Height: 0.6 Blocks
See § Spawning
See § Drops
|This feature is exclusive to Java Edition and Bedrock Edition.|
|This page contains content on features that may be included in the next update to Bedrock Edition.|
Foxes spawn in taiga, giant tree taiga, and snowy taiga biomes, and sometimes in taiga villages, in groups of 2–4. 5% of them spawn as babies. When spawned in a snowy taiga biome, foxes are white in color. They spawn more commonly at night time, sleeping in the forests.
Items in mouth
Adult foxes have a 20% chance to spawn with one of the following items in their mouth:
Behavior and appearance
Foxes move quickly, about the same speed as ocelots, and they flee from any nearby players and wolves. They are completely unaffected by sweet berry bushes, taking no damage or speed reduction while moving in them.
Foxes attack chickens and rabbits, crouching down for about 2 seconds. The crouch looks as if their legs shrink, and they wag their tails and shift their heads while their body rolls. Then they jump into the air 2-3.5 blocks up over fences and walls when necessary. In Bedrock Edition, foxes also shake side to side before pouncing. Bedrock Edition foxes legs can also be seen waving around while midair. Foxes also naturally attack baby turtles when on land and all fish mobs, except for pufferfish. Trusting foxes attack pufferfish that harm the player.
Red foxes prefer to attack chickens, rabbits, and baby turtles, all of which are on land, over cod, salmon, and tropical fish; conversely, arctic foxes prefer to attack cod, salmon, and tropical fish over land-dwelling creatures. Foxes that trust their owner defend against hostile mobs that attack their owner. Foxes can become temporarily stuck in snow. During their "pounce" animation, if a fox collides with a snow layer, they remain face-down, emit particles, and pick something up, returning to normal shortly after.
Even if attached to a lead, a fox attempts to run towards the closest attackable mob, "trusting" or not.
During the day, if the weather is not thunder, foxes attempt to find a space with a sky light level of 14 or less (e.g. any space with a non-transparent block above it); block light has no effect. While the fox sleeps, it slowly moves its head up and down. A fox wakes if approached by a player or mob. However, foxes do not move or run away if the player approaches while sneaking.
If the sky light at the fox's position becomes 15 (either due to a block above being destroyed or the fox being moved), the fox immediately wakes up.
Foxes can drop items and pick up berries in their sleep.
"Trusting" foxes can fall asleep even if attached to a lead.
Foxes do not sleep if they are within twelve blocks of an armor stand.
A fox also randomly sits down every so often, usually during the day if the fox cannot find a “shaded” area to sleep. The fox sits for only a moment, then hops back up. "Trusting" foxes sometimes sit down even when dragged by a lead.[more information needed]
If any item is on the ground near a fox, it travels to the item and picks it up, and the item appears in the fox's mouth. This behavior is not limited to food and animal products; they can pick up any item that the player can pick up. However, they prefer to pick up food items (except cake), and if they drop non-food items in favor of picking up food. A fox eventually eats any food item it picks up (besides cake) and the fox is affected by any side effects from the food, such as poison or teleportation. If there is a stage 3 or 4 sweet berry bush within a 16 block radius of a fox, it sprint towards the bush and eats the berries, dropping the item it was holding. If a fox picks up a weapon or an item with enchantments, these items affect the fox's attack as if the fox is wielding the weapon in its main hand. If a fox is holding a totem of undying and takes fatal damage, the totem is consumed and the fox is revived.
During the night, foxes sometimes head to villages, where they can steal crops dropped from villagers. However, villagers tend to pick up their crops too quickly for foxes to pick up. Smaller foxes can occasionally be found hidden around the houses, as they are easy to spot locked in houses and fallen in the wells.[needs testing]
During the night, foxes occasionally emit a screeching noise.
When sweet berries are used on two foxes, the foxes breed, producing a baby fox. After doing this, the baby fox "trusts" players and does not run away from them, even after growing up. However, they follow nearby adult foxes, so an adult running from the player may cause the baby to do the same. Players can breed between a red fox and a snowy fox, resulting in the baby having a 50% chance of being either red or snowy.
Wolves are aggressive towards foxes when within 18 blocks of them (though usually foxes can get away because of their speed). Polar bears also sneak towards foxes and attack them if they are close enough. Baby polar bears, normally passive, also attempt to attack foxes within 16 blocks.
Like other baby animals, killing a baby fox yields no experience.
Foxes always drop any items they pick up and are still holding (they won't drop food that they have eaten, for example) and drop items they spawn with naturally with a chance of 8.5%[Java Edition only] or 100% [Bedrock Edition only].
If a fox is killed while holding a totem of undying, then the fox consumes the totem and revives itself instead of dropping the totem.
Foxes have entity data associated with them that contains various properties of the mob.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- TrustedUUIDs: The recognized friends of the fox. For a list with more than 2 elements, only the first and the last are considered.
- Sleeping: 1 or 0 (true/false) – Whether the fox is sleeping.
- Type: Which type of the fox this is.
- Sitting: 1 or 0 (true/false) – Whether the fox is sitting.
- Crouching: 1 or 0 (true/false) – Whether the fox is crouching.
|September 26, 2018||Foxes are announced to be part of the biome vote at MINECON Earth 2018.|
|September 29, 2018||Foxes are showcased at MINECON Earth 2018.|
|September 29, 2018||Taiga wins the biome vote, meaning foxes will be added to the game.|
|19w08a||Foxes can no longer have armor equipped onto them with a dispenser.|
|Changed bounding box and eye height of foxes (prevents them from drowning when swimming).|
|Foxes that trusted the player in the previous snapshot no longer trust them.|
|The list tag for trusted players is renamed from |
|Foxes now drop any item for a food item.|
|19w09a||Special effects of certain food, such as spider eyes and chorus fruit, now apply to foxes when they consume the food.|
|Snow Foxes now attack tropical fish and pufferfish.|
|19w14a||Fox model is no longer to the side of the shadow.|
|Pre-Release 2||Baby fox model is no longer to the side of the shadow.|
|Foxes can now turn their heads.|
|Baby fox head is no longer off-center.|
|Pre-Release 3||Foxes no longer get stuck after pouncing.|
|Foxes no longer walk/slide when sleeping.|
|Pre-Release 4||Foxes now have 10 health, down from 20.|
|Upcoming Bedrock Edition|
|1.13.0||beta 22.214.171.124||Added foxes.|
- Although foxes appear to hold items in their mouth, they are technically holding items in their main hand.
- Foxes are one of the only mobs that can sleep in Minecraft. The other mobs include cats, villagers, and bats.
- Foxes are the only overworld land mob that can jump more than one block high without status effects or being ridden by the player.
- The practice of foxes going to villages is based on stories of foxes raiding older towns for food in the real world.
- In the real world, some species of fox jump high to catch their prey by surprise, an action reflected in their Minecraft counterpart.