Food refers to any consumable items that, when eaten, restore hunger points and hunger saturation points, and sometimes cause status effects. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching 5 hearts in Easy Mode, and half a heart on Normal Mode. Starvation damage kills the player in Hard and Hardcore modes.
Food is eaten by holding use item while having the food item selected in the hot bar or in the off-hand.
Cake cannot be eaten this way, and must instead be placed on a surface before being eaten.
This page covers food items for players; blocks and items that can be eaten by other mobs are not included here.
Hunger and saturation
Players have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.
Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.
A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) before supplying saturation. The most efficient use of food is to eat low-nourishment food (see below) to fill the hunger bar, followed by a highly nourishing food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.
Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their off-hand in Java Edition.
While eating, food particles form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly.
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.
In Java Edition :
In Bedrock Edition :
|Name||Icon||Food points||Saturation restored||Effective quality
|Baked Potato||5 ()||6||11||1.2||None||Cooking a potato in a furnace, smoker, or campfire|
|Beetroot Soup||6 ()||7.2||13.2||1.2||None|
|Cake(slice)||2 ()||0.4||2.4||0.2||None||Consume one slice of cake|
|Cake(whole)||14 ( × 7)||2.8||16.8||0.2||None|
|Chorus Fruit||4 ()||2.4||6.4||0.6||The player may be teleported randomly, as described at Enderman#Teleportation.||Breaking chorus plants|
|Cooked Chicken||6 ()||7.2||13.2||1.2||None|
|Cooked Cod||5 ()||6||11||1.2||None|
|Cooked Mutton||6 ()||9.6||15.6||1.6||None|
|Cooked Porkchop||8 ()||12.8||20.8||1.6||None|
|Cooked Rabbit||5 ()||6||11||1.2||None|
|Cooked Salmon||6 ()||9.6||15.6||1.6||None|
|Dried Kelp||1 ()||0.6[JE only]
|Enchanted Golden Apple||4 ()||9.6||13.6||2.4||* Regeneration II for 20 seconds[Java Edition only]|
|Golden Apple||4 ()||9.6||13.6||2.4||* Regeneration II for 5 seconds
|Golden Carrot||6 ()||14.4||20.4||2.4||None|
|Honey Bottle||6 ()||1.2||7.2||0.2||Clears Poison|
|Melon Slice||2 ()||1.2||3.2||0.6||None||
|Mushroom Stew||6 ()||7.2||13.2||1.2||None|
|Poisonous Potato||2 ()||1.2||3.2||0.6||Poison for 4 seconds (60% chance)|
|* Hunger III for 15 seconds|
|Pumpkin Pie||8 ()||4.8||12.8||0.6||None|
|Rabbit Stew||10 ()||12||22||1.2||None|
|Raw Beef||3 ()||1.8||4.8||0.6||None|
|Raw Chicken||2 ()||1.2||3.2||0.6
|Hunger for 30 seconds (30% chance)|
|Raw Cod||2 ()||0.4||2.4||0.2||None|
|Raw Mutton||2 ()||1.2||3.2||0.6||None|
|Raw Porkchop||3 ()||1.8||4.8||0.6||None|
|Raw Rabbit||3 ()||1.8||4.8||0.6||None||
|Raw Salmon||2 ()||0.4||2.4||0.2||None|
|Rotten Flesh||4 ()||0.8||4.8||0.2
|Hunger for 30 seconds (80% chance)|
|Spider Eye||2 ()||3.2||5.2||1.6
|Poison for 4 seconds|
|Suspicious Stew||6 ()||7.2||13.2||1.2||The following for 3-11 seconds, depending on the flower used:|
|Suspicious Stew(Together with Saturation)||13 ( × 6.5)||21.2||34.2||1.6307692307692||Effect of Saturation already added to total points restored|
|Sweet Berries||2 ()||0.4[JE only]
|Tropical Fish||1 ()||0.2||1.2||0.2||None|
- Food Points + Saturation, which gives roughly how 'long' the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
- Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
- Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
|Name||Icon||Used to make||Source(s)||Notes|
|Milk Bucket||Cake||Can also be consumed to clear status effects|
|Brown Mushroom and Red Mushroom||Mushroom Stew|
|Gold Nugget||Golden Carrot|
|Gold Ingot||Golden Apple|
|Honey Block||Honey Bottle||
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Bake Bread||Turn wheat into bread.||Pick up bread from a crafting table output.||15G||Bronze|
|The Lie||Bake a cake using: wheat, sugar, milk, and eggs.||Pick up a cake from a crafting table output.||30G||Bronze|
|Delicious Fish||Catch and cook a fish!||Pick up a cooked cod from a furnace output. Doesn't work if the furnace is hooked up to a hopper, as the player is not getting the item directly from the furnace.||15G||Silver|
|Overpowered||Eat an Enchanted Apple||Eat an enchanted golden apple.||30G||Silver|
|Pork Chop||Cook and eat a pork chop.||—||10G||Bronze|
|Iron Belly||Stop starvation using Rotten Flesh.||Eat a piece of rotten flesh while starving (zero hunger points).||20G||Bronze|
|Rabbit Season||Cook and Eat Rabbit Meat||—||15G||Bronze|
|Castaway||Eat nothing but dried kelp for three in-game days||Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp.||20G||Bronze|
|Time for Stew||Give someone a suspicious stew.||—||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|A Furious Cocktail||Have every potion effect applied at the same time||Local Brewery||Have all of these 13 potion effects[note 1] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects[note 2] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.|
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
|Husbandry||The world is full of friends and food||—||Eat anything that can be eaten.|
|Fishy Business||Catch a fish||Husbandry||Use a fishing rod to catch any of these fish:|
|A Balanced Diet||Eat everything that is edible, even if it's not good for you||A Seedy Place||Eat each of these 39 foods:
|Java Edition Classic|
|June 14, 2009||Notch discussed how food would work in survival mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."|
|0.24_SURVIVAL_TEST||Mushrooms are now edible, making them the first food to be added in the game. At this point, food restores health instead of hunger.|
|Java Edition Indev|
|0.31||?||Mushrooms are no longer edible.|
|Added apples and mushroom stew.|
|?||Added wheat and bread.|
|Added furnace block, which cooks raw food.|
|Pigs now drop raw porkchops, which can be cooked to become cooked porkchops.|
|Java Edition Infdev|
|Minecraft Infdev||20100227-1||Added golden apples. At this point, they were crafted with blocks of gold, and restored 20 health points, or 10 hearts.|
|Java Edition Alpha|
|v1.0.8||Added milk, which was at this point unobtainable and the player could not use it in any way.|
|v1.0.11||Milk can now be obtained in the game, by milking a cow with an empty bucket.|
|v1.0.14||With the addition of chickens, eggs are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.|
|v1.2.0||?||Added pumpkins, but not pumpkin seeds.|
|Added raw fish and cooked fish, obtainable through fishing.|
|v1.2.3||Eating food now functions correctly in multiplayer.|
|Java Edition Beta|
|1.2||Added sugar and cake.|
|1.4||Cocoa beans now appear naturally in the game; since Beta 1.2, they were available only through inventory editors.|
|1.8||Pre-release||Added melons, melon seeds, and pumpkin seeds.|
|Added raw chicken as a drop from chickens, which can be smelted into cooked chicken.|
|Added raw beef as a drop from cows, which can be smelted into steak.|
|Added rotten flesh as a new drop from zombies.|
|Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.|
|Added hunger bar; now food restores hunger instead of health.|
|Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.|
|Huge mushrooms were added as a new source for mushrooms.|
|With the addition of the hunger bar, golden apples now restore 10 () and give 30 seconds of regeneration, but do not heal health directly anymore.|
|1.0.0||Beta 1.9 Prerelease 2||Mushrooms can now be obtained from the mushroom island biome, via the huge mushrooms, random scattered mushrooms, or the new mooshrooms.|
|Milk can be used to nullify the effects of potions.|
|Spiders now drop eyes.|
|1.1||release||Golden apples are now made with gold nuggets instead of blocks of gold, restore 4 () and give 4 seconds of regeneration.|
|1.3.1||12w21a||Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.|
|Cocoa Beans are now a crop, making all food items a renewable resource.|
|1.4.2||12w34a||Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.|
|Potatoes can be cooked to make baked potatoes|
|Harvesting potatoes may give 0–2 poisonous potatoes.|
|Carrots can be crafted into golden carrots.|
|Pumpkins are now a food ingredient, being used to craft a new food, pumpkin pies are added to the game.|
|1.7.2||13w36a||Added clownfish, raw and cooked salmon, and pufferfish.|
|1.8||14w02a||Baked potatoes now restore 5 () hunger points instead of 6, with a corresponding reduction in saturation restored.|
|Carrots now restore 3 () hunger points instead of 4, with a corresponding reduction in saturation restored.|
|14w27a||Added raw and cooked mutton, raw and cooked rabbit, and rabbit stew|
|1.9||15w31a||Added chorus fruit, beetroot and beetroot soup.|
|Enchanted golden apples are no longer craftable, making them no longer renewable.|
|1.13||18w07a||Added dried kelp, which is edible.|
|1.14||18w43a||Added suspicious stew.|
|18w49a||Added sweet berries.|
|1.15||19w34a||Added honey bottles.|
|19w35a||Honey bottles now remove poison effects when consumed.|
|19w46a||All foods can now be consumed in Creative mode, including cake.|
|Pocket Edition Alpha|
|0.4.0||Added food, which at this time only apples, bread, mushroom stew, raw beef, steak, raw chicken, cooked chicken, raw porkchops, and cooked porkchop.|
|0.5.0||Added Melon (slice).|
|?||Food now stacks in the inventory, with the exception of cake.|
|0.8.0||build 2||Added beetroot, beetroot soup, pumpkin pie, carrots and baked potatoes.|
|0.9.0||build 1||Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.|
|0.11.0||build 1||Added milk.|
|Added rotten flesh as a new drop from zombies, at this time, it inflict poison.|
|Added raw and cooked fish, clownfish, raw and cooked salmon, and pufferfish.|
|0.12.1||build 1||Eating food now restores hunger.|
|Spiders now drop eyes.|
|Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.|
|0.13.0||build 1||Hunger restored by food now matches Minecraft PC.|
|Added raw rabbit, cooked rabbit, and rabbit stew.|
|0.15.0||build 1||Added raw mutton and cooked mutton.|
|1.0.0||alpha 0.17.0.1||Added chorus fruit.|
|1.4.0||beta 126.96.36.199||Added dried kelp, which is edible.|
|1.7.0||beta 188.8.131.52||Food can now be eaten in creative mode and on peaceful difficulty.|
|1.10.0||beta 184.108.40.206||Added sweet berries.|
|1.13.0||beta 220.127.116.11||Added suspicious stew.|
|1.14.0||beta 18.104.22.168||Added honey bottle.|
- Every type of food is fully renewable, except for enchanted golden apples.
- It is impossible to damage another entity or break blocks directly while eating.
- Brown and Red Mushrooms are the first food items to be added into the game, and used to be directly edible before the addition of Mushroom Stew.