on the next available block below it. It exhibits a smooth falling animation.
When gravel falls on a player or mob, it can engulf the head, resulting in suffocation inside gravel until destroying the block, moving out of it, or dying. If falling gravel lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or redstone dust) or soul sand, it breaks and turn into a gravel item. If it falls onto a cobweb, falls slowly until it passes completely through, or until it touches the ground, at which point it drops and becomes a gravel item.
Gravel can be placed on a non-solid block without falling.
|Coarse Dirt||Dirt +
|Concrete Powder||Matching Dye +
- Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileEntityData: Optional. The tags of the block entity for this block.
- BlockState: The falling block represented by this entity.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
- DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
- HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 × 20.
- FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding gravel.|
|May 23, 2009||Notch says he accomplished adding sand. This claim may also extend to gravel.|
|0.0.14a|| Gravel added. It behaves similarly to sand, which was also added during this update.|
|Rather than falling by turning into a falling block entity, gravel instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior that lasted until the Seecret Friday 1 update, in Infdev.|
|A glitch occurring at this time allows players to raise the height of a fluid block by placing gravel over it. The gravel stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the gravel appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.|
|Map editors can be used to create floating gravel, although the server crashes if the gravel is affected from its state.|
|0.0.15a (Multiplayer Test 1)||Gravel's texture has been changed.|
|Java Edition Infdev|
|20100227||Gravel has been removed during map tests.|
|20100413||Gravel has been re-added.|
|20100617-2||Gravel now generates underground, along with dirt, for more varied caves.|
|20100618||FallingSand entities now falls more realistically.|
|Java Edition Alpha|
|v1.0.5||FallingSand entities now float above snow covered tiles when placed above them, an unintended behavior.|
|v1.2.0||preview||Gravel can now be found in the newly-added the Nether.|
|Java Edition Beta|
|1.2||FallingSand entities now behave better in multiplayer.|
|1.8||Pre-release||Terrain generation has been changed, removing gravel beaches.|
|1.0.0||Beta 1.9 Prerelease 5||Gravel's texture has been changed again.|
|1.3.1||12w21a||Gravel's texture has been changed once again.|
|12w22a||Gravel is now able to be used in the trading system: buying flint costs 1 emerald and 10 gravel.|
|Inventory sprites for blocks have been flipped from left to right, changing to .|
|1.4.2||12w38a||Gravel now has new sounds when being walked on.|
|1.8||14w25a||Gravel can now be used to craft coarse dirt.|
|1.10||16w20a||Falling dust particles for unsupported gravel have been added.|
|1.12||17w06a||Gravel is now used to craft concrete powder.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 13.|
|18w09a||Gravel now generates in underwater ruins.|
|1.14||18w43a||Changed the texture of gravel.|
|Pocket Edition Alpha|
|0.1.0||Gravel added. It used the pre-1.3.1 texture prior to 0.8.0, but whether it used this texture upon introduction as well is unknown.|
|0.6.0||Gravel is now affected by gravity.|
|0.8.0||build 2||Gravel's texture has been changed.|
|0.9.0||build 1||Gravel no longer falls when generated.|
|Gravel now appears in villages.|
|Falling gravel now drops a resource when landing on a non-solid block.|
|0.10.0||build 1||Falling dust particles for unsupported gravel have been added.|
|0.11.0||build 1||Gravel no longer generates as a village path.|
|0.12.1||build 1||Gravel now generates in the Nether.|
|1.0.4||alpha 220.127.116.11||10 gravel can now be used to trade with fletcher villagers for 6-10 flint.|
|1.1.0||alpha 18.104.22.168||Gravel is now used to craft concrete powder.|
|1.2.0||beta 22.214.171.124||Gravel can now be used to craft coarse dirt.|
|1.4.0||beta 126.96.36.199||Gravel now generates in underwater ruins.|
|1.10.0||beta 188.8.131.52||Changed the texture of gravel.|
|1.11.0||beta 184.108.40.206||Trading has been changed, fletcher villagers now have a 50% chance to buy 10 gravel and one emerald for 10 flint as part of their first tier trade.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Gravel added.|
|TU9||Gravel's texture has been changed from .|
|PlayStation 4 Edition|
|1.90||Changed the texture of gravel.|
|New Nintendo 3DS Edition|
- Explosions launch falling gravel.
- If a player stands on a stack of sand or gravel, and the stack falls onto a non-solid block, the player falls fast enough to take damage or even die.
- Gravel often falls into caves, making a mock dead end. If a player encounters a gravel dead-end while mining, removing the gravel may reveal additional passageways.
Gravel in the Nether.
Gravel still does not fall down if there is a non-solid block (except fire) underneath it.
An ocean with a gravel floor to the left.
Gravel beach from Java Edition Alpha.
A gravel beach from before Java Edition Beta 1.8.