Per catch: 1–3
dec: 346 hex: 15A bin: 101011010
- 1 Obtaining
- 2 Usage
- 3 Fishing Bobber
- 4 Achievements
- 5 Advancements
- 6 Video
- 7 History
- 8 Issues
- 9 Trivia
- 10 Gallery
- 11 References
|Damaged Fishing Rod||The durability of the two fishing rods is added together, plus an extra 5% durability.|
- All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.
Carrot on a Stick
If a carrot on a stick is totally used so that its durability hits zero, it turns into a fishing rod.
The drowned mob has a 3,75% chance[Java Edition only] or 0.85%[Bedrock Edition only] of spawning with a fishing rod equipped. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
The fishing rod's main use is for fishing. Catching an item costs 1 durability, reeling in while the hook is on the ground costs 2 durability, and reeling in while in water does not reduce durability.
|Carrot on a Stick||Fishing Rod or
Damaged Fishing Rod +
|The fishing rod must not be damaged to craft the carrot on a stick.[Bedrock, and Legacy Console editions only]|
Hooking mobs and other entities
The fishing rod can be used to hook mobs, items and some entities, and even players. The fishing rod can then be reeled in, which drags them towards the player and dealing no damage. Reeling in a mob or entity will cost 5 points of durability, and reeling in an item will cost 3 points. Reeling a mob will pull them towards the player with the speed of distance between mob and player divided by 10.
Besides mobs and items, entities that can be reeled in include boats, minecarts of any type, armor stands, shulker bullets, ghast fireballs, shot fire charges, primed TNT, and any falling block such as sand, gravel, dragon eggs or anvils.
Some entities can be hooked, but cannot be reeled in: mobs riding/being ridden by other mobs, paintings, item frames, lead knots, end crystals, and shulkers. Attempting to reel in said entities still costs durability to the rod.
The rest of the entities cannot be hooked at all: thrown eggs, snowballs, eyes of ender, ender pearls, potions or bottles o' enchanting, dragon fireballs, wither skulls, firework rockets or arrows in flight, area effect clouds, or xp orbs.
Hooking an entity mounted on another entity will break the connection between the rider and its ride.[Bedrock Edition only]
A fishing rod can receive the following enchantments:
- Luck of the Sea
- Mending[note 1]
- Curse of Vanishing[note 1] [Java, and Legacy Console editions only]
Fishing hooks have entity data associated with them that contain various properties of the entity.
Before version 1.13, if found by a target selector (i.e. /say @e[r=100]), it is displayed as 'unknown'.
|Entity||Name ID||Numeric ID|
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Cow Tipper||Harvest some leather||Pick up leather from the ground.||Yes||Yes||Yes||Yes||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Fishy Business||Catch a fish||Husbandry||Use a fishing rod to catch a fish.|
|Java Edition Alpha|
|v1.1.1||Fishing rods have been added. They currently have no function and are stackable.|
|v1.2.0||?||Fishing rods have now been updated to be able to catch fish from any body of water.|
|Java Edition Beta|
|1.6||?||Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.|
|There is now a sprite for the fishing rod without the line in items.png, it is currently unused.|
|1.7||The sprite is now used when the bobber has been cast to show that it is no longer on the rod. Before this update, the stick texture was used for this purpose.|
|Sound Update||The fishing rod cast sound has been changed.|
|1.0.0||?||Added sounds for fishing rods.|
|1.3.1||12w17a||Fishing rods will now have infinite durability in creative mode.|
|1.4.2||12w36a||Added carrot on a stick, which can be crafted using a fishing rod and a carrot.|
|12w37a||Fishing will now give the player experience with each fish caught.|
|1.4.6||12w49a||Fishing rods can now be enchanted with unbreaking using enchanted books.|
|1.7.2||13w36a||Fishing rods will now have 2 new enchantments: lure and luck of the sea.|
|Fishing rods can now be enchanted in an enchantment table.|
|Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.|
|1.8||14w02a||Fisherman villagers will now sell enchanted fishing rods for 7–8 emeralds.|
|1.9||15w31a||Cast fishing rods will now look cast in the hotbar and inventory.|
|15w32a||Fishing rods will now no longer damage the ender dragon.|
|15w36a||Fishing rods will now properly hook entities.|
|Reeling in while hooked to a non-item entity will now costs 5 durability (was 3) to the fishing rod.|
|1.10||16w21a||Fishing rods will now hook items, which costs 3 durability.|
|1.11||16w33a||Fishing rods can now be used to fuel furnaces.|
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 346.|
|17w50a||Crafting a carrot on a stick will now no longer require the fishing rod to be at full durability.|
|18w02a||The bobber of fishing rods now has its own entity ID: |
|18w09a||Enchanted fishing rods will now generate in the chests of underwater ruins.|
|18w11a||Added drowned, which have a chance to spawn drop fishing rods upon death.|
|18w14a||Catching a fish with the fishing rod will now grant the "Fishy Business" advancement.|
|Upcoming Java Edition|
|1.14||18w43a||Changed the texture of fishing rods.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added fishing rods.|
|build 8||If an entity is mounted on another entity, hooking it with a fishing rod will now break the connection with it's ride.|
|build 11||Fishing rods are now functional in third person view.|
|0.12.1||build 12||Fishing rods will now make a less repetitive sound.|
|Fishing rods will now grant experience when successful.|
|Fishing rods can now be enchanted.|
|Enchanted fishing rods can now be found as "treasure" from fishing.|
|0.15.0||build 1||Fishing rods are now used to craft carrot on a stick.|
|1.0.4||alpha 18.104.22.168||Fisherman villagers will now sell enchanted fishing rods.|
|1.1.0||alpha 22.214.171.124||The entity ID is changed from |
|1.4.0||beta 126.96.36.199||Added drowned, which can spawn with and drop fishing rods.|
|beta 188.8.131.52||Fishing rods and enchanted fishing rods can now be found in underwater ruins.|
|Upcoming Bedrock Edition|
|1.10.0||beta 184.108.40.206||Changed the texture of fishing rods.|
|1.11.0||beta 220.127.116.11||Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added fishing rods.|
|New Nintendo 3DS Edition|
|0.1.0||Added fishing rods.|
- The maximum distance the player can get between the bobber and themselves is 33 blocks.
- Skeletons can be pulled into their own arrows.
- When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the nether, or stop on the next block behind the portal.
- If the player stands directly in front of a column and casts their line onto a block above them, the line will fall downwards.
- If the bobber hits a painting, the painting will break.
- If the player casts the line into an End portal, the line and bobber will disappear.
- The player can get into bed after casting a line, and the line will remain in the water until the player wakes up and reels it in.
- In Bedrock Edition, the fishing rod's bobber has a 3D model.
13w36a snapshot banner.
Trail of bubbles indicating a fish is about to bite.
Two-dimensional bobber in Java Edition.
Three-dimensional bobber in Bedrock Edition.