Height: 4.0 Blocks
|“||At least they keep their eerie red eyes shut. Until the Ghast learns you're around, of course.||„|
|— Tom Stone|
To spawn naturally, ghasts require a solid block below them and 5×4×5 free space in order to spawn, and only spawn in the Nether, in any light level. In a single chunk only one ghast can spawn at once, although due to pack spawning the game tries to spawn up to four entities.
Ghasts will not spawn in nether fortresses.
Ghasts normally float around the Nether with their eyes and mouth closed and periodically make high-pitched, cat- or infant-like sounds. They open their red eyes and mouth when attacking. They make a screaming noise when shooting and scream pitifully when taking damage. The sounds that ghasts make have a minimum intensity regardless of their distance, meaning that they can sound closer than they actually are. They have a size of 4×4×4 blocks, as well as 9 tentacles about the size of a player, although longer and skinnier. However, the tentacles are not part of the ghast's hitbox.
Ghasts have an extreme attack range (up to 100 blocks), explosive attack power, and mobility. Unlike most other aggressive mobs, the ghast does not have a pursuit mode - it does not attempt to draw closer to the player when at long range (and likewise is not particularly likely to float away). Ghasts can cause other mobs to attack it, but the ghast will never target other mobs; it will only target the player. Compared to other mobs, the ghast has a very long search range and can target a player from up to 100 blocks away. When the player comes within about sixteen blocks, the ghast will turn to face the player, open fire and attempt to gain altitude but will fly away when hit in Creative.
Ghasts will not fire at the player without a line-of-sight, which can be blocked by solid transparent blocks.
If the player is able to fly inside an aggressive ghast, the mob may die of shooting fireballs at itself. They are also careless about shooting at short range where they will be hurt by the blast.
Ghasts have entity data associated with them that contain various properties of the mob. Their entity ID is
The ghast's fireball attack has a straight trajectory unaffected by gravity and a theoretically infinite range, though it will disappear after 1 minute. Fireballs do not track the player once fired, are slow, and can be deflected if the player hits them with a projectile, fishing lure or melee attack. At close range, it is one of the most powerful mob attacks in Minecraft, fourth only to the explosion of a creeper, the melee attack of an iron golem, and the explosion of a wither. A direct hit will deal 6 () projectile damage from the impact, and up to 9 (), 17 ( × 8.5), or 25 ( × 12.5) explosion damage from the blast, depending on difficulty. When two ghast fireballs collide, one is deflected to a random direction while the other explodes upon impact. Blocks are also set on fire by the explosion. If a ghast is killed, any fireball launched by that ghast will disappear. A fireball will deal 1,000 damage (500 hearts) to a ghast if the fireball was rebounded by a player.
The minimum blast resistance required to absorb all blast force of the ghast's fireballs is 20.17 (about the equivalent of a cobweb). Ghast fireballs therefore cannot damage cobblestone, which has a blast resistance of 30.
|Entity||Name ID||Numeric ID|
Ghast fireballs are also entities which have associated entity data. Their entity ID is
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- direction: List of 3 doubles. Should be identical to Motion.
- life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
- power: List of 3 doubles that adds to
directionevery tick. Act as the acceleration.
- Item:[upcoming: JE 1.14] The item to render as, may be absent.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- ExplosionPower: The power and size of the explosion created by the fireball upon impact. Default value 1.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Return to Sender||Destroy a Ghast with a fireball||Kill a ghast using a ghast fireball.||Yes||Yes||Yes||Yes||30G||Gold|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Return to Sender||Destroy a Ghast with a fireball||Nether||Kill a ghast using a ghast fireball.|
|Uneasy Alliance||Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it.||Return to Sender||Kill a Ghast in the Overworld.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 24 mobs. In 1.14,[upcoming] you can also earn this by killing one of these 2 mobs. Other mobs are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 24 mobs. In 1.14,[upcoming] also kill each of these 2 mobs. Other mobs may be killed, but are ignored for the advancement.|
|Java Edition Alpha|
|v1.2.0||October 11, 2010||Notch tweets that he is working on "the most unfair mob ever," adding that "you will hate the Ghast."|
|October 22, 2010||Originally, ghasts were intended to be able to spawn near Nether portals in the Overworld. However, this ability has not yet been implemented.|
|October 29, 2010||A preview of the Halloween Update was sent to two gaming companies; their articles highlighted the behavior of the upcoming ghast mobs.|
|preview||Added ghasts along with the Nether.|
|Java Edition Beta|
|1.7||Ghasts now aim towards the player and not the camera. Prior to this, pressing F5 (going into third person view) allowed one to easily send the fireball over their head instead of at the character.|
|1.0.0||Beta 1.9 Prerelease||Ghasts now drop ghast tears.|
|Ghasts are now affected by light and no longer appear with the same brightness anywhere.|
|Updated ghast fireball texture to a new fire charge () texture. They previously used the snowball () texture, set on fire.|
|Beta 1.9 Prerelease 5||Ghasts can now be killed by their own fireballs, allowing the achievement "Return to Sender."|
|1.1||?||As heard in |
|1.2.1||12w05a||Updated ghast hit box to incorporate their whole body. Prior to this ghasts could only be injured by hitting their tentacles and lower body.|
|1.3.1||12w19a||Ghasts now make their kill sound when killed rather than their pain sound.|
|1.8||14w06a||Ghasts' AI has been slightly changed. They cannot see the player unless their height comes to almost eye level with the player. When attacking, ghasts will now turn their whole body to face the player's direction, and repeatedly strafe left to right around the player while attacking. They now have perfect accuracy with their fireballs, shooting at the player's head, compared to earlier versions when the fireball was previously aimed slightly above the player's head.|
|1.11||16w32a||Changed entity ID from |
|Changed projectile entity ID from |
|Pocket Edition Alpha|
|0.11.0||build 2||Added ghasts. They are currently unobtainable in-game without editing.|
|0.12.1||build 1||Ghasts can now be spawned using spawn eggs.|
|Ghasts now spawn naturally in the Nether.|
|build 6||Ghasts now hit the player more reliably.|
|build 7||Ghasts now drop gunpowder and ghast tears.|
|build 8||Ghast hitbox is now bigger.|
|build 13||Ghasts now have sounds.|
|0.13.0||build 1||Increased the spawn rate of ghasts.|
|build 4||Increased the spawn rate even more.|
|0.14.0||build 1||Open ghast eyes now glow.|
|1.1.0||alpha 184.108.40.206||The entity ID for the fireball is changed from |
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added ghasts.|
|TU9||Reduced the volume of the ghast sound effects.|
|Increased the distance the ghast's sound effect for shooting a fireball can be heard from.|
|TU11||Further reduced the volume of the ghast sound effects.|
|New Nintendo 3DS Edition|
- The player can go inside of a ghast by falling through the top of it or flying up underneath it. If the player stand on top of the head, the player will see inside of it.
- If a ghast is trapped in a 1-thick cube, it will shoot fireballs through the cube. This is because all mobs that shoot spawn the projectile one block in front of it to prevent the projectile from hitting the mob.
- On rare occasions, a ghast will spawn in such a way as to see through blocks (usually trapped on all sides in a tight area). When this happens and the ghast has “line of sight" through those blocks, it will launch a fireball in the player's direction.
- Ghasts can be killed in one shot by any bow with at least Power I, if you charge the bow fully.
- C418 revealed in an AMA on Reddit that ghast sounds are taken from his pet cat, which he makes when disturbed while sleeping.
- Two ghasts are featured in the LEGO set "Minecraft Micro World - The Nether", along with a Zombie Pigman.
- Iron golems do not fight ghasts unless they are very close to them, even in this case it's rare.
- When killed with its own fireball, the ghast will turn orange rather than red. This is because the ghast is set on fire.[Bedrock Edition only]
- Splash potions will only affect ghasts when hitting them on their lower half.
- Despite not having visible feet, ghasts are still capable of making footstep sounds.
- In snapshots 13w02a (for 1.5) the fireball texture was replaced with a diamond helmet.
A spawner programmed to spawn ghasts.
- This is due to the fact that Ghast Fireballs are technically entities, and will despawn after 1 minute.