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Blast resistance




Yes [Legacy Console Edition only]


Yes (64)



Data value

dec: 13 hex: D bin: 1101



Duncan Geere Mojang avatar.png Gravel has been a part of Minecraft since May 2009, when it was added to the game alongside other basics like sand, coal and trees. Unlike those blocks, however, it's always been largely decorative - spawning in pockets underground that really get in the way when you're digging a tunnel, or in small quantities on beaches and near pools of water.
Duncan Geere[1]

Gravel is a block that is affected by gravity.


Gravel can be broken using any tool, but a shovel is the quickest. When broken, it has a 10% chance of dropping flint instead of the gravel itself. The flint received can be controlled with enchantments. Silk Touch removes the chance of dropping flint. Fortune increases the chance to 14% at level I, 25% at level II, and 100% at level III.

If gravel falls onto a non-full block, it will drop as an item, and not drop flint.

Hardness 0.6
Breaking time[note 1]
Hand 0.9
Wooden 0.45
Stone 0.25
Iron 0.15
Diamond 0.15
Golden 0.1
  1. Times are for unenchanted tools in seconds.

Natural generation[edit]

Gravel is found underground in veins of up to 33 blocks, generated at a rate of approximately 3.29% that of stone between layers 1 and 111.

In the Nether, gravel generates naturally in large veins between Y=63 and Y=65 in one-block-deep layers. It often generates without blocks below it, in which case it falls when updated.

Gravel is also found on beaches, near small pools of water, and underwater covering the ocean bottom.

Gravel is renewable in Console Edition only, due to the fact that you can reset the nether in the world options.


Gravel, if there is no block below it, will fall until it lands on the next available block. When gravel is being affected by gravity and falling, it exhibits a smooth falling animation.

If gravel lands on a mob or the player and covers their head, it will suffocate them until they destroy the block, move out of the block or die. If falling gravel lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or redstone) or soul sand, it will break and turn into a gravel item. If it falls onto a cobweb it will slowly fall until it has gone through it completely, or until it touches the ground, at which point it will drop and turn into a gravel item.

Gravel can be placed on a non-solid block without falling.

Crafting ingredient[edit]

Name Ingredients Crafting recipe
Coarse Dirt Dirt +
Concrete Powder Matching Dye +
Sand +


Fletcher villagers will buy 10 blocks of gravel and an emerald for 6–10 flint.

Data values[edit]

falling_block entity[edit]

Falling Block
Sand.pngRed Sand.pngGravel.pngWhite Concrete Powder.pngDragon Egg.pngAnvil.png
Internal ID

JE: 21
BE: 66

Network ID

JE: 70

Entity ID


See also: Chunk format § Dynamic tiles and Tutorials/Falling blocks

  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  TileEntityData: Optional. The tags of the block entity for this block.

    •  BlockState: The falling block represented by this entity.

      •  Name: The name ID of the block.

      •  Properties: Optional. The block states of the block, listed as key-value pairs under this tag.

    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.

    •  DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.

    •  HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.

    •  FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 (Heart.svg × 20).

    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.



May 21, 2009 Notch shows interest in adding gravel.
May 23, 2009 Notch says he accomplished adding sand. This claim may also extend to gravel.
0.0.14a Gravel Revision 1.png [verify] Gravel was added. It behaved similarly to sand.
Rather than falling by turning into a falling block entity[verify], gravel would instantly appear at the lowest point it could go when placed above an air block, without any sort of falling animation, behavior that lasted until the Seecret Friday 1 update, in Infdev.
A glitch occurring at this time allowed players to raise the height of a fluid block by placing gravel over it. The gravel would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the gravel would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood.
Map editors could be used to create floating gravel, although the server would crash if the gravel was affected from its state.
0.0.15a (Multiplayer Test 1) Gravel Revision 2.png The texture was changed.
February 27, 2010 Gravel was removed during map tests.[2]
April 13, 2010 Gravel was re-added.
June 17, 2010, 3 Gravel now generates underground, along with dirt, for more varied caves.
June 18, 2010 FallingSand entities fall more realistically.
v1.0.5 FallingSand entities float above snow covered tiles when placed above them, an unintended behavior.[verify]
v1.2.0 ? Gravel can now be found in the newly-added the Nether.
1.2 FallingSand entities behave better in multiplayer.
1.8 ? Terrain generation was changed, removing gravel beaches.
Gravel beaches no longer have a two-high block wall upland from the beach.[verify]
Official release
1.0.0 Beta 1.9 Prerelease 5 Gravel Revision 3.png The texture was changed again.
1.3.1 12w21a Gravel.png Gravel's texture is changed again.
12w22a Gravel is now able to be used in the trading system: buying flint costs 1 emerald and 10 gravel.
Inventory sprites for blocks were flipped from left to right, changing
1.4.2 12w38a Gravel now has new sounds when being walked on.
1.8 14w25a Gravel can be used to craft coarse dirt.
1.10 16w20a Added falling dust particles for unsupported gravel.
1.12 17w06a Gravel is now used to craft concrete powder.
1.13 17w47a Prior to The Flattening, this block's numeral ID was 13.
18w09a Gravel now generates in underwater ruins.
Pocket Edition Alpha
0.1.0 Gravel was added.
0.6.0 Gravel is now affected by gravity.
0.8.0 build 2 Gravel.png The texture was changed.
0.9.0 build 1 Gravel no longer falls when generated.
Gravel now appears in villages.
Falling gravel now drops a resource when landing on a non-solid block.
0.10.0 build 1 Added falling dust particles for unsupported gravel.
0.11.0 build 1 Gravel no longer generates as village path.
Pocket Edition
1.1 build 1 Gravel is now used to craft concrete powder.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 Gravel was added.
TU9 Gravel.png The texture was changed.


Issues relating to "Gravel" are maintained on the bug tracker. Report issues there.


  • Explosions will launch falling gravel.
  • If gravel falls into a cobweb, it will be slowed down and then converted to an item.
  • If a player is standing on a stack of sand or gravel, and the stack falls on a non-solid block, the player will fall fast enough to take damage or even die.
  • Gravel will often fall into caves making a mock dead end. Thus, if a player encounters a gravel dead-end while mining, removing the gravel may reveal additional passageways.



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