Food

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Foods are consumable items that when eaten restore hunger and saturation points and sometimes cause status effects. They are essential to survival, as going without them will eventually starve the player, causing severe damage (in Easy and Normal modes) or even death (in Hard and Hardcore modes).

Food is eaten by holding use item while having the food item selected in the hotbar or in the off hand.

Cake cannot be eaten this way, and must instead be placed on a surface before being eaten.

The player must eat food regularly, or they will begin losing health and die soon after, except when the difficulty is set to peaceful.

With the exception of chorus fruit, golden apples and milk, food may not be eaten when the hunger bar is completely full.

On the Java Edition, the player cannot eat in peaceful mode.

All food items and ingredients can be stacked in the inventory slots, except for milk, rabbit stew, mushroom stew, beetroot soup, honey bottle and suspicious stew.

Hunger and saturation[edit]

Raw (left) and cooked (right) chicken. Eating raw chicken can give the player food poisoning.

Players have two different food statistics, only one of which is visible: The hunger level is visible, and the saturation level is not.

Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.

Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.

A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can only be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If the player eats highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.

Nourishment value[edit]

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.

The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.


Nourishment Value Food
Supernatural 2.4
Good 1.6
Normal 1.2
Low 0.6
0.4
Poor 0.2

Foods[edit]

Name Icon Food Points Saturation restored Effective Quality
[note 1]
Saturation ratio Status effect(s) Source(s)
Apple 4 (Hunger.svgHunger.svg) 2.4 6.4 0.6

None

Baked Potato 5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2

None

Cooking a potato in a furnace, smoker, or campfire
Beetroot 1 (Half Hunger.svg) 1.2 2.2 1.2

None

  • Harvesting beetroot crops
  • Farmer villager who drop beetroot after harvesting beetroot crop
Beetroot Soup 6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2

None

Bread 5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2

None

Cake (slice) 2 (Hunger.svg) 0.4 2.4 0.2

None

Consume one slice of cake
Cake (whole) 14 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) 2.8 16.8 0.2

None

Carrot 3 (Half Hunger.svgHunger.svg) 3.6 6.6 1.2

None

Chorus Fruit 4 (Hunger.svgHunger.svg) 2.4 6.4 0.6

The player may be teleported randomly, as described at Enderman#Teleportation.

Breaking chorus plants
Cooked Chicken 6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2

None

Cooked Cod 5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2

None

Cooked Mutton 6 (Hunger.svgHunger.svgHunger.svg) 9.6 15.6 1.6

None

Cooked Porkchop 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 12.8 20.8 1.6

None

Cooked Rabbit 5 (Half Hunger.svgHunger.svgHunger.svg) 6 11 1.2

None

Cooked Salmon 6 (Hunger.svgHunger.svgHunger.svg) 9.6 15.6 1.6

None

Cookie 2 (Hunger.svg) 0.4 2.4 0.2

None

Dried Kelp 1 (Half Hunger.svg) 0.6 1.6 0.6

None

Golden Apple 4 (Hunger.svgHunger.svg) 9.6 13.6 2.4
Enchanted Golden Apple 4 (Hunger.svgHunger.svg) 9.6 13.6 2.4
Golden Carrot 6 (Hunger.svgHunger.svgHunger.svg) 14.4 20.4 2.4

None

Honey Bottle 6 (Hunger.svgHunger.svgHunger.svg) 2.4 8.4 0.4

Removes Poison

Melon Slice 2 (Hunger.svg) 1.2 3.2 0.6

None

Mushroom Stew 6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2

None

Poisonous Potato 2 (Hunger.svg) 1.2 3.2 0.6

Poison for 4 seconds (60% chance)

Potato 1 (Half Hunger.svg) 0.6 1.6 0.6

None

Pufferfish 1 (Half Hunger.svg) 0.2 1.2 0.2
(−4.8)
Pumpkin Pie 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 4.8 12.8 0.6

None

Rabbit Stew 10 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) 12 22 1.2

None

Raw Beef 3 (Half Hunger.svgHunger.svg) 1.8 4.8 0.6

None

Raw Chicken 2 (Hunger.svg) 1.2 3.2 0.6
(-2.075)

Hunger for 30 seconds (30% chance)

Raw Cod 2 (Hunger.svg) 0.4 2.4 0.2

None

Raw Mutton 2 (Hunger.svg) 1.2 3.2 0.6

None

Raw Porkchop 3 (Half Hunger.svgHunger.svg) 1.8 4.8 0.6

None

Raw Rabbit 3 (Half Hunger.svgHunger.svg) 1.8 4.8 0.6

None

Raw Salmon 2 (Hunger.svg) 0.4 2.4 0.2

None

Rotten Flesh 4 (Hunger.svgHunger.svg) 0.8 4.8 0.2
(-1.8)

Hunger for 30 seconds (80% chance)

Spider Eye 2 (Hunger.svg) 3.2 5.2 1.6
(-2.2)

Poison for 4 seconds

Steak 8 (Hunger.svgHunger.svgHunger.svgHunger.svg) 12.8 20.8 1.6

None

Suspicious Stew 6 (Hunger.svgHunger.svgHunger.svg) 7.2 13.2 1.2

The following for 3-11 seconds, depending on the flower used:

Suspicious Stew (Together with Saturation) 13 (Half Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) 21.2 34.2 1.6307692307692

Effect of Saturation already added to total points restored

Sweet Berries 2 (Hunger.svg) 0.4 2.4 0.2

None

Tropical Fish 1 (Half Hunger.svg) 0.2 1.2 0.2

None

  1. Food Points + Saturation, which gives roughly how 'long' the food will last. See hunger for details. This value will be reduced if you are near your food or saturation caps, as excess points of either type will be wasted.
  2. a b c Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.

Ingredients[edit]

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Name Icon Used to make Source(s) Notes
Bowl Mushroom Stew
Cocoa Beans Cookies
Egg
  • Laid by chickens
  • Found in village fletcher chests
Milk Bucket Cake Can also be consumed to clear status effects
Brown Mushroom Mushroom Stew
Red Mushroom Mushroom Stew
Pumpkin Pumpkin Pie
Sugar
Wheat
Gold Nugget Golden Carrot
Gold Ingot Golden Apple
Block of Gold[Legacy Console Edition only] Enchanted Golden Apple

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
OverpoweredEat a Notch appleEat an enchanted golden apple.YesYesYesYes30GSilver
Pork ChopCook and eat a pork chop.YesYesYesYes10GBronze
Iron BellyStop starvation using Rotten FleshEat a piece of rotten flesh while starving (zero hunger points).YesYesYesYes20GBronze
Rabbit SeasonCook and eat rabbit meat.NoNoYesNew 3DS15G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png HusbandryThe world is full of friends and foodEat anything that can be eaten.minecraft:husbandry/root
Advancement-fancy-raw.png A Balanced DietEat everything that is edible, even if it's not good for youA Seedy PlaceEat each of these 38 foods. In Java Edition 1.15[upcoming], consuming a honey bottle is also required for the advancement. Other foods are ignored for the advancement.minecraft:husbandry/balanced_diet

Video[edit]

History[edit]


Java Edition Classic
June 14, 2009Notch discussed how food would work in survival mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."
0.24_SURVIVAL_TESTMushrooms are now edible, making them the first food to be added in the game. At this point, food restores health instead of hunger.
Java Edition Indev
0.31?Mushrooms are no longer edible.
Added apples and mushroom stew.
?Added wheat and bread.
Added furnace block, which cooks raw food.
Pigs now drop raw porkchops, which can be cooked to become cooked porkchops.
Java Edition Infdev
20100227Added golden apples. At this point, they were crafted with blocks of gold, and restored 20 health points, or 10 hearts.
Java Edition Alpha
v1.0.8Added milk, which was at this point unobtainable and the player could not use it in any way.
v1.0.11Milk can now be obtained in the game, by milking a cow with an empty bucket.
v1.0.14With the addition of chickens, eggs are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.
v1.2.0?Added pumpkins, but not pumpkin seeds.
Added raw fish and cooked fish, obtainable through fishing.
v1.2.3Eating food now functions correctly in multiplayer.
Java Edition Beta
1.2Added sugar and cake.
1.4Cocoa beans now appear naturally in the game; since Beta 1.2, they were only available through inventory editors.
Added cookies.
1.8Pre-releaseAdded melons, melon seeds, and pumpkin seeds.
Added raw chicken as a drop from chickens, which can be smelted into cooked chicken.
Added raw beef as a drop from cows, which can be smelted into steak.
Added rotten flesh as a new drop from zombies.
Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
Added hunger bar; now food restores hunger instead of health.
Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
Huge mushrooms were added as a new source for mushrooms.
With the addition of the hunger bar, golden apples now restore 10 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) and give 30 seconds of regeneration, but do not heal health directly anymore.
Java Edition
1.0.0Beta 1.9 Prerelease 2Mushrooms can now be obtained from the mushroom island biome, via the huge mushrooms, random scattered mushrooms, or the new mooshrooms.
Milk can be used to nullify the effects of potions.
Spiders now drop eyes.
1.1releaseGolden apples are now made with gold nuggets instead of blocks of gold, restore 4 (Hunger.svgHunger.svg) and give 4 seconds of regeneration.
1.3.112w21aAdded enchanted golden apples, which functioned like golden apples prior to 1.1, but enchanted golden apples also give the player resistance and fire resistance for 5 minutes each.
Cocoa Beans are now a crop, making all food items a renewable resource.
1.4.212w34aPotatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Potatoes can be cooked to make baked potatoes
Harvesting potatoes may give 0–2 poisonous potatoes.
Carrots can be crafted into golden carrots.
Pumpkins are now a food ingredient, being used to craft a new food, pumpkin pies are added to the game.
1.7.213w36aAdded clownfish, raw and cooked salmon, and pufferfish.
1.814w02aBaked potatoes now restore 5 (Half Hunger.svgHunger.svgHunger.svg) hunger points instead of 6, with a corresponding reduction in saturation restored.
Carrots now restore 3 (Half Hunger.svgHunger.svg) hunger points instead of 4, with a corresponding reduction in saturation restored.
14w27aAdded raw and cooked mutton, raw and cooked rabbit, and rabbit stew
1.915w31aAdded chorus fruit, beetroot and beetroot soup.
1.1318w07aAdded dried kelp, which is edible.
1.1418w43aAdded suspicious stew.
18w49aAdded sweet berries.
Upcoming Java Edition
1.1519w34aAdded honey bottle.
19w35aHoney bottle now remove poison effects when consumed.
Pocket Edition Alpha
0.4.0Added food, which at this time only Apples, Bread, Mushroom Stew, Raw Beef, Steak, Raw Chicken, Cooked Chicken, Raw Porkchop, and Cooked Porkchop.
0.5.0Added Melon (slice).
?Food now stacks in the inventory, with the exception of cake.
0.8.0build 2Added Beetroot, Beetroot soup, pumpkin pie, carrot, and baked potato.
0.9.0build 1Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Added cookie.
0.11.0build 1Added milk
Added rotten flesh as a new drop from zombies, at this time, it inflict poison.
Added raw and cooked fish, clownfish, raw and cooked salmon, and pufferfish.
0.12.1build 1Eating food now restores hunger.
Spiders now drop eyes.
Added poisonous potato, Golden apple, enchanted golden apple, and golden carrot.
0.13.0build 1Hunger restored by food now matches Minecraft PC.
Added raw rabbit, cooked rabbit, and rabbit stew.
0.15.0build 1Added Raw mutton and Cooked mutton.
Pocket Edition
1.0.0alpha 0.17.0.1Added Chorus fruit.
Bedrock Edition
1.4.0beta 1.2.14.2Added dried kelp, which is edible.
1.7.0beta 1.7.0.2Food can now be eaten in creative mode and on peaceful difficulty.
1.10.0beta 1.10.0.3Added sweet berries.

Trivia[edit]