|Catches fire from lava||
|— Duncan Geere|
A grass block is a natural block that generates abundantly across the surface of the Overworld.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Breaking § Speed.
Grass can spread to nearby dirt blocks. Grass spreading without player intervention depends heavily on the time of day. For a dirt block to accept grass from a nearby grass block, the following requirements must be met:
- The dirt block receiving grass must be within a 3×5×3 range of the source block where the source block is in the center of the second topmost layer of that range.
- The source block must have a light level of 9 or brighter directly above it.
- The dirt block must have a light level of at least 4 above it.
- Any block above the dirt block must not reduce light by 2 levels or more.
- It cannot spread to coarse dirt.
Light-reducing blocks include any opaque block, as well as lava, water, ice, and partially transparent blocks like stairs and single slabs. Grass blocks can grow under all other transparent blocks like glass, fences, or torches. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way." Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.
Endermen can pick up grass blocks, and drop the blocks they are holding if killed.
The coloration of grass blocks is dependent on the biome they are in. A grass block always uses the color set to its location, regardless of how it was placed or of its source. Grass and leaves similarly change color with the biome.
List of colors
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
|Biome||Category||Rainfall||Grass Color||Temperature Affects||Render|
|Birch Forest Hills||Forest||Rain||#88bb67|
|Dark Forest Hills||Forest||Rain||#507a32|
|Deep Cold Ocean||Ocean||Rain||#8eb971|
|Deep Frozen Ocean||Ocean||Rain||#8eb971|
|Deep Lukewarm Ocean||Ocean||Rain||#8eb971|
|Deep Warm Ocean||Ocean||Rain||#8eb971|
|End Barrens||The End||No||#8eb971|
|End Highlands||The End||No||#8eb971|
|End Midlands||The End||No||#8eb971|
|Giant Spruce Taiga||Taiga||Rain||#86b783|
|Giant Spruce Taiga Hills||Taiga||Rain||#86b783|
|Giant Tree Taiga||Taiga||Rain||#86b87f|
|Giant Tree Taiga Hills||Taiga||Rain||#86b87f|
|Gravelly Mountains||Extreme Hills||Rain||#8ab689|
|Gravelly Mountains+||Extreme Hills||Rain||#8ab689|
|Modified Badlands Plateau||Mesa||No||#90814d||No|
|Modified Jungle Edge||Jungle||Rain||#64c73f|
|Modified Wooded Badlands Plateau||Mesa||No||#90814d||No|
|Mountain Edge||Extreme Hills||Rain||#8ab689|
|Mushroom Field Shore||Mushroom||Rain||#55c93f|
|Shattered Savanna Plateau||Savanna||No||#bfb755|
|Small End Islands||The End||No||#8eb971|
|Snowy Taiga Hills||Taiga||Snow||#80b497|
|Snowy Taiga Mountains||Taiga||Snow||#80b497|
|Swamp||Swamp||Rain||#6A7039||If temperature below -0.1, used #4C763C.||/|
|Swamp Hills||Swamp||Rain||#6A7039||If temperature below -0.1, used #4C763C.||/|
|Tall Birch Forest||Forest||Rain||#88bb67|
|Tall Birch Hills||Forest||Rain||#88bb67|
|The End||The End||No||#8eb971|
|Wooded Badlands Plateau||Mesa||No||#90814d||No|
|Wooded Mountains||Extreme Hills||Rain||#8ab689|
|It has been requested that this section be created.|
Further notes: like with Water#Color, can we get analogous color lists for Bedrock Edition?
Grass dies and changes to dirt after a random time (when a random tick lands on the block) if directly covered by any opaque block. Transparent blocks can kill grass in a similar manner, but only if they cause the light level above the grass block to be four or below (like water does), and the surrounding area is not otherwise sufficiently lit up.
Grass blocks also change to dirt when sheep eat them.
Grass dies when turned into a grass path.
Animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in the spawn chunks. Most animals are instead created along with the terrain.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Block broken||Blocks||Breaking the block||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||Mining the block||0.25||0.5||16|
|Block placed||Blocks||Placing the block||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Breaking the block||0.5||0.8|
|?||Falling on the block with fall damage||?||?|
|?||Mining the block||0.6||0.5|
|?||Jumping from the block||?||?|
|?||Falling on the block without fall damage||?||?|
|?||Walking on the block||?||?|
|?||Placing the block||1||0.8|
|Name||Namespaced ID||Block tags (JE)||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|Name||Default value||Allowed values||Description|
|snowy||If true, the block uses a snowy side and top texture.|
In-game, this is true when a snow block or snow is on top.
|This section needs more information.|
Information requested: In 18w15a (where it started and when it was removed is unknown), frozen ocean biomes exhibited an effect similar to swamps in which areas of the same biome could have different foliage colors, easily visible with biome blend turned off. When was this implemented, when was it removed, and can we get renders of all biome-affected blocks with both of the distinct colors applied on their respective pages?
|This section would benefit from the addition of isometric renders.|
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are:
|Java Edition pre-Classic|
|Cave game tech test||Added grass blocks.|
|Grass blocks are one of the first two blocks in Minecraft, along with cobblestone.|
|The same top texture is used on all six sides of grass blocks, resulting in "grass cubes".|
|rd-20090515||The texture of grass blocks has now been changed. Grass blocks have now been given side textures, and the top texture has now been brightened.|
|Grass now spreads to dirt under sunlight, allowing new grass blocks to be created.|
|Due to the lack of dynamic lighting mode, grass in shadows eventually dies and changes to dirt.|
|Java Edition Classic|
|0.24 SURVIVAL TEST||Grass blocks now drop dirt when broken.|
|October 25, 2009||On Notch's blog, sheep were shown to eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it.|
|0.28||Sheep added, with the behavior described above.|
|0.30 (Creative)||Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer now causes the server to automatically kick the player.|
|Grass blocks in the player's inventory, at this point, have the green top-texture on all sides of the block.|
|Java Edition Indev|
|0.31||20091223-2||With the introduction of dynamic lighting, grass is now able to grow in more dimly-lit areas, not having to be fully lit by the sun.|
|20100125-2||Grass blocks have now became available from the chests in The Indev House.|
|Grass blocks are now placeable, although grass placed from the chest never reverts to dirt when in the shade. The only way to kill the grass is to break the block, so that it drops as dirt.|
|20100206||Grass can now be tilled with a hoe into farmland, and had a chance of dropping seeds.|
|?||The Indev House and its chests of blocks have now been removed with the end of the Indev development phase, leaving no legitimate way to obtain grass blocks in the player's inventory.|
|Java Edition Alpha|
|?||Grass blocks now have a buggy top texture when obtained in the inventory via an inventory editor. |
|v1.0.4||With the introduction of snowfall in Winter Mode worlds, grass block side textures now turn snowy-colored when the block is under snow layers.|
|v1.2.0||preview||With biomes that have now been added as part of the Halloween Update, the color of the top texture has now been made to vary according to the biome it is located in.|
|Java Edition Beta|
|1.5||The grass texture around the sides has now been given the same biome-dependent color as the top texture, when in Fancy Graphics mode.|
|1.6||Test Build 3||Seeds can no longer obtained by using a hoe on a grass block; tall grass instead occasionally drops seeds when broken.|
|?||The inventory texture of grass blocks has now been changed. The top texture is now flipped in the inventory.|
|1.6.6||Bone meal now causes tall grass to grow when applied to grass blocks.|
|1.8||?||The inventory texture bug that grass blocks had has now been fixed.|
|It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode.|
|1.0.0||Beta 1.9 Prerelease 4||Grass blocks have become obtainable obtainable for the first time in survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system.|
|Beta 1.9 Prerelease 5||The top textures of grass and snowy grass have now been slightly changed, to look more fitting with standard biomes.|
|The side texture of grass blocks has now been slightly changed.|
|?||Slabs have now been changed so that they no longer revert grass blocks beneath them to dirt, allowing grass to spread to and from underneath.|
|1.4.2||12w38a||New sounds were added for walking on grass blocks.|
|1.7.2||13w36a||A "grassless" dirt variant, that grass would not spread to, has now been added.|
|1.8||14w10a||The dirt on the sides of grass blocks is now also tinted by biome.|
|14w10b||The sides of grass blocks are no longer tinted.|
|14w27b||The top texture of grass is now rotated randomly, due to the addition of arrays to the block model format.|
|1.9||15w31a||Grass blocks can now be turned into grass paths by right-clicking on them with a shovel.|
|Grass blocks can now be obtained by killing an enderman that is holding the block.|
|The texture of grass blocks has now been changed from to to match up with the Pocket Edition Alpha 0.9.0 texture.|
|1.13||17w47a||The ID of grass blocks has been changed from |
|Prior to The Flattening, this block's numeral ID was 2.|
|1.14||19w05a||Grass blocks are now renewable because wandering traders now offer to sell podzol.|
|19w08a||The textures of grass blocks and snowy grass blocks have now been changed.|
|Pocket Edition Alpha|
|Pre-release||Added grass blocks, with an unknown texture.|
|0.1.0||The texture of grass blocks has now been changed.|
|0.2.0||The texture of grass blocks has now been changed to match up with Java Beta 1.9 Prerelease 5.|
|0.4.0||Grass can now be tilled with a hoe into farmland, and has a chance of dropping seeds.|
|0.8.0||build 3||Grass now has a chance to drop beetroot seeds, carrots, or potatoes when tilled.|
|build 4||Tilling can no longer spawn carrots or potatoes.|
|?||The texture of grass blocks has now been changed.|
|0.9.0||build 1||Grass coloration is now biome specific.|
|The texture of grass blocks has now been changed, once again.|
|0.11.0||build 1||Grass now can be pressed into grass path blocks when tapped with a shovel.|
|0.12.1||build 1||Grass blocks no longer drop beetroot seeds when a hoe is used.|
|build 8||Grass blocks no longer drop wheat seeds when a hoe is used.|
|build 10||The sound of grass blocks has now been changed to match up with grass sound from Java 1.4.2.|
|?||Grass blocks can now be obtained using the Silk Touch enchantment.|
|0.14.0||build 1||Grass blocks can now be obtained by killing an enderman that is holding the block.|
|0.16.0||?||The biome-dependent colors of grass blocks now appear on maps.|
|1.11.0||beta 18.104.22.168||Grass blocks can now be used to fill up composters.|
|beta 22.214.171.124||The textures of grass blocks and snowy grass blocks have now been changed.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added grass blocks.|
|?||Grass block sides are now 3D.|
|1.90||The texture of grass blocks has now been changed.|
|1.91||The texture of snowy grass blocks has now been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added grass blocks.|
- Grass block, along with cobblestone, were the first two blocks added to Minecraft.
- Grass blocks and dirt blocks changing between each other is a very common cause of chunk updates.
- A grass block has become the favicon for minecraft.net, and is the icon for the Minecraft launcher and the Bedrock Edition app.
- In MINECON's goodie-bags, grass, along with the creeper, diamond, and the player, were given as foldable decorations.