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Ghast shooting.png
Health points




Attack strength

varies by proximity, maximum:
Easy: 9♥♥♥♥♥
Normal: 17♥ × 8.5
Hard: 25♥ × 12.5


Height: 4.0 Blocks
Width: 4.0 Blocks


See Spawning

Internal ID*

JE: 56
BE: 41

Namespaced ID*


Tom Stone Mojang avatar.png

At least they keep their eerie red eyes shut. Until the Ghast learns you're around, of course.

Tom Stone[1]

Ghasts are floating hostile mobs that live in the Nether and shoot explosive fireballs at the player. They are the second-largest mobs that naturally spawn in the game, the largest being the ender dragon.


To spawn naturally, ghasts require a solid block below them and 5×4×5 free space. They spawn only in the Nether at nether wastes and soul sand valley[upcoming: JE 1.16 & BE 1.16.0], and in any light level. In a single chunk, only one ghast can spawn at once, although due to pack spawning the game tries to spawn up to four entities.

Ghasts do not spawn in nether fortresses.


  • Ghast Tear (0–1) . Looting increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III.
  • Gunpowder (0–2) . Looting increases the maximum gunpowder dropped by one per level, for a maximum of 5 gunpowder with Looting III.
  • 5 when killed by the player.


Ghasts float around the Nether with their eyes and mouth closed and periodically make crying sounds, opening their eyes and mouth when attacking.

They emit a loud screech when attacking the player. The sounds that ghasts make have a minimum intensity regardless of their distance, meaning that they can sound closer than they actually are. They have a size of 4×4×4 blocks, as well as 9 tentacles. The tentacles are not part of the ghast's hitbox.

Ghasts have a search range of 100 blocks,[2] an explosive attack and mobility. Unlike most other aggressive mobs, the ghast does not have a pursuit mode: it does not attempt to draw closer to the player when at long range and likewise is not particularly likely to float away.

Ghasts can cause other mobs to attack it, but the ghast never targets other mobs; it targets only the player.‌[JE only]

When a player comes within 16 blocks, it opens fire, strafing left and right and attempts to gain altitude.[verify] A ghast flees when hit in Creative.

Ghasts require a line of sight to the player before firing. Any solid blocks (including transparent blocks) can interfere with the line of sight.

If the player is able to fly inside an aggressive ghast, it may die of shooting fireballs at itself. They are also careless about being hurt by blasts from short-range shots.


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Ghast cries entity.ghast.ambient subtitles.entity.ghast.ambient ? ? ? 16
Ghast shoots entity.ghast.warn subtitles.entity.ghast.shoot ? ? ? 16
Ghast dies entity.ghast.death subtitles.entity.ghast.death ? ? ? 16
Ghast hurts entity.ghast.hurt subtitles.entity.ghast.hurt ? ? ? 16
No subtitle entity.ghast.scream (Unused sound event) ? ? ? 16
Ghast shoots entity.ghast.shoot subtitles.entity.ghast.shoot ? ? ? 16

Data values[edit]

Ghasts have entity data associated with them that contain various properties of the mob.

Ghast fireball[edit]

Ghast Fireball
Fire Charge JE2 BE2.png

Height: 1 Block
Width: 1 Block

Internal ID*

JE: 12
BE: 85

Network ID*

JE: 63

Namespaced ID*


The ghast's fireball attack has a straight trajectory unaffected by gravity and a theoretically infinite range, although it disappears after 1 minute.[3] Fireballs do not track the player once fired, are slow, and can be deflected if the player hits them with a projectile, fishing lure or melee attack. At close range, it is one of the most powerful mob attacks in Minecraft, fourth only to the explosion of a creeper, the melee attack of an iron golem, and the explosion of a wither. A direct hit deals 6♥♥♥ projectile damage from the impact, and up to 9♥♥♥♥♥, 17♥ × 8.5, or 25♥ × 12.5 explosion damage from the blast, depending on difficulty. When two ghast fireballs collide, one is deflected to a random direction while the other explodes upon impact. Blocks are also set on fire by the explosion. If a ghast is killed, fireballs launched by that ghast disappear. A fireball deals 1000♥ × 500 damage to a ghast if the fireball was rebounded by a player.

The minimum blast resistance required to absorb all blast force of the ghast's fireballs is 4.034 (about the equivalent of a cobweb). Ghast fireballs, therefore, cannot damage cobblestone, which has a blast resistance of 6.

When a player hits a fireball, only the projectile damage dealt by the ghast fireball counts as the player's kill.

Data values[edit]

Entity data[edit]

Ghast fireballs are also entities that have associated entity data.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  direction[until JE 1.16]: List of 3 doubles. Should be identical to Motion.
    •  life[until JE 1.16]: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
    •  power: List of 3 doubles that adds to direction every tick. Act as the acceleration.
    •  Item: The item to render as, may be absent.
    •  ExplosionPower: The power and size of the explosion created by the fireball upon impact. Default value 1.


Icon Achievement In-game description Actual requirements (if different) Xbox points earned Trophy type (PS)
Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Return to SenderDestroy a Ghast with a fireballNetherKill a ghast using a ghast fireball.nether/return_to_sender


Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a Ghast while you are in the Overworld.nether/uneasy_alliance


AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. ‌In Java Edition 1.16, hoglins and piglins can also be killed for this advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_a_mob


Take AimShoot something with an arrowMonster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow or spectral arrow.adventure/shoot_arrow


Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. ‌In Java Edition 1.16, hoglins and piglins are also required for the advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_all_mobs



Java Edition Alpha
v1.2.0October 11, 2010Notch tweets that he is working on "the most unfair mob ever," adding that "you will hate the Ghast."
October 22, 2010Originally, ghasts were intended to be able to spawn near Nether portals in the Overworld. However, this ability was not implemented.[4]
October 29, 2010A preview of the Halloween Update was sent to two gaming companies; their articles[5][6] highlighted the behavior of the upcoming ghast mobs.
previewGhast Revision 1.gif Ghast shooting Revision 1.png Added ghasts, along with the Nether.
Snowball JE1 BE1.png When ghasts attack the player, they shoot fireballs when attacking the player.
Ghasts appear to expand slightly before shooting a fireball, similarly to a creeper about to explode.[7] However, this effect does not work in multiplayer.
Java Edition Beta
1.7Ghasts now aim toward the player and not the camera. Prior to this, pressing F5 (going into third person view) allowed one to easily send the fireball over their head instead of at the character.
Java Edition
1.0.0Beta 1.9 PrereleaseGhasts now drop ghast tears.
Ghasts are now affected by light and no longer appear with the same brightness anywhere.
Fire Charge JE1 BE1.png The ghast fireball texture has been updated to a new fire charge (Fire Charge JE1 BE1.png) texture. They previously used the snowball (Snowball JE1 BE1.png) texture, set on fire.
Beta 1.9 Prerelease 5Ghasts can now be killed by their own fireballs, allowing the achievement "Return to Sender."
1.1?As heard in .minecraft/resources/newsound/mob/ghast, ghasts now have an unused "affectionate scream", which is a high pitched horn sound (like the classic cartoon tugboat sounds).
1.2.112w05aThe ghast hitbox has been updated to incorporate their whole body. Prior to this, ghasts could be injured only by hitting their tentacles and lower body.
1.3.112w19aGhasts now make their kill sound when killed rather than their pain sound.
As a result of the client/server split, ghasts no longer visibly expand before shooting a fireball in singleplayer.
1.513w02aThe texture of the fireball has been changed from Fire Charge JE1 BE1.png to Diamond Helmet (Item) JE1 BE1.png.[8]
13w02bThe texture of the fireball has been changed from Diamond Helmet (Item) JE1 BE1.png back to Fire Charge JE1 BE1.png.
1.6.113w24aThe texture of the fireball has been changed from Fire Charge JE1 BE1.png to Old end portal top.png.[9]
13w24bThe texture of the fireball has been changed from Old end portal top.png back to Fire Charge JE1 BE1.png.
1.814w06aThe AI of ghasts has slightly changed. They cannot see the player unless their height comes to almost eye level with the player. When attacking, ghasts now turn their whole body to face the player's direction, and repeatedly strafe left to right around the player while attacking. They now have perfect accuracy with their fireballs, shooting at the player's head, compared to earlier versions when the fireball was previously aimed slightly above the player's head.
The glitch making ghasts visibly expand while shooting is now fixed.
1.1116w32aThe entity ID of ghasts has been changed from Ghast to ghast.
The projectile entity ID of the fireball has been changed from Fireball to fireball.
16w40aThe tags xTile, yTile, zTile, inTile and inGround have been removed from the fireball's entity data.
The ghast life tag is no longer used for anything, but still saved/read.
1.1418w43aGhast.gif Ghast shooting.png The texture of ghasts has been changed.
Fire Charge JE2 BE2.png The texture of the fireball has been changed.
Pocket Edition Alpha
0.11.0build 2Ghast Revision 1.gif Ghast shooting Revision 1.png Added ghasts.
Fire Charge JE1 BE1.png When ghasts attack the player, they shoot fireballs when attacking the player.
Ghasts are currently unobtainable in-game without editing.
0.12.1build 1Ghasts can now be spawned using spawn eggs.
Ghasts now spawn naturally in the Nether.
build 6Ghasts now hit the player more reliably.
build 7Ghasts now drop gunpowder and ghast tears.
build 8The hitbox of ghasts is now bigger.
build 13Ghasts now have sounds.
0.13.0build 1The spawn rate of ghasts has been increased.
build 4The spawn rate of ghasts has been increased even more.
0.14.0build 1Open ghast eyes now glow.
Pocket Edition
1.1.0alpha entity ID for the fireball has been changed from largefireball to large_fireball.
Bedrock Edition
1.10.0beta Ghast shooting.png The texture of ghasts has has been changed.
Fire Charge JE2 BE2.png The texture of the fireball has been changed.
Legacy Console Edition
TU1CU11.0Patch 1Ghast Revision 1.gif Ghast shooting Revision 1.png Added ghasts.
Fire Charge JE1 BE1.png When ghasts attack the player, they shoot fireballs when attacking the player.
TU9The volume of the ghast sound effects has been reduced.
The distance the ghast's sound effect for shooting a fireball can be heard from has been increased.
TU11The volume of the ghast sound effects has been further reduced.
PlayStation 4 Edition
1.90Ghast.gif Ghast shooting.png The texture of ghasts has been changed.
Fire Charge JE2 BE2.png The texture of the fireball has been changed.
New Nintendo 3DS Edition
0.1.0Ghast Revision 1.gif Ghast shooting Revision 1.png Added ghasts.
Fire Charge JE1 BE1.png When ghasts attack the player, they shoot fireballs when attacking the player.


Issues relating to "Ghast" are maintained on the bug tracker. Report issues there.


  • The player can go inside of a ghast by falling through the top of it or flying up underneath it. If the player stands on top of the head, the player sees inside of it.
  • If a ghast is trapped in a 1-thick cube, it shoots fireballs through the cube. This is because all mobs that shoot spawn the projectile one block in front of it to prevent the projectile from hitting the mob.
  • On rare occasions, a ghast spawns in such a way as to see through blocks (usually trapped on all sides in a tight area). When this happens and the ghast has a "line of sight" through those blocks, it launches a fireball in the player's direction.
  • Ghasts can be killed in one shot by a bow if you charge the bow fully.
  • C418 revealed in an AMA on Reddit that ghast sounds are taken from his pet cat, which he makes when disturbed while sleeping.[10]
  • Two ghasts are featured in the LEGO set "Minecraft Micro World - The Nether", along with a Zombie pigman.
  • Iron golems and vindicators named Johnny do not fight ghasts unless they are close enough, even in this case it's rare.
  • When killed with its own fireball, the ghast turns orange rather than red. This is because the ghast is set on fire.‌[Bedrock Edition only]
  • Splash potions affect ghasts only when hitting them on their lower half.
  • Despite not having visible feet, ghasts are still capable of making footstep sounds.[11]
  • Ghasts are the only non-undead mob that withers are not hostile toward.
  • If a player hits a fireball using an item with the Looting enchantment, any mob killed by that fireball has its drops affected by the enchantment as though the mob was killed by directly using the item.