Flower
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0 |
Hardness |
0 |
Luminant |
No |
Transparent |
Yes |
Flammable |
Yes (60 java, 30 bedrock) |
Catches fire from lava |
One-block-high: No |
A flower is a naturally occurring plant that occurs in a variety of shapes and colors. Bees collect pollen from flowers and carry it back to their nests (or beehives) to turn it into honey. After bees collect pollen and start flying back to their nests or beehives, pollen particles that fall from the bees can cause crops to advance growth stages similar to using bone meal.
Contents
Obtaining[edit]
Breaking[edit]
Flowers can be broken instantly with any item or by hand. Harvesting a flower with shears consumes the durability of the shears for no additional benefit. Harvesting two-high flowers with a Fortune-enchanted tool may increase the yield (for example, up to 7 sunflowers per harvested sunflower)[Bedrock Edition only].
A flower also breaks if water runs over its location, or if a piston extends or pushes a block into its location.
Natural generation[edit]
Most flowers generate naturally on dirt and grass blocks. Even in a biome covered with snow, flowers generate naturally on dirt blocks with grass, despite the adjoining dirt blocks being covered with snow.
Dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies can be found in woodland mansions.
Poppies, dandelions, and azure bluets can be found in plains villages.
Dandelions can be found in savanna villages.
Poppies can be found in taiga and snowy taiga villages.
Flower biomes[edit]
This table shows the types of flowers that can naturally generate in each biome, as well as the types that can spawn from bone meal. Flowers marked with "generation" can spawn only when the world is initially generated.
Flower | Dye Color | Plains | Sunflower Plains | Swamp | Forests Birch Forests |
Flower Forest | Badlands Mushroom Fields |
Nether The End |
Any other |
---|---|---|---|---|---|---|---|---|---|
Dandelion | Yellow | Yes | Yes | Bone Meal[BE only] | Yes | Yes | No | No | Yes |
Poppy | Red | Yes | Yes | Bone Meal[BE only] | Yes | Yes | No | No | Yes |
Blue Orchid | Light Blue | No | No | Yes | No | No | No | No | No |
Allium | Magenta | No | No | No | No | Yes | No | No | No |
Azure Bluet | Light Gray | Yes | Yes | No | No | Yes | No | No | No |
Tulips | Red, Pink, Light Gray, Orange | Yes | Yes | No | No | Yes | No | No | No |
Oxeye Daisy | Light Gray | Yes | Yes | No | No | Yes | No | No | No |
Cornflower | Blue | Yes | Yes | No | No | Yes | No | No | No |
Lily of the Valley | White | No | No | No | Generation | Yes | No | No | No |
Wither Rose | Black | No | No | No | No | No | No | No | No |
Sunflower | Yellow | No | Generation | No | No | No | No | No | No |
Lilac | Magenta | No | No | No | Generation | Generation | No | No | No |
Rose Bush | Red | No | No | No | Generation | Generation | No | No | No |
Peony | Pink | No | No | No | Generation | Generation | No | No | No |
Flower gradients[edit]
When flowers spawn from bone meal, the type spawned depends on the X/Z position in the world. Different biomes result in different behaviors. Note that these behaviors don't necessarily match naturally generated flowers since additional randomness is applied during terrain generation.
In a flower forest, any given coordinate can spawn only one type of flower, resulting in a gradient (pictured below). This gradient runs from dandelions, poppies, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, cornflowers to lilies of the valley.
Plains and sunflower plains have a simpler gradient where tulips spawn only in rare patches where no other kinds of flower can spawn. Flower types are otherwise random, and include dandelions, poppies, azure bluets, oxeye daisies and cornflowers.
No other biome has a gradient; swamps can spawn only blue orchids, while all other biomes can spawn only dandelions and poppies.
Generation of dandelions and poppies in jungle variants and savanna variants (but not shattered savanna variants) are twice as common as in other biomes. Some other biomes, such as deserts and their respective biome variants require bone meal to grow poppies and dandelions.
Mob loot[edit]
Iron golems drop 0 to 2 poppies upon death. This is unaffected by the Looting enchantment.
Any mob killed by the wither drops one wither rose upon death. If possible, the wither rose is placed on the block where the mob died. If the flower cannot be placed there, or if /gamerule mobGriefing
is set to false
, the flower is dropped as an item instead.
In Java Edition, baby villagers may give a poppy to players with the Hero of the Village effect.
Chest loot[edit]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Dandelion | Village | Plains house chest | 1 | 22.8% |
Bedrock Edition | ||||
Dandelion | Village | Plains house chest | 1 | 22.8% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Poppy | Village | Plains house chest | 1 | 12.1% |
Bedrock Edition | ||||
Poppy | Village | Plains house chest | 1 | 12.1% |
Trading[edit]
Wandering traders may sell any flowers except wither roses for a single emerald. In Java Edition, they cannot sell sunflowers, rose bushes, lilacs, or peonies.
Post-generation[edit]
When bone meal is applied to a grass block, flowers have a chance of generating instead of tall grass on the targeted block and adjacent grass blocks up to 7 blocks away in both directions (a 15x15 square). The generated flower depends on both the biome and the X/Z coordinates (see above). Double flowers cannot be obtained this way.
In Bedrock Edition, when bone meal is applied to a single high flower, more flowers appear around it without grass. With the exception of dandelions and poppies, the flowers that form around are the same type as the original flower. In the case of dandelions, poppies occasionally appear, and vice versa for poppies. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.
Applying bone meal to a double flower results in the flower dropping a copy of itself. This is the only renewable way to obtain double flowers.
Usage[edit]
All flowers can be used as decoration or crafted into dyes, as well as planted on grass blocks or dirt. Wither roses can also be planted on netherrack, soul sand or soul soil. One-block-tall flowers can be planted in a flower pot. Some flowers can be used to craft suspicious stew.
Because flowers are non-solid transparent blocks, they can be used (like torches) to break falling objects such as sand.
Double tall flowers have a disproportionately large hitbox compared to other plants, which is a feature intentionally programmed into the game.[1] The only exception to this rule is tall seagrass.
Bees[edit]
Bees engage in a pollinating behavior with flowers, increasing the honey level in beehives and bee nests by 1.
If an oak or birch sapling has any kind of flower planted within two blocks when the sapling grows into a tree, there is a 1 in 20 chance of it having a new bee nest with 1-3 bees.
[edit]
Sunflowers always face east, making them useful for navigation if the sun is not visible.
Breeding[edit]
Dandelions can be used to breed, grow and lead rabbits. Any flower can be used for bees.
Damaging[edit]
When not in peaceful difficulty, wither roses inflict the Wither status effect to any players or non-immune mobs touching it, dealing 1 damage every half second[Java Edition only] or two seconds.[Bedrock Edition only] The effect lingers for 1 second after the player/mob leaves its block space. Wither skeletons, the wither, and the ender dragon are not affected due to their Wither immunity.
When placed in a flower pot, wither roses do not cause damage to any entity.
Crafting ingredient[edit]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Banner Pattern Flower | Paper + Oxeye Daisy |
Daisy | |
Black Dye | Wither Rose | ||
Blue Dye | Cornflower | ||
Light Blue Dye | Blue Orchid | ||
Light Gray Dye | Azure Bluet or Oxeye Daisy or White Tulip |
||
Magenta Dye | Allium | ||
Magenta Dye | Lilac | ||
Orange Dye | Orange Tulip | ||
Pink Dye | Pink Tulip | ||
Pink Dye | Peony | ||
Red Dye | Poppy or Red Tulip |
||
Red Dye | Rose Bush | ||
White Dye | Lily of the Valley | ||
Yellow Dye | Dandelion or Sunflower |
Suspicious stew[edit]
All small flowers can be used to create suspicious stew. When a flower is used on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that flower the next time it is milked with a bowl. The mooshroom returns to producing mushroom stew until fed another flower. Eating one restores 6 () hunger and 7.2 hunger saturation, as well as producing a brief status effect.
Ingredients | Crafting recipe |
---|---|
Red Mushroom + Brown Mushroom + Bowl + Any Flower |
Using different flowers results in different effects. All are short-lived, but some have lasting effects: The regeneration restores 2 or 3 health; Wither or poison inflicts up to 2 hearts damage. The saturation effectively makes those stews a superfood: they restore up to 6 hunger and 12 saturation points on top of their food value, for a total of 12 ( × 6) and over 19 points of saturation.
Flower | Effect | Duration (BE) | Duration (JE) |
---|---|---|---|
Allium | Fire Resistance | 2s | 4s |
Azure Bluet | Blindness | 6s | 8s |
Blue Orchid Dandelion |
Saturation | 0.3s | 0.35s |
Cornflower | Jump Boost | 4s | 6s |
Lily of the Valley | Poison | 10s | 12s |
Oxeye Daisy | Regeneration | 6s | 8s |
Poppy | Night Vision | 4s | 5s |
Tulips | Weakness | 7s | 9s |
Wither Rose | Wither | 6s | 8s |
Composting[edit]
Placing a flower into a composter has a 65% chance of raising the compost level by 1.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Breaking the block | block.grass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.grass.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | Mining the block | block.grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | Placing the block | block.grass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Breaking the block | dig.grass | 0.7 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.grass | 0.4 | 1.0 |
? | Blocks | Mining the block | hit.grass | 0.3 | 0.5 |
? | Blocks | Jumping from the block | jump.grass | 0.11 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.grass | 0.21 | 1.0 |
? | Blocks | Walking on the block | step.grass | 0.3 | 1.0 |
? | Blocks | Placing the block | use.grass | 0.8 | 0.8 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Item tags (JE) | Translation key |
---|---|---|---|---|
Dandelion | dandelion | flowers small_flowers | flowers small_flowers | block.minecraft.dandelion |
Poppy | poppy | flowers small_flowers | flowers small_flowers | block.minecraft.poppy |
Blue Orchid | blue_orchid | flowers small_flowers | flowers small_flowers | block.minecraft.blue_orchid |
Allium | allium | flowers small_flowers | flowers small_flowers | block.minecraft.allium |
Azure Bluet | azure_bluet | flowers small_flowers | flowers small_flowers | block.minecraft.azure_bluet |
Red Tulip | red_tulip | flowers small_flowers | flowers small_flowers | block.minecraft.red_tulip |
Orange Tulip | orange_tulip | flowers small_flowers | flowers small_flowers | block.minecraft.orange_tulip |
White Tulip | white_tulip | flowers small_flowers | flowers small_flowers | block.minecraft.white_tulip |
Pink Tulip | pink_tulip | flowers small_flowers | flowers small_flowers | block.minecraft.pink_tulip |
Oxeye Daisy | oxeye_daisy | flowers small_flowers | flowers small_flowers | block.minecraft.oxeye_daisy |
Cornflower | cornflower | flowers small_flowers | flowers small_flowers | block.minecraft.cornflower |
Lily of the Valley | lily_of_the_valley | flowers small_flowers | flowers small_flowers | block.minecraft.lily_of_the_valley |
Wither Rose | wither_rose | flowers small_flowers | flowers small_flowers | block.minecraft.wither_rose |
Sunflower | sunflower | flowers tall_flowers | flowers tall_flowers | block.minecraft.sunflower |
Lilac | lilac | flowers tall_flowers | flowers tall_flowers | block.minecraft.lilac |
Rose Bush | rose_bush | flowers tall_flowers | flowers tall_flowers | block.minecraft.rose_bush |
Peony | peony | flowers tall_flowers | flowers tall_flowers | block.minecraft.peony |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Dandelion | yellow_flower | 37 | tile.yellow_flower.dandelion.name |
One-high flowers (except dandelion and wither rose) | red_flower | 38 | tile.red_flower.poppy.name tile.red_flower.blueOrchid.name tile.red_flower.allium.name tile.red_flower.houstonia.name tile.red_flower.tulipRed.name tile.red_flower.tulipOrange.name tile.red_flower.tulipWhite.name tile.red_flower.tulipPink.name tile.red_flower.oxeyeDaisy.name tile.red_flower.cornflower.name tile.red_flower.lilyOfTheValley.name |
Two-high flowers | double_plant | 175 | tile.double_plant.sunflower.name tile.double_plant.syringa.name tile.double_plant.rose.name tile.double_plant.paeonia.name |
Wither Rose | wither_rose | 471 | tile.wither_rose.name |
Block data[edit]
In Bedrock Edition, red flower and double plant uses the following data values:
- Red Flower
DV | Description | |
---|---|---|
0 | Poppy | |
1 | Blue Orchid | |
2 | Allium | |
3 | Azure Bluet | |
4 | Red Tulip | |
5 | Orange Tulip | |
6 | White Tulip | |
7 | Pink Tulip | |
8 | Oxeye Daisy | |
9 | Cornflower | |
10 | Lily of the Valley |
- Double Plant
DV | Description | |
---|---|---|
0 | Sunflower | |
1 | Lilac | |
2 | Double Tallgrass | |
3 | Large Fern | |
4 | Rose Bush | |
5 | Peony | |
8 | Top Half of any Large Plant; low three bits 0x7 are derived from the block below. |
Block states[edit]
Java Edition:
Sunflower, lilac, rose bush, and peony
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Bedrock Edition:
All small flowers except dandelion
Name | Default value | Allowed values | Description |
---|---|---|---|
flower_type | poppy | allium cornflower houstonia lily_of_the_valley orchid oxeye poppy tulip_orange tulip_pink tulip_red tulip_white | The flower type. |
Sunflower, lilac, rose bush, and peony
Name | Default value | Allowed values | Description |
---|---|---|---|
double_flower_type | sunflower | fern grass paeonia rose sunflower syringa | The flower type. |
upper_block_bit | false | false true | If the upper half of the plant contained in this block. |
History[edit]
The specific instructions are: MC-57992
Java Edition Classic | |||||
---|---|---|---|---|---|
0.0.20a | ![]() ![]() | ||||
Flowers can be placed on all block types, including lava and on top of each other. Flowers can also "float" when the block beneath them is broken. | |||||
August 25, 2009 | Notch showed flowers generating naturally in worlds. | ||||
0.24_SURVIVAL_TEST | Added flowers to world generation.[is this the correct version?] | ||||
Java Edition Infdev | |||||
Minecraft Infdev | 20100327 | Flowers can no longer generate, due to changes in the terrain generator. | |||
20100616 | Flowers can now naturally generate again. | ||||
Java Edition Beta | |||||
1.0 | The addition of tooltips has given flowers their official names - dandelions are currently generically called Flower and roses are now called Rose. | ||||
1.2 | Dandelions and roses can now be crafted into their respective dyes, each yielding 2. | ||||
1.6.6 | Flowers can now be regrown. | ||||
Bone meal has been given the ability to generate flowers as well as grass when used on a grass block. | |||||
1.8 | Pre-release | Dandelions have now become more abundant. | |||
Java Edition | |||||
August 15, 2013 | ![]() ![]() | ||||
August 16, 2013 | ![]() | ||||
1.7.2 | 13w36a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
"Rose" has been renamed to "Poppy". | |||||
![]() | |||||
"Flower" has been renamed to "Dandelion". | |||||
Flowers are now discentered like grass. | |||||
Flowers are now flammable. | |||||
13w37a | Each dandelion or poppy now only yields 1 dye, instead of 2. | ||||
1.8 | 14w04a | Flowers no longer generate as a massive group at the world origin.[2] | |||
14w17a | Dandelions now generate in flower forest biomes. | ||||
14w27a | Dandelions can now be used to breed tamed rabbits. | ||||
14w30a | Oxeye daisies can now be used to apply patterns to banners. | ||||
1.8.1 | pre1 | Added facing state to minecraft:double_plant , though without visible effect. | |||
1.11 | 16w39a | Flowers now generate in woodland mansions. | |||
July 19, 2017 | Jeb tweets image of a new jungle wood planks, cauldron and dandelion textures. | ||||
1.13 | 17w47a | The ID has been changed from yellow_flower to dandelion .
| |||
The different block states for the red_flower ID have been split up into their own IDs. | |||||
The different block states for the double_plant ID have been split up into their own IDs. | |||||
Prior to The Flattening, these blocks' numeral IDs were 37, 38 and 175. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
![]() ![]() ![]() | |||||
Flowers can now be used to craft suspicious stew. | |||||
When updating to 1.14, the flower gradient is updated for all flower forests. This means that it is possible to find cornflowers and lilies of the valley in flower forests that were generated prior to 1.14. | |||||
18w47b | ![]() | ||||
18w48a | Flowers now generate in and around plains villages. | ||||
19w03a | Placing a flower into the new composter has a 50% chance of raising the compost level by 1. | ||||
19w05a | Flowers now have a 65% chance of increasing the compost level in a composter by 1. | ||||
1.14.4 | Pre-Release 1 | Crafting a suspicious stew with a poppy now gives the player night vision instead of speed. | |||
1.15 | 19w34a | Flowers can now be used to breed bees. | |||
Bees can now pollinate flowers. | |||||
1.16 | 20w19a | Mobs can no longer spawn on Wither Roses. | |||
20w21a | Wither Skeletons can spawn on Wither Roses again. | ||||
Pocket Edition Alpha | |||||
Pre-release | ![]() ![]() | ||||
v0.4.0 | Added dye recipe for dandelions. | ||||
v0.5.0 | Added names to items, confirming the exclusive flower to be called Rose. | ||||
v0.8.0 | build 5 | The position of flowers is now randomized. | |||
v0.9.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
The rose has been replaced with ![]() | |||||
build 3 | Added dye recipes for all flowers. | ||||
v0.13.0 | build 1 | The flowers created using bone meal now depend on the biome. | |||
Dandelions can now be used to breed tamed rabbits. | |||||
v0.14.0 | build 1 | Using bone meal on a double flower spawns another of that flower as an item. | |||
build 3 | Hit boxes of flowers no longer occupy the entire block. | ||||
? | Flowers can now occupy the same space as snow layers. | ||||
v0.15.0 | build 2 | ![]() ![]() | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Flowers now generate in woodland mansions. | |||
Dandelions are no longer craftable, except in the Classic UI.[3] | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | The dye recipe for dandelions has been re-added, except in the Classic UI. | |||
Oxeye daisies can now be used to apply patterns to banners. | |||||
1.9.0 | beta 1.9.0.0 | ![]() ![]() | |||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
An oxeye daisy is now used to craft flower charge banner pattern. | |||||
Various one block flowers now generate in new villages. | |||||
Flowers, including two block flowers, are sold by the new wandering trader. | |||||
1.11.0 | beta 1.11.0.1 | Flowers can be used to fill composter. | |||
1.13.0 | beta 1.13.0.1 | Applying bone meal to any 1-block flower now creates flowers of the same type. Previously, it would create only dandelions and poppies. | |||
beta 1.13.0.9 | ![]() | ||||
Flowers can now be used to make suspicious stew. | |||||
1.14.0 | beta 1.14.0.1 | Flowers can now be used to breed bees. | |||
Bees can now pollinate flowers. | |||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU25 | CU14 | 1.17 | ![]() | ||
TU31 | CU19 | 1.22 | Patch 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Roses have been renamed to poppies. | |||||
TU36 | CU25 | 1.28 | Patch 7 | The rose bush and peony textures have been changed from ![]() ![]() ![]() ![]() | |
1.88 | ![]() ![]() | ||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Education Edition | |||||
1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
1.12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Issues[edit]
Issues relating to "Flower" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Due to the nature of the flower generation algorithm, it is possible (but relatively rare) to find naturally-generated flowers and grass in lava, caverns, or mineshafts. Also, it is possible to find flowers and wheat seeds dropped as an item on the ground naturally, due to failure to generate on an acceptable block.
- When Notch made the dandelion (the texture in the Programer Art pack), he used the rose as a base for its texture. When you compare them you can see the similarities.
- Peonies were used at Jeb's wedding.[4]
- Rose bushes do not apply damage when walked through, despite roses having thorns.
- Allium is a genus composed of bulb vegetables such as onions, garlic, and related vegetables, which have large, pink inflorescences resembling that of the in-game flower.
- Wither roses do the same damage while in contact (and a second more) as magma blocks, via the Wither status effect.
- In Bedrock Edition, crimson and warped roots Are in the "Flower" section of the inventory.
Gallery[edit]
A rose found growing near lava.
Flowers in a flower forest.
Sunflowers naturally generated in a sunflower plains.
Odd Generation[edit]
References[edit]