Armor

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Armor
Leather Cap.pngChainmail Helmet.pngIron Helmet.pngDiamond Helmet.pngGolden Helmet.pngTurtle Shell.png
Leather Tunic.pngChainmail Chestplate.pngIron Chestplate.pngDiamond Chestplate.pngGolden Chestplate.pngWhite.jpg
Leather Pants.pngChainmail Leggings.pngIron Leggings.pngDiamond Leggings.pngGolden Leggings.pngWhite.jpg
Leather Boots.pngChainmail Boots.pngIron Boots.pngDiamond Boots.pngGolden Boots.pngWhite.jpg
Type

Wearable items

Rarity

Common

Durability

See Durability

Renewable

Yes

Stackable

No

Data values

See Data values

Namespaced ID

See Data values

Painting.png
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Please remove this notice once you've added a suitable image to the article. The specific instructions are: The diamond chestplate uses a slightly different model when worn in Bedrock Edition and old versions of Java Edition (see the sleeves), please include a render
Armor tiers. From left (weakest) to right (strongest): no armor, leather, golden, chainmail, iron, and diamond. (Note that the turtle helmet is not pictured. It is between iron and diamond, having equal armor points and greater durability than iron).

Armor[a] is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different tiers of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for use.

Obtaining[edit]

Crafting[edit]

It takes 24 units of a given material to make a full set of armor. Chainmail armor cannot be crafted.

Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid. The resulting item will have 5% more durability left than the original items combined, but any enchantments will be lost. Repairing armor with an anvil will preserve and combine the enchantments. Chainmail armor can be repaired with anvils by combining iron ingots with it.

Name Ingredients Crafting recipe
Helmet Leather or
Gold Ingot or
Iron Ingot or
Diamond

Chestplate Leather or
Gold Ingot or
Iron Ingot or
Diamond

Leggings Leather or
Gold Ingot or
Iron Ingot or
Diamond

Boots Leather or
Gold Ingot or
Iron Ingot or
Diamond

Turtle Shell Scute


Drops[edit]

Zombies, skeletons, and their variants that spawn with armor have a small chance of dropping their armor when killed by the player. When killed, the armor they drop can vary from 1 to full durability. Zombies, skeletons, zombie pigmen and wither skeletons upon death will always drop the armor that they picked up and equipped. They may also be wearing enchanted armor that will still have the enchantment when dropped.

In Bedrock Edition, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings, or iron boots, which will be badly damaged and can be enchanted with a random enchantment.‌

In Java Edition, armorer villagers throw chainmail armor to player who have the Hero of the Village status effect.

Trading[edit]

Leather pants and enchanted leather tunics can be bought from leatherworker villagers.

Iron helmets, iron chestplates, enchanted diamond chestplates, chainmail helmets, chainmail chestplates, chainmail leggings and chainmail boots can be bought from armorer villagers.

Iron leggings, iron boots, enchanted diamond helmets, enchanted diamond leggings, and enchanted diamond boots can also be bought from armorer villagers.

Leather cap, enchanted leather cap, and leather boots can also be bought from leatherworker villagers.

Natural generation[edit]

Helmets
  • Leather caps can be found in 31.8% of village tannery chests in groups of 1.
  • Enchanted leather caps[note 1] can be found in 22.4% of shipwreck supply chests in groups of 1.

In Bedrock Edition they can be found in 25.3% of shipwreck supply chests in groups of 1.

  • Iron helmets can be found in 12.1% of stronghold altar chests, 31.8% of village armorer chests, and 25.6% of village weaponsmith chests, all in groups of 1.

In Bedrock Edition they can be found in 11.8% of stronghold altar chests in groups of 1.

Chestplates

In Bedrock Edition they can be found in 25.3% of shipwreck supply chests in groups of 1.

  • Iron chestplates can be found in 12.1% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.

In Bedrock Edition they can be found in 11.8% of stronghold altar chests in groups of 1.

  • Enchanted iron chestplates[note 2] can be found in 13.3% of End city chests in groups of 1.
  • Golden chestplates can be found in 19.0% of fortress chests in groups of 1.
  • Chainmail chestplates can be found in 14.9% of woodland mansion chests in groups of 1.

In Bedrock Edition they can be found in 14.7% of woodland mansion chests and 57.2% of buried treasure chests in groups of 1.

  • Diamond chestplates can be found in 7.7% of woodland mansion chests in groups of 1.

In Bedrock Edition they can be found in 7.6% of woodland mansion chests in groups of 1.

  • Enchanted diamond chestplates[note 2] can be found in 13.3% of End city chests in groups of 1.
Leggings
  • Leather pants can be found in 31.8% of village tannery chests in groups of 1.
  • Enchanted leather pants[note 1] can be found in 22.4% of shipwreck supply chests in groups of 1.

In Bedrock Edition they can be found in 25.3% of shipwreck supply chests in groups of 1.

  • Iron leggings can be found in 12.1% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.

In Bedrock Edition they can be found in 11.8% of stronghold altar chests in groups of 1.

Boots
  • Leather boots can be found in 31.8% of village tannery chests in groups of 1.
  • Enchanted leather boots[note 1] can be found in 22.4% of shipwreck supply chests in groups of 1.

In Bedrock Edition they can be found in 25.3% of shipwreck supply chests in groups of 1.

  • Iron boots can be found in 12.1% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.

In Bedrock Edition they can be found in 11.8% of stronghold altar chests in groups of 1.

Notes
  1. a b c d All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.
  2. a b c d e f g h Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.

Usage[edit]

In order to have any protective effect, armor must be worn by the player. Helmets, chestplates, leggings and boots are equipped by placing them in the head, chest, legs and feet slots of the inventory next to your character, respectively. Armor can also be equipped simply by right clicking when held.

Chestplates provide the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmets trump boots. Turtle shells, in addition to providing protection, also gives the player the Water Breathing status effect.

Duplicate armor pieces are not stackable in inventory slots.

Tiers[edit]

There are five different types or materials of armor. The five different types are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).

The Turtle Shell does not fit into a tier, as it is not part of a full set. However, its defense points match gold, chainmail and iron helmets, while its durability is between iron and diamond helmets.

Other[edit]

Carved pumpkins can be worn as a helmet. Note that before 1.13, before the addition of the carved pumpkin, a player could wear a regular pumpkin on their head. This will not provide any protection, and it will partially block the player's vision, but it does prevent endermen from becoming aggressive when players look at them. Mob heads can also be worn as a helmet. They cut a player's detection range by 50% for the corresponding mob type. This bonus stacks with potions of invisibility and sneaking.

Elytra can be worn as a chestplate. Like pumpkins, they do not provide any defense, but they do allow the player to glide through the air.

Dyeing leather armor[edit]

Leather armor can be dyed, and colors can be mixed.

Smelting ingredient[edit]

Name Ingredients Smelting recipe
Iron Nugget Any iron armor or
Any chainmail armor +
Any fuel


Gold Nugget Any golden armor +
Any fuel


Mechanics[edit]

Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is completely destroyed.

Note that if the damage is absorbed not by the armor itself but by a protection enchantment of the armor, the armor is not damaged. Enchantments can also reduce damage that armor normally does not reduce.

Damage types[edit]

The following types of damage are reduced by armor and, consequently, damage the armor itself:

The following types of damage are not reduced by armor and have no effect on the armor itself:

Defense points[edit]

Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg
The armor bar as shown in game

Armor defense points are controlled by an attribute, generic.armor. The player's current protection level is represented visually by the armor bar. The armor meter is affected by the particular pieces that are worn as well as the tier of the armor. The following table shows the amount of defense points added by default by each individual piece of armor, as well as the total points added by a full set of armor for each material.


Material Full set Helmet Chestplate Leggings Boots
Leather 7 (Armor.svgArmor.svgArmor.svgHalf Armor.svg) 1 (Half Armor.svg) 3 (Armor.svgHalf Armor.svg) 2 (Armor.svg) 1 (Half Armor.svg)
Golden 11 (Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgHalf Armor.svg) 2 (Armor.svg) 5 (Armor.svgArmor.svgHalf Armor.svg) 3 (Armor.svgHalf Armor.svg) 1 (Half Armor.svg)
Chainmail 12 (Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg) 2 (Armor.svg) 5 (Armor.svgArmor.svgHalf Armor.svg) 4 (Armor.svgArmor.svg) 1 (Half Armor.svg)
Iron 15 (Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svgHalf Armor.svg) 2 (Armor.svg) 6 (Armor.svgArmor.svgArmor.svg) 5 (Armor.svgArmor.svgHalf Armor.svg) 2 (Armor.svg)
Diamond 20 (Armor.svg × 10) 3 (Armor.svgHalf Armor.svg) 8 (Armor.svgArmor.svgArmor.svgArmor.svg) 6 (Armor.svgArmor.svgArmor.svg) 3 (Armor.svgHalf Armor.svg)
Turtle Shell 2 (Armor.svg) 2 (Armor.svg) N/A N/A N/A

Different combinations of armor provide different levels of defense.

Armor toughness[edit]

Armor can further protect the player through a second attribute, generic.armorToughness. By default, only diamond armor provides toughness, with each piece granting +2 toughness.

Damage protection[edit]

Damage taken depends on the number of defense points, the toughness of the armor worn, and the strength of the attack.

damage = damage * ( 1 - min( 20, max( defensePoints / 5, defensePoints - damage / ( toughness / 4 + 2 ) ) ) / 25 )

Broken down, this means that each armor point gives 4% maximum damage reduction against an incoming attack. Without toughness, this max damage reduction is lessened by 2% for each hit point of the incoming attack. 2 defense points are worth 8% protection, so the total protection that can be achieved with armor is 80%. Diamond armor protects the player from 80% of damage, while iron protects them from 60%, compared to leather which only protects them from 28%.

One piece of diamond armor (which grants +2 toughness) decreases the defense reduction value for each attack hit point to 1.6%. Two diamond pieces decrease it to 43% (about 1.3333%), three decrease it to 87% (about 1.1428%), and four decrease it to 1%. The exact formula for the defense reduction in percent is:
defenseReductionInPercent = damage × 2 ÷ ( ( toughness ÷ 8 ) + 1 ).

Simply put, as toughness increases, the amount of defense reduction done by high-damaging attacks is diminished, and as toughness approaches a very high value (through commands), the defense reduction caused by high-damaging attacks becomes negligible. The final damage reduction value of the armor is capped at a minimum of 0.8% damage reduction per armor point, and to a maximum of 80% total. If armor is cheated in so that the min cap is larger than the max cap, the min cap will be ignored.

In tabular form (with a toughness of 0), damages are:

Armor Attack damage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
0 1.00 2.00 3.00 4.00 5.00 6.00 7.00 8.00 9.00 10.00 11.00 12.00 13.00 14.00 15.00 16.00 17.00 18.00 19.00 20.00
1 0.98 1.98 2.98 3.97 4.96 5.95 6.94 7.94 8.93 9.92 10.91 11.90 12.90 13.89 14.88 15.87 16.86 17.86 18.85 19.84
2 0.94 1.92 2.94 3.94 4.92 5.90 6.89 7.87 8.86 9.84 10.82 11.81 12.79 13.78 14.76 15.74 16.73 17.71 18.70 19.68
3 0.90 1.84 2.82 3.84 4.88 5.86 6.83 7.81 8.78 9.76 10.74 11.71 12.69 13.66 14.64 15.62 16.59 17.57 18.54 19.52
4 0.86 1.76 2.70 3.68 4.70 5.76 6.78 7.74 8.71 9.68 10.65 11.62 12.58 13.55 14.52 15.49 16.46 17.42 18.39 19.36
5 0.82 1.68 2.58 3.52 4.50 5.52 6.58 7.68 8.64 9.60 10.56 11.52 12.48 13.44 14.40 15.36 16.32 17.28 18.24 19.20
6 0.78 1.60 2.46 3.36 4.30 5.28 6.30 7.36 8.46 9.52 10.47 11.42 12.38 13.33 14.28 15.23 16.18 17.14 18.09 19.04
7 0.74 1.52 2.34 3.20 4.10 5.04 6.02 7.04 8.10 9.20 10.34 11.33 12.27 13.22 14.16 15.10 16.05 16.99 17.94 18.88
8 0.70 1.44 2.22 3.04 3.90 4.80 5.74 6.72 7.74 8.80 9.90 11.04 12.17 13.10 14.04 14.98 15.91 16.85 17.78 18.72
9 0.66 1.36 2.10 2.88 3.70 4.56 5.46 6.40 7.38 8.40 9.46 10.56 11.70 12.88 13.92 14.85 15.78 16.70 17.63 18.56
10 0.62 1.28 1.98 2.72 3.50 4.32 5.18 6.08 7.02 8.00 9.02 10.08 11.18 12.32 13.50 14.72 15.64 16.56 17.48 18.40
11 0.58 1.20 1.86 2.56 3.30 4.08 4.90 5.76 6.66 7.60 8.58 9.60 10.66 11.76 12.90 14.08 15.30 16.42 17.33 18.24
12 0.54 1.12 1.74 2.40 3.10 3.84 4.62 5.44 6.30 7.20 8.14 9.12 10.14 11.20 12.30 13.44 14.62 15.84 17.10 18.08
13 0.50 1.04 1.62 2.24 2.90 3.60 4.34 5.12 5.94 6.80 7.70 8.64 9.62 10.64 11.70 12.80 13.94 15.12 16.34 17.60
14 0.46 0.96 1.50 2.08 2.70 3.36 4.06 4.80 5.58 6.40 7.26 8.16 9.10 10.08 11.10 12.16 13.26 14.40 15.58 16.80
15 0.42 0.88 1.38 1.92 2.50 3.12 3.78 4.48 5.22 6.00 6.82 7.68 8.58 9.52 10.50 11.52 12.58 13.68 14.82 16.00
16 0.38 0.80 1.26 1.76 2.30 2.88 3.50 4.16 4.86 5.60 6.38 7.20 8.06 8.96 9.90 10.88 11.90 12.96 14.06 15.20
17 0.34 0.72 1.14 1.60 2.10 2.64 3.22 3.84 4.50 5.20 5.94 6.72 7.54 8.40 9.30 10.24 11.22 12.24 13.30 14.40
18 0.30 0.64 1.02 1.44 1.90 2.40 2.94 3.52 4.14 4.80 5.50 6.24 7.02 7.84 8.70 9.60 10.54 11.52 12.54 13.60
19 0.26 0.56 0.90 1.28 1.70 2.16 2.66 3.20 3.78 4.40 5.06 5.76 6.50 7.28 8.10 8.96 9.86 10.80 11.78 12.80
20 0.22 0.48 0.78 1.12 1.50 1.92 2.38 2.88 3.42 4.00 4.62 5.28 5.98 6.72 7.50 8.32 9.18 10.08 11.02 12.00

Note that these damage values will be lower if a player is wearing pieces of diamond armor or has toughness added to their armor through commands. Without using cheats, armor values of 16 and above are impossible to obtain without at least one piece of diamond armor.

Bedrock Edition[edit]

Damage taken only depends on the number of defense points.

Each armor point gives 4% damage reduction, for example, a player wearing a complete set of leather, always gives 28% of damage protection (while in Java it protects 5.6-14%).

Enchantments[edit]

Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armor to protect certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar.

An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).

Leather Golden Chainmail Iron Turtle Shell Diamond
15 25 12 9 9 10

As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.

Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.

Enchantment Damage reduced for Type Modifier EPF
Level I
EPF
Level II
EPF
Level III
EPF
Level IV
Protection All 1 1 2 3 4
Fire Protection Fire, lava, and blaze fireballs 2 2 4 6 8
Blast Protection Explosions 2 2 4 6 8
Projectile Protection Arrows, ghast and blaze fireballs 2 2 4 6 8
Feather Falling Fall damage (including ender pearls) 3 3 6 9 12

When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 20, and then damage is reduced as damage = damage * ( 1 - cappedEPF / 25 ), giving a maximum reduction of 80% at EPF 20.

Because of the caps in the calculation, it's possible to max out protection against specific types of damage with only three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).

If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.

It is possible using /give to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, since Protection V has an EPF of 5, the armor will exactly reach the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to allow the cap to be reached with only one enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.

Durability[edit]

Any hit from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn for every 4Heart.svgHeart.svg of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.

Material Helmet Chestplate Leggings Boots
Leather 56 81 76 66
Golden 78 113 106 92
Chainmail/Iron 166 241 226 196
Diamond 364 529 496 430
Turtle Shell 276 N/A N/A N/A

The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the tier of the armor.

Helmet Chestplate Leggings Boots
Durability/Unit 68% 61% 66% 100%

This means that for the same number of leather/iron ingots/gold ingots/chainmail/diamond, boots can take 1.5 more damage than leggings. Thus, chestplate and leggings offer more defense points per unit, but have less durability per unit.

A non-player mob will not lose durability when attacked, by any means other than sunlight.

Mob armor[edit]

Mobs equipping armor[edit]

Zombie equipped with iron armor

Certain mobs can spawn equipped with random armor pieces. Some mobs also spawn with the ability to pick up armor on the ground and equip them. The probability of mobs spawning equipped with armor, whether the armor is enchanted, the level of enchantment of the armor, and how many pieces of armor a mob spawns with depends on the difficulty; if a mob spawns with armor, the tier of armor (leather, gold, etc.) has a fixed probability:

Armor Type Chance
Leather 37.06%
Gold 48.73%
Chainmail 12.90%
Iron 1.27%
Diamond 0.04%

Protection provided by armor and armor enchantments works the same with mobs as it does with players.

The following mobs can spawn with armor:

The following do not naturally spawn with armor, but will pick up any dropped pieces:

These mobs cannot wear armor through Survival mode means, but if equipped with commands, their armor will be visible:

All other mobs can be equipped via commands, although it will not be visible. It is also possible to equip villagers with it via dispensers.

Helmets can protect mobs from burning in sunlight, depleting its durability as it absorbs the damage. Eventually, the helmet will lose all its durability and break. Pumpkins and mob heads also protect mobs from burning in sunlight. Damage caused by any other source will not cause the mob's armor durability to decrease.

Horse armor[edit]

Horse armor can be equipped on horses to protect them from mob and player damage.

Armor points[edit]

Certain mobs naturally have armor points.

Mob Points
Zombie
Zombie Pigman
Zombie Villager
Husk
Drowned
2 (Armor.svg)
Magma Cube (small) 3 (Armor.svgHalf Armor.svg)
Wither 4 (Armor.svgArmor.svg)
Magma Cube (medium) 6 (Armor.svgArmor.svgArmor.svg)
Killer Rabbit 8 (Armor.svgArmor.svgArmor.svgArmor.svg)
Magma Cube (large) 12 (Armor.svgArmor.svgArmor.svgArmor.svgArmor.svgArmor.svg)
Shulker (when closed) 20 (Armor.svg × 10)

Data values[edit]

Item Namespaced ID Numeric ID‌[BE only]
Leather Cap leather_helmet 298
Leather Tunic leather_chestplate 299
Leather Pants leather_leggings 300
Leather Boots leather_boots 301
Chainmail Helmet chainmail_helmet 302
Chainmail Chestplate chainmail_chestplate 303
Chainmail Leggings chainmail_leggings 304
Chainmail Boots chainmail_boots 305
Iron Helmet iron_helmet 306
Iron Chestplate iron_chestplate 307
Iron Leggings iron_leggings 308
Iron Boots iron_boots 309
Diamond Helmet diamond_helmet 310
Diamond Chestplate diamond_chestplate 311
Diamond Leggings diamond_leggings 312
Diamond Boots diamond_boots 313
Golden Helmet golden_helmet 314
Golden Chestplate golden_chestplate 315
Golden Leggings golden_leggings 316
Golden Boots golden_boots 317

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Iron ManWear a full suit of Iron Armor.YesYesYesYes15GBronze
Tie Dye OutfitDye all 4 unique pieces of leather armor.YesYesYesWii U, Switch15GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png Suit UpProtect yourself with a piece of iron armorAcquire HardwareHave any type of iron armor in your inventory.minecraft:story/obtain_armor
Advancement-plain-raw.png Cover Me With DiamondsDiamond armor saves livesDiamonds!Have any type of diamond armor in your inventory.minecraft:story/shiny_gear

History[edit]

Clock.png
This article needs updating.
Description: Fix the textures of the indev armor and 1.4 leather armor since they're loading in the new textures
Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: 3D renders of the "mob armor"; texture files can be found at Java Edition removed features#Plate.png. (They can be seen on players at File:Hypothesis.png but we're looking for renders of it itself as in the infobox up top.) 3D renders of old leather armor and diamond chestplates.
Java Edition Classic
June 14, 2009Notch discussed how armor would work in Survival mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)"
August 13, 2009Notch tested with armor models. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.
0.24_SURVIVAL_TESTArmor models were tested with zombies and skeletons.
?Armor was later removed from zombies and skeletons.
Java Edition Indev
?Studded armor can be seen in the texture files.
(February 9, 2010)Notch revealed new models for armor, which included leggings and boots.
February 12, 2010, 1Tested armor.[more info needed]
February 18, 2010 Added the cloth set, given the textures from one of Notch's previous games, Legend of the Chambered.
[needs update] Added the chain set.
[needs update] Added the iron set.
[needs update] Added the gold set.
[needs update] Added the diamond set.
Armor can be crafted and worn.
Armor now functions. All helmets give 3 (Armor.svgHalf Armor.svg), all chestplates give 8 (Armor.svgArmor.svgArmor.svgArmor.svg), all leggings give 6 (Armor.svgArmor.svgArmor.svg), and all boots give 3 (Armor.svgHalf Armor.svg). Armors have limited durability, with lower tier armors less durable than higher tier armors.
Java Edition Alpha
v1.0.8Renamed wool armor to leather armor.
Leather armor is now crafted with leather instead of wool.
Java Edition
1.0.0Beta 1.9 PrereleaseThe armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((Total equipped armor damage reduction - 1) * (All equipped armor max damage - Total equipped armor damage)) / (Total equipped armor max damage + 1))
October 3, 2011The first images of a player wearing enchanted armor are revealed.
Beta 1.9 Prerelease 3Iron armor can now be found in the new stronghold altar chests.
Beta 1.9 Prerelease 4Armor can be enchanted.
1.112w01aIron armor can be found in the new blacksmith chests in villages.
1.2.112w06aZombies drop iron helmets on rare occasions, and zombie pigmen drop golden helmets.
1.3.112w15a⇧ Shift+clicking can now be used to wear armor.
12w21aChain armor can now be obtained legitimately in survival mode through trading.
Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds.
They sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds.
They sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds.
Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds.
1.4.212w32aMob armor is reintroduced. A partial or full set of any armor is sometimes worn by zombies, skeletons and zombie pigman, with the likelihood increasing with difficulty.
August 17, 2012Jeb and Dinnerbone tweeted pictures of dyeable leather armor.
12w34aLeather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water.
Default leather armor texture is slightly darker.
12w34bLeather and diamond armor models were altered. Leather tunics have buttons and longer sleeves, and leather caps no longer have a central, narrow protrusion. Diamond chestplates have notches under the shoulders.
12w36aDyed leather armor are more saturated and have a slight tint of tan in respect to the default armor color.
Wither skeletons can spawn with random armor.
12w37a[needs update]Leather armor now has non-dyed parts. This was implemented so that players can distinguish between other types of armor and similarly colored leather armor.
1.4.612w50aThe Thorns enchantment can be enchanted on chestplates.
1.513w04aArmor in your hand can be equipped by right-clicking.
Dispensers can equip nearby players with armor.
1.6.113w18aGolden chestplates are now found in the new chests in nether fortresses.
1.7.213w36aLeather boots can be obtained as one of the "junk" items by fishing.
1.814w02aTrades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
They sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
They sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.
14w05aArmor no longer turns red when mobs/players are hurt.
14w06aArmor is now visible on giants.
14w25aChain armor cannot be crafted anymore due to the item form of fire being removed.
1.915w31aEnchanted iron and diamond armor can now be found in end city ship chests.
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, will spawn with all armor except a helmet.
15w34bArmor durability now affects armor value.
15w36aArmor and armor enchantment calculations changed. For the original values, see here.
15w36dArmor durability affecting value removed.
Armor now has an attribute controlling the defense points.
15w43aDecreased average yield of gold chestplates in nether fortress chests.
15w50aAdded equip sounds for all types of armor.
16w02aArmor and armor enchantment calculations changed again.
16w05aArmor calculations changed again.
1.1116w39aDiamond and chainmail chestplates are now found in the new woodland mansion chests.
1.11.116w50aGolden, chain and iron armor now smelt down into one of their respective nuggets.
1.1317w47aPrior to The Flattening, these items' numeral IDs were 298 through 317.
18w07a Added turtle shells.
18w09aLeather tunics and golden helmets now have a chance of generating in underwater ruins.
18w10aLeather tunics can now generate in buried treasure chests.
18w11aEnchanted leather caps, tunics, pants, and boots can generate in the chests of shipwrecks.
18w20aChain armor pieces renamed to "chainmail".
1.1418w43aIron Helmet (Item) TextureUpdate.pngChainmail Chestplate (Item) TextureUpdate.pngGold Leggings (Item) TextureUpdate Revision 1.pngDiamond Boots (Item) TextureUpdate.png Changed the texture of all armor pieces.
19w08aGold Helmet (Item) TextureUpdate.pngGold Chestplate (Item) TextureUpdate.pngGold Leggings (Item) TextureUpdate.pngGold Boots (Item) TextureUpdate.png Changed the texture of gold armor.
Pocket Edition Alpha
0.6.0 Added the leather set.
Added the chain set.
Added the iron set.
Added the golden set.
Added the diamond set.
0.8.0? Changed leather armor sprites to that of the PC version, but its armor model remains that of older versions.
0.9.0build 1Iron armor now naturally generates in village chests and a stronghold altar chest.
0.11.0build 11Armor will now only protect against mob damage.
0.12.1?Armor can now be worn by mobs.
Armor no longer turns red when mobs/players are hurt.
Golden chestplates can now be found in nether fortress chests.
Chainmail armor can now be obtained in survival mode from a mob wearing it.
Leather boots can now be obtained from fishing as a junk item.
0.14.0build 1Leather armor can now be dyed and the model has been updated.
0.15.0build 1Armor can now be obtained from strays and husks that naturally spawn with armor.
0.15.10Capes no longer clip through armor.
Pocket Edition
1.0.0alpha 0.17.0.1Enchanted iron armor and enchanted diamond armor can now be found inside end city chests.
1.0.4alpha 1.0.4.0Iron helmets, iron chestplates, enchanted diamond chestplates and chainmail armor are now sold by armorer smith villagers via trading.
1.1.0alpha 1.1.0.0Golden, chain and iron armor can now be smelted down into one of their respective nuggets.
Diamond chestplates and chainmail chestplates can now be found inside woodland mansion chests.
Bedrock Edition
1.4.0beta 1.2.14.2Chainmail helmets, chestplates, leggings, and boots now generate in buried treasure chests.
Enchanted leather armor now can be found inside shipwreck supply room chests.
beta 1.2.20.1Leather chestplates and golden helmets now can be found inside underwater ruins chests.
1.5.0beta 1.5.0.4 Added turtle shells
1.10.0beta 1.10.0.3Iron armor now can be found in plains village weaponsmith chests.
Leather armor can now be found inside plains village tannery chests.
Iron Helmet (Item) TextureUpdate.pngChainmail Chestplate (Item) TextureUpdate.pngGold Leggings (Item) TextureUpdate Revision 1.pngDiamond Boots (Item) TextureUpdate.png Changed the texture of all armor pieces.
1.11.0beta 1.11.0.1Iron armor now can be found in savanna, taiga, desert, snowy taiga, and snowy tundra village weaponsmith chests.
Leather armor can now be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.
Iron helmet can now be found in village armorer chests.
beta 1.11.0.4Pillagers and vindicators that spawn in raids can now drop iron armor.
Leather leggings and pants are now sold by leather worker villagers.
Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers.
beta 1.11.0.5Gold Helmet (Item) TextureUpdate.pngGold Chestplate (Item) TextureUpdate.pngGold Leggings (Item) TextureUpdate.pngGold Boots (Item) TextureUpdate.png Changed the texture of gold armor.
Legacy Console Edition
TU1CU11.0Patch 1Patch s1 Added the leather set.
Added the iron set.
Added the golden set.
Added the diamond set.
TU5 Added the chain set.
Added a quick equip for armor to the inventory interface.
TU121.03 Changed the texture for leather armor.
TU141.05Leather armor can be dyed.
Item repair can repair armors.
TU25CU131.16Armor now has the quick equip functionality.
TU53CU431.49Patch 23Patch s3Golden, chain and iron armor now smelt down into one of their respective nuggets.
New Nintendo 3DS Edition
0.1.0Added armor.


Issues[edit]

Issues relating to "Armor" are maintained on the bug tracker. Report issues there.

Gallery[edit]

Mob armor[edit]

See also[edit]

Notes[edit]

  1. Known as Armour in British, Canadian, Australian, and New Zealand English variants.

References[edit]