Height: 0.6 Blocks
See § Spawning
See § Drops
|This feature is exclusive to Java Edition and Bedrock Edition.|
Foxes spawn in taiga, giant tree taiga, and snowy taiga biomes, and sometimes in taiga villages, in groups of 2–4. 5% of them spawn as babies.[Bedrock Edition only] When spawned in a snowy taiga biome, foxes are white in color. They spawn more commonly at night time, sleeping in the forests.
Adult foxes have a 20% chance to spawn via spawn egg or naturally with one of the following items in their mouth:
Like other baby animals, killing a baby fox yields no experience.
Foxes always drop any items they pick up and are still holding (they cannot drop food that they have eaten, for example) and drop items they spawn with naturally with a chance of 8.5%[Java Edition only] or 100%, [Bedrock Edition only] so:
If a fox is killed while holding a totem of undying, then the fox consumes the totem and revives itself instead of dropping the totem.
Foxes move quickly like ocelots and flee from nearby players and wolves. However, they do not flee if the player approaches them while sneaking. They are unaffected by sweet berry bushes, taking no damage or speed reduction while moving in them. Breeding 2 adults with sweet berries produces a kit that trusts the player. Naturally spawned kits do not trust players.
Foxes attack chickens, rabbits, cod, salmon, tropical fish, and baby turtles on land. Foxes also attack any mobs that hurt a player they trust. Foxes attack either by running up to the target or by pouncing. A fox prepares to pounce by tilting and lowering its head and lowering its body to become shorter. They will leap into the air 2 to 5 blocks high. Foxes can jump over fences and walls. In Bedrock Edition, foxes also shake side to side before pouncing and their legs can be seen waving while in midair.
Red foxes prefer to attack chickens, rabbits, and baby turtles, all of which are on land, over cod, salmon, and tropical fish; conversely, arctic foxes prefer to attack cod, salmon, and tropical fish over land-dwelling creatures.
During the day, if a thunderstorm is not occurring, foxes attempt to find a space with a sky light level of 14 or less and sleep. Block light has no effect on this. While it sleeps, it slowly moves its head up and down. A fox wakes if approached by a player or mob. Foxes do not flee if the player approaches while sneaking until the player gets on an adjacent block.
Foxes can drop and pick up items in their sleep.
Trusting foxes can fall asleep even if attached to a lead.
A fox sits down sometimes during the day if the fox cannot find a shaded area to sleep. The fox sits for only a short moment, then hops back up. Foxes sit down even when attached to a lead or in a boat.
If any item is on the ground near a fox, it travels to the item and picks it up, and the item appears in the fox's mouth. This behavior is not limited to food and animal products; a fox can pick up any item that the player can pick up. However, they prefer to pick up food items (except cake), and if they have already picked up non-food items, they drop the non-food items in favor of picking up food. A fox eventually eats any food item it picks up (besides cake) and the fox is affected by any side effects from the food, such as poison or teleportation. If there is a stage 3 or 4 sweet berry bush within a 16 block radius of a fox, it sprints towards the bush and eats the berries, dropping the item it was holding. If a fox picks up a weapon or an item with enchantments, these items affect the fox's attack as if the fox is wielding the weapon in its main hand, although the item retains its durability when used by the fox.
When sweet berries are used on two foxes, the foxes breed, producing a baby fox. The baby fox trusts the player that bred it and does not flee from that player as it grows up; however, because baby foxes also follow nearby adult foxes, an adult running away from the player may cause the baby to do the same. A lead can be useful during this time to keep the baby fox from fleeing until it has finished maturing to an adult itself.
If a red fox is bred with a snowy fox, the baby has a 50% chance of being either red or snowy.
Wolves are aggressive towards foxes when within 18[JE only]/16[BE only] blocks. In Java Edition, adult polar bears also sneak toward foxes to attack them; in Bedrock Edition adult polar bears attack foxes within 16 blocks. In Java Edition, baby polar bears, though normally passive, also attempt to attack foxes within 16 blocks.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||?||?||1 = 0.8; 2, 3, 4, 5 = 1||16|
||?||?||1, 2, 3 = 0.45; 4 = 0.4||32|
Foxes have entity data associated with them that contains various properties of the mob.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- TrustedUUIDs: The players that the fox trusts. For a list with more than 2 elements, only the first and the last are considered.
- Sleeping: 1 or 0 (true/false) – Whether the fox is sleeping.
- Type: Which type of the fox this is.
- Sitting: 1 or 0 (true/false) – Whether the fox is sitting.
- Crouching: 1 or 0 (true/false) – Whether the fox is crouching.
|September 26, 2018||Foxes are announced to be part of the biome vote at MINECON Earth 2018.|
|September 29, 2018||Foxes are showcased at MINECON Earth 2018.|
|September 29, 2018||Taiga wins the biome vote, meaning foxes will be added to the game.|
|1.14||19w07a||Added foxes and baby foxes.|
|19w08a||Foxes can no longer have armor equipped onto them with a dispenser.|
|The bounding box and eye height of foxes have now been changed, which prevents them from drowning when swimming.|
|Foxes that trusted the player in the previous snapshot no longer trust them.|
|The list tag for trusted players has now been renamed from |
|Foxes now drop any item for a food item.|
|19w09a||Special effects of certain food, such as spider eyes and chorus fruit, now apply to foxes when they consume the food.|
|Foxes now attack tropical fish and pufferfish.|
|19w14a||Fox model is no longer to the side of the shadow.|
|Pre-Release 2||The baby fox model is no longer to the side of the shadow.|
|Foxes can now turn their heads.|
|The baby fox head is no longer off-center.|
|Pre-Release 3||Foxes no longer get stuck after pouncing.|
|Foxes no longer walk/slide when sleeping.|
|Pre-Release 4||Foxes now have 10 health, down from 20 × 10.|
|1.13.0||beta 126.96.36.199||Added foxes and baby foxes.|
A fox with an emerald in its mouth.
A red fox pouncing at a chicken.
A fox sleeping under a tree while holding a feather.
A baby fox sleeping with an enchanted golden apple in its mouth.
- Although foxes appear to hold items in their mouth, they are technically holding items in their main hand.
- Foxes are one of the only non-player mobs that can naturally sleep in Minecraft. The other mobs include cats, villagers, and bats.
- Foxes are the only overworld land mob that can jump more than one block high without status effects or player input.
- In the real world, some species of fox jump high to catch their prey by surprise, an action reflected in their Minecraft counterpart.
- When a wild fox is bred using berries, despite the child trusting the player, it is kept anchored to its skittish parent until it has grown.
- The phenomenon of foxes going to villages is based on stories of foxes raiding farms and towns for food in the real world.
- When foxes were being added into Minecraft, a glitch occured where they look like boxes.