100 × 50
Easy: 26 × 13
Height: 12 Blocks
Light level of 11 or above and light level of 8 or below simultaneously
Giants drop 5 when killed and have a chance of dropping some of its equipment if it has any.
No biome includes giants on their spawn lists, so they can never spawn naturally. The earliest available Infdev build (June 18, 2010) does not include Giants in the global spawn list.
Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through mob spawners.
Giants can be spawned using commands such as
Giants are close to 12 blocks tall, and it uses a six-times-enlarged zombie model.
Giants currently have no AI. The consequence of this is that they always face south when summoned and stay that way, never wandering, turning their head, chasing the player, or responding to damage except for taking knock-back. A giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.
Giants can move if ridden by another mob using NBT Tags.
|Name||Namespaced ID||Translation key|
Giants have entity data associated with them that contain various properties.
|Java Edition Indev|
|Giants act like any normal hostile mob – they walk toward the player until they are touching them. However, the giant is not able to "touch" anything unless standing on top of it, making it hard for them to do combat against opponents.|
|1.0.0||RC1||The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound.|
|1.4.2||12w38a||The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing.|
|1.7.2||13w36a||Giants can now be spawned without mods by using the new |
|1.8||14w06a||Armor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor.|
|Giants' AI has been removed.|
|1.11||16w32a||The entity ID of giants has been changed from |
|1.14||18w43a||The texture of giants have been changed as a result of the zombie texture change.|
|18w50a||Giants now use zombie AI (for instance, they move and burn in sunlight) and NBT data.|
|Giants now have the zombie hurt sound effect.|
|Giants no longer have the player hurt sound effect.|
|Giants now move twice as fast as zombies and burn in the sun.|
|Giants now attack and infect villagers.|
|Giants now also have a baby variant.|
|19w03a||The giant changes in snapshot 18w50a have been reverted.|
|Legacy Console Edition|
|Giants cannot be spawned without modifying the game.|
Giants are an unsupported mob and as such issues relating to them may not be fixed.
- Because giants need to have a light level both less than 8 and greater than 11 to spawn, they don't spawn from monster spawners. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
- If the player names a giant using a name tag, its name appears inside its head.
- Giants share the exact same model as the zombie. This means that changes made to the zombie model (for example, using a resource pack) change the giant's as well.
- Notch mentioned Giant Zombies as a suggestion for a prefix mob along with other examples: "Burning Spider" and "Cobble Creeper" in a Bro-craft stream.
- Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".
- If a giant is riding a minecart, it hovers way above it.
- If a mob is riding a giant, unless it's a large slime or magma cube, a ghast, or the ender dragon, it is completely hidden from view by the giant's head.
- Giants are damaged by potions of harming despite the fact that they use the zombie model, which is an undead mob.
- Giants have the same hurt sound as the player does.
- Players are unable to attack a giant's head and torso unless they are positioned near the bottom of the giant. Projectiles such as arrows are able to hit these areas as normal.
- Iron golems are hostile toward giants.
- Giants, being capable of dealing 26 × 13 to 75 × 37.5, and having 100 × 50 health, means they would be the strongest and the hardest-to-kill mob in the game, capable of killing players without armor in one hit even in Easy difficulty. However, they have no AI so they cannot harm the player.
- Giants may spawn naturally in some dimensions from the Java Edition 20w14∞ snapshot, as well as Illusioners, this due to the fact that the multiple dimensions from this snapshot have random mob spawn properties.
- Killing a Giant cannot give the player the Monster Hunter Achievement.
A giant next to a normal size zombie.
A giant "riding" a minecart.
A giant in a cave.
A giant burning in a pool of lava.
A giant getting damaged by a splash potion of harming in the night time.
A giant spawner.