Flying is not limited by any processes such as food depletion, which limits sprinting. Flying mode can be toggled by double-tapping the "jump" key and can be activated at any altitude. The player can gain or lose altitude while flying by pressing the jump or sneak keys, respectively. Holding sprint allows you to move faster while flying. In Creative mode, flying is automatically disabled if the player lowers onto a surface while in the air. In Spectator mode, players will fly through all blocks. Flying increases the player's FOV by 10%, increased further when holding sprint. (You may have to try several times before this works.)
Flying makes the player move at around 10.92 meters/second (39.312 km/h), which is approximately 250% of the normal walking speed, being 4.36 meters/second (15.724 km/h). This is increased further when holding the sprint key to aprox. 21.6 meters/second (77.76 km/h). When flying, friction will be reduced to a level equivalent to when on ice. If a player is flying in fluids or cobwebs, they will neither sink nor slow down.
In spectator, scrolling up on the scroll wheel increases speed while scrolling down decreases it.
|Java Edition Beta|
|1.3.1||12w17a||The player no longer experiences the decrease in speed seen in Survival mode when traveling through fluids.|
|Pocket Edition Alpha|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||Added flying, with Creative mode|
- You can also sneak while flying by holding the space bar and left shift keys simultaneously during flight.
- If the player goes high enough while flying in Creative mode, the sun or the moon can be seen through the fog when looking down, depending on which is below the horizon at the time; the player can also see the clouds at this time.
- If the player gets into a minecart or bed while flying, they will still be flying when they get out of the minecart or bed.
- Players flying in the Void will only receive Void damage if they are below altitude -64, allowing them to fly a short distance beneath Void level (y=0).