Grass
Renewable |
Grass and Fern: Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0 |
Hardness |
0 |
Luminant |
No |
Transparent |
Yes |
Flammable |
Yes (60) |
Catches fire from lava |
Yes |
Grass is a non-solid plant block that has wheat seeds as a drop. Its color is biome-dependent, and matches the color of grass blocks.
Tall grass[a] is a two-block high variety of grass.
Ferns are variants of grass found only in certain biomes and have the same characteristics as grass.
Large ferns are a two-block high variety of ferns.
Contents
Obtaining[edit]
Breaking[edit]
When broken normally, all variants drop 0 or 1 wheat seeds. They can be obtained as an item using shears.
The double tall grass and large ferns drop two of the respective single blocks when broken using shears. By planting a single fern, growing it with bone meal and then using shears on the resulting tall fern, a single fern yields two ferns.
Natural generation[edit]
Grass[edit]
Grass generates on grass blocks in most biomes with a grassy soil, like plains or forests. Tall grass generates in plains and savannas. There is approximately 8.6 tall grass per chunk.
Ferns[edit]
Ferns occur naturally only in jungle, taiga, snowy taiga and giant tree taiga biomes. Large ferns generate in the same biomes, excluding jungles. Large ferns can be found in some taiga and snowy taiga village houses.
Chest loot[edit]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Grass | Village | Savanna house chest | 1 | 45.9% |
Bedrock Edition | ||||
Grass | Village | Savanna house chest | 1 | 45.9% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Tall Grass | Village | Savanna house chest | 1 | 45.9% |
Bedrock Edition | ||||
Tall Grass | Village | Savanna house chest | 1 | 45.9% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Fern | Village | Taiga house chest | 1 | 18.6% |
Bedrock Edition | ||||
Fern | Village | Taiga house chest | 1 | 20.3% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Large Fern | Village | Taiga house chest | 1 | 18.6% |
Bedrock Edition | ||||
Large Fern | Village | Taiga house chest | 1 | 20.3% |
Trading[edit]
Wandering traders can sell ferns for one emerald.
Post-generation[edit]
Bone meal can be used on a grass block to grow grass, ferns[Bedrock Edition only] and occasionally flowers on it and in its vicinity. It can also be used on grass or a fern to create a tall grass or large fern, respectively.
Usage[edit]
Double tall plants have a disproportionately large hitbox compared to other plants, which is a feature intentionally programmed into the game.[1][2] The only exception to this rule is tall seagrass.
Flower pots[edit]
Ferns can be placed in flower pots.
Composting[edit]
Placing grass into a composter has a 30% chance of raising the compost level by 1.
Placing tall grass into a composter has a 50% chance of raising the compost level by 1.
Placing a fern into a composter has a 65% chance of raising the compost level by 1.
List of colors[edit]
Java Edition[edit]
The specific instructions are: Potted fern renders
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
Biome | Category | Rainfall | Grass Color | Temperature Affects | Render | ||||
---|---|---|---|---|---|---|---|---|---|
Grass | Tall Grass | Fern | Large Fern | Potted Fern | |||||
Badlands | Mesa | No | #90814d | No | ![]() |
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Badlands Plateau | Mesa | No | #90814d | No | ![]() |
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Beach | Beach | Rain | #91bd59 | ![]() |
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Birch Forest | Forest | Rain | #88bb67 | ![]() |
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Birch Forest Hills | Forest | Rain | #88bb67 | ![]() |
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Cold Ocean | Ocean | Rain | #8eb971 | ![]() |
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Dark Forest | Forest | Rain | #507a32 | ![]() |
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Dark Forest Hills | Forest | Rain | #507a32 | ![]() |
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Deep Cold Ocean | Ocean | Rain | #8eb971 | ![]() |
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Deep Frozen Ocean | Ocean | Rain | #8eb971 | ![]() |
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Deep Lukewarm Ocean | Ocean | Rain | #8eb971 | ![]() |
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Deep Ocean | Ocean | Rain | #8eb971 | ![]() |
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Deep Warm Ocean | Ocean | Rain | #8eb971 | ![]() |
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Desert | Desert | No | #bfb755 | ![]() |
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Desert Hills | Desert | No | #bfb755 | ![]() |
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Desert Lakes | Desert | No | #bfb755 | ![]() |
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End Barrens | The End | No | #8eb971 | ![]() |
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End Highlands | The End | No | #8eb971 | ![]() |
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End Midlands | The End | No | #8eb971 | ![]() |
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Eroded Badlands | Mesa | No | #90814d | No | ![]() |
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Flower Forest | Forest | Rain | #79c05a | ![]() |
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Forest | Forest | Rain | #79c05a | ![]() |
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Frozen Ocean | Ocean | Snow | #80b497 | ![]() |
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Frozen River | River | Snow | #80b497 | ![]() |
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Giant Spruce Taiga | Taiga | Rain | #86b783 | ![]() |
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Giant Spruce Taiga Hills | Taiga | Rain | #86b783 | ![]() |
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Giant Tree Taiga | Taiga | Rain | #86b87f | ![]() |
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Giant Tree Taiga Hills | Taiga | Rain | #86b87f | ![]() |
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Gravelly Mountains | Extreme Hills | Rain | #8ab689 | ![]() |
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Gravelly Mountains+ | Extreme Hills | Rain | #8ab689 | ![]() |
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Ice Spikes | Icy | Snow | #80b497 | ![]() |
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Jungle | Jungle | Rain | #59c93c | ![]() |
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Jungle Edge | Jungle | Rain | #64c73f | ![]() |
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Jungle Hills | Jungle | Rain | #59c93c | ![]() |
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Lukewarm Ocean | Ocean | Rain | #8eb971 | ![]() |
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Modified Badlands Plateau | Mesa | No | #90814d | No | ![]() |
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Modified Jungle | Jungle | Rain | #59c93c | ![]() |
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Modified Jungle Edge | Jungle | Rain | #64c73f | ![]() |
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Modified Wooded Badlands Plateau | Mesa | No | #90814d | No | ![]() |
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Mountain Edge | Extreme Hills | Rain | #8ab689 | ![]() |
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Mountains | Extreme Hills | Rain | #8ab689 | ![]() |
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Mushroom Fields | Mushroom | Rain | #55c93f | ![]() |
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Mushroom Field Shore | Mushroom | Rain | #55c93f | ![]() |
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Nether | Nether | No | #bfb755 | ![]() |
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Ocean | Ocean | Rain | #8eb971 | ![]() |
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Plains | Plains | Rain | #91bd59 | ![]() |
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River | River | Rain | #8eb971 | ![]() |
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Savanna | Savanna | No | #bfb755 | ![]() |
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Savanna Plateau | Savanna | No | #bfb755 | ![]() |
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Shattered Savanna | Savanna | No | #bfb755 | ![]() |
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Shattered Savanna Plateau | Savanna | No | #bfb755 | ![]() |
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Small End Islands | The End | No | #8eb971 | ![]() |
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Snowy Beach | Beach | Snow | #83b593 | ![]() |
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Snowy Mountains | Icy | Snow | #80b497 | ![]() |
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Snowy Taiga | Taiga | Snow | #80b497 | ![]() |
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Snowy Taiga Hills | Taiga | Snow | #80b497 | ![]() |
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Snowy Taiga Mountains | Taiga | Snow | #80b497 | ![]() |
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Snowy Tundra | Icy | Snow | #80b497 | ![]() |
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Stone Shore | None | Rain | #8ab689 | ![]() |
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Sunflower Plains | Plains | Rain | #91bd59 | ![]() |
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Swamp | Swamp | Rain | #6A7039 | If temperature below -0.1, used #4C763C. | ![]() ![]() |
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Swamp Hills | Swamp | Rain | #6A7039 | If temperature below -0.1, used #4C763C. | ![]() ![]() |
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Taiga | Taiga | Rain | #86b783 | ![]() |
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Taiga Hills | Taiga | Rain | #86b783 | ![]() |
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Taiga Mountains | Taiga | Rain | #86b783 | ![]() |
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Tall Birch Forest | Forest | Rain | #88bb67 | ![]() |
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Tall Birch Hills | Forest | Rain | #88bb67 | ![]() |
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The End | The End | No | #8eb971 | ![]() |
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The Void | None | No | #8eb971 | ![]() |
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Warm Ocean | Ocean | Rain | #8eb971 | ![]() |
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Wooded Badlands Plateau | Mesa | No | #90814d | No | ![]() |
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Wooded Hills | Forest | Rain | #79c05a | ![]() |
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Wooded Mountains | Extreme Hills | Rain | #8ab689 | ![]() |
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Bedrock Edition[edit]
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Breaking the block | block.grass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.grass.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | Mining the block | block.grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | Placing the block | block.grass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Breaking the block | dig.grass | 0.7 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.grass | 0.4 | 1.0 |
? | Blocks | Mining the block | hit.grass | 0.3 | 0.5 |
? | Blocks | Jumping from the block | jump.grass | 0.11 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.grass | 0.21 | 1.0 |
? | Blocks | Walking on the block | step.grass | 0.3 | 1.0 |
? | Blocks | Placing the block | use.grass | 0.8 | 0.8 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Grass | grass | block.minecraft.grass |
Fern | fern | block.minecraft.fern |
Tall Grass | tall_grass | block.minecraft.tall_grass |
Large Fern | large_fern | block.minecraft.large_fern |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Grass and fern | tallgrass | 31 | tile.tallgrass.grass.name tile.tallgrass.fern.name |
Tall grass and large fern | double_plant | 175 | tile.double_plant.grass.name tile.double_plant.fern.name |
Block data[edit]
In Bedrock Edition, grass uses the following data values:
- grass
DV | Description | |
---|---|---|
0 | Grass named "Fern" | |
1 | Grass | |
2 | Fern | |
3 | Fern with NBT variant "snow" |
- double plant
DV | Description | |
---|---|---|
0 | Sunflower | |
1 | Lilac | |
2 | Double Tallgrass | |
3 | Large Fern | |
4 | Rose Bush | |
5 | Peony | |
8 | Top Half of any Large Plant; low three bits 0x7 are derived from the block below. |
Block states[edit]
Java Edition:
Tall grass and large fern
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Bedrock Edition:
Grass and fern
Name | Default value | Allowed values | Description |
---|---|---|---|
tall_grass_type | default | default tall fern snow | The variant of this block, snow is snowlogged grass. (default looks the same as tall) |
Tall grass and large fern
Name | Default value | Allowed values | Description |
---|---|---|---|
double_flower_type | sunflower | fern grass paeonia rose sunflower syringa | The flower type. |
upper_block_bit | false | false true | If the upper half of the plant contained in this block. |
History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.6 | Test Build 3 | ![]() ![]() ![]() | |||
1.6.6 | Bone meal can now be used to instantly grow tall grass on grass blocks. | ||||
1.8 | Pre-release | Grass and ferns can now be harvested with shears. Previously, tall grass could not be acquired as an item without the use of external tools. Tall grass in the inventory would appear as its grayscale texture, and would appear as the 'shrub' variety or the dead bush when placed. | |||
Swamp biomes have been redesigned and rain forest biomes have been removed entirely, so triangular ferns no longer generate. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | Ferns are now available in the creative inventory. | |||
1.1 | 11w49a | Grass can now be eaten by sheep. | |||
1.2.1 | 12w03a | Ferns now generate in jungle biomes. | |||
12w05a | Placing a block while selecting grass now overwrite the grass, similar to snow. Previously, grass had to be broken to place blocks in that space. | ||||
1.4.2 | ? | The sound for grass blocks when walking on it has been changed. How this affects tall grass is unknown. | |||
1.5 | 13w02a | Grass with values over 2 now cause a game crash when rendered. | |||
13w10a | ![]() | ||||
1.7.2 | 13w36a | ![]() ![]() | |||
Ferns now spawn in taiga and cold taiga biomes. | |||||
Double tallgrass with values over 5 now cause a game crash when rendered. | |||||
1.8.1 | 14w25a | The textures for grass and double tallgrass have been made slightly brighter. | |||
pre1 | Added facing state to minecraft:double_plant , though without visible effect. | ||||
1.13 | 17w47a | The different block states for the tallgrass and double_plant IDs have been split up into their own IDs.
| |||
"Double Tallgrass" has been renamed to "Tall Grass", and it has a new ID: tall_grass . | |||||
Prior to The Flattening, these block's numeral IDs were 31 (one-block variants) and 175 (two-block variants). | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() | |||
18w50a | ![]() | ||||
19w03a | Placing grass into the new composter now has a 10% chance of raising the compost level by 1. | ||||
Placing tall grass into the composter now has a 20% chance of increasing the compost level by 1. | |||||
Placing a fern into the composter now has a 50% chance of raising the compost level by 1. | |||||
19w05a | Grass now has a 30% chance of increasing the compost level in a composter by 1. | ||||
Tall grass now has a 50% chance of increasing the compost level by 1. | |||||
Ferns now have a 65% chance of increasing the compost level by 1. | |||||
1.15 | 19w37a | Large ferns can now drop wheat seeds.[4] | |||
Pocket Edition Alpha | |||||
Pre-release | Added tall grass, but it is currently unobtainable. It probably has no texture. | ||||
v0.5.0 | Grass now drops seeds, despite remaining unobtainable. | ||||
v0.8.0 | ? | ![]() ![]() | |||
v0.9.0 | build 1 | ![]() ![]() | |||
Double tall grass and ferns now generate. | |||||
build 5 | Tall grass is no longer flammable. | ||||
v0.11.0 | build 14 | Double tallgrass and large fern pixels are now square. | |||
Tall grass and ferns now have a random height. | |||||
0.12.1 | ? | One-block high grass and ferns can now occupy the same space as snow layers. | |||
v0.14.0 | build 3 | Hitboxes of all variants of tall grass no longer occupy an entire block. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() | |||
Large ferns are now sold by the new wandering traders. | |||||
Large ferns now generate in the new taiga and snowy taiga villages. | |||||
1.11.0 | beta 1.11.0.1 | All grass variants can now be used to fill composter. | |||
Grass and double tall grass can now be found in the savanna village house chests. | |||||
Fern and large fern can now be found in the taiga and snowy taiga village house chests. | |||||
1.16.0 | beta 1.16.0.57 | Trading has changed, wandering trader no longer large fern as they sell regular instead. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() ![]() |
TU7 | Added ferns to creative. | ||||
TU12 | Placing a block while selecting grass now overwrites the grass, similar to snow. Previously, grass had to be broken to place blocks in that space. | ||||
? | ![]() | ||||
1.90 | ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() |
Issues[edit]
Issues relating to "Grass", "Fern", "Double Tallgrass", or "Large Fern" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Grass cannot be directly set on fire from lightning. However, fire from nearby blocks can spread to it. Oddly enough, the top of grass can be lit but it does not burn this way. When any kind of grass is set on fire, the fire seems to hover just over the grass, as if it were a full block.
- Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.
- Grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of grass to appear more contiguous.
- This can sometimes cause grass to clip horizontally or vertically through block corners.[5]
- Grass can appear in caves on dirt near lava, and rarely, within a few blocks of bedrock. They can also occasionally generate on blocks other than grass, such as sand on beaches or in village buildings.
- Using bone meal on grass in a spawn-protected area on a server still produces grass and flowers.
- Placing any block on grass overwrites the grass, and the grass does not drop seeds.
- The texture for Grass is based on the grass texture from an early version of one of Notch's games, Prelude Of The Chambered
Gallery[edit]
Grass appears slightly offset from a grass block.
Grass and ferns in Bedrock Edition have a randomly selected height.
Grass growing in an mineshaft.
Tall grass that was set on fire using flint and steel.
Double tall grass may stump most hostile mobs, such as this creeper, however, mobs may be able to attack if they're right next to the player.
See also[edit]
Notes[edit]
- ↑ Known as Tall Grass in Java Edition and Double Tallgrass in Bedrock Edition.