Sword

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Sword
Wooden Sword.pngGolden Sword.pngStone Sword.pngIron Sword.pngDiamond Sword.png
Type (deprec.)

Combat

Rarity

Common

Durability

Wooden: 59
Golden: 32
Stone: 131
Iron: 250
Diamond: 1561

Renewable

Yes

Stackable

No

Data values

See Data values

Namespaced ID

See Data values

Swords are melee weapons that are mainly used to deal damage to mobs and/or players. They also are useful for mining cobwebs.

Obtaining[edit]

Crafting[edit]

Ingredients Crafting recipe Description
Any Planks or
Cobblestone or
Iron Ingot or
Gold Ingot or
Diamond +
Stick

Damaged Matching Swords


The durability of the two swords is added together, plus an extra 5% of the tool type's total durability.

Repairing[edit]

Grinding[edit]

Ingredients Grinding recipe Description
2x Damaged Wooden Sword or
2x Damaged Stone Sword or
2x Damaged Iron Sword or
2x Damaged Golden Sword or
2x Damaged Diamond Sword
The durability of the two swords is added together, plus an extra 5% durability.

Unit repair[edit]

A sword can be repaired in an anvil by adding units of the corresponding material, each restores 25% its maximum durability, rounded down.

Mobs[edit]

Some monsters can spawn with a sword, and have an 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping them upon death by player: Zombies and Husk can drop iron swords, zombie pigmen can drop golden swords, and wither skeletons can drop stone swords. It will usually be badly damaged, and may be enchanted. Stone swords dropped by wither skeletons will always be unenchanted.

A vex wields an iron sword which normally has a 0% chance of dropping, because their main hand's HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged‌[Java Edition only] and may be enchanted.

Pillagers and vindicators that spawn from raids have a 4.1% chance (5.12% chance on hard) of dropping an iron sword, which will be badly damaged and can be enchanted with a random enchantment.

Trading[edit]

Weaponsmith villagers sell enchanted iron swords for 9–10 emeralds as part of their second tier trades, and enchanted diamond swords for 12–15 emeralds as part of their third tier trades.‌[Legacy Console Edition only]

Apprentice-level weaponsmith villagers sell enchanted iron swords for 2 emeralds, and expert-level weaponsmiths sell enchanted diamond swords for 8 emeralds.‌[Bedrock Edition only]

Novice-level weaponsmith villagers have a 23 chance of selling an enchanted iron sword for 7-22 emeralds. Master-level weaponsmiths will sell an enchanted diamond sword for 11-27 emeralds.‌[Java Edition only]

The enchantments will be the same as the ones obtained from an enchantment table at levels 5–19.

Natural generation[edit]

Iron swords can be found in 12.1% of stronghold altar chests, 25.6% of village weaponsmith chests, and 75.0% of buried treasure chests, all in groups of 1.

In Bedrock Edition they can be found in 11.8% of stronghold altar chests in groups of 1.

Golden swords can be found in 19.0% of fortress chests in groups of 1.

Enchanted iron swords[note 1] can be found in 13.3% of End city chests in groups of 1.

Enchanted diamond swords[note 1] can be found in 13.3% of End city chests in groups of 1.

Notes
  1. a b Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.

Usage[edit]

Attacking[edit]

Pressing attack while holding a sword will increase your damage to both mobs and players. Upon damaging a mob or player, the sword's durability will decrease by 1.

Attacking a boat or a minecart with a sword will instantly destroy it and will not decrease the sword's durability.

Sweep attack[edit]

Information icon.svg
This feature is exclusive to Java Edition.

If the attack recharge meter is 84.8% or above, and the player is standing or moving no faster than walking speed, the sword will perform a "sweep" attack which can hit nearby enemies. Enemies near the hit enemy will be knocked back and damaged by 1♥ from the slashing attack. The Sweeping Edge enchantment will increase the damage dealt by 50% of the normal hit damage for level I, 67% for level II, and 75% for level III. The amount of knockback is 80% that of the knockback due to Knockback I (in other words, 2.8 blocks), and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within up to 4 blocks of the player will be knocked back. It is impossible to perform both a sweep attack and critical hit on the same attack.

Damage[edit]

Java Edition[edit]

Swords have an attack speed of 1.6 and take 0.625 seconds to recover.

Material Wooden Gold Stone Iron Diamond
Attack Damage 4♥♥ 4♥♥ 5♥♥♥ 6♥♥♥ 7♥♥♥♥
Attack Speed 1.6 1.6 1.6 1.6 1.6
Damage/Second (DPS) 6.4 6.4 8 9.6 11.2
Durability 59 32 131 250 1561
Lifetime damage inflicted[note 1] 240♥ × 120 132♥ × 66 660♥ × 330 1506♥ × 753 10934♥ × 5467
  1. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the sword is at maximum charge

Bedrock and PS4 editions[edit]

In Bedrock and Legacy Console editions, swords have no attack cooldown or sweep attack and do the following damage:

Material Wooden Gold Stone Iron Diamond
Attack Damage 5♥♥♥ 5♥♥♥ 6♥♥♥ 7♥♥♥♥ 8♥♥♥♥
Durability 59 32 131 250 1561
Lifetime damage inflicted[note 1] 300♥ × 150 165♥ × 82.5 792♥ × 396 1757♥ × 878.5 12496♥ × 6248
  1. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits

The most amount of damage that a diamond sword enchanted with Sharpness V can do is 10 in Java Edition, 11 in Legacy Console Edition and 13.5 in Bedrock Edition (without critical hits).

Knockback[edit]

In Bedrock and PlayStation 4 editions, the knockback inflicted by swords is a bit higher than other melee items, especially while sprinting.

Sword breaking times[edit]

A sword can also be used to destroy certain blocks more quickly than with fists. Using a sword to destroy any block that doesn't break instantly decreases its durability by 2.

If a sword is enchanted with Silk Touch, either using Creative or commands, it can collect cobwebs rather than getting the string drop. This is due to the sword being classified as the proper tool for cobwebs.

The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what will be dropped:

  • White: an original block.
  • Blue: block's normal drop (e.g. seeds, sapling, apple).
  • Red: nothing.
Block Fists Sword Proper/fastest tool
Cobweb 20 s 0.4 s 0.4 s
Jack o'Lantern 1.5 s 1 s 0.125 – 0.75 s
Melon 1.5 s 1 s 0.125 – 0.75 s
Pumpkin 1.5s 1 s 0.125 – 0.75 s
Cocoa 0.3s 0.2s 0.025 – 0.15 s
Leaves 0.3 s 0.2 s 0.02s
Vines 0.3 s 0.2 s 0.025 – 0.15 s
0.02 s

Swords can also be used for instant breaking of bamboo.‌[Java Edition only]

Safety around constructions[edit]

In Creative mode, swords are unable to break most blocks. However, they can "break" (put out) fire, which are considered blocks.[1] Care must also be taken around minecarts, paintings, item frames and armor stands, which are also not safe with swords in Creative.[2][3]

Blocking[edit]

Information icon.svg
This feature is exclusive to Legacy Console Edition.
A player blocking with a diamond sword.

Previously, all types of swords could be used to parry to block some forms of damage. If the player is using a sword when attacked, the sword will deflect 50% of the incoming melee, non-magical projectiles like arrows and explosion damage, plus a bit of knockback. The sword is held in front of the player and its durability is not reduced by blocking.

As 1.9 of Java Edition, this functionality was replaced by blocking with shields. The player will also move at a slower rate than sneaking if blocking with a sword, nevertheless, it blocks instantly, unlike the shields which have a 0.25 seconds cooldown period of activation.

Enchantments[edit]

Swords can receive the following enchantments:

Name Max Level
Fire Aspect II
Looting III
Unbreaking III
Sharpness[note 1] V
Smite[note 1] V
Bane of Arthropods[note 1] V
Knockback II
Mending[note 2] I
Curse of Vanishing[note 2][JE & LCE only] I
Sweeping Edge[JE only] III
  1. a b c Sharpness, Smite, and Bane of Arthropods are mutually exclusive.
  2. a b Only available using enchanted books and an anvil, or by finding an enchanted sword in an End city chest.

Fuel[edit]

Wooden swords can be used as a fuel in furnaces, smelting 1 item per sword.

Smelting ingredient[edit]

Name Ingredients Smelting recipe
Iron Nugget or
Gold Nugget
Iron Sword or
Golden Sword +
Any fuel


Sounds[edit]

Missing Texture Block.png
This section needs more information.
Information requested: I believe there's multiple different sounds per event
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Min. volume
No subtitles entity.player.attack.strong (Plays during some attacks) ? ? ? ?
No subtitles entity.player.attack.sweep (Plays during some attacks) ? ? ? ?
No subtitles entity.player.attack.weak (Plays during some attacks) ? ? ? ?
No subtitles entity.player.attack.crit (Plays during some attacks) ? ? ? ?
No subtitles entity.player.attack.knockback (Plays during some attacks) ? ? ? ?

Data values[edit]

ID[edit]

Item Namespaced ID Numeric ID‌[BE only]
Wooden Sword wooden_sword 268
Stone Sword stone_sword 272
Iron Sword iron_sword 267
Diamond Sword diamond_sword 276
Golden Sword golden_sword 283

Video[edit]

Note: This video is outdated. Since Java Edition 1.9, swords can no longer block attacks. Instead, shields are used.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Time to Strike!Use planks and sticks to make a swordPick up any type of sword from a crafting table output.YesYesYesYes10GBronze
OverkillDeal nine hearts of damage in a single hitDamage can be dealt to any mob, even those that do not have nine hearts of health overall.YesYesYesYes30GBronze

History[edit]

Duncan Geere Mojang avatar.png

The sword has been a part of Minecraft since January 2010, when it was added alongside diamonds, sticks... oh, and the entire crafting system. Since then, the basic sword concept has pretty much stayed the same but the details have been tweaked repeatedly. Enchantments were added in version 1.0.0, drops from mobs in 1.2.1, and 1.9 – the combat update – changed things up all over again.

Duncan Geere[4]
Java Edition Indev
Indev 0.31January 29, 2010Wooden Sword Revision 1.pngStone Sword Revision 1.pngIron Sword Revision 1.pngDiamond Sword Revision 1.png Added craftable swords made from wood, stone, iron and diamond.
January 30, 2010Golden Sword Revision 1.png Swords can now be made out of gold.
February 2, 2010 (1)Swords now take damage when being used. Better swords last longer.
IndevFebruary 6, 2010Golden Sword Revision 2.png Golden sword's texture has now been slightly changed.
Java Edition Alpha
v1.2.0releaseZombie pigmen now hold golden swords.
Java Edition Beta
1.2Swords, like all tools, now have more durability. It is not known what the prior durabilities were.
1.8Pre-releaseAdded the ability to block with a sword, giving the player more options in combat.
?Swords will no longer inflict more damage than bows.
Java Edition
1.0.0Beta 1.9 Prerelease 3Swords have now been nerfed to make way for enchanting. A diamond sword now deals 7♥♥♥♥ damage instead of 10♥♥♥♥♥.
Iron swords are now found in the new stronghold altar chests.
Beta 1.9 Prerelease 4Swords can now be enchanted in the enchantment table.
1.112w01aIron swords are now found in village blacksmith chests.
1.2.112w06aThe player now has a rare chance of obtaining iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted.
1.3.112w18aWooden swords can now be used as fuel in a furnace.
12w21aBlacksmith villagers will now sell diamond swords for 12–13 emeralds, and iron swords for 7–10 emeralds.
With the trading implementation, renewable items such as wheat can now be sold to buy a diamond sword. This has now made all swords renewable.
1.4.212w32aZombies may sometimes wield iron swords, dealing extra damage.
12w34aIf a player has dyed leather armor equipped and selected a sword of any kind, it will appear the color of the dye applied to the armor, when switching to second or third person view.
12w36aAdded wither skeletons, which hold stone swords.
1.4.612w49aUnbreaking can now be applied to a sword with an enchanted book.
1.6.113w18aGolden swords are now found in the new chests in nether fortresses.
13w25bIn Creative mode, swords are no longer able to break blocks, and no sound will play when they're hit with one.
1.6.2?Instead of replacing the barehanded damage (1♥), swords now add their damage onto the barehanded damage, which results in all swords doing 1♥ more damage than before.
1.814w02aWeaponsmith villagers now sell enchanted diamond swords for 12–15 emeralds, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.
1.915w31aEnchanted iron and diamond swords can now be found in end city ship chests.
15w33cSwords no longer block attacks. Instead, shields are used.
15w34bSwords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds.
15w34cSwords now do one less damage and have an attack speed of 1.45, or 0.69 seconds.
Swords can now do a sweep attack when moving at walking speed or slower, which will knock back mobs near the one hit. The attack speed meter must be filled for it to work.
15w36aEach Sharpness level now adds 1♥ damage to the base damage at level I and an additional 0.5♥ for each additional level, down from a flat 1.25♥ per level.
15w37aSwords now have an attack speed of 1.6, or 0.63 seconds.
15w43aThe average yield of golden swords in nether fortress chests has now been decreased.
15w49aSweep attack now does 1♥ damage to affected mobs.
1.11.116w50aGolden and iron swords now smelt down into one of their respective nuggets.
Added Sweeping Edge enchantment.
1.1317w47aPrior to The Flattening, these items' numeral IDs were 268, 272, 267, 276 and 283.
18w10aSwords can now generate in buried treasure chests.
September 10, 2018Wooden Sword.pngGolden Sword.pngStone Sword.pngIron Sword.pngDiamond Sword.png Jasper Boerstra tweets an image of updated sword textures.
1.1418w43aWooden Sword.pngGolden Sword.pngStone Sword.pngIron Sword.pngDiamond Sword.png The textures of all swords have now been changed.
Swords will now break bamboo instantly.
Pocket Edition Alpha
0.2.0Stone Sword Revision 1.png Added stone swords.
0.3.0Wooden Sword Revision 1.png Added wooden swords.
0.3.2Iron Sword Revision 1.pngGolden Sword Revision 2.pngDiamond Sword Revision 1.png Added iron, gold, and diamond swords.
0.9.0build 1Iron swords can now be found in stronghold altar chests and inside blacksmith chests.
0.11.0build 11Wooden, stone, golden and diamond swords are now available in the creative inventory.
build 12Wooden, stone, golden and diamond swords have now been removed from creative.
build 13All swords are available in creative mode again.
0.12.1build 1In creative mode, swords are no longer able to break blocks, and no sound will play when they're hit with one.
Golden swords can now be found in nether fortress chests.
Zombies now rarely spawn holding an iron sword that have a chance to dropped.
Golden swords are now rarely dropped by zombie pigmen.
Stone swords are now rarely dropped by wither skeletons.
0.15.0build 1Iron swords are now sometimes dropped by husks that spawn holding an iron sword.
Pocket Edition
1.0.0alpha 0.17.0.1Enchanted iron and diamond swords can now be found in end city chests.
1.0.4alpha 1.0.4.0Iron swords and enchanted diamond swords are now sold by weaponsmith villagers.
1.1.0alpha 1.1.0.0Iron and golden swords are now smeltable.
Added vexes, which rarely drop an iron sword if killed using Looting enchantment.
Bedrock Edition
1.10.0beta 1.10.0.3Wooden Sword.pngGolden Sword.pngStone Sword.pngIron Sword.pngDiamond Sword.png The textures of all swords have now been changed.
Iron swords are now found in plains village weaponsmiths.
1.11.0beta 1.11.0.1Iron swords can now be found in savanna, snowy taiga, taiga and desert village weaponsmiths.
beta 1.11.0.4Pillagers and vindicators that spawn in raids can now drop iron swords upon death.
Trading has now been changed. Iron swords sold by weaponsmith villagers now cost 2 emeralds while diamond swords cost 8 emeralds as part of their fourth tier trades.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Wooden Sword Revision 1.pngGolden Sword Revision 2.pngStone Sword Revision 1.pngIron Sword Revision 1.pngDiamond Sword Revision 1.png Added swords (all five types).
TU5Added the ability to block, giving the player more options in combat.
TU53CU431.49Patch 231.0.3Iron and golden swords are now smeltable.
PlayStation 4 Edition
1.90Wooden Sword.pngGolden Sword.pngStone Sword.pngIron Sword.pngDiamond Sword.png The textures of all swords have now been changed.

Issues[edit]

Issues relating to "Sword" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The sword's texture came from Notch's abandoned RPG, Legend of the Chambered. The iron sword's texture was created first, as it was from the game, and the other swords followed.

References[edit]

  1. MC-147708 resolved as "Works as Intended"
  2. MC-27140
  3. MC-18463
  4. "Taking Inventory: Sword" – Minecraft.net, April 12, 2019