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See Data values
See Data values
|— Duncan Geere|
- 1 Obtaining
- 2 Usage
- 3 Data values
- 4 Video
- 5 Achievements
- 6 History
- 7 Issues
- 8 Trivia
- 9 References
|Any Planks or
Iron Ingot or
Gold Ingot or
|2x Damaged Wooden Sword or
2x Damaged Stone Sword or
2x Damaged Iron Sword or
2x Damaged Golden Sword or
2x Damaged Diamond Sword
|The durability of the two swords is added together, plus an extra 5% durability.|
Some monsters can spawn with a sword, and have an 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping them upon death by player: Zombies and Husk can drop iron swords, zombie pigmen can drop golden swords, and wither skeletons can drop stone swords. It will usually be badly damaged, and may be enchanted. Stone swords dropped by wither skeletons will always be unenchanted.
A vex wields an iron sword which normally has a 0% chance of dropping, because their main hand's
HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged[Java Edition only] and may be enchanted.
Weaponsmith villagers sell enchanted iron swords for 9–10 emeralds as part of their second tier trades, and enchanted diamond swords for 12–15 emeralds as part of their third tier trades.[Legacy Console Edition only]
Apprentice-level weaponsmith villagers sell enchanted iron swords for 2 emeralds, and expert-level weaponsmiths sell enchanted diamond swords for 8 emeralds.[Bedrock Edition only]
Novice-level weaponsmith villagers have a 2⁄3 chance of selling an enchanted iron sword for 7-22 emeralds. Master-level weaponsmiths will sell an enchanted diamond sword for 11-27 emeralds.[Java Edition only]
The enchantments will be the same as the ones obtained from an enchantment table at levels 5–19.
Golden swords can be found in 19.0% of fortress chests in groups of 1.
Pressing attack while holding a sword will increase your damage to both mobs and players. Upon damaging a mob or player, the sword's durability will decrease by 1.
|This feature is exclusive to Java Edition.|
If the attack recharge meter is 84.8% or above, and the player is standing or moving no faster than walking speed, the sword will perform a "sweep" attack which can hit nearby enemies. Enemies near the hit enemy will be knocked back and damaged by 1 from the slashing attack. The Sweeping Edge enchantment will increase the damage dealt by 50% of the normal hit damage for level I, 67% for level II, and 75% for level III. The amount of knockback is 80% that of the knockback due to Knockback I (in other words, 2.8 blocks), and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within up to 4 blocks of the player will be knocked back. It is impossible to perform both a sweep attack and critical hit on the same attack.
Swords have an attack speed of 1.6 and take 0.625 seconds to recover.
|Lifetime damage inflicted[note 1]||240 × 120||132 × 66||660 × 330||1506 × 753||10934 × 5467|
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the sword is at maximum charge
Bedrock and PS4 editions
|Lifetime damage inflicted[note 1]||300 × 150||165 × 82.5||792 × 396||1757 × 878.5||12496 × 6248|
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits
Sword breaking times
A sword can also be used to destroy certain blocks more quickly than with fists. Using a sword to destroy any block that doesn't break instantly decreases its durability by 2.
If a sword is enchanted with Silk Touch, either using Creative or commands, it can collect cobwebs rather than getting the string drop. This is due to the sword being classified as the proper tool for cobwebs.
The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what will be dropped:
- White: an original block.
- Blue: block's normal drop (e.g. seeds, sapling, apple).
- Red: nothing.
|Cobweb||20 s||0.4 s||0.4 s|
|Jack o'Lantern||1.5 s||1 s||0.125 – 0.75 s|
|Melon||1.5 s||1 s||0.125 – 0.75 s|
|Pumpkin||1.5s||1 s||0.125 – 0.75 s|
|Cocoa||0.3s||0.2s||0.025 – 0.15 s|
|Leaves||0.3 s||0.2 s||0.02s|
|Vines||0.3 s||0.2 s||0.025 – 0.15 s|
Safety around constructions
In Creative mode, swords are unable to break most blocks. However, they can "break" (put out) fire, which are considered blocks. Care must also be taken around minecarts, paintings, item frames and armor stands, which are also not safe with swords in Creative.
|This feature is exclusive to Legacy Console Edition.|
Previously, all types of swords could be used to parry to block some forms of damage. If the player is using a sword when attacked, the sword will deflect 50% of the incoming melee, non-magical projectiles like arrows and explosion damage, plus a bit of knockback. The sword is held in front of the player and its durability is not reduced by blocking.
As 1.9 of Java Edition, this functionality was replaced by blocking with shields. The player will also move at a slower rate than sneaking if blocking with a sword, nevertheless, it blocks instantly, unlike the shields which have a 0.25 seconds cooldown period of activation.
Swords can receive the following enchantments:
|Bane of Arthropods[note 1]||V|
|Curse of Vanishing[note 2][JE & LCE only]||I|
|Sweeping Edge[JE only]||III|
Wooden swords can be used as a fuel in furnaces, smelting 1 item per sword.
|Iron Nugget or
|Iron Sword or
Golden Sword +
|Item||Namespaced ID||Numeric ID[BE only]|
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Time to Strike!||Use planks and sticks to make a sword||Pick up any type of sword from a crafting table output.||Yes||Yes||Yes||Yes||10G||Bronze|
|Overkill||Deal nine hearts of damage in a single hit||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||Yes||Yes||Yes||Yes||30G||Bronze|
|Java Edition Indev|
|Indev 0.31||January 29, 2010||Added craftable swords made from wood, stone, iron and diamond.|
|January 30, 2010||Swords can now be made out of gold.|
|February 2, 2010 (1)||Swords now take damage when being used. Better swords last longer.|
|Indev||February 6, 2010||Golden sword's texture has now been slightly changed.|
|Java Edition Alpha|
|v1.2.0||release||Zombie pigmen now hold golden swords.|
|Java Edition Beta|
|1.2||Swords, like all tools, have more durability. It is not known what the prior durabilities were.|
|1.5||All melee attacks, including fists, did 1 more damage, making the stone sword arguably nearly as effective as the iron one as it kills most mobs in the same number of hits. If the player combines swordplay with archery, the iron sword's extra damage will save some arrows and closely matches performance with the diamond sword.|
|1.7.3||All melee attacks no longer do an extra 1 of damage.|
|1.8||?||Added the ability to block with a sword, giving the player more options in combat.|
|Swords no longer inflict more damage than bows.|
|1.0.0||Beta 1.9 Prerelease 3||Swords have been nerfed to make way for enchanting. A diamond sword now deals 7 damage instead of 10.|
|Iron swords are now found in the new stronghold altar chests.|
|Beta 1.9 Prerelease 4||Swords can now be enchanted in the enchantment table.|
|1.1||12w01a||Iron swords are now found in village blacksmith chests.|
|1.2.1||12w06a||One has a rare chance to obtain iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted.|
|1.3.1||12w18a||Wooden swords can now be used as fuel in a furnace.|
|12w21a||Blacksmith villagers now sell diamond swords for 12–13 emeralds, and iron swords for 7–10 emeralds.|
|With the trading implementation, renewable items such as wheat could be sold to buy a diamond sword. This made all swords renewable.|
|1.4.2||12w32a||Zombies may sometimes wield iron swords, dealing extra damage.|
|12w34a||If a player has dyed leather armor equipped and selected a sword of any kind, it will appear the color of the dye applied to the armor, when switching to second or third person view.|
|12w36a||Wither skeletons added, holding stone swords.|
|1.4.6||12w49a||Unbreaking can now be applied to a sword with an enchanted book.|
|1.6.1||13w18a||Golden swords are now found in the new chests in nether fortresses.|
|13w25b||In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.|
|1.6.2||?||Instead of replacing the barehanded damage (1), swords now add their damage onto the barehanded damage, which results in all swords doing 1 more damage than before.|
|1.8||14w02a||Weaponsmith villagers now sell enchanted diamond swords for 12–15 emeralds, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.|
|1.9||15w31a||Enchanted iron and diamond swords can now be found in end city ship chests.|
|15w33c||Swords no longer block attacks. Instead, shields are used.|
|15w34b||Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds.|
|15w34c||Swords now do one less damage and have an attack speed of 1.45, or 0.69 seconds.|
|Swords can now do a sweep attack when moving at walking speed or slower, which will knock back mobs near the one hit. The attack speed meter must be filled for it to work.|
|15w36a||Each Sharpness level now adds 1 damage to the base damage at level I and an additional 0.5 for each additional level, down from a flat 1.25 per level.|
|15w37a||Swords now have an attack speed of 1.6, or 0.63 seconds.|
|15w43a||Decreased average yield of golden swords in nether fortress chests.|
|15w49a||Sweep attack now does 1 damage to affected mobs.|
|1.11.1||16w50a||Golden and iron swords now smelt down into one of their respective nuggets.|
|Added Sweeping Edge enchantment.|
|1.13||17w47a||Prior to The Flattening, these items' numeral IDs were 268, 272, 267, 276 and 283.|
|18w10a||Swords can now generate in buried treasure chests.|
|September 10, 2018||Jasper Boerstra tweets an image of updated sword textures.|
|1.14||18w43a||Changed the textures of all swords.|
|Swords will now break bamboo instantly.|
|Pocket Edition Alpha|
|0.2.0||Added stone swords.|
|0.3.0||Added wooden swords.|
|0.3.2||Added iron, gold, and diamond swords.|
|0.9.0||build 1||Iron swords can now be found in stronghold altar chests and inside blacksmith chests.|
|0.11.0||build 11||Wooden, stone, golden, and diamond swords are now available in the creative inventory.|
|build 12||Removed wooden, stone, golden, and diamond swords from creative.|
|build 13||All swords are available in creative mode again.|
|0.12.1||build 1||In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.|
|Golden swords can now be found in nether fortress chests.|
|Zombies now rarely spawn holding an iron sword that have a chance to dropped.|
|Golden swords are now rarely dropped by zombie pigmen.|
|Stone swords are now rarely dropped by wither skeletons.|
|0.15.0||build 1||Iron swords are now sometimes dropped by Husk that spawn holding an iron sword.|
|1.0.0||alpha 0.17.0.1||Enchanted iron and diamond swords can now be found in end city chests.|
|1.0.4||alpha 22.214.171.124||Iron swords and enchanted diamond swords are now sold by weaponsmith villagers.|
|1.1.0||alpha 126.96.36.199||Iron and golden swords are now smeltable.|
|Added vexes, which rarely drop an iron sword if killed using looting enchantment.|
|1.10.0||beta 188.8.131.52||Changed the textures of all swords.|
|Iron swords are now found in plains village weaponsmiths.|
|1.11.0||beta 184.108.40.206||Iron swords can now be found in savanna, snowy taiga, taiga, and desert village weaponsmiths.|
|beta 220.127.116.11||Pillagers and vindicators that spawn in raids can now drop iron swords upon death.|
|Trading has been changed, iron swords sold by weaponsmith villagers now cost 2 emeralds while diamond swords cost 8 emeralds as part of their fourth tier trades.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added swords (all five types).|
|TU5||Added the ability to block, giving the player more options in combat.|
|TU53||CU43||1.49||Patch 23||1.0.3||Iron and golden swords are now smeltable.|
|1.90||Changed the textures of all swords.|
- The sword's texture came from Notch's abandoned RPG, Legend of the Chambered. The iron sword's texture was created first, as it was from the game, and the other swords followed.
- "Taking Inventory: Sword" – Minecraft.net, April 12, 2019
- resolved as "Works as Intended"