Easy and Normal: 2
Height: 0.6 Blocks
See § Spawning
|Items usable on|
5% of them spawn as babies.
When spawned in a snowy biome, foxes are white in color.
Adult foxes have a 20% chance to spawn (via spawn egg or naturally) with one of the following items in their mouth:
Like other baby animals, killing a baby fox yields no experience.
Foxes always drop any items they pick up and are still holding (they cannot drop food that they have eaten, for example) and drop items they spawn with naturally with a 100% chance, so:
If a fox is killed while holding a totem of undying, then the fox consumes the totem and revives itself instead of dropping the totem.
Upon successful breeding, 1–7 are dropped.
Foxes move quickly like ocelots and flee from nearby players and wolves. However, they do not flee if the player approaches them while sneaking. They are unaffected by sweet berry bushes, taking no damage or speed reduction while moving in them. Breeding 2 adults with sweet berries produces a kit that trusts the player, but follows nearby adult foxes. Naturally spawned kits do not trust players.
Foxes attack chickens, rabbits, cod, salmon, and tropical fish. Foxes also attack baby turtles on land only. However, foxes don't attack wolves, even if they are being attacked by them. Foxes also may attack mobs that hurt a player they trust. Foxes attack either by running up to the target or by pouncing. A fox prepares to pounce by tilting and lowering its head and lowering its body to become shorter. They leap into the air 2 to 5 blocks high. Foxes can jump over fences and walls. In Bedrock Edition, foxes also shake side to side before pouncing and their legs can be seen waving while in midair.
Red foxes prefer to attack chickens, rabbits, and baby turtles, all of which are on land, over cod, salmon, and tropical fish; conversely, arctic foxes prefer to attack cod, salmon, and tropical fish over land-dwelling creatures.
Foxes that trust the player attack zombies, drowned, husks, zombified piglins, skeletons, wither skeletons, strays, phantoms, silverfish, endermites, spiders, cave spiders, vexes, vindicators, pillagers, ravagers, blazes, endermen and pandas, when they attack the player.
When attacking phantoms, foxes do not jump in order to attack.
During the day, if a thunderstorm is not occurring, foxes attempt to find a space with a sky light level of 14 or less and sleep. Block light has no effect on this. While it sleeps, it slowly moves its head up and down. A fox wakes if approached by a player or mob. Foxes do not flee if the player approaches while sneaking until the player gets on an adjacent block.
Foxes can drop and pick up items in their sleep.
Trusting foxes can fall asleep even if attached to a lead.
A fox sits down sometimes during the day if the fox cannot find a shaded area to sleep. The fox sits only for a short time, then hops back up. Foxes sit down even when attached to a lead or in a boat.
If any item is on the ground near a fox, it travels to the item and picks it up, and the item appears in the fox's mouth. This behavior is not limited to food and animal products; a fox can pick up any item that the player can pick up. However, they prefer to pick up food items, and if they have already picked up non-food items, they drop the non-food items to pick up food instead. A fox eventually eats any food item it picks up (besides cake) and the fox is affected by any side effects from the food, such as poison or teleportation. If there is a stage 3 or 4 sweet berry bush within a 16 block radius of a fox, it sprints toward the bush and eats the berries, dropping the item it was holding. It is not damaged by the sweet berry bush. If a fox picks up a weapon or an item with enchantments, these items affect the fox's attack as if the fox is wielding the weapon in its main hand, although the item retains its durability when used by the fox. If a fox is holding a Totem of Undying, it receives the effects after taking fatal damage. If a fox is holding a Chorus Fruit, it eats the fruit and teleports accordingly.
During the night, foxes sometimes go to villages. There, they can be seen attempting to attack villager-owned chickens, which can be heard squawking. Snow Foxes go to snow villages, and Red Foxes go to any other type of village.
When sweet berries are used on two foxes, the foxes breed, producing a baby fox. The baby fox trusts the player that bred it and does not flee from that player as it grows up; however, because baby foxes also follow nearby adult foxes, an adult running away from the player may cause the baby to do the same. A lead can be useful during this time to keep the baby fox from fleeing until it has finished maturing to an adult itself.
If a red fox is bred with a snowy fox, the baby has a 50% chance of being either red or snowy.
Wild wolves are aggressive toward foxes when within 18[JE only]/16[BE only] blocks. In Java Edition, adult polar bears also sneak toward foxes to attack them; in Bedrock Edition adult polar bears attack foxes within 16 blocks. In Java Edition, baby polar bears, though normally passive, also attempt to attack foxes within 16 blocks.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Fox squeaks||Friendly Creatures||?||1 = 0.8; 2, 3, 4, 5 = 1||?||16||?||?||?||?||?|
|Fox angers||Friendly Creatures||?||0.65||?||16||?||?||?||?||?|
|Fox bites||Friendly Creatures||?||0.6||1.1||16||?||?||?||?||?|
|Fox dies||Friendly Creatures||?||0.9||?||16||?||?||?||?||?|
|Fox eats||Friendly Creatures||?||0.65||?||16||?||?||?||?||?|
|Fox hurts||Friendly Creatures||?||0.75||?||16||?||?||?||?||?|
|Fox screeches||Friendly Creatures||?||1, 2, 3 = 0.45; 4 = 0.4||?||32||?||?||?||?||?|
|Fox snores||Friendly Creatures||?||0.8||?||16||?||?||?||?||?|
|Fox sniffs||Friendly Creatures||?||0.6||?||16||?||?||?||?||?|
|Fox spits||Friendly Creatures||?||0.7||?||16||?||?||?||?||?|
|Fox teleports||Friendly Creatures||?||?||?||?||?||?||?||?||?|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Foxes have entity data associated with them that contain various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Trusted: The players that the fox trusts. For a list with more than 2 elements, only the first and the last are considered.
- : The UUID of each trusted player, stored as four ints.
- Sleeping: 1 or 0 (true/false) – Whether the fox is sleeping.
- Type: Which type of the fox this is.
- Sitting: 1 or 0 (true/false) – Whether the fox is sitting.
- Crouching: 1 or 0 (true/false) – Whether the fox is crouching.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|The Parrots and the Bats||Breed two animals together||Husbandry||—|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed pairs of each of these 19 mobs. A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.|
|September 26, 2018||Foxes are announced to be part of the biome vote at MINECON Earth 2018.|
|September 29, 2018||Foxes are showcased at MINECON Earth 2018.|
|September 29, 2018||Taiga wins the biome vote, meaning foxes are to be added to the game.|
|1.14||19w07a||Added foxes and baby foxes.|
|19w08a||Foxes can no longer have armor equipped onto them with a dispenser.|
|The bounding box and eye height of foxes have been changed, which prevents them from drowning when swimming.|
|Foxes that trusted the player in the previous snapshot no longer trust them.|
|The list tag that is used for the trusted players of foxes has been renamed from |
|Foxes now drop any item they're holding if they can pick up a food item.|
|Foxes no longer have a chance of dropping multiple of a held item when killed with the looting effect, rendering duplicating items in this fashion impossible.|
|19w09a||Special effects of certain food, such as spider eyes and chorus fruit, now apply to foxes when they consume the food.|
|Foxes now attack tropical fish and pufferfish.|
|19w14a||Fox model is no longer to the side of the shadow.|
|Pre-Release 2||The baby fox model is no longer to the side of the shadow.|
|Foxes can now turn their heads.|
|The baby fox head is no longer off-center.|
|Pre-Release 3||Foxes no longer get stuck after pouncing.|
|Foxes no longer walk/slide when sleeping.|
|Pre-Release 4||Foxes now have 10 health, down from 20 × 10.|
|1.15||Pre-Release 2||Foxes now spawn in all taiga variants.|
|1.16||20w21a||The sound event used by foxes when teleporting (from having consumed a chorus fruit) is now distinct from the sound event used for players.|
|1.13.0||beta 126.96.36.199||Added foxes and baby foxes.|
A sitting fox with an emerald in its mouth.
A sleeping fox with raw rabbit in its mouth
A red fox pouncing at a chicken.
A snowy fox attacking a chicken.
A fox stuck in the snow.
- Although a fox appears to hold an item in its mouth, it is technically holding the item in its main hand.
- Foxes are one of the few mobs that can sleep in Minecraft. The other mobs include cats, villagers, and bats.
- Foxes are the only overworld land mob that can jump more than one block high without status effects or player input.
- In the real world, some species of fox jump high to catch their prey by surprise, an action reflected in their Minecraft counterpart.
- When foxes were being added into Minecraft, a glitch occurred where they looked like boxes.
- There is a splash screen "In case it isn't obvious, foxes aren't players" in the game, which was added from description to bug .
- "Village & Pillage: Ten Things You Probably Didn't Know About Minecraft" – Mojang – via YouTube