Semi-neutral (random), Passive (player attack first),
|Items usable on|
Groups of 2 to 3 goats spawn on mountains at the surface at a light level of 7 or higher, however, mountains is only a temporary spawn.
Sometimes, a goat jumps high (around 5 blocks' distance mainly vertically) into the air. This usually happens if the goat is trying to cross an obstacle like a small hole in the ground. Goats take 20 × 10 less fall damage, taking 1 fall damage 25 blocks or lower, and they also avoid walking into powder snow. While avoiding walking over powder snow, they also might jump over it, sometimes even in a narrow /confined jumping area.
Due to a bug, goats take 20 × 10 less damage for all types of damage after taking fall damage, taking 1 damage if it would do 20 × 10 damage or less normally.
Every 10–15 seconds, if a goat is directly looking at a mob or player, the goat attacks from up to 16 blocks away, except for other goats and shulkers. Goats also attack armor stands (or entities) without looking. After choosing something to attack, the goat performs a small charging animation, then runs quickly toward the target and hits them, dealing significant knockback. The ram can travel up to 9 blocks. If the goat misses and instead hits a block, it has a chance of dropping a goat horn.
Goats do not attack back if attacked by a player or mob. When attacked, they exhibit the same panicky fleeing that passive mobs exhibit.
Goats follow players that are within 10 blocks who are holding wheat. If goats are fed wheat, they enter love mode and breed. Unlike all other mobs that can breed, when goats are bred they produce multiple babies, 3–8 kids. Like other animals that can breed, the player is granted 1–7 experience when they are bred.
Upon successful breeding, 1–7.
Like other baby animals, killing a baby goat yields no items or experience.
|Sound||Source[upcoming: BE 1.16.200]||Description||Namespaced ID||Volume||Pitch|
|?||Goat prepares to ram charge[sound 1]||1.0||0.8, 1.2|
|Name||Namespaced ID||Numeric ID||Translation key|
|September 28, 2019||Goats are announced to be part of the Mountains biome in the biome vote at MINECON Live 2019|
|Mountains wins the biome vote, including goats in the planned biome.|
|October 3, 2020||In-game footage of goats are shown at Minecraft Live 2020, to be released in the Caves & Cliffs update.|
|Upcoming Bedrock Edition|
|1.16.200||beta 22.214.171.124||Added goats and baby goats, which are available only via Experimental Gameplay.|
|Goats make the sound of a player being hit.|
|Goats currently uses the vex's charging sound as a placeholder when preparing to ram charge.|
- Goats are the fifth mob that were added to a Bedrock Edition beta before a Java Edition snapshot. The first four mobs this happened for were dolphins, pandas, cats and piglin brutes.
- Goats are the first neutral mob that does not fight back after being hit.
- They are the first mob that makes multiple baby animals immediately when bred, as opposed to turtles who lay multiple eggs that hatch later.
- The model for Goats was made in Blockbench.
- "Minecraft Beta - 126.96.36.199 (Xbox One/Windows 10/Android)" – Minecraft Feedback, October 28, 2020.
- "Goats, made in Blockbench:" – @blockbench