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Yes (15)

Blast resistance



Creates sources?


Flow distance

4 (Overworld, End)
8 (Nether)

Flow speed

1/30 m/ticks (in some dimension)

Data values
Flowing Lava
dec: 10 hex: A bin: 1010
Still Lava
dec: 11 hex: B bin: 1011
Namespaced ID

See § Data values

Duncan Geere Mojang avatar.png

Today, lava spawns naturally in Minecraft in a whole bunch of places. The easiest location to find it is in the nether, where it forms vast seas below y-level 31. But it'll also spawn in the overworld, replacing air blocks in caves at the bottom of the world. Be very careful digging through rock below y-level 10 because it's very easy to find yourself face-to-face with a surprise lava pool that incinerates all the precious diamonds you just painstakingly collected. No point crying about it. The lava will just incinerate those tears too.

Duncan Geere[1]

Lava is a light-emitting fluid block that causes fire damage, which generates below y-level 10 in the Overworld[JE & BE only] and below y-level 31 in the Nether.

Natural generation[edit]

During world generation, lava replaces air blocks generated in caves and ravines between levels 1 and 10. Lava does not replace air blocks inside mineshafts, dungeons or strongholds between y-levels 1 and 10.

Lava can also occur as lava rivers from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also spawns as lakes, which can be found at any elevation within any biome.

Two blocks of lava can also be found in plains, snowy tundra, desert and one of savanna villages weaponsmith houses. 15 blocks of lava can be found in the End portal room of a stronghold: 3 along the left wall, 3 along the right wall, and 9 below the portal frame. Lava also generates in woodland mansions, 2 block of lava generate in "blacksmith room" and 25 block of lava generate in secret "lava room".

In the Nether, lava is extremely common, appearing more frequently than water in the Overworld. Seas of lava occur, with sea level at y-level 31, about a quarter of the total height of the Nether (as the Nether is 128 blocks tall). They extend down to about y-level 22 at the most. Lava also randomly appears in single blocks inside netherrack formations. Lava also generates in fortresses in wells in the Nether. In Legacy Console Edition, lava is a renewable resource, due to the fact that the player can reset the Nether in the world options screen.


Lava cannot be obtained as an item in Java and Legacy Console editions, but can be retrieved with a bucket.

In Bedrock Edition, it may be obtained as an item via inventory editing.



What it looks like inside lava

Most entities take 4♥♥ damage every half-second while in contact with lava, and are set on fire. When in contact with lava, 300 Fireticks are added instantly to the Firetimer of the entity/player. For every further tick the player is in contact with lava, 2 Fireticks are added to the Timer. For example: 10 seconds in lava cause a total amount of 700 Fireticks (35 seconds) where the player burns (300 initially + 400 Fireticks for 200 ticks being in the lava) or rather 500 Fireticks (25 seconds) left to burn when they leave the lava source. If the victim touches water or rain falls on it, the fire is extinguished, but the lava continues to damage them directly.

Nether mobs (which are immune to fire), vexes, or players or mobs affected by a potion of fire resistance are not damaged when touching lava.

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying, assuming the hunger bar is always full:

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 5 seconds with full gold armor, no enchantments
  • 5.5 seconds with full chain armor, no enchantments
  • 6.5 seconds with full iron armor, no enchantments
  • 14 seconds with full diamond armor, no enchantments

Fire spread[edit]

The orange area represents areas
where air could catch flame if the
gray and orange areas are not clear
of flammable blocks. The wood
is all at a safe distance.

Lava can cause fires by turning air blocks to fire blocks:

  • in a 3×3 area right above the lava, and
  • in a 5×5 area above that.

In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.

Lava of any depth can start fires this way, whether or not it appears to have a current.


Old flowing lava animation.

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. Only a source block can be captured with a bucket.

In the Overworld, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In the Nether, lava travels 7 blocks horizontally and spreads 1 block every 5 game ticks, or 4 blocks per second, which is the same speed as water in the Overworld.

Flowing lava destroys the following in its path: saplings, cobweb, tall grass, dead bush, wheat, flowers, mushrooms, snow on ground (but snow blocks are immune), lily pads, vines, levers, buttons, both types of torches, redstone, repeaters, end rods, and rails. Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava.

Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow towards the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because redstone wire when toggled changes the block from redstone(on), to redstone(off). Whenever a block updates on any side of lava, the lava re-calculates where to flow, but does not cut off its current direction of flow.

Flowing lava does not push entities, unlike flowing water.[2]

Lava and water[edit]

Water and lava can produce stone, cobblestone, or obsidian based on how they interact.

Light source[edit]

Lava blocks emit a light level of 15.


If there is lava flowing above a block, the lava seeps through.

Lava above a non-transparent block (does not include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets are purely aesthetic, functioning identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires, because it breaks placed string. Lava triggers a tripwire only once.

An arrow shot into flowing lava catches fire, but not if shot into still lava.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Min. volume
Lava pops block.lava.ambient subtitles.block.lava.ambient ? ? ? ?
MISSING Lava hisses block.lava.extinguish subtitles.block.lava.extinguish ? ? ? ?
MISSING Lava pops block.lava.pop subtitles.block.lava.ambient ? ? ? ?

Data values[edit]


Java Edition:

Lava Namespaced ID
Block lava
Flowing fluid flowing_lava

Bedrock Edition:

Lava Namespaced ID Numeric ID
Block lava 11
Updating block flowing_lava 10

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downwards or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.

Block data[edit]

If bit 0x8 is set, this liquid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level.

The lower three bits are the fluid block's level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is next highest, 0x2 lower, on through 0x7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the nether and two everywhere else.

Block states[edit]

Java Edition:

Name Default value Allowed values Description
level0 0Lava source block.
The distance from a lava source or a falling lava.
In the End and Overworld, only 2, 4 and 6 are used.
Falling lava.
This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.

Bedrock Edition:
Lava and flowing lava

Name Default value Allowed values Description
liquid_depth0 0Lava source block.
The distance from a lava source or a falling lava.
In the End and Overworld, only 2, 4 and 6 are used.
Falling lava.
This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.

Fluid states[edit]

Java Edition:

Name Default value Allowed values Description
Always false.

Flowing lava

Name Default value Allowed values Description
True for falling lava, false for lava with a block below.
Height of the lava, 8 when the lava is falling.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Stayin' FrostySwim in lava while having the Fire Resistance effect.YesYesYesYes20GBronze
HotshotHit a Player with a Snowball while falling into the Lava.YesYesNoWii U, Switch40GSilver
SnowploughPush three Players into Lava using Snowballs in a single public round.YesYesNoWii U, Switch15GBronze


Java Edition Classic
0.0.12aLava Revision 1.png Added lava.
In Classic, lava spreads by duplicating itself to open horizontal and downwards squares like water. Lava is slower, though, and can be easily outrun. A quick player can block the flow of lava by building a dam. However, if the lava wave is large, a player may not be able to build fast enough. Also like water, lava slows down the player moving through it but it does so to a greater extent, and swimming through it causes greater damage. Lava is also more opaque than water and is harder to see through while you are submerged; you cannot see through lava from outside it
0.0.13a_03Lava lakes no longer generate.
0.0.19aLava Revision 2.png The original texture was replaced. The old texture can still be found in the terrain.png file in the minecraft.jar
At the bottom of the map, lava can be found directly above bedrock in a different form, as it traps the player and prevent the player from leaving unless water is let in and collides with it or if the player places a sand or gravel block, letting it drop into the lava. If water is let into the area where the lava is, the lava becomes stone, allowing the stone block to be removed to expose bedrock underneath.
Lava's texture became animated.
August 25, 2009Lava now has been shown to deal damage.
Java Edition Indev
0.31January 11, 2010, 1Lava now sets fire to flammable materials.
January 25, 2010, 1Now have particle effects.
January 22, 2010Lava can now be found in the player's inventory.[4]
Like water, lava now flows, but more slowly than water.[3]
?Lava can no longer be found in the player's inventory.
Java Edition Infdev
June 15, 2010Lava now flows.
June 16, 2010Lava flows more realistically across surfaces but not as much as water does. Lava flows for a total distance of 3 blocks "away" from the source block. Just like water, lava flows in a single line towards the nearest terrain depression within four blocks. Items thrown into lava flows disintegrate. All objects burn instantaneously when dropped into lava. Fired arrows do not disintegrate, but appear to catch fire and can still be picked up. Magma is no longer present at the bottom of maps in this mode. Lava can melt ice and snow, despite these not existing until Alpha. Lava is luminous and a large lava flow is visible in the dark from quite a distance.
Java Edition Alpha
v1.0.2_02Tweaked liquids slightly.
v1.0.6_03Obsidian was readded after being removed in Indev.
v1.0.15Lava now sets nearby blocks on fire.
v1.2.0previewAdded the Nether, with lots of lava everywhere.
v1.2.2Lava now flows further in the Nether.
Java Edition Beta
1.8?When lava is touched by rain, it emits smoke.
Java Edition
1.0.0Beta 1.9 PrereleaseWhen lava flows above a block, its underside now emits dripping particles.
Lava blocks now form stone when falling directly onto water source blocks.
Beta 1.9 Prerelease 5Only in this version it was possible to create an infinite lava source using a plus-sign shaped arrangement of blocks with four lava source blocks flowing into a central empty block.
1.2.112w05aLava (as well as the embers that pop out of it) now makes sounds. These sounds were in the game files for a long time but they had not played in-game.
1.3.112w15aLava can be fired out of dispensers.
1.4.212w38aFlowing lava now has a constant sound.
1.513w02aThere is "hidden lava" in the Nether, and lava flows much more quickly in the Nether.
The texture of lava is now accessible. Before, the texture was hidden in the code and not accessible by any normal basis due to being based on a cellular automaton.
Lava.png Lava texture has been changed slightly.
1.6.113w18aLava no longer lingers after the source is removed.
1.7.213w37aLava, which previously could be destroyed by a few blocks of TNT, can no longer be destroyed by explosions.
1.814w25aThe item forms of block IDs 10 (flowing lava) and 11 (still lava) were removed from the game. They can no longer exist in inventories, only as blocks in the world.
1.1116w39aLava now generates in woodland mansions.
1.1317w47aPrior to The Flattening, these blocks' numeral IDs were 10 and 11, and the item's 327.
Pocket Edition Alpha
0.1.0Lava Revision 1.png Added lava.
0.3.3Lava no longer creates fire, due to a game breaking spreading bug.
0.7.0Lava now lights flammable blocks around it on fire.
Lava Revision 2.png Lava now has a flowing animation.
?Lava flowing directly into water now actually spreads out over it.
0.9.0build 1Underground ponds of lava can now be found, making lava much more easy to obtain.
Added lava dripping particles.
Lava now generates in village blacksmiths and stronghold end portal rooms.
0.12.1build 1Players are now able to swim in lava.
Lava now generates in the Nether.
build 6Lava is now brighter.
build 8Lava now cancels all fall damage.
Pocket Edition
1.1.0alpha now generates in woodland mansions.
Bedrock Edition
1.11.0beta The texture for lava has now been changed.
Legacy Console Edition
TU1CU11.0Patch 1Added lava.
TU12Lava (as well as the embers that pop out of it) now makes sounds.
The texture for lava was changed.
New Nintendo 3DS Edition
0.1.0Added lava.


Issues relating to "Lava" are maintained on the bug tracker. Report issues there.


  • The player can swim in lava without taking damage if they are under the effects of Fire Resistance, although the swimming speed is noticeably slower. Additionally, flowing lava doesn't move players/mobs. A player cannot sprint-swim on lava.
  • A water source block placed 1 block away upwards diagonally (but not through corners) from a lava block first flows in the direction of the lava, then other directions facing away from the lava. This happens because water physics treat the lava block as empty, and try to flow to it. Once the water turns the lava into obsidian, the water physics update to flow in all directions. (The same thing happens with lava flowing over water.)
  • Although lava is a liquid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.‌[Bedrock and PlayStation 4 editions only][5]
  • A player sleeping in a bed cannot be damaged by lava.
  • In the Legacy Console Edition, lava near the spawn point won’t flow and a warning is shown when trying to place lava.
  • If lava is changed to be transparent via a resource pack, it does not become transparent.
  • Lava does not absorb fall damage unlike water.



  1. "Block of the Week: Lava" –, September 29, 2017
  2. MC-9994 resolved as "Works as Intended"
  3. wordofnotch:347976621
  4. wordofnotch:347976621
  5. MCPE-17073

External links[edit]