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Fishing Rod

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Fishing rods are tools whose primary purpose is to use for fishing.

Obtaining[edit]

Crafting[edit]

Ingredients Crafting recipe Description
Stick +
String

Damaged Fishing Rod


The durability of the two fishing rods is added together, plus an extra 5% durability.‌[Bedrock and Legacy Console editions only][upcoming: JE 1.14.3]

Fishing[edit]

Enchanted fishing rods can be obtained as a "treasure" item from fishing, and un-enchanted ones as a "junk" item.

Trading[edit]

Fisherman villagers sell one enchanted fishing rod for 7–8 emeralds as part of their second tier trade[Legacy Console Edition only].

Journeyman-level fisherman villagers sell enchanted fishing rods for 6 emeralds as part their trade.‌[Bedrock and Java editions only]

The enchantments will be the same as the ones obtained from an enchantment table at levels 5–19.

Natural generation[edit]

Enchanted fishing rods[note 1] can be found in 21.7% of big underwater ruins chests and 41.7% of small underwater ruins chests in groups of 1.

Notes
  1. All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.

Carrot on a Stick[edit]

If a carrot on a stick is totally used so that its durability hits zero, it turns into a fishing rod.

Mob Drops[edit]

The drowned mob has a 3.75% chance‌[Java Edition only] or 0.85%‌[Bedrock Edition only] of spawning with a fishing rod equipped. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

Usage[edit]

Fishing[edit]

The fishing rod's main use is for fishing. Catching an item costs 1 durability, reeling in while the hook is on the ground costs 2 durability, and reeling in while in water does not reduce durability.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Carrot on a Stick Fishing Rod or
Damaged Fishing Rod +
Carrot

The fishing rod must not be damaged to craft the carrot on a stick.‌[Bedrock and Legacy Console editions only]

Hooking mobs and other entities[edit]

The fishing rod can be used to hook mobs, items and some entities, and even players. The fishing rod can then be reeled in, which drags them towards the player and dealing no damage. Reeling in a mob or entity will cost 5 points of durability, and reeling in an item will cost 3 points. Reeling a mob will pull them towards the player with the speed of distance between mob and player divided by 10.

Besides mobs and items, entities that can be reeled in include boats, minecarts of any type, armor stands, shulker bullets, ghast fireballs, shot fire charges, primed TNT, and any falling block such as sand, gravel, dragon eggs or anvils.

Some entities can be hooked, but cannot be reeled in: mobs riding/being ridden by other mobs, paintings, item frames, lead knots, end crystals, and shulkers. Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all: thrown eggs, snowballs, eyes of ender, ender pearls, potions or bottles o' enchanting, dragon fireballs, wither skulls, firework rockets or arrows in flight, area effect clouds, or xp orbs.

Using it on a villager will lower the player's popularity and cause any naturally-spawned iron golems nearby to attack.

Hooking an entity mounted on another entity will break the connection between the rider and its ride.‌[Bedrock Edition only]

Fuel[edit]

A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod.‌[Java and Legacy Console editions only]

Other usage[edit]

The hook can also be used to activate wooden pressure plates or weighted pressure plates.

Enchantments[edit]

A fishing rod can receive the following enchantments:

Name Max Level
Lure III
Luck of the Sea III
Unbreaking III
Mending[note 1] I
Curse of Vanishing[note 1][Java and Legacy Console editions only] I
  1. a b Only available using enchanted books and an anvil, or by fishing up a pre-enchanted rod or discovering a pre-enchanted rod in a temple of some sort.

Fishing Bobber[edit]

Fishing Bobber
Fishing Bobber.png
Internal ID

BE: 77

Network ID

JE: 90

Namespaced ID

See Data values

Fishing hooks have entity data associated with them that contain various properties of the entity.

Before version 1.13, if found by a target selector (i.e. /say @e[r=100]), it is displayed as 'unknown'.

Data values[edit]

ID[edit]

Java Edition:

Entity Namespaced ID
Fishing Bobber fishing_bobber

Bedrock Edition:

Entity Namespaced ID Numeric ID
Fishing Bobber fishing_hook 77

Entity data[edit]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Cow TipperHarvest some leatherPick up leather from the ground.YesYesYesYes15GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png Fishy BusinessCatch a fishHusbandryUse a fishing rod to catch a fish.minecraft:husbandry/fishy_business

Video[edit]

History[edit]

Java Edition Alpha
v1.1.1 Fishing rods have been added. They currently have no function and are stackable.
v1.2.0?Fishing rods have now been updated to be able to catch fish from any body of water.
Java Edition Beta
1.6?Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
There is now a sprite for the fishing rod without the line in items.png, it is currently unused.
1.7The sprite is now used when the bobber has been cast to show that it is no longer on the rod. Before this update, the stick texture was used for this purpose.
Sound UpdateThe fishing rod cast sound has been changed.
Java Edition
1.0.0?Added sounds for fishing rods.[citation needed]
1.3.112w17aFishing rods will now have infinite durability in creative mode.
1.4.212w36aAdded carrot on a stick, which can be crafted using a fishing rod and a carrot.
12w37aFishing will now give the player experience with each fish caught.
1.4.612w49aFishing rods can now be enchanted with Unbreaking using enchanted books.
1.7.213w36aFishing rods will now have 2 new enchantments: Lure and Luck of the Sea.
Fishing rods can now be enchanted in an enchantment table.
Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.
1.814w02aFisherman villagers will now sell enchanted fishing rods for 7–8 emeralds.
1.915w31aCast fishing rods will now look cast in the hotbar and inventory.
15w32aFishing rods will now no longer damage the ender dragon.
15w36aFishing rods will now properly hook entities.
Reeling in while hooked to a non-item entity will now costs 5 durability (was 3) to the fishing rod.
1.1016w21aFishing rods will now hook items, which costs 3 durability.
1.1116w33aFishing rods can now be used to fuel furnaces.
1.1317w47aPrior to The Flattening, this item's numeral ID was 346.
17w50aCrafting a carrot on a stick will now no longer require the fishing rod to be at full durability.[1]
18w02aThe bobber of fishing rods now has its own entity ID: fishing_bobber, although summoning the bobber alone is still not possible.
18w09aEnchanted fishing rods will now generate in the chests of underwater ruins.
18w11aAdded drowned, which have a chance to spawn drop fishing rods upon death.
18w14aCatching a fish with the fishing rod will now grant the "Fishy Business" advancement.
1.1418w43aFishing Rod TextureUpdate.png Changed the texture of fishing rods.
Pocket Edition Alpha
0.11.0build 1 Added fishing rods.
build 8If an entity is mounted on another entity, hooking it with a fishing rod will now break the connection with its ride.
build 11Fishing rods are now functional in third person view.
0.12.1build 12Fishing rods will now make a less repetitive sound.
Fishing rods will now grant experience when successful.
Fishing rods can now be enchanted.
Enchanted fishing rods can now be found as "treasure" from fishing.
0.15.0build 1Fishing rods are now used to craft carrot on a stick.
Pocket Edition
1.0.4alpha 1.0.4.0Fisherman villagers will now sell enchanted fishing rods.
1.1.0alpha 1.1.0.0The entity ID is changed from fishinghook to fishing_hook.
Bedrock Edition
1.4.0beta 1.2.13.8Added drowned, which can spawn with and drop fishing rods.
beta 1.2.20.1Fishing rods and enchanted fishing rods can now be found in underwater ruins.
1.10.0beta 1.10.0.3Fishing Rod TextureUpdate.png Changed the texture of fishing rods.
1.11.0beta 1.11.0.4Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade.
Legacy Console Edition
TU1CU11.0Patch 1 Added fishing rods.
New Nintendo 3DS Edition
0.1.0 Added fishing rods.

Issues[edit]

Issues relating to "Fishing Rod" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The maximum distance the player can get between the bobber and themselves is 33 blocks.
  • Skeletons can be pulled into their own arrows.
  • When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the Nether, or stop on the next block behind the portal.
  • If the player stands directly in front of a column and casts their line onto a block above them, the line will fall downwards.
  • If the bobber hits a painting, the painting will break.
  • If the player casts the line into an End portal, the line and bobber will disappear.
  • The player can get into bed after casting a line, and the line will remain in the water until the player wakes up and reels it in.
  • In Bedrock Edition, the fishing rod's bobber has a 3D model.
  • Using a fishing pole with high lure and Luck of the Sea can be a good way to gain armor and enchanted books including other treasure.

Gallery[edit]

References[edit]