Gold Ore
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
3 |
Luminant |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
Gold ore is one of the rarest types of mineral blocks found underground.
Contents
Obtaining[edit]
Natural generation[edit]
Gold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.
Gold ore also attempts to generate 30 times per chunk in veins of size 1-9, from levels 28 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome. As of Java Edition 1.16.4, on average they generate 12.4 ores per chunk.
Breaking[edit]
Gold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.
Block | Gold Ore | |
---|---|---|
Hardness | 3 | |
Tool | ||
Breaking time[A] | ||
Default | 15 | |
Wooden | 7.5 | |
Stone | 3.75 | |
Iron | 0.75 | |
Diamond | 0.6 | |
Netherite | 0.5 | |
Golden | 1.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Usage[edit]
Smelting ingredient[edit]
Name | Ingredients | Smelting recipe |
---|---|---|
Gold Ingot | Gold Ore + Any fuel |
Piglins[edit]
Piglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
Note Blocks[edit]
Gold ore can be placed under note blocks to produce "bass drum" sound.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Breaking the block | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | Mining the block | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | Placing the block | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Breaking the block | dig.stone | 1.0 | 0.8 | |
Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Blocks | Mining the block | hit.stone | 0.37 | 0.5 | |
? | Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Blocks | Walking on the block | step.stone | 0.3 | 1.0 | |
Blocks | Placing the block | use.stone | 1.0 | 0.8 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Item tags (JE) | Translation key |
---|---|---|---|---|
Gold Ore | gold_ore | gold_ores guarded_by_piglins | gold_ores piglin_loved | block.minecraft.gold_ore |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Gold Ore | gold_ore | 14 | tile.gold_ore.name |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Oooh, shiny! | Distract a Piglin using gold. | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Oh Shiny | Distract Piglins with gold | Nether | Give a piglin one of these 22 gold-related items in the #piglin_loved item tag.[note 1] while not wearing any golden armor. If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin. | nether/distract_piglin
|
- ↑
- Bell
- Block of Gold
- Clock
- Enchanted Golden Apple
- Gilded Blackstone
- Glistering Melon Slice
- Gold Ingot
- Gold Ore
- Golden Apple
- Golden Axe
- Golden Boots
- Golden Carrot
- Golden Chestplate
- Golden Helmet
- Golden Hoe
- Golden Horse Armor
- Golden Leggings
- Golden Pickaxe
- Golden Shovel
- Golden Sword
- Light Weighted Pressure Plate
- Nether Gold Ore
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
May 23, 2009 | Notch says he accomplished adding gold veins in stone. | ||||
0.0.14a | ![]() | ||||
Gold ore is found in higher elevations. | |||||
Gold ore is often found in exposed surface-level veins. | |||||
October 24, 2009 | A texture change was shown. | ||||
0.26 SURVIVAL TEST | ![]() | ||||
Breaking gold ore now gives the player 1–3 blocks of gold when mined. | |||||
Java Edition Indev | |||||
? | Gold ore no longer drops gold blocks. | ||||
0.31 | 20100129 | Before the furnace was added, players had to smelt ore by dropping ore blocks onto fire. | |||
Gold ore now drops itself when mined. | |||||
20100201-2 | Gold ore requires an iron or diamond pickaxe to be successfully obtained. | ||||
Java Edition Infdev | |||||
Minecraft Infdev | 20100227-1 | Gold ore no longer generates. | |||
20100320 | Gold ore veins now generate, but only in veins of 1. | ||||
20100325 | Gold ore veins now appear more like they do today. | ||||
20100327 | Gold ore now regenerates after the world is reloaded, assuming that the positions of the ore blocks were replaced by stone. | ||||
20100330 | Gold ore no longer regenerates. | ||||
Java Edition Beta | |||||
1.6 | ? | The "ore quadrant" bug, causing different quadrants of the map to have more or less ore, has been fixed. | |||
1.8 | ? | The maximum layer for gold has been reduced by 2, along with some other ores. | |||
Java Edition | |||||
1.3.1 | 12w22a | Smelting gold ore, along with other ores, blocks and items, now gives the player experience orbs when taking the item out of the furnace. One stack of gold ore give thes player approximately 3 levels of experience. | |||
1.10 | 16w20a | 20 additional veins of gold ore now generate in mesa biomes between Y=32 and Y=79. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 14. | |||
Texture Update | ? | ![]() | |||
1.14 | 18w43a | ![]() | |||
Pocket Edition Alpha | |||||
v0.1.0 | ![]() | ||||
v0.3.2 | Gold ore can now be mined and processed correctly. | ||||
v0.10.0 | build 1 | Gold ore can now generate at any level in a mesa biome. | |||
0.12.1 | ? | Gold ore now gives experience points when smelted. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
1.16.0 | beta 1.16.0.57 | Gold ore is no longer smeltable.[1] | |||
beta 1.16.0.59 | Gold ore is now smeltable again.[1] | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU43 | CU33 | 1.36 | Patch 13 | 20 additional veins of gold ore now generate in mesa biomes between Y=32 and Y=79. | |
PlayStation 4 Edition | |||||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Gold Ore" are maintained on the bug tracker. Report issues there.
See also[edit]
Gallery[edit]
Gold ore exposed by a river in a Badlands biome in Bedrock Edition.
References[edit]
- ↑ a b MCPE-68978