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Fire: Yes (15)
Soul Fire: Yes (10)

Blast resistance



Any tool



Catches fire from lava?


Fire is a harmful non-solid block that can spread to nearby flammable blocks.

Soul fire[upcoming: JE 1.16 & BE 1.16] is a turquoise variation of fire that is created when soul soil is ignited.


Natural generation[edit]

Fire naturally generates across the terrain of the Nether. Soul fire generates exclusively in soul sand valley biomes.‌[upcoming: JE 1.16 & BE 1.16]


Lava generated next to flammable blocks can naturally ignite fires (see below).

Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava.

Lightning strikes can also set fires.

The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.‌[upcoming: JE 1.16 & BE 1.16]


It can be placed using flint and steel or a fire charge. Fire ignited on soul sand or soul soil becomes soul fire.‌[upcoming: JE 1.16 & BE 1.16]


Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition, it may be obtained as an item via inventory editing.



Before a fire
During the fire
After a fire

When placed, fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.

Block loot[edit]

Fire does not drop anything when destroyed.

Namespaced IDSourceDefault
blocks/fire‌[upcoming: JE 1.16]FireNothing (100%)
blocks/soul_fire‌[upcoming: JE 1.16]Soul FireNothing (100%)

Burning entities[edit]

Players and many mobs burn when exposed to fire. Burning obstructs the player's view slightly and, unless the player or mob has Fire Resistance, inflicts damage at a rate of 1♥ per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this mode. Soul fire‌[upcoming: JE 1.16 & BE 1.16] deals damage at a rate of 2♥, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire.[more information needed] Players and mobs that are burning can be extinguished by rain, water, or a cauldron.

Dropped items falling into fire briefly catch fire and disappear.

If a mob that can drop meat dies while on fire, it drops the cooked version of it, with the exception of the fish that is dropped from polar bears, a common drop of fish from guardians‌[Bedrock Edition only] and the rare drop of fish from guardians. Same for potatoes from rare drops of zombies.

Nether mobs are invulnerable to fire and cannot burn. Exceptions include piglins and hoglins.‌[upcoming: JE 1.16 & BE 1.16]

Burning is not considered a status effect and therefore cannot be cured by milk.


Safe building area around a fire

Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.

Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.

Unlike normal fire, soul fire‌[upcoming: JE 1.16 & BE 1.16] cannot spread, and does not burn any flammable blocks nearby.

Flammable blocks[edit]

Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range.

In the following table, the higher the encouragement, the more quickly a block catches fire if fire is available to spread there. The higher the flammability, the more quickly a block on fire burns away. These are relative values; actual flammability and burn time depends not only on these values, but on difficulty, rain, the age of the fire, and a certain amount of randomness due to block ticks, among other things.[more information needed] Fire spread is also reduced significantly if the flammable blocks are located in a rather humid biome. Humid biomes are swamp, mushroom island and jungle with all of their respective variants excluding jungle edge.

Block Encouragement Flammability Can catch fire
from lava
Stripped Logs
Stripped Wood
5 5 Yes
Block of Coal No
Overworld Planks
Wooden Slabs
Fence Gates
Signs[Bedrock Edition only]
Wooden Stairs
5 20 Yes
Target 15 20 No
TNT (ignites instead of vanishing)
15 100 Yes
Bee Nest
30 20 Yes
30 60 Yes
Dried Kelp Block No
Carpets JE 60 20 Yes
BE 30 60
Hay Bale 60 20 No
Bamboo 60 60 Yes
Scaffolding No
Flowers, 1-block
Sweet Berry Bush
JE 60 100 No
BE 30
Flowers, 2-block
Grass, ferns, both 1-block and 2-block
60 100 Yes
Dead Bush[Java Edition only]

Non-flammable blocks[edit]

Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack or magma blocks extinguish themselves after a few seconds.

If a block is a part of a flammable material, it catches fire from lava. However, certain blocks do not burn away:

Block Can catch fire
from lava
Can burn away
Bamboo Sapling
Cartography Table
Crafting Table
Crimson Roots
Daylight Detector
Fletching Table
Mushroom Blocks
Nether Sprouts
Note Block
Smithing Table
Trapped Chest
Warped Roots
Wooden Doors of all types
Wooden Pressure Plates of all types
Wooden Trapdoors of all types
Yes No
Wooden Signs of all types Yes BE Yes
Dead Bush Yes JE Yes
Bed JE Yes No
Wood-derived blocks such as:
Rails of all types
Redstone Torch
Tripwire Hook
Wooden Buttons of all types
... and all other non-flammable blocks
No No


Fire burns out after a while on its own; however, the player may want to extinguish the fire as soon as possible to prevent damage. Punching or hitting the side of a burning block extinguishes the fire on that side and makes a "fizz" sound. Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.

Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.

Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15.[more information needed] For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 14 chance to extinguish the fire.

If fire is exposed to rain, it extinguishes quickly.

  • Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 3 percentage points per age of the fire.
Fire burning on netherrack creates a perpetually burning fire.

Fire can be extinguished by hitting it using a sword or trident in Creative mode, unlike other blocks.[1][until JE 1.16]

Soul fire‌[upcoming: JE 1.16 & BE 1.16] never extinguishes unless punched or when it receives a block update and finds there is no soul soil or soul sand below it.

Eternal fire[edit]

When lit, netherrack and magma blocks maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Eternal fire cannot exist on the sides of these blocks.

‌In Java Edition 1.16 and Bedrock Edition 1.16.0, soul fire on soul soil or soul sand burns forever.

If /gamerule doFireTick is false, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.


Lighting fire to a beehive or bee nest causes the contained bees to be ejected from the block. A campfire can also be used to smoke beehives, preventing bees from becoming aggressive when resources are taken.


‌In Java Edition 1.16 and Bedrock Edition 1.16.0, soul fire repels piglins. Like hoglins, they are not fire-resistant, which is unique among Nether mobs.


Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDSubtitle keyVolumePitchAttenuation distance
Fire ? ? 16
Fire extinguishedBlocksFire gets put out by ? ? 16
Block brokenBlocksBreaking the blockblock.wool.break subtitles.block.generic.break 1.00.816
NoneBlocksFalling on the block with fall damageblock.wool.fall None 0.50.7516
FootstepsBlocksWalking on the blockblock.wool.step subtitles.block.generic.footsteps 0.151.016
Fireball whooshesBlocksCreating with fire chargeitem.firecharge.use subtitles.item.firecharge.use ? ? 16
Flint and Steel clickBlocksCreating with flint and steelitem.flintandsteel.use subtitles.item.flintandsteel.use ? ? 16

Bedrock Edition:

SoundDescriptionNamespaced IDVolumePitch
?Breaking the block? ? 0.8
?Falling on the block with fall damage? ? ?
?Jumping from the block? ? ?
?Falling on the block without fall damage? ? ?
?Walking on the block? ? ?

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Soul Firesoul_fire block.minecraft.soul_fire

Bedrock Edition:

NameNamespaced IDNumeric IDTranslation key

Block states[edit]

Java Edition:

Name Default value Allowed values Description
Newly-placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:

Name Default value Allowed values Description
Newly-placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.


Information icon.svg
This page would benefit from the addition of isometric renders.
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are:
  • Pocket Edition 0.7.0 had bugged fire (see MCPE-2458); should be possible to recreate this by replacing the fire texture with a complete black and rendering with that
  • More research into fire rendering in Java Edition
Java Edition Indev
0.3120100109Fire JE1.png Added fire.
The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.
Fire is placed directly like a block. It is not known if its texture was any different.
20100111-1Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
20100125-1Fire now has particle effects.
20100129Ores can now be smelted by using fire on dropped items. It is not known when this was removed.
?Fire.png The back faces of fire now render regardless.
Java Edition Alpha
v1.2.0previewFire now generates in the Nether.
v1.2.6Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation.
Java Edition Beta
1.2_02The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.
1.6?Fire spreading has been severely nerfed — infinite fire spread has been disabled.[2]
Java Edition
1.2.112w06aWhen the player hits fire in creative, the block under the fire is no longer removed.
1.4.212w34aFire now spreads differently based on difficulty.
12w40aFirespread has been slightly nerfed again to prevent infinitely spreading fires.
1.513w02aThe texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.
1.814w25aThe model of fire has been changed slightly (the sides are no longer rotated).
The block form of fire (ID 51) has been removed. It can no longer exist in inventories, only as a block in the world.
With the removal of the block form of fire, chain armor is no longer craftable.
1.915w31aThe block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged.
15w38aFire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state.
15w49aFire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state.
1.1217w06aFire now burns infinitely on magma blocks.
1.1317w47aPrior to The Flattening, this block's numeral ID was 51.
Upcoming Java Edition
September 28, 2019Soul fire is showcased at Minecon Live 2019.
December 3, 2019Maria Lemón confirms that fire set on soul sand is not soul fire.
1.1620w06aSoul Fire.png Added soul fire.
Fire no longer burns items.[3]
20w07aThe texture of soul fire have been changed. The color channel of transparent pixels are now filled to black.
Normal fire burns items again, and soul fire now burns items.
20w10aFire now has a proper hitbox.
Fire now produces particles when destroyed.
Fire can no longer be put out with swords in Creative mode.
The blockstates and info of fire can now be properly read via F3.
Fire can now be modified using debug sticks.
20w11aAdded loot tables for fire.
Fire no longer produces particles when destroyed.
Soul sand is now capable of supporting fire on its top surface,[4] however this is regular fire, not soul fire.[5]
20w12aFire lit on top of soul sand is now soul fire.
A dedicated block tag is used to determine what blocks support soul fire.
Pocket Edition Alpha
0.1.0Fire BE.png Added fire. Fire has been replaced by reserved6 due to a bug in fire spreading mechanics that caused fire to spread to any block.
0.7.0reserved6 has been replaced with fire, which now has better spreading mechanics.
Added reserved6 as ID 255.
Fire currently, at times, renders incorrectly.[6]
0.7.1Fire BE.png Fire now renders correctly.
Fire now burns infinitely on netherrack.
0.8.0build 2Burning mobs now turn orange and emit large fire particles.
build 4Fire now ignites TNT more aggressively.
?Undead mobs now actually catch fire in sunlight, rather than just taking damage.
0.9.0build 2Fire now burns out faster in jungle and roofed forest biomes.
0.11.0build 9Attacks from burning mobs can now catch fire to the victim.
build 14The burning animation has been removed from creative mode completely.
0.12.1build 1Burning mobs now have a sizzling particle effect once extinguished.
0.15.0?reserved6 texture has been removed, causing it to have an info_update block texture.
Bedrock Edition
1.2.0beta unique fire animation has been removed from burning mobs and replaced with a stretched burning animation like that on the Java Edition.
Upcoming Bedrock Edition
1.16.0beta Fire BE.png Added soul fire.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Fire.png Added fire.
New Nintendo 3DS Edition
0.1.0Fire BE.png Added fire.


Issues relating to "Fire" are maintained on the bug tracker. Report issues there.


  • Sometimes, in survival, when the player walks into a fire briefly and walk out quickly enough, the player takes minor damage, but does not stay on fire.
  • Fire uses two texture files, one for the inner fire and one for the outer fire.
  • Each end crystal continuously generates a block of fire at its location, if the crystal is placed or generated in the End. This fire is incapable of spreading.
  • While soul fire was not announced until MINECON Live 2019, a similar looking blue fire was seen in the spin-off game Minecraft: Story Mode, several years earlier.

Bedrock Edition[edit]

  • Burning mobs turn orange and emit large fire particles around their body.
  • The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
  • The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8
  • When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downward).
  • Players with fire resistance do not visibly burn when in fire sources.