Food

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Eating Steve.pngEating Alex.png

Food includes any consumable items that when eaten restore hunger points and hunger saturation points, and sometimes cause status effects. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching 5 hearts in easy mode, and half a heart on normal. Starvation damage kills the player in hard and hardcore modes.

Food is eaten by holding use item while having the food item selected in the hot bar or in the off-hand.

Cake cannot be eaten this way, and must instead be placed on a surface before being eaten.

The player must eat food regularly, or else begin to lose health, leading to death, except when the difficulty is set to normal or lower.

With the exception of chorus fruit, golden apples, honey bottles, and milk, food cannot be eaten when the hunger bar is completely full.

In Java Edition, the player cannot eat in peaceful mode.

All food items and ingredients can be stacked in the inventory slots, except for milk, rabbit stew, mushroom stew, beetroot soup, suspicious stew, and cake[Java Edition only].

This page covers food items for players; blocks and items that can be eaten by other mobs are not included here.

Hunger and saturation[edit]

Raw (left) and cooked (right) chicken. Eating raw chicken can give the player food poisoning.

Players have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.

Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.

Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.

A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If the player eats highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.

Usage[edit]

Most foods in Minecraft can be eaten by holding down the Right-click button with a food item in hand. It takes 1.61 seconds to eat most foods, dried kelp takes 0.865 seconds to eat. Note that Cake has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 8 edible slices, allowing it to be used on servers with a low Ticks per second count.

Nourishment value[edit]

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.

The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.


Nourishment Value Food
Supernatural 2.4 Enchanted Golden Apple
Good 1.6
Normal 1.2
Low 0.6
Poor 0.2

Foods[edit]

Name Icon Food Points Saturation restored Effective Quality
[note 1]
Saturation ratio Effect(s) Source(s)
Apple 4 () 2.4 6.4 0.6

None

Baked Potato 5 () 6 11 1.2

None

Cooking a potato in a furnace, smoker, or campfire
Beetroot 1 () 1.2 2.2 1.2

None

  • Harvesting beetroot crops
  • Farmer villager who drop beetroot after harvesting beetroot crop
Beetroot Soup 6 () 7.2 13.2 1.2

None

Bread 5 () 6 11 1.2

None

Cake (slice) 2 () 0.4 2.4 0.2

None

Consume one slice of cake
Cake (whole) 14 () 2.8 16.8 0.2

None

Carrot 3 () 3.6 6.6 1.2

None

Chorus Fruit 4 () 2.4 6.4 0.6

The player may be teleported randomly, as described at Enderman#Teleportation.

Breaking chorus plants
Cooked Chicken 6 () 7.2 13.2 1.2

None

Cooked Cod 5 () 6 11 1.2

None

Cooked Mutton 6 () 9.6 15.6 1.6

None

Cooked Porkchop 8 () 12.8 20.8 1.6

None

Cooked Rabbit 5 () 6 11 1.2

None

Cooked Salmon 6 () 9.6 15.6 1.6

None

Cookie 2 () 0.4 2.4 0.2

None

Dried Kelp 1 () 0.6 1.6 0.6

None

Enchanted Golden Apple Enchanted Golden Apple 4 () 9.6 13.6 2.4
Golden Apple 4 () 9.6 13.6 2.4
Golden Carrot 6 () 14.4 20.4 2.4

None

Honey Bottle 6 () 1.2 7.2 0.2

Clears Poison

Melon Slice 2 () 1.2 3.2 0.6

None

Mushroom Stew 6 () 7.2 13.2 1.2

None

Poisonous Potato 2 () 1.2 3.2 0.6

Poison for 4 seconds (60% chance)

Potato 1 () 0.6 1.6 0.6

None

Pufferfish 1 () 0.2 1.2 0.2
(−4.8)
Pumpkin Pie 8 () 4.8 12.8 0.6

None

Rabbit Stew 10 () 12 22 1.2

None

Raw Beef 3 () 1.8 4.8 0.6

None

Raw Chicken 2 () 1.2 3.2 0.6
(-2.075)

Hunger for 30 seconds (30% chance)

Raw Cod 2 () 0.4 2.4 0.2

None

Raw Mutton 2 () 1.2 3.2 0.6

None

Raw Porkchop 3 () 1.8 4.8 0.6

None

Raw Rabbit 3 () 1.8 4.8 0.6

None

Raw Salmon 2 () 0.4 2.4 0.2

None

Rotten Flesh 4 () 0.8 4.8 0.2
(-1.8)

Hunger for 30 seconds (80% chance)

Spider Eye 2 () 3.2 5.2 1.6
(-2.2)

Poison for 4 seconds

Steak 8 () 12.8 20.8 1.6

None

Suspicious Stew 6 () 7.2 13.2 1.2

The following for 3-11 seconds, depending on the flower used:

Suspicious Stew (Together with Saturation) 13 () 21.2 34.2 1.6307692307692

Effect of Saturation already added to total points restored

Sweet Berries 2 () 0.4 2.4 0.2

None

Tropical Fish 1 () 0.2 1.2 0.2

None

  1. Food Points + Saturation, which gives roughly how 'long' the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
  2. a b c Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.

Ingredients[edit]

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Name Icon Used to make Source(s) Notes
Bowl Mushroom Stew
Cocoa Beans Cookies
Egg
  • Laid by chickens
  • Found in village fletcher chests
Milk Bucket Cake Can also be consumed to clear status effects
Brown Mushroom and Red Mushroom Mushroom Stew
Flower Suspicious Stew
Pumpkin Pumpkin Pie
Sugar
Wheat
Gold Nugget Golden Carrot
Gold Ingot Golden Apple
Honey Block Honey Bottle

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Bake BreadTurn wheat into bread.Pick up bread from a crafting table output.15GBronze
The LieBake a cake using: wheat, sugar, milk and eggs.Pick up a cake from a crafting table output.30GBronze
Delicious FishCatch and cook a fish!Pick up a cooked cod from a furnace output. Doesn't work if the furnace is hooked up to a hopper, as the player is not getting the item directly from the furnace.15GSilver
OverpoweredEat an Enchanted AppleEat an enchanted golden apple.30GSilver
Pork ChopCook and eat a pork chop.10GBronze
Iron BellyStop starvation using Rotten Flesh.Eat a piece of rotten flesh while starving (zero hunger points).20GBronze
Rabbit SeasonCook and Eat Rabbit Meat15GBronze
CastawayEat nothing but dried kelp for three in-game daysEat dried kelp once; in the following three in-game days, eat nothing but dried kelp.20GBronze
Time for StewGive someone a suspicious stew.20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-fancy-raw.png

A Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.nether/all_potions

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

Advancement-plain-raw.png

Husbandry
The world is full of friends and foodEat anything that can be eaten.husbandry/root

Advancement-fancy-raw.png

A Balanced Diet
Eat everything that is edible, even if it's not good for youA Seedy PlaceEat each of these 39 foods. Other foods, if any, are ignored for this advancement.husbandry/balanced_diet

History[edit]


Java Edition Classic
June 14, 2009Notch discussed how food would work in survival mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."
0.24_SURVIVAL_TESTMushrooms are now edible, making them the first food to be added in the game. At this point, food restores health instead of hunger.
Java Edition Indev
0.31?Mushrooms are no longer edible.
Added apples and mushroom stew.
?Added wheat and bread.
Added furnace block, which cooks raw food.
Pigs now drop raw porkchops, which can be cooked to become cooked porkchops.
Java Edition Infdev
20100227Added golden apples. At this point, they were crafted with blocks of gold, and restored 20 health points, or 10 hearts.
Java Edition Alpha
v1.0.8Added milk, which was at this point unobtainable and the player could not use it in any way.
v1.0.11Milk can now be obtained in the game, by milking a cow with an empty bucket.
v1.0.14With the addition of chickens, eggs are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.
v1.2.0?Added pumpkins, but not pumpkin seeds.
Added raw fish and cooked fish, obtainable through fishing.
v1.2.3Eating food now functions correctly in multiplayer.
Java Edition Beta
1.2Added sugar and cake.
1.4Cocoa beans now appear naturally in the game; since Beta 1.2, they were available only through inventory editors.
Added cookies.
1.8Pre-releaseAdded melons, melon seeds, and pumpkin seeds.
Added raw chicken as a drop from chickens, which can be smelted into cooked chicken.
Added raw beef as a drop from cows, which can be smelted into steak.
Added rotten flesh as a new drop from zombies.
Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
Added hunger bar; now food restores hunger instead of health.
Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
Huge mushrooms were added as a new source for mushrooms.
With the addition of the hunger bar, golden apples now restore 10 () and give 30 seconds of regeneration, but do not heal health directly anymore.
Java Edition
1.0.0Beta 1.9 Prerelease 2Mushrooms can now be obtained from the mushroom island biome, via the huge mushrooms, random scattered mushrooms, or the new mooshrooms.
Milk can be used to nullify the effects of potions.
Spiders now drop eyes.
1.1releaseGolden apples are now made with gold nuggets instead of blocks of gold, restore 4 () and give 4 seconds of regeneration.
1.3.112w21aAdded enchanted golden apples, which functioned like golden apples prior to 1.1, but enchanted golden apples also give the player resistance and fire resistance for 5 minutes each.
Cocoa Beans are now a crop, making all food items a renewable resource.
1.4.212w34aPotatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Potatoes can be cooked to make baked potatoes
Harvesting potatoes may give 0–2 poisonous potatoes.
Carrots can be crafted into golden carrots.
Pumpkins are now a food ingredient, being used to craft a new food, pumpkin pies are added to the game.
1.7.213w36aAdded clownfish, raw and cooked salmon, and pufferfish.
1.814w02aBaked potatoes now restore 5 () hunger points instead of 6, with a corresponding reduction in saturation restored.
Carrots now restore 3 () hunger points instead of 4, with a corresponding reduction in saturation restored.
14w27aAdded raw and cooked mutton, raw and cooked rabbit, and rabbit stew
1.915w31aAdded chorus fruit, beetroot and beetroot soup.
1.1318w07aAdded dried kelp, which is edible.
1.1418w43aAdded suspicious stew.
18w49aAdded sweet berries.
1.1519w34aAdded honey bottles.
19w35aHoney bottles now remove poison effects when consumed.
19w46aAll foods can now be consumed in Creative mode, including cake.
Pocket Edition Alpha
0.4.0Added food, which at this time only apples, bread, mushroom stew, raw beef, steak, raw chicken, cooked chicken, Raw porkchops, and cooked porkchop.
0.5.0Added Melon (slice).
?Food now stacks in the inventory, with the exception of cake.
0.8.0build 2Added beetroot, beetroot soup, pumpkin pie, carrots and baked potatoes.
0.9.0build 1Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Added cookies.
0.11.0build 1Added milk.
Added rotten flesh as a new drop from zombies, at this time, it inflict poison.
Added raw and cooked fish, clownfish, raw and cooked salmon, and pufferfish.
0.12.1build 1Eating food now restores hunger.
Spiders now drop eyes.
Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.
0.13.0build 1Hunger restored by food now matches Minecraft PC.
Added raw rabbit, cooked rabbit, and rabbit stew.
0.15.0build 1Added raw mutton and cooked mutton.
Pocket Edition
1.0.0alpha 0.17.0.1Added chorus fruit.
Bedrock Edition
1.4.0beta 1.2.14.2Added dried kelp, which is edible.
1.7.0beta 1.7.0.2Food can now be eaten in creative mode and on peaceful difficulty.
1.10.0beta 1.10.0.3Added sweet berries.
1.13.0beta 1.13.0.9Added suspicious stew.
1.14.0beta 1.14.0.1Added honey bottle.

Trivia[edit]