Elements and isotopes are blocks that are essential to chemistry in Bedrock Edition and Minecraft Education
Obtaining[]
Breaking[]
An element can be broken instantly using any item, always dropping itself.
Element constructor[]
Elements and isotopes are primarily obtained by constructing them in the element constructor. This is done by moving the sliders or typing in numbers into the text inputs. The large display shows the selected numbers of particles arranged in an atomic structure, whether valid or not. If the atomic structure is a stable isotope, it can be taken out of the slot on the right side. A list of stable isotopes can be found below.
Material reducer[]
Several elements can also be obtained from a material reducer, which breaks down blocks into their component elements by percentage. This is the only way of obtaining the Unknown element; a mysterious element found in certain Minecraft blocks, such as soul sand and netherrack.
Because the element constructor and material reducer cannot be obtained in Survival without commands, and the world must have “Education Edition” enabled, the same is true for elements. In Bedrock Edition, the “Education Edition” option also allows elements to be obtained directly via commands or Creative inventory.
List of elements and isotopes[]
Periodic Table of the Elements | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PG | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
1 | ||||||||||||||||||
2 | ||||||||||||||||||
3 | ||||||||||||||||||
4 | ||||||||||||||||||
5 | ||||||||||||||||||
6 | * | |||||||||||||||||
7 | ⁑ | |||||||||||||||||
? | * | |||||||||||||||||
⁑ | ||||||||||||||||||
Alkali metal | Alkaline earth metal | Transition metal | Post transition metal | |||||||||||||||
Lanthanide | Actinide | Metalloid | Other non-metal | Halogen | Noble gas |
Atomic symbol | Element | Particles |
---|---|---|
??? | The atomic structure of ??? cannot be observed in the element constructor. |
Alkali metals[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Lithium | 3 | 3 | 3 | 7 | |
4 | |||||
Sodium | 11 | 11 | 11 | 23 | |
12 | |||||
13 | |||||
Potassium | 19 | 19 | 20 | 39 | |
21 | |||||
22 | |||||
23 | |||||
24 | |||||
Rubidium | 37 | 37 | 48 | 85 | |
49 | |||||
50 | |||||
Cesium | 55 | 55 | 74 | 133 | |
78 | |||||
79 | |||||
81 | |||||
82 | |||||
Francium | 87 | 87 | 136 | 223 |
Alkaline earth metals[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Beryllium | 4 | 4 | 5 | 9 | |
Magnesium | 12 | 12 | 12 | 24 | |
13 | |||||
14 | |||||
Calcium | 20 | 20 | 20 | 40 | |
22 | |||||
23 | |||||
24 | |||||
25 | |||||
26 | |||||
27 | |||||
28 | |||||
Strontium | 38 | 38 | 46 | 88 | |
47 | |||||
48 | |||||
49 | |||||
50 | |||||
51 | |||||
52 | |||||
Barium | 56 | 56 | 74 | 137 | |
76 | |||||
77 | |||||
78 | |||||
79 | |||||
80 | |||||
81 | |||||
82 | |||||
84 | |||||
Radium | 88 | 88 | 135 | 226 | |
136 | |||||
138 | |||||
140 |
Transition metals[]
Period 4 and 5 transition metals[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Scandium | 21 | 21 | 24 | 45 | |
Titanium | 22 | 22 | 24 | 48 | |
25 | |||||
26 | |||||
27 | |||||
28 | |||||
Vanadium | 23 | 23 | 27 | 51 | |
28 | |||||
Chromium | 24 | 24 | 26 | 52 | |
27 | |||||
28 | |||||
29 | |||||
30 | |||||
Manganese | 25 | 25 | 29 | 55 | |
30 | |||||
Iron | 26 | 26 | 26 | 56 | |
28 | |||||
29 | |||||
30 | |||||
31 | |||||
32 | |||||
33 | |||||
Cobalt | 27 | 27 | 30 | 59 | |
31 | |||||
32 | |||||
33 | |||||
Nickel | 28 | 28 | 30 | 59 | |
31 | |||||
32 | |||||
33 | |||||
34 | |||||
35 | |||||
36 | |||||
Copper | 29 | 29 | 34 | 64 | |
35 | |||||
36 | |||||
Zinc | 30 | 30 | 34 | 65 | |
35 | |||||
36 | |||||
37 | |||||
38 | |||||
40 | |||||
Yttrium | 39 | 39 | 50 | 89 | |
Zirconium | 40 | 40 | 50 | 91 | |
51 | |||||
52 | |||||
54 | |||||
56 | |||||
Niobium | 41 | 41 | 52 | 93 | |
Molybdenum | 42 | 42 | 50 | 96 | |
52 | |||||
53 | |||||
54 | |||||
55 | |||||
56 | |||||
57 | |||||
58 | |||||
Technetium | 43 | 43 | 54 | 98 | |
55 | |||||
56 | |||||
Ruthenium | 44 | 44 | 52 | 101 | |
54 | |||||
55 | |||||
56 | |||||
57 | |||||
58 | |||||
60 | |||||
62 | |||||
Rhodium | 45 | 45 | 58 | 103 | |
Palladium | 46 | 46 | 56 | 106 | |
58 | |||||
59 | |||||
60 | |||||
62 | |||||
64 | |||||
Silver | 47 | 47 | 60 | 108 | |
62 | |||||
Cadmium | 48 | 48 | 58 | 112 | |
60 | |||||
62 | |||||
63 | |||||
64 | |||||
65 | |||||
66 | |||||
68 |
Period 6 and 7 transition metals[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Hafnium | 72 | 72 | 102 | 178 | |
104 | |||||
105 | |||||
106 | |||||
107 | |||||
108 | |||||
Tantalum | 73 | 73 | 107 | 181 | |
108 | |||||
Tungsten | 74 | 74 | 106 | 184 | |
108 | |||||
109 | |||||
110 | |||||
112 | |||||
Rhenium | 75 | 75 | 110 | 186 | |
112 | |||||
Osmium | 76 | 76 | 108 | 190 | |
110 | |||||
111 | |||||
112 | |||||
113 | |||||
114 | |||||
116 | |||||
Iridium | 77 | 77 | 114 | 192 | |
116 | |||||
Platinum | 78 | 78 | 112 | 195 | |
114 | |||||
116 | |||||
117 | |||||
118 | |||||
120 | |||||
Gold | 79 | 79 | 118 | 197 | |
119 | |||||
Mercury | 80 | 80 | 116 | 201 | |
117 | |||||
118 | |||||
119 | |||||
120 | |||||
121 | |||||
122 | |||||
123 | |||||
124 | |||||
Rutherfordium | 104 | 104 | 163 | 267 | |
Dubnium | 105 | 105 | 163 | 268 | |
Seaborgium | 106 | 106 | 163 | 269 | |
Bohrium | 107 | 107 | 162 | 269 | |
Hassium | 108 | 108 | 161 | 269 | |
Meitnerium | 109 | 109 | 169 | 278 | |
Darmstadtium | 110 | 110 | 171 | 281 | |
Roentgenium | 111 | 111 | 171 | 282 | |
Copernicium | 112 | 112 | 173 | 285 |
Post transition metals[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Aluminum | 13 | 13 | 14 | 27 | |
Gallium | 31 | 31 | 36 | 70 | |
37 | |||||
38 | |||||
39 | |||||
40 | |||||
Indium | 49 | 49 | 62 | 115 | |
64 | |||||
66 | |||||
Tin | 50 | 50 | 62 | 119 | |
63 | |||||
64 | |||||
65 | |||||
66 | |||||
67 | |||||
68 | |||||
69 | |||||
70 | |||||
72 | |||||
74 | |||||
Thallium | 81 | 81 | 120 | 204 | |
122 | |||||
124 | |||||
Lead | 82 | 82 | 122 | 207 | |
124 | |||||
125 | |||||
126 | |||||
128 | |||||
Bismuth | 83 | 83 | 124 | 209 | |
126 | |||||
Nihonium | 113 | 113 | 173 | 286 | |
Flerovium | 114 | 114 | 175 | 289 | |
Moscovium | 115 | 115 | 175 | 290 | |
Livermorium | 116 | 116 | 177 | 293 |
Metalloids[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Boron | 5 | 5 | 5 | 11 | |
6 | |||||
Silicon | 14 | 14 | 14 | 28 | |
15 | |||||
16 | |||||
Germanium | 32 | 32 | 36 | 73 | |
38 | |||||
40 | |||||
41 | |||||
42 | |||||
44 | |||||
Arsenic | 33 | 33 | 42 | 75 | |
Antimony | 51 | 51 | 70 | 122 | |
72 | |||||
Tellurium | 52 | 52 | 68 | 128 | |
70 | |||||
71 | |||||
72 | |||||
73 | |||||
74 | |||||
76 | |||||
78 | |||||
Polonium | 84 | 84 | 125 | 209 | |
126 |
Other non-metals[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Hydrogen | 1 | 1 | 0 | 1 | |
1 | |||||
2 | |||||
Carbon | 6 | 6 | 5 | 12 | |
6 | |||||
7 | |||||
8 | |||||
Nitrogen | 7 | 7 | 7 | 14 | |
8 | |||||
Oxygen | 8 | 8 | 8 | 16 | |
9 | |||||
10 | |||||
Phosphorus | 15 | 15 | 16 | 31 | |
17 | |||||
Sulfur | 16 | 16 | 16 | 32 | |
17 | |||||
18 | |||||
19 | |||||
20 | |||||
Selenium | 34 | 34 | 40 | 79 | |
41 | |||||
42 | |||||
43 | |||||
44 | |||||
45 | |||||
46 | |||||
48 |
Halogens[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Fluorine | 9 | 9 | 9 | 18 | |
10 | 19 | ||||
Chlorine | 17 | 17 | 18 | 35 | |
20 | |||||
Bromine | 35 | 35 | 44 | 80 | |
45 | |||||
46 | |||||
Iodine | 53 | 53 | 70 | 127 | |
72 | |||||
74 | |||||
76 | |||||
78 | |||||
Astatine | 85 | 85 | 125 | 210 | |
126 | |||||
Tennessine | 117 | 117 | 177 | 294 |
Noble gases[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Helium | 2 | 2 | 1 | 4 | |
2 | |||||
Neon | 10 | 10 | 10 | 20 | |
11 | |||||
12 | |||||
Argon | 18 | 18 | 18 | 40 | |
20 | |||||
22 | |||||
Krypton | 36 | 36 | 42 | 84 | |
44 | |||||
46 | |||||
47 | |||||
48 | |||||
50 | |||||
Xenon | 54 | 54 | 70 | 131 | |
72 | |||||
74 | |||||
75 | |||||
76 | |||||
77 | |||||
78 | |||||
80 | |||||
82 | |||||
Radon | 86 | 86 | 125 | 222 | |
134 | |||||
136 | |||||
Oganesson | 118 | 118 | 176 | 294 |
Lanthanides[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Lanthanum | 57 | 57 | 81 | 139 | |
82 | |||||
Cerium | 58 | 58 | 78 | 140 | |
80 | |||||
82 | |||||
83 | |||||
84 | |||||
86 | |||||
Praseodymium | 59 | 59 | 82 | 141 | |
Neodymium | 60 | 60 | 82 | 144 | |
83 | |||||
84 | |||||
85 | |||||
86 | |||||
88 | |||||
90 | |||||
Promethium | 61 | 61 | 83 | 145 | |
84 | |||||
Samarium | 62 | 62 | 82 | 150 | |
85 | |||||
86 | |||||
87 | |||||
88 | |||||
90 | |||||
92 | |||||
Europium | 63 | 63 | 88 | 152 | |
90 | |||||
Gadolinium | 64 | 64 | 88 | 157 | |
90 | |||||
91 | |||||
92 | |||||
93 | |||||
94 | |||||
96 | |||||
Terbium | 65 | 65 | 94 | 159 | |
Dysprosium | 66 | 66 | 90 | 163 | |
92 | |||||
94 | |||||
95 | |||||
96 | |||||
97 | |||||
98 | |||||
Holmium | 67 | 67 | 98 | 165 | |
Erbium | 68 | 68 | 94 | 167 | |
96 | |||||
98 | |||||
99 | |||||
100 | |||||
102 | |||||
Thulium | 69 | 69 | 100 | 169 | |
Ytterbium | 70 | 70 | 98 | 173 | |
99 | |||||
100 | |||||
101 | |||||
102 | |||||
103 | |||||
104 | |||||
106 | |||||
Lutetium | 71 | 71 | 104 | 175 | |
105 |
Actinides[]
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Actinium | 89 | 89 | 138 | 227 | |
Thorium | 90 | 90 | 138 | ||
140 | |||||
142 | 232 | ||||
Protactinium | 91 | 91 | 140 | 231 | |
Uranium | 92 | 92 | 141 | ||
142 | |||||
143 | |||||
144 | |||||
146 | 238 | ||||
Neptunium | 93 | 93 | 144 | 237 | |
146 | |||||
Plutonium | 94 | 94 | 144 | 244 | |
145 | |||||
146 | |||||
147 | |||||
148 | |||||
150 | |||||
Americium | 95 | 95 | 146 | 243 | |
148 | |||||
Curium | 96 | 96 | 147 | 247 | |
148 | |||||
149 | |||||
150 | |||||
151 | |||||
152 | |||||
Berkelium | 97 | 97 | 150 | 247 | |
152 | |||||
Californium | 98 | 98 | 151 | 251 | |
152 | |||||
153 | |||||
154 | |||||
Einsteinium | 99 | 99 | 153 | 252 | |
Fermium | 100 | 100 | 157 | 257 | |
Mendelevium | 101 | 101 | 155 | 258 | |
157 | |||||
Nobelium | 102 | 102 | 157 | 259 | |
Lawrencium | 103 | 103 | 159 | 262 |
Usage[]
Elements can be placed as decorative blocks, or used as ingredients in crafting, brewing, or lab table experiments. They can also be combined into compounds using the compound creator; see the compound page for a full list of available combinations.
Crafting ingredient[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Balloon | Latex + Matching Dye + Helium + Lead |
[Bedrock Edition and Minecraft Education only] | |
Sparkler | Chloride + Magnesium + Stick |
Calcium Chloride: Orange Cerium Chloride: Blue Mercuric Chloride: Red Potassium Chloride: Purple Tungsten Chloride: Green [Bedrock Edition and Minecraft Education only] | |
Underwater TNT | Sodium + TNT |
[Bedrock Edition and Minecraft Education only] | |
Underwater Torch | Magnesium + Torch |
[Bedrock Edition and Minecraft Education only] | |
White Balloon or Blue Balloon or Brown Balloon or Black Balloon |
Latex + Bone Meal or Lapis Lazuli or Cocoa Beans or Ink Sac + Helium + Lead |
[Bedrock Edition and Minecraft Education only] |
Brewing ingredient[]
Name | Ingredients | Brewing recipe |
---|---|---|
Antidote | Silver + Awkward Potion |
|
Elixir | Cobalt + Awkward Potion |
|
Eye Drops | Calcium + Awkward Potion |
|
Tonic | Bismuth + Awkward Potion |
Lab table ingredient[]
Result | Materials Needed |
---|---|
Bleach |
|
Garbage |
|
Heat Block |
|
Ice Bomb |
|
Super Fertilizer |
|
Sounds[]
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make very slightly different sounds to stone
Data values[]
ID[]
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
??? | element_0 | 36 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.unknown.name |
Hydrogen | element_1 | 267 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.h.name |
Helium | element_2 | 268 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.he.name |
Lithium | element_3 | 269 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.li.name |
Beryllium | element_4 | 270 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.be.name |
Boron | element_5 | 271 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.b.name |
Carbon | element_6 | 272 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.c.name |
Nitrogen | element_7 | 273 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.n.name |
Oxygen | element_8 | 274 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.o.name |
Fluorine | element_9 | 275 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.f.name |
Neon | element_10 | 276 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ne.name |
Sodium | element_11 | 277 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.na.name |
Magnesium | element_12 | 278 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.mg.name |
Aluminum | element_13 | 279 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.al.name |
Silicon | element_14 | 280 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.si.name |
Phosphorus | element_15 | 281 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.p.name |
Sulfur | element_16 | 282 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.s.name |
Chlorine | element_17 | 283 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.cl.name |
Argon | element_18 | 284 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ar.name |
Potassium | element_19 | 285 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.k.name |
Calcium | element_20 | 286 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ca.name |
Scandium | element_21 | 287 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.sc.name |
Titanium | element_22 | 288 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ti.name |
Vanadium | element_23 | 289 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.v.name |
Chromium | element_24 | 290 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.cr.name |
Manganese | element_25 | 291 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.mn.name |
Iron | element_26 | 292 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.fe.name |
Cobalt | element_27 | 293 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.co.name |
Nickel | element_28 | 294 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ni.name |
Copper | element_29 | 295 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.cu.name |
Zinc | element_30 | 296 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.zn.name |
Gallium | element_31 | 297 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ga.name |
Germanium | element_32 | 298 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ge.name |
Arsenic | element_33 | 299 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.as.name |
Selenium | element_34 | 300 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.se.name |
Bromine | element_35 | 301 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.br.name |
Krypton | element_36 | 302 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.kr.name |
Rubidium | element_37 | 303 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.rb.name |
Strontium | element_38 | 304 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.sr.name |
Yttrium | element_39 | 305 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.y.name |
Zirconium | element_40 | 306 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.zr.name |
Niobium | element_41 | 307 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.nb.name |
Molybdenum | element_42 | 308 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.mo.name |
Technetium | element_43 | 309 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.tc.name |
Ruthenium | element_44 | 310 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ru.name |
Rhodium | element_45 | 311 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.rh.name |
Palladium | element_46 | 312 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.pd.name |
Silver | element_47 | 313 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ag.name |
Cadmium | element_48 | 314 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.cd.name |
Indium | element_49 | 315 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.in.name |
Tin | element_50 | 316 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.sn.name |
Antimony | element_51 | 317 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.sb.name |
Tellurium | element_52 | 318 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.te.name |
Iodine | element_53 | 319 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.i.name |
Xenon | element_54 | 320 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.xe.name |
Cesium | element_55 | 321 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.cs.name |
Barium | element_56 | 322 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ba.name |
Lanthanum | element_57 | 323 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.la.name |
Cerium | element_58 | 324 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ce.name |
Praseodymium | element_59 | 325 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.pr.name |
Neodymium | element_60 | 326 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.nd.name |
Promethium | element_61 | 327 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.pm.name |
Samarium | element_62 | 328 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.sm.name |
Europium | element_63 | 329 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.eu.name |
Gadolinium | element_64 | 330 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.gd.name |
Terbium | element_65 | 331 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.tb.name |
Dysprosium | element_66 | 332 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.dy.name |
Holmium | element_67 | 333 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ho.name |
Erbium | element_68 | 334 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.er.name |
Thulium | element_69 | 335 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.tm.name |
Ytterbium | element_70 | 336 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.yb.name |
Lutetium | element_71 | 337 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.lu.name |
Hafnium | element_72 | 338 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.hf.name |
Tantalum | element_73 | 339 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ta.name |
Tungsten | element_74 | 340 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.w.name |
Rhenium | element_75 | 341 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.re.name |
Osmium | element_76 | 342 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.os.name |
Iridium | element_77 | 343 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ir.name |
Platinum | element_78 | 344 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.pt.name |
Gold | element_79 | 345 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.au.name |
Mercury | element_80 | 346 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.hg.name |
Thallium | element_81 | 347 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.tl.name |
Lead | element_82 | 348 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.pb.name |
Bismuth | element_83 | 349 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.bi.name |
Polonium | element_84 | 350 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.po.name |
Astatine | element_85 | 351 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.at.name |
Radon | element_86 | 352 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.rn.name |
Francium | element_87 | 353 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.fr.name |
Radium | element_88 | 354 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ra.name |
Actinium | element_89 | 355 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ac.name |
Thorium | element_90 | 356 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.th.name |
Protactinium | element_91 | 357 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.pa.name |
Uranium | element_92 | 358 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.u.name |
Neptunium | element_93 | 359 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.np.name |
Plutonium | element_94 | 360 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.pu.name |
Americium | element_95 | 361 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.am.name |
Curium | element_96 | 362 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.cm.name |
Berkelium | element_97 | 363 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.bk.name |
Californium | element_98 | 364 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.cf.name |
Einsteinium | element_99 | 365 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.es.name |
Fermium | element_100 | 366 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.fm.name |
Mendelevium | element_101 | 367 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.md.name |
Nobelium | element_102 | 368 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.no.name |
Lawrencium | element_103 | 369 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.lr.name |
Rutherfordium | element_104 | 370 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.rf.name |
Dubnium | element_105 | 371 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.db.name |
Seaborgium | element_106 | 372 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.sg.name |
Bohrium | element_107 | 373 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.bh.name |
Hassium | element_108 | 374 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.hs.name |
Meitnerium | element_109 | 375 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.mt.name |
Darmstadtium | element_110 | 376 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ds.name |
Roentgenium | element_111 | 377 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.rg.name |
Copernicium | element_112 | 378 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.cn.name |
Nihonium | element_113 | 379 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.nh.name |
Flerovium | element_114 | 380 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.fl.name |
Moscovium | element_115 | 381 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.mc.name |
Livermorium | element_116 | 382 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.lv.name |
Tennessine | element_117 | 383 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.ts.name |
Oganesson | element_118 | 384 | Block & Giveable Item[i 2] | Identical[i 3] | tile.element.og.name |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do Available with
/give
command. - ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do The block's direct item form has the same id as the block.
History[]
Bedrock Edition | |||||
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1.4.0{{Extension DPL}}<ul><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}} {{Item | title = Ankle Monitor | image = Ankle Monitor.png | renewable = No | stackable = Yes (64) }} The '''Ankle monitor''' was a joke foot item. == Usage == Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected. When equipped, the player would be afflicted with {{EffectLink|Slowness}} I. During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!" If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below. === Nether and End messages === * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway? * CURFEW WARNING! Hello, are you there? * CURFEW WARNING! I'm sure you have important things to do, but you need to go back! * CURFEW WARNING! We're lonely back home! * CURFEW WARNING! By "we" I mean I. I'm lonely. * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW! * CURFEW WARNING! LAST WARNING! * CURFEW WARNING! LASTEST WARNING (really now) * CURFEW WARNING! ... * CURFEW WARNING! So... Where are you? * CURFEW WARNING! Having a good day? * CURFEW WARNING! Did you see that monster over there? * CURFEW WARNING! Give it a whack, if you would be so kind. * CURFEW WARNING! Teheee... * CURFEW WARNING! Ok, enough of this! * CURFEW WARNING! Last straw! * CURFEW WARNING! Now you die. * CURFEW WARNING! Boom! * CURFEW WARNING! Hehe, fun right? * CURFEW WARNING! Ok, you will not hear anything more from me now! * CURFEW WARNING! You'll be as lonely as I am. * CURFEW WARNING! How does that feel? * CURFEW WARNING! Stop. Please. Stupid. * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over! * CURFEW WARNING! *bzzzzttt* == Sounds == {{Sound table |sound=Robot1arm1.ogg |sound2=Robot1arm2.ogg |sound3=Robot1arm3.ogg |sound4=Robot1arm4.ogg |source=dependent |subtitle=''None'' |description=When a notification is displayed |id=item.ankle_monitor.warning |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Ankle Monitor |spritetype=item |nameid=ankle_monitor |id=501 |form=item |translationkey=item.ankleMonitor.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}} {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}} {{History|foot}} == Issues == Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> ==References== {{Reflist}} {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[es:Ankle monitor]]</li><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}} {{Item | image = Clock.gif | renewable = Yes | stackable = Yes (64) }} '''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]]. == Obtaining == === Crafting === {{Crafting |B1= Gold Ingot |A2= Gold Ingot |B2= Redstone Dust |C2= Gold Ingot |B3= Gold Ingot |Output= Clock |type= Tool }} === Natural generation === {{LootChestItem|clock}} === Trading === Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}} Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}} == Usage == [[File:WatchCycle.gif|thumb|Clock animation]] The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk. The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required. Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless. === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |id=393 |form=item |foot=1}} == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Video == ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].'' <div style="text-align:center">{{yt|Q3bsT84oVz4}}</div> == History == {{History|java alpha}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks. |They have 228 visually distinct frames due to how the texture is generated – see the section below.}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}} {{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}} {{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}} {{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}} {{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}} {{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks. |Clocks currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory. |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Clocks}} == Issues == {{issue list}} == Trivia == * {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point. * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time). * When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. * Although clocks do not function in the Nether or the End, the actual daylight cycle does continue. == Gallery == <gallery> File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near. File:Player Holding Clock.png|Early-game player holding a clock. File:Clock In Item Frame.png|A clock placed in an item frame. </gallery> == References == {{Reflist}} {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Hodiny]] [[de:Uhr]] [[es:Reloj]] [[fr:Montre]] [[hu:Óra]] [[it:Orologio]] [[ja:時計]] [[ko:시계]] [[nl:Klok]] [[pl:Zegar]] [[pt:Relógio]] [[ru:Часы]] [[th:นาฬิกา]] [[uk:Годинник]] [[zh:时钟]]</li></ul></nowiki> | beta 1.2.20.1 | Added elements. | |||
Education Edition | |||||
1.0.27{{Extension DPL}}<ul><li>[[Campfire|Campfire]]<br/>{{Block | image = <gallery> Campfire.gif|Campfire Soul Campfire.gif|Soul Campfire Unlit Campfire.png|Unlit </gallery> | image2 = <gallery> Campfire (item) JE2.png|Campfire Soul Campfire (item) JE2.png|Soul Campfire </gallery> | invimage = Campfire | invimage2 = Soul Campfire | transparent = No | light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit | tool = axe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = Yes }} A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block. A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires. == Obtaining == === Breaking === Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item. {{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}. {{breaking row |Campfire, Soul Campfire |axe |horizontal=1}} === Natural generation === Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s. Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks. === Crafting === {{Crafting |head=1 |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire |type= Decoration block }} {{Crafting |foot=1 |B1= Stick |A2= Stick |B2= Soul Sand; Soul Soil |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Soul Campfire |type= Decoration block }} === Trading === {{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s. {{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s. == Usage == Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances. Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref> Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead. Any items cooking on a campfire always drop when the campfire block is broken. === Particles and smoke signals === [[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]] Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it. Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up. Campfires emit extra smoke particles during rain, similar to [[lava]]. Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref> === Damage === Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots. Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block. === Cooking === [[File:Campfire (Cooking).gif|thumb]] The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. Other items can be placed on campfires using external editors, mods or add-ons. === Hoppers === Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]]. A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper. === Bees === Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s. There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}} === Piglins === Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire. === Light source === Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice. === Note blocks === Campfires can be placed under [[note block]]s to produce "bass" sounds. === Converting soul sand to soul soil === Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref> === Piston interactivity === {{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons. {{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons. == Sounds == === Generic === {{Sound table/Block/Wood}} === Unique === {{edition|java}}: {{Sound table |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |subtitle=Campfire crackles |source=block |description=Randomly while lit |id=block.campfire.crackle |translationkey=subtitles.block.campfire.crackle |volume=0.5-1.5 |pitch=0.6-1.3 |distance=16}} {{Sound table |sound=Flint and steel click.ogg |subtitle=Flint and steel click |source=block |description=When a campfire is lit with a flint and steel |id=item.flintandsteel.use |translationkey=subtitles.item.flintandsteel.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Ghast fireball4.ogg |subtitle=Fireball whooshes |source=block |description=When a campfire is lit with a fire charge |id=item.firecharge.use |translationkey=subtitles.item.firecharge.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |rowspan=2 |sound=Fizz.ogg |subtitle=Fire extinguishes |source=block |description=When a campfire is extinguished with water |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Fire extinguished |source=block |description=When a campfire is extinguished |id=block.fire.extinguish |translationkey=subtitles.block.fire.extinguish |volume=0.5 |pitch=2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |source=block |description=Randomly while lit |id=block.campfire.crackle |volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}} |pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}} {{Sound table |sound=Flint and steel click.ogg |source=block |description=When a campfire is lit |id=fire.ignite |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a campfire is lit with a fire charge |id=mob.ghast.fireball |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When a campfire is extinguished |id=random.fizz |volume=0.5 |pitch=1.8-2.4 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Campfire |spritetype=block |nameid=campfire |blocktags=campfires}} {{ID table |displayname=Soul Campfire |spritetype=block |nameid=soul_campfire |blocktags=campfires, piglin_repellents |itemtags=piglin_repellents |foot=1}} {{ID table |displayname=Block entity |spritename=campfire |spritetype=block |nameid=campfire |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Campfire |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Normal block |spritename=campfire |spritetype=block |nameid=campfire |id=464 |form=block |itemform=item.campfire}} {{ID table |displayname=Normal item |spritename=campfire |spritetype=item |nameid=campfire |id=589 |form=item |translationkey=tile.campfire.name}} {{ID table |displayname=Soul block |spritename=soul-campfire |spritetype=block |nameid=soul_campfire |id=545 |form=block |itemform=item.soul_campfire}} {{ID table |displayname=Soul item |spritename=soul-campfire |spritetype=item |nameid=soul_campfire |id=622 |form=item |translationkey=tile.soul_campfire.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=campfire |spritetype=block |nameid=Campfire |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A campfire has a [[block entity]] associated with it that holds additional data about the [[block]]. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Bee our guest}} == Advancements == {{Load advancements|Bee Our Guest}} == History == {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}} {{History|java}} {{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}} {{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed. |Lit campfires now produce spark [[particles]]. |The [[light]] level of campfires has been changed from 9 to 15. |Campfires are now directionally placed. |Lit campfires produce smoke plume [[particles]] more often.}} {{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys. |Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}} {{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}} {{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}} {{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}} {{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}} {{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}} {{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}} {{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}} {{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}} {{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}} {{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}} {{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}} {{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires. |Campfires are available only through [[Experimental Gameplay]].}} {{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented. |[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}} {{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}} {{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}} {{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}} {{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}} {{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}} {{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}} {{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin. Cozy Cabin Campfire.jpg|Campfire near a cozy cabin. 1.14 Dev Campfire.jpg|Dev screenshot. Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]]. Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right). Campfire Particles.png|The number of particles depends on the height of the top block. Campfire cooking.png|Cooking porkchops with a campfire. Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]]. </gallery> == References == {{reflist}} {{Blocks|Utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Storage]] [[Category:Light sources]] [[de:Lagerfeuer]] [[fr:Feu de camp]] [[ja:焚き火]] [[ko:모닥불]] [[pl:Ognisko]] [[pt:Fogueira]] [[ru:Костёр]] [[th:แคมป์ไฟ]] [[zh:营火]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item | image = Disc Fragment.png | renewable = No | stackable = Yes (64) }} A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5". == Obtaining == === Chest loot === {{LootChestItem|disc-fragment-5}} == Usage == === Crafting ingredient === {{crafting usage|Disc Fragment 5}} == Data values == === ID === {{ID table |edition=java<!-- |showitemtags=y--> |showforms=y |firstcolumnname=Track |generatetranslationkeys=y |displayname=Samuel Åberg - 5 |spritename=disc-fragment-5 |spritetype=item |nameid=disc_fragment_5<!-- |itemtags=--> |form=item |foot=y}} == History == {{History|java}} {{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> 9 to 5.jpg|9 fragments of the 5 music disc. </gallery> ==See also== * {{EnvLink|Music}} * {{ItemLink|Music Disc}} {{Items}} [[de:Plattenbruchstück]] [[es:Fragmento de disco]] [[fr:Fragment de disque]] [[ja:レコードの破片]] [[pl:Fragment płyty]] [[pt:Fragmento de disco]] [[ru:Фрагмент пластинки 5]] [[uk:Фрагмент платівки]] [[zh:唱片残片]] [[Category:Non-renewable resources]]</li></ul> | Added elements. |
Issues[]
Issues relating to "Element" are maintained on the bug tracker. Report issues there.
Trivia[]
- Element is the only block that by default uses a texture with a resolution greater than 16×16 (not counting animated blocks).
- The ??? element is named "Unknown Element" in Bedrock Edition.
- Many of the "stable" isotopes provided by the element constructor are radioactive in real life. For example, Technetium has no stable isotopes in real life, even though it has three stable isotopes in Minecraft.
- If one block is considered to be equal to one meter cubed, and element blocks are considered to be composed of solely the element they are named after, then one block of osmium would have a mass of 22,590 kilograms, making it the heaviest real-world matter available in vanilla Minecraft.
- Hassium, however, is predicted to have a density higher that of osmium, with a block of hassium weighing around 28,000 kilograms.
Gallery[]
Charles Janet's left-step periodic table, with iron and gold highlighted with block forms.
See also[]
- Element Constructor
- Compound Creator
- Lab Table
- Material Reducer
- Brewing Stand
- Brewing
- Element/Renders
External links[]
- Element on Wikipedia
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