See Data values
See Data values
|This page or section has been suggested to be merged with Armor. |
The articles share similar information or a common topic.
Helmets are a type of armor that covers the head of the player. There are six types of helmets: leather cap, chainmail helmet, iron helmet, diamond helmet, gold helmet and turtle shell.
Gold Ingot or
Iron Ingot or
|Damaged Matching Helmet||The durability of the two helmets is added together, plus an extra 5% durability.|
|Scute||Does not come with chestplate, leggings or boots counterparts.|
|Damaged Turtle Shell||Does not come with chestplate, leggings or boots counterparts. The durability of the two turtle shells is added together, plus an extra 5% durability.|
If a zombie, husk, stray or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop a helmet upon death. It will usually be badly damaged, and may be enchanted with enchant level 5-19.
In Bedrock Edition Vindicators and Pillagers spawn in raids have a 8.3525% chance on easy and normal(10.28% on hard) to drop iron helmet. It will usually be badly damaged, and 50% chance of enchanted with random enchantment.
Leather caps can be found in 31.8% of village tannery chests in groups of 1.
- All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.
- Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.
In Java Edition, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers will always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a 2⁄3 chance to sell a leather cap[note 1] for 5 emeralds. Master-level leatherworker villagers will offer the same trade.
Armorer villagers may give the players with the Hero of the Village effect a chainmail helmet.
In Bedrock Edition, novice-level armorer villagers have 25% chance to sell iron helmet for 5 emeralds, 1⁄3 chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.
- The leather armor will have a random color created by two dyes (possibly the same dye twice.)
Helmets can be placed in the top armor slot of a player's inventory for activation.
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by helmets.
|Turtle Shell||2 ()|
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Helmets may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots or diamonds) in an anvil. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.
A helmet can receive the following enchantments:
|Fire Protection[note 1]||IV|
|Projectile Protection[note 1]||IV|
|Blast Protection[note 1]||IV|
|Curse of Binding[note 3]||I|
|Curse of Vanishing[note 3]||I|
Equipping a turtle shell will provide the Water Breathing status effect. The time that this effect lasts will not begin to count down until the player dives underwater, then the 10 seconds will count down. The effect will also immediately recharge after going out of the water.
|Iron Nugget or
|Iron Helmet or
Chainmail Helmet or
Golden Helmet +
|Item||Namespaced ID||Numeric ID[BE only]|
|Java Edition Classic|
|June 14, 2009||Notch discussed how armor would work in Survival mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)"|
|August 13, 2009||Notch tested with armor models. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.|
|The model and the texture for chain armor.|
|Plate armor model was tested with zombies and skeletons.|
|Java Edition Indev|
|(December 23, 2009, 1)||Plate and chain armor models became unsued.|
|(December 31, 2009, 2)||Studded armor can be seen in the inventory.|
|(February 9, 2010)||Notch revealed new models for armor, which included leggings and boots.|
|February 12, 2010, 1||Tested armor.[more info needed]|
|February 18, 2010|
Added the cloth set, given the textures from one of Notch's previous games, Legend of the Chambered.
|[needs update] Added the chain set.|
|[needs update] Added the iron set.|
|[needs update] Added the gold set.|
|[needs update] Added the diamond set.|
|Armor can be crafted and worn.|
|Armor now functions. All helmets give 3 (), all chestplates give 8 (), all leggings give 6 (), and all boots give 3 (). Armors have limited durability, with lower tier armors less durable than higher tier armors.|
|Java Edition Alpha|
|v1.0.8||Renamed wool armor to leather armor.|
|Leather armor is now crafted with leather instead of wool.|
|1.0.0||Beta 1.9 Prerelease||The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((Total equipped armor damage reduction - 1) * (All equipped armor max damage - Total equipped armor damage)) / (Total equipped armor max damage + 1))|
|October 3, 2011||The first images of a player wearing enchanted armor are revealed.|
|Beta 1.9 Prerelease 3||Iron armor can now be found in the new stronghold altar chests.|
|Beta 1.9 Prerelease 4||Armor can be enchanted.|
|1.1||12w01a||Iron armor can be found in the new blacksmith chests in villages.|
|1.2.1||12w06a||Zombies drop iron helmets on rare occasions, and zombie pigmen drop golden helmets.|
|1.3.1||12w15a||⇧ Shift+clicking can now be used to wear armor.|
|12w21a||Chain armor can now be obtained legitimately in survival mode through trading.|
|Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds.|
|They sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds.|
|They sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds.|
|Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds.|
|1.4.2||12w32a||Mob armor is reintroduced. A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigman, with the likelihood increasing with difficulty.|
|August 17, 2012||Jeb and Dinnerbone tweeted pictures of dyeable leather armor.|
|12w34a||Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water.|
Default leather armor texture is slightly darker and Leather tunics have buttons.
|12w34b|| Leather tunics have longer sleeves.|
--> Diamond chestplates have notches under the shoulders.
|12w36a||Dyed leather armor are more saturated and have a slight tint of tan in respect to the default armor color.|
|Wither skeletons can spawn with random armor.|
|12w37a||[needs update]Leather armor now has non-dyed parts This was implemented so that players can distinguish between other types of armor and similarly colored leather armor.|
--> --> Leather caps no longer have a central, narrow protrusion and Leather pants have knee pads.
|1.4.6||12w50a||The Thorns enchantment can be enchanted on chestplates.|
|1.5||13w04a||Armor in your hand can be equipped by right-clicking.|
|Dispensers can equip nearby players with armor.|
|1.6.1||13w18a||Golden chestplates are now found in the new chests in nether fortresses.|
|1.7.2||13w36a||Leather boots can be obtained as one of the "junk" items by fishing.|
|1.8||14w02a||Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.|
|They sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.|
|They sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.|
|Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.|
|14w05a||Armor no longer turns red when mobs/players are hurt.|
|14w06a||Armor is now visible on giants.|
|14w25a||Chain armor cannot be crafted anymore due to the item form of fire being removed.|
|1.9||15w31a||Enchanted iron and diamond armor can now be found in end city ship chests.|
|Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, will spawn with all armor except a helmet.|
|15w34b||Armor durability now affects armor value.|
|15w36a||Armor and armor enchantment calculations changed. For the original values, see here.|
|15w36d||Armor durability affecting value removed.|
|Armor now has an attribute controlling the defense points.|
|15w43a||Decreased average yield of gold chestplates in nether fortress chests.|
|16w02a||Armor and armor enchantment calculations changed again.|
|16w05a||Armor calculations changed again.|
|1.11||16w39a||Diamond and chainmail chestplates are now found in the new woodland mansion chests.|
|1.11.1||16w50a||Golden, chain and iron armor now smelt down into one of their respective nuggets.|
|1.13||17w47a||Prior to The Flattening, these items' numeral IDs were 298 through 317.|
|18w07a||Added turtle shells.|
|18w09a||Leather tunics and golden helmets now have a chance of generating in underwater ruins.|
|18w10a||Leather tunics can now generate in buried treasure chests.|
|18w11a||Enchanted leather caps, tunics, pants, and boots can generate in the chests of shipwrecks.|
|18w20a||Chain armor pieces renamed to "chainmail".|
|1.14||18w43a||Changed the texture of all armor pieces.|
|19w08a||Changed the texture of gold armor.|
|Pocket Edition Alpha|
|0.6.0||Added the leather set.|
|Added the chain set.|
|Added the iron set.|
|Added the golden set.|
|Added the diamond set.|
|0.8.0||?||Changed leather armor sprites to that of the PC version, but its armor model remains that of older versions.|
|0.9.0||build 1||Iron armor now naturally generates in village chests and a stronghold altar chest.|
|0.11.0||build 11||Armor will now only protect against mob damage.|
|0.12.1||?||Armor can now be worn by mobs.|
|Armor no longer turns red when mobs/players are hurt.|
|Golden chestplates can now be found in nether fortress chests.|
|Chainmail armor can now be obtained in survival mode from a mob wearing it.|
|Leather boots can now be obtained from fishing as a junk item.|
|0.14.0||build 1||Leather armor can now be dyed and the model has been updated.|
|0.15.0||build 1||Armor can now be obtained from strays and husks that naturally spawn with armor.|
|0.15.10||Capes no longer clip through armor.|
|1.0.0||alpha 0.17.0.1||Enchanted iron armor and enchanted diamond armor can now be found inside end city chests.|
|1.0.4||alpha 18.104.22.168||Iron helmets, iron chestplates, enchanted diamond chestplates and chainmail armor are now sold by armorer smith villagers via trading.|
|1.1.0||alpha 22.214.171.124||Golden, chain and iron armor can now be smelted down into one of their respective nuggets.|
|Diamond chestplates and chainmail chestplates can now be found inside woodland mansion chests.|
|1.4.0||beta 126.96.36.199||Chainmail helmets, chestplates, leggings, and boots now generate in buried treasure chests.|
|Enchanted leather armor now can be found inside shipwreck supply room chests.|
|beta 188.8.131.52||Leather chestplates and golden helmets now can be found inside underwater ruins chests.|
|1.5.0||beta 184.108.40.206||Added turtle shells|
|1.10.0||beta 220.127.116.11||Iron armor now can be found in plains village weaponsmith chests.|
|Leather armor can now be found inside plains village tannery chests.|
|Changed the texture of all armor pieces.|
|--> Diamond chestplates have notches under the shoulders.|
|1.11.0||beta 18.104.22.168||Iron armor now can be found in savanna, taiga, desert, snowy taiga, and snowy tundra village weaponsmith chests.|
|Leather armor can now be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.|
|Iron helmet can now be found in village armorer chests.|
|beta 22.214.171.124||Pillagers and vindicators that spawn in raids can now drop iron armor.|
|Leather leggings and pants are now sold by leather worker villagers.|
|Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers.|
|beta 126.96.36.199||Changed the texture of gold armor.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Patch s1||Added the leather set.|
|Added the iron set.|
|Added the golden set.|
|Added the diamond set.|
|TU5||Added the chain set.|
|Added a quick equip for armor to the inventory interface.|
|TU12||1.03||Changed the texture for leather armor.|
|TU14||1.05||Leather armor can be dyed.|
|Item repair can repair armors.|
|TU25||CU13||1.16||Armor now has the quick equip functionality.|
|TU53||CU43||1.49||Patch 23||Patch s3||Golden, chain and iron armor now smelt down into one of their respective nuggets.|
|New Nintendo 3DS Edition|
A zombie wearing a helmet in Survival Test