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"Cobalt" redirects here. For the game made by Mojang Studios, see Mojang Studios § Cobalt.
"Oxygen" redirects here. For the block present in otherwise empty space, see Air. For the mechanic that causes drowning damage from lack of oxygen, see Damage § Drowning. For the music named "Oxygène", French for oxygen, see Minecraft - Volume Alpha § Oxygène.
"Sulfur" and "Sulphur" redirects here. For the crafting ingredient, see Gunpowder.
"???" redirects here. For the secret location in Minecraft Dungeons, see MCD:???.
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Hydrogen
This page describes an education-related feature. 
This feature is available only in Minecraft Education or when enabling the "Education" option in Bedrock Edition.
Information icon
This feature is exclusive to Bedrock Edition and Minecraft Education. 

Elements and isotopes are blocks that are essential to chemistry in Bedrock Edition and Minecraft Education

Obtaining[]

Breaking[]

An element can be broken instantly using any item, always dropping itself.

Element constructor[]

Elements and isotopes are primarily obtained by constructing them in the element constructor. This is done by moving the sliders or typing in numbers into the text inputs. The large display shows the selected numbers of particles arranged in an atomic structure, whether valid or not. If the atomic structure is a stable isotope, it can be taken out of the slot on the right side. A list of stable isotopes can be found below.

Material reducer[]

Several elements can also be obtained from a material reducer, which breaks down blocks into their component elements by percentage. This is the only way of obtaining the Unknown element; a mysterious element found in certain Minecraft blocks, such as soul sand and netherrack.

Because the element constructor and material reducer cannot be obtained in Survival without commands, and the world must have “Education Edition” enabled, the same is true for elements. In Bedrock Edition, the “Education Edition” option also allows elements to be obtained directly via commands or Creative inventory.

List of elements and isotopes[]

Periodic Table of the Elements
PG 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
1
2
3
4
5
6 *
7
? *
Alkali metal Alkaline earth metal Transition metal Post transition metal
Lanthanide Actinide Metalloid Other non-metal Halogen Noble gas
Atomic symbol Element Particles
??? The atomic structure of ??? cannot be observed in the element constructor.

Alkali metals[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Lithium 3 3 3 7
4
Sodium 11 11 11 23
12
13
Potassium 19 19 20 39
21
22
23
24
Rubidium 37 37 48 85
49
50
Cesium 55 55 74 133
78
79
81
82
Francium 87 87 136 223

Alkaline earth metals[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Beryllium 4 4 5 9
Magnesium 12 12 12 24
13
14
Calcium 20 20 20 40
22
23
24
25
26
27
28
Strontium 38 38 46 88
47
48
49
50
51
52
Barium 56 56 74 137
76
77
78
79
80
81
82
84
Radium 88 88 135 226
136
138
140

Transition metals[]

Period 4 and 5 transition metals[]

"Cobalt" redirects here. For the game created by Mojang Studios, see Mojang Studios § Cobalt.
Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Scandium 21 21 24 45
Titanium 22 22 24 48
25
26
27
28
Vanadium 23 23 27 51
28
Chromium 24 24 26 52
27
28
29
30
Manganese 25 25 29 55
30
Iron 26 26 26 56
28
29
30
31
32
33
Cobalt 27 27 30 59
31
32
33
Nickel 28 28 30 59
31
32
33
34
35
36
Copper 29 29 34 64
35
36
Zinc 30 30 34 65
35
36
37
38
40
Yttrium 39 39 50 89
Zirconium 40 40 50 91
51
52
54
56
Niobium 41 41 52 93
Molybdenum 42 42 50 96
52
53
54
55
56
57
58
Technetium 43 43 54 98
55
56
Ruthenium 44 44 52 101
54
55
56
57
58
60
62
Rhodium 45 45 58 103
Palladium 46 46 56 106
58
59
60
62
64
Silver 47 47 60 108
62
Cadmium 48 48 58 112
60
62
63
64
65
66
68

Period 6 and 7 transition metals[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Hafnium 72 72 102 178
104
105
106
107
108
Tantalum 73 73 107 181
108
Tungsten 74 74 106 184
108
109
110
112
Rhenium 75 75 110 186
112
Osmium 76 76 108 190
110
111
112
113
114
116
Iridium 77 77 114 192
116
Platinum 78 78 112 195
114
116
117
118
120
Gold 79 79 118 197
119
Mercury 80 80 116 201
117
118
119
120
121
122
123
124
Rutherfordium 104 104 163 267
Dubnium 105 105 163 268
Seaborgium 106 106 163 269
Bohrium 107 107 162 269
Hassium 108 108 161 269
Meitnerium 109 109 169 278
Darmstadtium 110 110 171 281
Roentgenium 111 111 171 282
Copernicium 112 112 173 285

Post transition metals[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Aluminum 13 13 14 27
Gallium 31 31 36 70
37
38
39
40
Indium 49 49 62 115
64
66
Tin 50 50 62 119
63
64
65
66
67
68
69
70
72
74
Thallium 81 81 120 204
122
124
Lead 82 82 122 207
124
125
126
128
Bismuth 83 83 124 209
126
Nihonium 113 113 173 286
Flerovium 114 114 175 289
Moscovium 115 115 175 290
Livermorium 116 116 177 293

Metalloids[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Boron 5 5 5 11
6
Silicon 14 14 14 28
15
16
Germanium 32 32 36 73
38
40
41
42
44
Arsenic 33 33 42 75
Antimony 51 51 70 122
72
Tellurium 52 52 68 128
70
71
72
73
74
76
78
Polonium 84 84 125 209
126

Other non-metals[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Hydrogen 1 1 0 1
1
2
Carbon 6 6 5 12
6
7
8
Nitrogen 7 7 7 14
8
Oxygen 8 8 8 16
9
10
Phosphorus 15 15 16 31
17
Sulfur 16 16 16 32
17
18
19
20
Selenium 34 34 40 79
41
42
43
44
45
46
48

Halogens[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Fluorine 9 9 9 18
10 19
Chlorine 17 17 18 35
20
Bromine 35 35 44 80
45
46
Iodine 53 53 70 127
72
74
76
78
Astatine 85 85 125 210
126
Tennessine 117 117 177 294

Noble gases[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Helium 2 2 1 4
2
Neon 10 10 10 20
11
12
Argon 18 18 18 40
20
22
Krypton 36 36 42 84
44
46
47
48
50
Xenon 54 54 70 131
72
74
75
76
77
78
80
82
Radon 86 86 125 222
134
136
Oganesson 118 118 176 294

Lanthanides[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Lanthanum 57 57 81 139
82
Cerium 58 58 78 140
80
82
83
84
86
Praseodymium 59 59 82 141
Neodymium 60 60 82 144
83
84
85
86
88
90
Promethium 61 61 83 145
84
Samarium 62 62 82 150
85
86
87
88
90
92
Europium 63 63 88 152
90
Gadolinium 64 64 88 157
90
91
92
93
94
96
Terbium 65 65 94 159
Dysprosium 66 66 90 163
92
94
95
96
97
98
Holmium 67 67 98 165
Erbium 68 68 94 167
96
98
99
100
102
Thulium 69 69 100 169
Ytterbium 70 70 98 173
99
100
101
102
103
104
106
Lutetium 71 71 104 175
105

Actinides[]

Atomic Symbol Element Protons Electrons Neutrons Atomic weight
Actinium 89 89 138 227
Thorium 90 90 138
140
142 232
Protactinium 91 91 140 231
Uranium 92 92 141
142
143
144
146 238
Neptunium 93 93 144 237
146
Plutonium 94 94 144 244
145
146
147
148
150
Americium 95 95 146 243
148
Curium 96 96 147 247
148
149
150
151
152
Berkelium 97 97 150 247
152
Californium 98 98 151 251
152
153
154
Einsteinium 99 99 153 252
Fermium 100 100 157 257
Mendelevium 101 101 155 258
157
Nobelium 102 102 157 259
Lawrencium 103 103 159 262

Usage[]

Elements can be placed as decorative blocks, or used as ingredients in crafting, brewing, or lab table experiments. They can also be combined into compounds using the compound creator; see the compound page for a full list of available combinations.

Crafting ingredient[]

Name Ingredients Crafting recipe Description
Balloon Latex +
Matching Dye +
Helium +
Lead

[Bedrock Edition and Minecraft Education only]
Sparkler Chloride +
Magnesium +
Stick

Calcium Chloride: Orange
Cerium Chloride: Blue
Mercuric Chloride: Red
Potassium Chloride: Purple
Tungsten Chloride: Green
[Bedrock Edition and Minecraft Education only]
Underwater TNT Sodium +
TNT

[Bedrock Edition and Minecraft Education only]
Underwater Torch Magnesium +
Torch

[Bedrock Edition and Minecraft Education only]
White Balloon or
Blue Balloon or
Brown Balloon or
Black Balloon
Latex +
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
Helium +
Lead

[Bedrock Edition and Minecraft Education only]

Brewing ingredient[]

Name Ingredients Brewing recipe
Antidote Silver +
Awkward Potion



Elixir Cobalt +
Awkward Potion



Eye Drops Calcium +
Awkward Potion



Tonic Bismuth +
Awkward Potion



Lab table ingredient[]

Result Materials Needed

Bleach
Water x3, Sodium Hypochlorite x3

Garbage
Soap, Oxygen, Sugar, Carbon, Ink Sac, Hydrogen
or any kinds of Elements and Compounds
Heat Block
Heat Block
Iron, Water, Charcoal, Salt

Ice Bomb
Sodium Acetate ×4

Super Fertilizer
Ammonia, Phosphorus

Sounds[]

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.27 [sound 1]0.5
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
PlayersJumping from the blockjump.stone0.121.0
PlayersFalling on the block without fall damageland.stone0.221.0
  1. MCPE-169612 — Many blocks make very slightly different sounds to stone

Data values[]

ID[]

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
 ???element_036Block & Giveable Item[i 2]Identical[i 3]tile.element.unknown.name
Hydrogenelement_1267Block & Giveable Item[i 2]Identical[i 3]tile.element.h.name
Heliumelement_2268Block & Giveable Item[i 2]Identical[i 3]tile.element.he.name
Lithiumelement_3269Block & Giveable Item[i 2]Identical[i 3]tile.element.li.name
Berylliumelement_4270Block & Giveable Item[i 2]Identical[i 3]tile.element.be.name
Boronelement_5271Block & Giveable Item[i 2]Identical[i 3]tile.element.b.name
Carbonelement_6272Block & Giveable Item[i 2]Identical[i 3]tile.element.c.name
Nitrogenelement_7273Block & Giveable Item[i 2]Identical[i 3]tile.element.n.name
Oxygenelement_8274Block & Giveable Item[i 2]Identical[i 3]tile.element.o.name
Fluorineelement_9275Block & Giveable Item[i 2]Identical[i 3]tile.element.f.name
Neonelement_10276Block & Giveable Item[i 2]Identical[i 3]tile.element.ne.name
Sodiumelement_11277Block & Giveable Item[i 2]Identical[i 3]tile.element.na.name
Magnesiumelement_12278Block & Giveable Item[i 2]Identical[i 3]tile.element.mg.name
Aluminumelement_13279Block & Giveable Item[i 2]Identical[i 3]tile.element.al.name
Siliconelement_14280Block & Giveable Item[i 2]Identical[i 3]tile.element.si.name
Phosphoruselement_15281Block & Giveable Item[i 2]Identical[i 3]tile.element.p.name
Sulfurelement_16282Block & Giveable Item[i 2]Identical[i 3]tile.element.s.name
Chlorineelement_17283Block & Giveable Item[i 2]Identical[i 3]tile.element.cl.name
Argonelement_18284Block & Giveable Item[i 2]Identical[i 3]tile.element.ar.name
Potassiumelement_19285Block & Giveable Item[i 2]Identical[i 3]tile.element.k.name
Calciumelement_20286Block & Giveable Item[i 2]Identical[i 3]tile.element.ca.name
Scandiumelement_21287Block & Giveable Item[i 2]Identical[i 3]tile.element.sc.name
Titaniumelement_22288Block & Giveable Item[i 2]Identical[i 3]tile.element.ti.name
Vanadiumelement_23289Block & Giveable Item[i 2]Identical[i 3]tile.element.v.name
Chromiumelement_24290Block & Giveable Item[i 2]Identical[i 3]tile.element.cr.name
Manganeseelement_25291Block & Giveable Item[i 2]Identical[i 3]tile.element.mn.name
Ironelement_26292Block & Giveable Item[i 2]Identical[i 3]tile.element.fe.name
Cobaltelement_27293Block & Giveable Item[i 2]Identical[i 3]tile.element.co.name
Nickelelement_28294Block & Giveable Item[i 2]Identical[i 3]tile.element.ni.name
Copperelement_29295Block & Giveable Item[i 2]Identical[i 3]tile.element.cu.name
Zincelement_30296Block & Giveable Item[i 2]Identical[i 3]tile.element.zn.name
Galliumelement_31297Block & Giveable Item[i 2]Identical[i 3]tile.element.ga.name
Germaniumelement_32298Block & Giveable Item[i 2]Identical[i 3]tile.element.ge.name
Arsenicelement_33299Block & Giveable Item[i 2]Identical[i 3]tile.element.as.name
Seleniumelement_34300Block & Giveable Item[i 2]Identical[i 3]tile.element.se.name
Bromineelement_35301Block & Giveable Item[i 2]Identical[i 3]tile.element.br.name
Kryptonelement_36302Block & Giveable Item[i 2]Identical[i 3]tile.element.kr.name
Rubidiumelement_37303Block & Giveable Item[i 2]Identical[i 3]tile.element.rb.name
Strontiumelement_38304Block & Giveable Item[i 2]Identical[i 3]tile.element.sr.name
Yttriumelement_39305Block & Giveable Item[i 2]Identical[i 3]tile.element.y.name
Zirconiumelement_40306Block & Giveable Item[i 2]Identical[i 3]tile.element.zr.name
Niobiumelement_41307Block & Giveable Item[i 2]Identical[i 3]tile.element.nb.name
Molybdenumelement_42308Block & Giveable Item[i 2]Identical[i 3]tile.element.mo.name
Technetiumelement_43309Block & Giveable Item[i 2]Identical[i 3]tile.element.tc.name
Rutheniumelement_44310Block & Giveable Item[i 2]Identical[i 3]tile.element.ru.name
Rhodiumelement_45311Block & Giveable Item[i 2]Identical[i 3]tile.element.rh.name
Palladiumelement_46312Block & Giveable Item[i 2]Identical[i 3]tile.element.pd.name
Silverelement_47313Block & Giveable Item[i 2]Identical[i 3]tile.element.ag.name
Cadmiumelement_48314Block & Giveable Item[i 2]Identical[i 3]tile.element.cd.name
Indiumelement_49315Block & Giveable Item[i 2]Identical[i 3]tile.element.in.name
Tinelement_50316Block & Giveable Item[i 2]Identical[i 3]tile.element.sn.name
Antimonyelement_51317Block & Giveable Item[i 2]Identical[i 3]tile.element.sb.name
Telluriumelement_52318Block & Giveable Item[i 2]Identical[i 3]tile.element.te.name
Iodineelement_53319Block & Giveable Item[i 2]Identical[i 3]tile.element.i.name
Xenonelement_54320Block & Giveable Item[i 2]Identical[i 3]tile.element.xe.name
Cesiumelement_55321Block & Giveable Item[i 2]Identical[i 3]tile.element.cs.name
Bariumelement_56322Block & Giveable Item[i 2]Identical[i 3]tile.element.ba.name
Lanthanumelement_57323Block & Giveable Item[i 2]Identical[i 3]tile.element.la.name
Ceriumelement_58324Block & Giveable Item[i 2]Identical[i 3]tile.element.ce.name
Praseodymiumelement_59325Block & Giveable Item[i 2]Identical[i 3]tile.element.pr.name
Neodymiumelement_60326Block & Giveable Item[i 2]Identical[i 3]tile.element.nd.name
Promethiumelement_61327Block & Giveable Item[i 2]Identical[i 3]tile.element.pm.name
Samariumelement_62328Block & Giveable Item[i 2]Identical[i 3]tile.element.sm.name
Europiumelement_63329Block & Giveable Item[i 2]Identical[i 3]tile.element.eu.name
Gadoliniumelement_64330Block & Giveable Item[i 2]Identical[i 3]tile.element.gd.name
Terbiumelement_65331Block & Giveable Item[i 2]Identical[i 3]tile.element.tb.name
Dysprosiumelement_66332Block & Giveable Item[i 2]Identical[i 3]tile.element.dy.name
Holmiumelement_67333Block & Giveable Item[i 2]Identical[i 3]tile.element.ho.name
Erbiumelement_68334Block & Giveable Item[i 2]Identical[i 3]tile.element.er.name
Thuliumelement_69335Block & Giveable Item[i 2]Identical[i 3]tile.element.tm.name
Ytterbiumelement_70336Block & Giveable Item[i 2]Identical[i 3]tile.element.yb.name
Lutetiumelement_71337Block & Giveable Item[i 2]Identical[i 3]tile.element.lu.name
Hafniumelement_72338Block & Giveable Item[i 2]Identical[i 3]tile.element.hf.name
Tantalumelement_73339Block & Giveable Item[i 2]Identical[i 3]tile.element.ta.name
Tungstenelement_74340Block & Giveable Item[i 2]Identical[i 3]tile.element.w.name
Rheniumelement_75341Block & Giveable Item[i 2]Identical[i 3]tile.element.re.name
Osmiumelement_76342Block & Giveable Item[i 2]Identical[i 3]tile.element.os.name
Iridiumelement_77343Block & Giveable Item[i 2]Identical[i 3]tile.element.ir.name
Platinumelement_78344Block & Giveable Item[i 2]Identical[i 3]tile.element.pt.name
Goldelement_79345Block & Giveable Item[i 2]Identical[i 3]tile.element.au.name
Mercuryelement_80346Block & Giveable Item[i 2]Identical[i 3]tile.element.hg.name
Thalliumelement_81347Block & Giveable Item[i 2]Identical[i 3]tile.element.tl.name
Leadelement_82348Block & Giveable Item[i 2]Identical[i 3]tile.element.pb.name
Bismuthelement_83349Block & Giveable Item[i 2]Identical[i 3]tile.element.bi.name
Poloniumelement_84350Block & Giveable Item[i 2]Identical[i 3]tile.element.po.name
Astatineelement_85351Block & Giveable Item[i 2]Identical[i 3]tile.element.at.name
Radonelement_86352Block & Giveable Item[i 2]Identical[i 3]tile.element.rn.name
Franciumelement_87353Block & Giveable Item[i 2]Identical[i 3]tile.element.fr.name
Radiumelement_88354Block & Giveable Item[i 2]Identical[i 3]tile.element.ra.name
Actiniumelement_89355Block & Giveable Item[i 2]Identical[i 3]tile.element.ac.name
Thoriumelement_90356Block & Giveable Item[i 2]Identical[i 3]tile.element.th.name
Protactiniumelement_91357Block & Giveable Item[i 2]Identical[i 3]tile.element.pa.name
Uraniumelement_92358Block & Giveable Item[i 2]Identical[i 3]tile.element.u.name
Neptuniumelement_93359Block & Giveable Item[i 2]Identical[i 3]tile.element.np.name
Plutoniumelement_94360Block & Giveable Item[i 2]Identical[i 3]tile.element.pu.name
Americiumelement_95361Block & Giveable Item[i 2]Identical[i 3]tile.element.am.name
Curiumelement_96362Block & Giveable Item[i 2]Identical[i 3]tile.element.cm.name
Berkeliumelement_97363Block & Giveable Item[i 2]Identical[i 3]tile.element.bk.name
Californiumelement_98364Block & Giveable Item[i 2]Identical[i 3]tile.element.cf.name
Einsteiniumelement_99365Block & Giveable Item[i 2]Identical[i 3]tile.element.es.name
Fermiumelement_100366Block & Giveable Item[i 2]Identical[i 3]tile.element.fm.name
Mendeleviumelement_101367Block & Giveable Item[i 2]Identical[i 3]tile.element.md.name
Nobeliumelement_102368Block & Giveable Item[i 2]Identical[i 3]tile.element.no.name
Lawrenciumelement_103369Block & Giveable Item[i 2]Identical[i 3]tile.element.lr.name
Rutherfordiumelement_104370Block & Giveable Item[i 2]Identical[i 3]tile.element.rf.name
Dubniumelement_105371Block & Giveable Item[i 2]Identical[i 3]tile.element.db.name
Seaborgiumelement_106372Block & Giveable Item[i 2]Identical[i 3]tile.element.sg.name
Bohriumelement_107373Block & Giveable Item[i 2]Identical[i 3]tile.element.bh.name
Hassiumelement_108374Block & Giveable Item[i 2]Identical[i 3]tile.element.hs.name
Meitneriumelement_109375Block & Giveable Item[i 2]Identical[i 3]tile.element.mt.name
Darmstadtiumelement_110376Block & Giveable Item[i 2]Identical[i 3]tile.element.ds.name
Roentgeniumelement_111377Block & Giveable Item[i 2]Identical[i 3]tile.element.rg.name
Coperniciumelement_112378Block & Giveable Item[i 2]Identical[i 3]tile.element.cn.name
Nihoniumelement_113379Block & Giveable Item[i 2]Identical[i 3]tile.element.nh.name
Fleroviumelement_114380Block & Giveable Item[i 2]Identical[i 3]tile.element.fl.name
Moscoviumelement_115381Block & Giveable Item[i 2]Identical[i 3]tile.element.mc.name
Livermoriumelement_116382Block & Giveable Item[i 2]Identical[i 3]tile.element.lv.name
Tennessineelement_117383Block & Giveable Item[i 2]Identical[i 3]tile.element.ts.name
Oganessonelement_118384Block & Giveable Item[i 2]Identical[i 3]tile.element.og.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do Available with /give command.
  3. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do The block's direct item form has the same id as the block.

History[]

Bedrock Edition
1.4.0
{{Extension DPL}}<ul><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}}
{{Item
| title = Ankle Monitor
| image = Ankle Monitor.png
| renewable = No
| stackable = Yes (64)
}}

The '''Ankle monitor''' was a joke foot item.

== Usage ==
Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected.

When equipped, the player would be afflicted with {{EffectLink|Slowness}} I.

During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!"

If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below.

=== Nether and End messages ===
* CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway?
* CURFEW WARNING! Hello, are you there?
* CURFEW WARNING! I'm sure you have important things to do, but you need to go back!
* CURFEW WARNING! We're lonely back home!
* CURFEW WARNING! By "we" I mean I. I'm lonely.
* CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW!
* CURFEW WARNING! LAST WARNING!
* CURFEW WARNING! LASTEST WARNING (really now)
* CURFEW WARNING! ...
* CURFEW WARNING! So... Where are you?
* CURFEW WARNING! Having a good day?
* CURFEW WARNING! Did you see that monster over there?
* CURFEW WARNING! Give it a whack, if you would be so kind.
* CURFEW WARNING! Teheee...
* CURFEW WARNING! Ok, enough of this!
* CURFEW WARNING! Last straw!
* CURFEW WARNING! Now you die.
* CURFEW WARNING! Boom!
* CURFEW WARNING! Hehe, fun right?
* CURFEW WARNING! Ok, you will not hear anything more from me now!
* CURFEW WARNING! You'll be as lonely as I am.
* CURFEW WARNING! How does that feel?
* CURFEW WARNING! Stop. Please. Stupid.
* CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over!
* CURFEW WARNING! *bzzzzttt*

== Sounds ==
{{Sound table
|sound=Robot1arm1.ogg
|sound2=Robot1arm2.ogg
|sound3=Robot1arm3.ogg
|sound4=Robot1arm4.ogg
|source=dependent
|subtitle=''None''
|description=When a notification is displayed
|id=item.ankle_monitor.warning
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Ankle Monitor
|spritetype=item
|nameid=ankle_monitor
|id=501
|form=item
|translationkey=item.ankleMonitor.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}}
{{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}}
{{History|foot}}

== Issues ==
Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.

== Gallery ==

<gallery>
TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

==References==
{{Reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:Ankle monitor]]</li><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
{{Item
| image = Clock.gif
| renewable = Yes
| stackable = Yes (64)
}}

'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].

== Obtaining ==

=== Crafting ===

{{Crafting
|B1= Gold Ingot
|A2= Gold Ingot
|B2= Redstone Dust
|C2= Gold Ingot
|B3= Gold Ingot
|Output= Clock
|type= Tool
}}

=== Natural generation ===

{{LootChestItem|clock}}

=== Trading ===

Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}

Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}

== Usage ==

[[File:WatchCycle.gif|thumb|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.

Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless.

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|id=393
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}

== Video ==
''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History|foot}}

=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Clocks}}

== Issues ==

{{issue list}}

== Trivia ==
* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.

== Gallery ==
<gallery>
File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
File:Player Holding Clock.png|Early-game player holding a clock.
File:Clock In Item Frame.png|A clock placed in an item frame.
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Hodiny]]
[[de:Uhr]]
[[es:Reloj]]
[[fr:Montre]]
[[hu:Óra]]
[[it:Orologio]]
[[ja:時計]]
[[ko:시계]]
[[nl:Klok]]
[[pl:Zegar]]
[[pt:Relógio]]
[[ru:Часы]]
[[th:นาฬิกา]]
[[uk:Годинник]]
[[zh:时钟]]</li></ul></nowiki>
beta 1.2.20.1Unknown Element Hydrogen Added elements.
Education Edition
1.0.27
{{Extension DPL}}<ul><li>[[Campfire|Campfire]]<br/>{{Block
| image = <gallery>
Campfire.gif|Campfire
Soul Campfire.gif|Soul Campfire
Unlit Campfire.png|Unlit
</gallery>
| image2 = <gallery>
Campfire (item) JE2.png|Campfire
Soul Campfire (item) JE2.png|Soul Campfire
</gallery>
| invimage = Campfire
| invimage2 = Soul Campfire
| transparent = No
| light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit
| tool = axe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = Yes
}}
A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block.

A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires.

== Obtaining ==
=== Breaking ===
Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item.

{{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}.

{{breaking row
|Campfire, Soul Campfire
|axe
|horizontal=1}}

=== Natural generation ===
Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s.

Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks.

=== Crafting ===
{{Crafting
|head=1
|B1= Stick
|A2= Stick
|B2= Coal; Charcoal
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Campfire
|type= Decoration block
}}
{{Crafting
|foot=1
|B1= Stick
|A2= Stick
|B2= Soul Sand; Soul Soil
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Soul Campfire
|type= Decoration block
}}

=== Trading ===
{{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s.

{{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s.

== Usage ==
Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances.

Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. 

Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref>

Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead.

Any items cooking on a campfire always drop when the campfire block is broken.

=== Particles and smoke signals ===
[[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]]
Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead.

Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it.

Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up.

Campfires emit extra smoke particles during rain, similar to [[lava]].

Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref>

=== Damage ===

Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots.

Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.

=== Cooking ===
[[File:Campfire (Cooking).gif|thumb]]
The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. 

Other items can be placed on campfires using external editors, mods or add-ons.

=== Hoppers ===
Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]].

A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.

=== Bees ===
Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s.
There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}}

=== Piglins ===
Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire.

=== Light source ===
Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice.

=== Note blocks ===
Campfires can be placed under [[note block]]s to produce "bass" sounds.

=== Converting soul sand to soul soil ===
Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref>

=== Piston interactivity ===
{{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons.

{{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Campfire crackle1.ogg
|sound2=Campfire crackle2.ogg
|sound3=Campfire crackle3.ogg
|sound4=Campfire crackle4.ogg
|sound5=Campfire crackle5.ogg
|sound6=Campfire crackle6.ogg
|subtitle=Campfire crackles
|source=block
|description=Randomly while lit
|id=block.campfire.crackle
|translationkey=subtitles.block.campfire.crackle
|volume=0.5-1.5
|pitch=0.6-1.3
|distance=16}}
{{Sound table
|sound=Flint and steel click.ogg
|subtitle=Flint and steel click
|source=block
|description=When a campfire is lit with a flint and steel
|id=item.flintandsteel.use
|translationkey=subtitles.item.flintandsteel.use
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Ghast fireball4.ogg
|subtitle=Fireball whooshes
|source=block
|description=When a campfire is lit with a fire charge
|id=item.firecharge.use
|translationkey=subtitles.item.firecharge.use
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|rowspan=2
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|source=block
|description=When a campfire is extinguished with water
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fire extinguished
|source=block
|description=When a campfire is extinguished
|id=block.fire.extinguish
|translationkey=subtitles.block.fire.extinguish
|volume=0.5
|pitch=2.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Campfire crackle1.ogg
|sound2=Campfire crackle2.ogg
|sound3=Campfire crackle3.ogg
|sound4=Campfire crackle4.ogg
|sound5=Campfire crackle5.ogg
|sound6=Campfire crackle6.ogg
|source=block
|description=Randomly while lit
|id=block.campfire.crackle
|volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}}
|pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}}
{{Sound table
|sound=Flint and steel click.ogg
|source=block
|description=When a campfire is lit
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Ghast fireball4.ogg
|source=hostile
|description=When a campfire is lit with a fire charge
|id=mob.ghast.fireball
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When a campfire is extinguished
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Campfire
|spritetype=block
|nameid=campfire
|blocktags=campfires}}
{{ID table
|displayname=Soul Campfire
|spritetype=block
|nameid=soul_campfire
|blocktags=campfires, piglin_repellents
|itemtags=piglin_repellents
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=campfire
|spritetype=block
|nameid=campfire
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Campfire
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Normal block
|spritename=campfire
|spritetype=block
|nameid=campfire
|id=464
|form=block
|itemform=item.campfire}}
{{ID table
|displayname=Normal item
|spritename=campfire
|spritetype=item
|nameid=campfire
|id=589
|form=item
|translationkey=tile.campfire.name}}
{{ID table
|displayname=Soul block
|spritename=soul-campfire
|spritetype=block
|nameid=soul_campfire
|id=545
|form=block
|itemform=item.soul_campfire}}
{{ID table
|displayname=Soul item
|spritename=soul-campfire
|spritetype=item
|nameid=soul_campfire
|id=622
|form=item
|translationkey=tile.soul_campfire.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=campfire
|spritetype=block
|nameid=Campfire
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A campfire has a [[block entity]] associated with it that holds additional data about the [[block]].

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Bee our guest}}

== Advancements ==
{{Load advancements|Bee Our Guest}}

== History ==
{{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}}
{{History|java}}
{{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}}
{{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.
|Lit campfires now produce spark [[particles]].
|The [[light]] level of campfires has been changed from 9 to 15.
|Campfires are now directionally placed.
|Lit campfires produce smoke plume [[particles]] more often.}}
{{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys.
|Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}}
{{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}}
{{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}}
{{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}}
{{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}
{{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}}
{{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}}
{{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}}
{{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}}
{{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}
{{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}}
{{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}}
{{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}}
{{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}
{{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}}
{{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.
|Campfires are available only through [[Experimental Gameplay]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented.
|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}}
{{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}}
{{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}}
{{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}
{{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}}
{{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}}
{{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}
{{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}}
{{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}}
{{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}

{{History|console}}
{{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Gallery ==
<gallery>
Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin.
Cozy Cabin Campfire.jpg|Campfire near a cozy cabin.
1.14 Dev Campfire.jpg|Dev screenshot.
Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]].
Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right).
Campfire Particles.png|The number of particles depends on the height of the top block.
Campfire cooking.png|Cooking porkchops with a campfire.
Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]].
</gallery>

== References ==
{{reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Storage]]
[[Category:Light sources]]

[[de:Lagerfeuer]]
[[fr:Feu de camp]]
[[ja:焚き火]]
[[ko:모닥불]]
[[pl:Ognisko]]
[[pt:Fogueira]]
[[ru:Костёр]]
[[th:แคมป์ไฟ]]
[[zh:营火]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
| image = Disc Fragment.png
| renewable = No
| stackable = Yes (64)
}}

A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".

== Obtaining ==
=== Chest loot ===
{{LootChestItem|disc-fragment-5}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Disc Fragment 5}}
== Data values ==
=== ID ===
{{ID table
|edition=java<!--
|showitemtags=y-->
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=Samuel Åberg - 5
|spritename=disc-fragment-5
|spritetype=item
|nameid=disc_fragment_5<!--
|itemtags=-->
|form=item
|foot=y}}

== History ==
{{History|java}}
{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
9 to 5.jpg|9 fragments of the 5 music disc.
</gallery>

==See also==
* {{EnvLink|Music}}
* {{ItemLink|Music Disc}}

{{Items}}

[[de:Plattenbruchstück]]
[[es:Fragmento de disco]]
[[fr:Fragment de disque]]
[[ja:レコードの破片]]
[[pl:Fragment płyty]]
[[pt:Fragmento de disco]]
[[ru:Фрагмент пластинки 5]]
[[uk:Фрагмент платівки]]
[[zh:唱片残片]]
[[Category:Non-renewable resources]]</li></ul>
Unknown Element Hydrogen Added elements.

Issues[]

Issues relating to "Element" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Element is the only block that by default uses a texture with a resolution greater than 16×16 (not counting animated blocks).
  • The ??? element is named "Unknown Element" in Bedrock Edition.
  • Many of the "stable" isotopes provided by the element constructor are radioactive in real life. For example, Technetium has no stable isotopes in real life, even though it has three stable isotopes in Minecraft.
  • If one block is considered to be equal to one meter cubed, and element blocks are considered to be composed of solely the element they are named after, then one block of osmium would have a mass of 22,590 kilograms, making it the heaviest real-world matter available in vanilla Minecraft.
    • Hassium, however, is predicted to have a density higher that of osmium, with a block of hassium weighing around 28,000 kilograms.

Gallery[]

See also[]

External links[]

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