Giant

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Giant
Zombie.png
Health points

100 (Heart.svg × 50)

Attack strength

Easy: 26 (Heart.svg × 13)
Normal: 50 (Heart.svg × 25)
Hard: 75 (Heart.svg × 37.5)

Size

Height: 11.7 Blocks
Width: 3.6 Blocks

Spawn

Light >11 AND <8
Conditions cannot be met in vanilla

First appearances

See § History

Experience

5

Internal ID

53

Entity ID

giant

Java Edition.pngLegacy Console Edition.png

Giants are unused oversized versions of zombies that do not spawn naturally.

Drops[edit]

Giants drop 5 experience when killed and have a chance of dropping some of its equipment, if it has any.

Spawning[edit]

No biome includes giants on their spawn list, so they will never spawn naturally. (The earliest available Infdev build (June 18, 2010) does not include Giants in the global spawn list.)

Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through mob spawners.

Commands[edit]

Giants can be spawned using commands such as /summon giant.‌[Java Edition only]

Behavior[edit]

Giants are close to 12 blocks tall, and use a six-times-enlarged zombie model.

Giants currently have no AI. The consequence of this is that they always face south when summoned and stay that way, never wandering, turning their head, chasing the player, or responding to damage except for taking knockback. Their viewing direction can only be changed with commands or if you shove them into a minecart that is facing another direction.

Giants are in the Xbox 360 and Xbox One (legacy version) editions, although they require external modifications for their spawn egg to be placed in the player's inventory.

Data values[edit]

Giants have entity data associated with them that contain various properties of the mob. Their entity ID is giant.

History[edit]

Java Edition Indev
0.31 February 5, 2010 Added giants.
Giants act like any normal hostile mob – they will walk towards the player until they are touching them. However, the giant is not able to "touch" anything unless standing on top of it, making it hard for them to do combat against opponents.
Java Edition
1.7.2 13w36a Giants can now be spawned without mods by using the new /summon command.
1.8 14w06a Armor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor.
Giants' AI has now been removed.
1.11 16w32a Changed entity ID from Giant to giant.
Upcoming Java Edition
1.14 18w50a Giants now use zombie AI (for instance, they will move and burn in sunlight) and NBT data.
Giants now have the zombie hurt sound effect.
Giants no longer have the player hurt sound effect.
Giants now move twice as fast as zombies and burn in the sun.
Giants now attack and infect villagers.
19w03a Giants no longer use zombie AI nor NBT data.
Giants no longer have the zombie hurt sound effect.
Giants now have the player hurt sound effect again.
Giants no longer move or burn in the sun.
Giants no longer attack nor infect villagers.
Legacy Console Edition
TU1CU1Added giants, which cannot be spawned without modifying the game.

Issues[edit]

Giants are an unsupported mob and as such issues relating to them may not be fixed.

Trivia[edit]

  • Since giants need to have a light level both less than 8 and greater than 11 to spawn, they don't spawn from monster spawners. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
  • If the player names a giant using a name tag, its name will appear inside its head.
  • Giants share the exact same model as the zombie. This means that changes made to the zombie model change the giant's as well.
  • Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".
  • If a giant is riding a minecart, it hovers way above it.
  • If a mob is riding a giant, unless it's a very large slime or magma cube, a ghast or the ender dragon, it is completely hidden from view by the giant's head.
  • Giants are damaged by potions of harming despite the fact that they use the zombie model, which is an undead mob.
  • Giants have the same hurt sound as the player does.
  • The giant's head and torso are not included in its hitbox, meaning hitting it in those areas will not hurt the giant.
  • Iron golems are hostile towards giants.
  • Giants, being capable of dealing 26 (Heart.svg × 13) to 75 (Heart.svg × 37.5), and having 100 (Heart.svg × 50) health, means they are the strongest and hardest-to-kill mob in the game, capable of killing the player in one hit even in Easy difficulty.

Gallery[edit]