|Catches fire from lava||
See § Data values
See § Data values
|— Duncan Geere|
Grass blocks generate abundantly across the surface of the Overworld.
Grass grows spontaneously only during map generation. Afterward, it can spread only to a nearby dirt block. Grass spreading without player intervention depends heavily on the time of day. In order for a dirt block to accept grass from a nearby grass block, the following requirements must be met:
- The dirt block receiving grass must be within a 3×3×5 range of the source block where the source block is in the center of the second topmost layer of that range,
- The source block must have a light level of 9 or brighter directly above it,
- The dirt block must have a light level of at least 4 above it
- Any block above the dirt block must not reduce light by 2 levels or more.
- It cannot spread to coarse dirt.
Light-reducing blocks include any opaque block, as well as lava, water, ice, and partially transparent blocks like stairs and single slabs. Grass blocks can grow under all other transparent blocks like glass, fences, or torches. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way". Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
Endermen can pick up grass blocks, and drops the block it is holding if killed.
Grass dies and changes to dirt after a random time if directly covered by any opaque block. Transparent blocks can kill grass in a similar manner, but only if they cause the light level above the grass block to be four or below (like water does), and the surrounding area is not otherwise sufficiently lit up.
Grass blocks also change to dirt when sheep eat them.
Grass dies when turned into a grass path.
The coloration of grass blocks is dependent on the biome they are in. A grass block always uses the hue set to its location, regardless of how it was placed or of its source. Grass and leaves also change color with the biome in a similar way.
List of colors
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
|Biome||Category||Rainfall||Grass Color||Temperature Affects||Render|
|Birch Forest Hills||Forest||Rain||#88bb67|
|Dark Forest Hills||Forest||Rain||#507a32|
|Deep Cold Ocean||Ocean||Rain||#8eb971|
|Deep Frozen Ocean||Ocean||Rain||#8eb971|
|Deep Lukewarm Ocean||Ocean||Rain||#8eb971|
|Deep Warm Ocean||Ocean||Rain||#8eb971|
|End Barrens||The End||No||#8eb971|
|End Highlands||The End||No||#8eb971|
|End Midlands||The End||No||#8eb971|
|Giant Spruce Taiga||Taiga||Rain||#86b783|
|Giant Spruce Taiga Hills||Taiga||Rain||#86b783|
|Giant Tree Taiga||Taiga||Rain||#86b87f|
|Giant Tree Taiga Hills||Taiga||Rain||#86b87f|
|Gravelly Mountains||Extreme Hills||Rain||#8ab689|
|Gravelly Mountains+||Extreme Hills||Rain||#8ab689|
|Modified Badlands Plateau||Mesa||No||#90814d||No|
|Modified Jungle Edge||Jungle||Rain||#64c73f|
|Modified Wooded Badlands Plateau||Mesa||No||#90814d||No|
|Mountain Edge||Extreme Hills||Rain||#8ab689|
|Mushroom Field Shore||Mushroom||Rain||#55c93f|
|Shattered Savanna Plateau||Savanna||No||#bfb755|
|Small End Islands||The End||No||#8eb971|
|Snowy Taiga Hills||Taiga||Snow||#80b497|
|Snowy Taiga Mountains||Taiga||Snow||#80b497|
|Swamp||Swamp||Rain||#6A7039||If temperature below -0.1, used #4C763C.||/|
|Swamp Hills||Swamp||Rain||#6A7039||If temperature below -0.1, used #4C763C.||/|
|Tall Birch Forest||Forest||Rain||#88bb67|
|Tall Birch Hills||Forest||Rain||#88bb67|
|The End||The End||No||#8eb971|
|Wooded Badlands Plateau||Mesa||No||#90814d||No|
|Wooded Mountains||Extreme Hills||Rain||#8ab689|
|This section needs more information.|
Information requested: can we get analogous color lists for Bedrock Edition?
|Block||Incorrect tool||Correct tool||Fortune 1||Fortune 2||Fortune 3||Silk Touch|
|Grass Block||1 (100%)||1 (100%)|
Animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in the spawn chunks. Most animals are instead created along with the terrain.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||(Plays when fallen on from a height)||Blocks||0.75||0.5||16|
|Block||Namespaced ID||Numeric ID|
|Name||Default value||Allowed values||Description|
|snowy||If true, the block uses a snowy side and top texture.|
In-game, this is true when a snow block or snow is on top.
|This page would benefit from the addition of an image.|
Please remove this notice once you've added a suitable image to the article. The specific instructions are: Renders of biome grass in a1.2.0-b1.7.3 biomes
|Java Edition pre-Classic|
|Cave game tech test||The grass block was one of the first two blocks in Minecraft, along with cobblestone.|
|The same top texture was used on all six sides of grass blocks, resulting in "grass cubes".|
|rd-160052||Grass blocks were given side textures, and the top texture was brightened.|
|Grass would now spread to dirt under sunlight, allowing new grass blocks to be created.|
|Due to the lack of dynamic lighting mode, grass in shadow would eventually "die" and change to dirt.|
|Java Edition Classic|
|October 25, 2009||Sheep were shown to eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it.|
|0.30 (Creative)||Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer would cause the server to automatically kick the player.|
|Grass blocks in one's inventory, at this point, had the green top-texture on all sides of the block.|
|Java Edition Indev|
|0.31||20091223-2||With the introduction of dynamic lighting, grass was now able to grow in more dimly-lit areas, not having to be fully lit by the sun.|
|20100125-2||Grass blocks became available from the chests in The Indev House. They were placeable, though grass placed from the chest would never revert to dirt when in the shade. The only way to kill the grass was to break the block, so that it would drop as dirt.|
|20100206||Grass could now be tilled with a hoe into farmland, and had a chance of dropping seeds.|
|?||The Indev House and its chests of blocks were removed by the end of the Indev development phase, leaving no legitimate way to obtain grass blocks in one's inventory.|
|Java Edition Alpha|
|?||The block had a buggy top texture when obtained in the inventory via an inventory editor.|
|v1.0.4||With the introduction of snowfall in Winter Mode worlds, grass block side textures would turn snowy-colored when the block was under snow layers.|
|v1.2.0||preview||When biomes were added as part of the Halloween Update, the color of the top texture was made to vary according to the biome it was located in.|
|Java Edition Beta|
|1.5||The grass texture around the sides was given the same biome-dependent hue as the top texture, when in Fancy Graphics mode.|
|1.6||Test Build 3||Seeds were no longer obtained by using a hoe on a grass block; tall grass would instead occasionally drop seeds when broken.|
|?||Top flipped in inventory.|
|1.6.6||Bone meal would now cause tall grass to grow when applied to grass blocks.|
|1.8||Pre-release||The inventory texture bug was fixed.|
|It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode.|
|1.0.0||Beta 1.9 Prerelease 4||Grass blocks first became obtainable in Survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system.|
|Beta 1.9 Prerelease 5||The top textures of grass and snowy grass were slightly changed, to look more fitting with standard biomes.|
|The side texture was slightly changed.|
|?||Slabs were changed so that they no longer reverted grass blocks beneath them to dirt, allowing grass to spread to and from underneath.|
|1.3.1||12w22a||Inventory sprites for blocks were flipped from left to right, changing to .|
|1.4.2||12w38a||New sounds were added for walking on grass blocks.|
|1.7.2||13w36a||A "grassless" dirt variant, that grass would not spread to, was added.|
|1.8||14w25a||The grassless dirt variant was replaced with coarse dirt.|
|14w27b||Grass's top texture is now rotated randomly, thanks to the addition of arrays to the block model format.|
|1.9||15w31a||Grass blocks can now be turned into grass paths by right-clicking on them with a shovel.|
|Grass blocks can now be obtained by killing an enderman that is holding the block.|
|Texture changed again to match up with the Pocket Edition Alpha 0.9.0 texture.|
|1.13||17w47a||The ID has been changed from |
|Prior to The Flattening, this block's numeral ID was 2.|
|1.14||19w05a||Grass blocks are now renewable.|
|19w08a||Changed the texture of grass blocks.|
|Pocket Edition Alpha|
|Pre-release||Added grass blocks, with an unknown texture.|
|0.2.0||Changed texture to match up with Java Edition Beta 1.9 Prerelease 5.|
|0.4.0||Grass can now be tilled with a hoe into farmland, and has a chance of dropping seeds.|
|0.8.0||build 3||Grass now has a chance to drop beetroot seeds, carrots, or potatoes when tilled.|
|build 4||Tilling can no longer spawn carrots or potatoes.|
|0.9.0||build 1||Grass coloration is now biome specific.|
|Grass texture changed again.|
|0.11.0||build 1||Grass now can be pressed into grass path blocks when tapped with a shovel.|
|0.12.1||build 1||No longer drops beetroot seeds when a hoe is used.|
|build 8||No longer drops wheat seeds when a hoe is used.|
|build 10||Sound changed to match up with grass sound from Java Edition 1.4.2.|
|?||Grass blocks can now be obtained using the silk touch enchantment.|
|0.14.0||build 1||Grass blocks can now be obtained by killing an enderman that is holding the block.|
|0.16.0||?||The biome-dependent colors now appear on maps.|
|1.11.0||beta 188.8.131.52||Grass blocks can now be used to fill up composters.|
|beta 184.108.40.206||Changed the texture of grass blocks and snowy grass blocks.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added grass blocks.|
|PlayStation 4 Edition|
|?||Grass block sides are now 3D.|
|1.91||Changed the texture of snowy grass blocks.|
|New Nintendo 3DS Edition|
|0.1.0||Added grass blocks.|
- Grass block, along with cobblestone, were the first two blocks added to Minecraft.
- Grass blocks and dirt blocks changing between each other is a very common cause of chunk updates.
- A grass block has become the favicon for minecraft.net, and is the icon for the Minecraft launcher and the Bedrock Edition app.
- In MINECON's goodie-bags, grass, along with the creeper, diamond, and the player, were given as foldable decorations.