Goat

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For the upcoming DLC mob in Minecraft Dungeons, see MCD:Goat.
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This feature is exclusive to Bedrock Edition.
Grass Block JE7 BE6.png
This page describes content that may be included in a future update to Bedrock Edition.
These features have appeared in Bedrock Edition development versions, but the full update containing them has not been released for Bedrock Edition yet.
This page contains content on features that are part of Experimental Gameplay in Bedrock Edition.
These features may be properly added in a future update, but require Experimental Gameplay to be enabled in the current version.
Goat
Goat BE1.png
Goat BE1.png
Health points

10♥♥♥♥♥

Behavior

Semi-neutral (random), Passive (player attack first),

Attack strength

Easy: 3♥♥
Normal: 5♥♥♥
Hard: 7♥♥♥♥

Hitbox size

Adult:
Height: 0.9 Blocks
Width: 1.3 Blocks
Baby:
Height: 0.45 Blocks
Width: 0.65 Blocks

Spawn

Mountains

Items usable on

Goats are neutral mobs found in mountains.

Spawning[edit]

Groups of 2 to 3 goats spawn on mountains at the surface at a light level of 7 or higher, however, mountains is only a temporary spawn.[1]

Behavior[edit]

Sometimes, a goat jumps high (around 5 blocks' distance mainly vertically) into the air. This usually happens if the goat is trying to cross an obstacle like a small hole in the ground. Goats take 20♥ × 10 less fall damage, taking 1♥ fall damage 25 blocks or lower,[2] and they also avoid walking into powder snow. While avoiding walking over powder snow, they also might jump over it, sometimes even in a narrow /confined jumping area.

Due to a bug, goats take 20♥ × 10 less damage for all types of damage after taking fall damage, taking 1♥ damage if it would do 20♥ × 10 damage or less normally.[3]

Attacking[edit]

Every 10–15 seconds, if a goat is directly looking at a mob or player, the goat attacks from up to 16 blocks away, except for other goats and shulkers. Goats also attack armor stands (or entities) without looking.[4] After choosing something to attack, the goat performs a small charging animation, then runs quickly toward the target and hits them, dealing significant knockback. The ram can travel up to 9 blocks. If the goat misses and instead hits a block, it has a chance of dropping a goat horn.

Goats do not attack back if attacked by a player or mob. When attacked, they exhibit the same panicky fleeing that passive mobs exhibit.

Breeding[edit]

Main article: Breeding

Goats follow players that are within 10 blocks who are holding wheat. If goats are fed wheat, they enter love mode and breed. Unlike all other mobs that can breed, when goats are bred they produce multiple babies, 3–8 kids. Like other animals that can breed, the player is granted 1–7 experience when they are bred.

Drops[edit]

Upon successful breeding, 1–7.

Like other baby animals, killing a baby goat yields no items or experience.

Milking[edit]

A goat is milked by using a bucket on it, yielding a milk bucket.

Sounds[edit]

SoundSource[upcoming: BE 1.16.200]DescriptionNamespaced IDVolumePitch
?Goat prepares to ram charge[sound 1]mob.goat.charge1.00.8, 1.2
  1. As of 1.16.200.52 this temporarily uses vex attack sounds (see bug MCPE-104156)

Data values[edit]

ID[edit]

NameNamespaced IDNumeric ID Translation key
Goatgoat 128entity.goat.name

History[edit]

September 28, 2019Goats are announced to be part of the Mountains biome in the biome vote at MINECON Live 2019
Mountains wins the biome vote, including goats in the planned biome.
October 3, 2020Goat BE1.png Goat BE1.png In-game footage of goats are shown at Minecraft Live 2020, to be released in the Caves & Cliffs update.
Upcoming Bedrock Edition
1.16.200beta 1.16.200.52Goat BE1.png Goat BE1.png Added goats and baby goats, which are available only via Experimental Gameplay.
Goats make the sound of a player being hit.
Goats currently uses the vex's charging sound as a placeholder when preparing to ram charge.[5]

Issues[edit]

Issues relating to "Goat" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Goats are the fifth mob that were added to a Bedrock Edition beta before a Java Edition snapshot. The first four mobs this happened for were dolphins, pandas, cats and piglin brutes.
  • Goats are the first neutral mob that does not fight back after being hit.
  • They are the first mob that makes multiple baby animals immediately when bred, as opposed to turtles who lay multiple eggs that hatch later.
  • The model for Goats was made in Blockbench.[6]

Gallery[edit]

References[edit]