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Health points

100 (Heart.svg × 50)

Attack strength

Easy: 26 (Heart.svg × 13)
Normal: 50 (Heart.svg × 25)
Hard: 75 (Heart.svg × 37.5)


Height: 11.7 Blocks
Width: 3.6 Blocks


Light >11 AND <8 - Conditions can't be met in vanilla

First appearances

See History



Internal ID


Entity ID


Java Edition.pngLegacy Console Edition.png

Giants are unused, over-sized "passive" mobs that look like zombies. They currently have no purpose other than decoration.


Giants drop 5 experience when killed.


No biome includes giants on their spawn list, so they will never spawn naturally. (The earliest available Infdev build (June 18, 2010) does not include Giants in the global spawn list.)

Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through mob spawners.


Giants can be spawned using commands such as /summon giant.‌[Java Edition only]


Giants are close to 12 blocks tall, and use a six times enlarged zombie model.

Giants currently have no AI. The consequence of this is that they always face south when summoned and stay that way, never wandering, turning their head, chasing the player, or responding to damage except for taking knockback. Their viewing direction can only be changed with commands or if you shove them into a minecart that is facing another direction.

Giants are in the Xbox 360 and Xbox One (Legacy Version) editions, although they require external modifications for their egg to be placed in the player's inventory.

Data values[edit]

See also: Chunk format

Giants have entity data associated with them that contain various properties of the mob. Their entity ID is giant.


Java Edition Indev
0.31 (February 5, 2010) Added giants.
Giants act like any normal hostile mob – they will walk towards the player until they are touching them. However, the giant isn't able to "touch" anything unless standing on top of it, making it hard for them to do combat against opponents.
Java Edition
1.7.2 13w36a Giants can now be spawned without mods by using the new /summon command.
1.8 14w06a Armor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor.
Giants' AI has now been removed.
Legacy Console Edition
TU1CU1Added giants, which cannot be spawned without modifying the game.


Issues relating to "Giant" are maintained on the bug tracker. Report issues there.


  • Since giants need to have a light level both less than 8 and greater than 11 to spawn, they don't spawn from monster spawners. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
  • If the player names a giant using a name tag, its name will appear inside its head.
  • Giants share the exact same model as the zombie. This means that changes made to the zombie model change the giant's as well.
  • Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".
  • If a giant is riding a minecart, it hovers way above it.
  • If a mob is riding a giant, unless it's a very large slime or magma cube, a ghast or the ender dragon, it is completely hidden from view by the giant's head.
  • Giants are damaged by potions of harming despite the fact that they use the zombie model, which is an undead mob.
  • Giants have the same hurt sound as the player does.
  • The giant's head and torso are not included in its hitbox, meaning hitting it in those areas will not hurt the giant.
  • Iron golems are hostile towards giants.