Glowing is a status effect that shows entity positions through blocks.
The Glowing effect causes entities to glow with an outline that can be seen through blocks and entities. This outline is white by default, but can be set to display other colors if the entity is part of a team. The outline displays around any holes in a mob's texture or model, though only when that part of the model can be seen all the way through. If multiple entities with glowing are near each other, the outlines merge to prevent overlapping.
This does not affect mob models as seen in the inventory, of either the player or ridden mobs.
|Spectral Arrow||I||0:10||When shot by it.|
|Bell||I||0:03||If an illager is within 48 blocks, hitting a bell applies the effect to any illagers within 48 blocks.|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects[note 1] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.|
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
|Name||Namespaced ID||Numeric ID||Translation key|
|1.9||15w31a||Added Glowing effect.|
|1.14||18w43a||The effect icon texture of Glowing has been changed.|
|19w13b||Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.|
|Legacy Console Edition|
|TU57||CU49||1.56||Patch 27||1.0.7||Added the Glowing effect, but it's only obtainable via inventory editing.|
|1.90||the effect icon texture of glowing has been changed.|
The Glowing effect outlines holes in the skeleton's ribcage only if they go all the way through.