Firework Rocket

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Firework Rocket
Firework Rocket.png


Manufactured items‎


0 (one use)




Yes (64)

Internal ID


Network ID


Entity ID


First appearances

See History

Data value

dec: 401 hex: 191 bin: 110010001



Firework rockets are items and entities used to create decorative explosions and to boost players flying with elytra.

Obtaining[edit | edit source]

In Java Edition, fireworks can only be obtained by crafting and commands.

Crafting[edit | edit source]

Ingredients Crafting recipe Description
Paper +


When crafted this way (without a firework star), the rocket will have no explosion effects.
Any Firework Star +
Paper +


Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars will go off simultaneously when the rocket detonates.

Creative inventory[edit | edit source]

Five pre-made firework rockets are listed in the Creative inventory.[Legacy Console Edition only]

They are equivalent to the following rockets:

Crafting the firework star: Adding a fade color: Crafting the firework: Preview

No fade color

Small Ball Brown Twinkle Fireworks.png

No fade color

Creeper shaped Magenta Fireworks.png

Burst Orange fade to Red Fireworks.png

Burst Green fade to Yellow Twinkle Fireworks.png

Star shaped Blue fade to Red Trail Fireworks.png

Usage[edit | edit source]

Launching fireworks[edit | edit source]

To launch a firework rocket, use its item on a block. They can also be launched from dispensers.

Elytra[edit | edit source]

When you hold a firework rocket in your hand and are gliding with elytra, using the firework rocket will boost the flying speed. If the rocket is equipped with a firework star of any kind, 8 (Heart.svgHeart.svgHeart.svgHeart.svg) or under(depending on the armor points) damage will be dealt to the player. The duration or strength of the speed boost depends on the flight duration of the firework rocket.

Behavior[edit | edit source]

See also: Firework Star § Effects

Once launched, fireworks will fly out vertically, with random horizontal offset up to 5 blocks. In the Bedrock Edition, fireworks can fly in any direction. After some time, the firework will explode into a colorful explosion based on the effects of the firework stars added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they will all explode simultaneously.

The explosion of firework rockets deals 2.5 hearts of damage, per firework star. There is also a delay between detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.[1][2] The explosion of a firework can be seen 64 blocks away, regardless of its height.

Care should be taken during firework assembly so as not to exceed the (unmodded) particle limit of 16,384 with fireworks. If the limit is exceeded, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:

Ball Type Plain Trail
Small 98 ~1300
Large 387 4000+
Star 122 ~1600
Creeper 266 ~3500
Burst 72 ~930

Twinkle effect adds 2 particles to the count.

Like most other entities, they can be moved by water and explosions, and teleported via portals. They also cannot move through solid surfaced blocks, upon hitting one they will either move to a side or explode based on the duration. If a firework explodes under a block, its explosion will be flattened.

Duration and direction[edit | edit source]

Fireworks travel different heights based on the amount of gunpowder added. The number will be displayed as a tag on the item's tooltip with the description of "Flight Duration"

The height it rises is between 12 to 22 blocks with 1 gunpowder, 23 to 39 blocks with 2 gunpowder, and 40 to 60 blocks with 3 gunpowder. (Note: Using command blocks, firework rockets with higher durations will go much higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1000000 blocks and speeds of over 10000 m/s in a matter of minutes. Such fireworks with significant X and Z motions will speed up sideways exponentially and reach outside the world boundary in a matter of seconds.)

Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction then rapidly arcs to the horizontal and the travel distance increases to a point further than the height.

Data values[edit | edit source]

See also: Chunk format and Player.dat format

As an item, firework rockets have an ID name of minecraft:fireworks and an ID number of 401. As an entity, firework rockets have an entity ID of fireworks_rocket and a network ID of 22.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  Life: The number of ticks this fireworks rocket has been flying for.

    •  LifeTime: The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched: ((Flight + 1) * 10 + random(0 to 5) + random(0 to 6))

    •  FireworksItem: The crafted Firework Rocket item.

      •  tag: The tag tag.

        •  Explosion: One of these may appear on a firework star.

          •  Flicker: 1 or 0 (true/false) - true if this explosion will have the Twinkle effect (glowstone dust). May be absent.

          •  Trail: 1 or 0 (true/false) - true if this explosion will have the Trail effect (diamond). May be absent.

          •  Type: The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, 4 = Burst. Other values will be named "Unknown Shape" and render as Small Ball.

          •  Colors: Array of integer values corresponding to the primary colors of this firework's explosion. If custom color codes are used, the game will render it as "Custom" in the tooltip, but the proper color will be used in the explosion. Custom colors are integers in the same format as the color tag from Display Properties.

          •  FadeColors: Array of integer values corresponding to the fading colors of this firework's explosion. Same handling of custom colors as Colors. May be absent.

        •  Fireworks: One of these may appear on a firework rocket.

          •  Flight: Indicates the flight duration of the firework (equals the amount of gunpowder used in crafting the rocket). While this value can be anything from -128 to 127, values of -2 and under almost never detonate at all.

          •  Explosions: List of compounds representing each explosion this firework will cause.

            • Same format as 'Explosion' compound on a firework star, as described above.

Video[edit | edit source]

History[edit | edit source]

Official release
November 24, 2012Jeb stated that there may be fireworks in Minecraft at the Future Updates with the Minecraft PC Team panel at MineCon 2012.
December 5, 2012Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes will be craftable.
1.4.6 12w49a Added firework rockets.
12w50a Added sound and more effects to firework rockets.
1.10 16w20a Firework rocket recipe now produces 3 rockets, rather than 1.
1.11 16w32a The entity ID is changed from FireworksRocketEntity to fireworks_rocket.
1.11.1 16w50a Firework rockets can now damage entities that are within their explosion radius.
Firework rockets can now boost players while flying with an elytra.
1.13 17w47a The fade effects on fireworks can now be added by combining the firework star with dyes.
Bedrock Edition
1.2 build 1 Added firework rockets.
Legacy Console Edition
TU19CU71.12Patch 1Patch s1Added firework rockets.
TU46CU361.38Patch 15Updated crafting interface to allow crafting Firework Stars and Fireworks.
TU53CU431.49Patch 23Patch s3Firework rockets can now boost players while flying with an elytra.
Firework rockets now damage user if there is a firework star applicated to the firework rocket.
TU56CU471.55Patch 26Patch s6Firework rockets now produce 3 rockets upon crafting them instead of 1.

Issues[edit | edit source]

Issues relating to “Firework Rocket” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Launching a rocket by hand on a wooden pressure plate will activate it. The same doesn't hold for stone pressure plates, or for a dispenser placing a rocket onto a wooden pressure plate.
  • 2012 New Years is what inspired Jeb to add fireworks.[3]
  • If you shoot a firework into a Nether portal, it will explode in the Nether.

Gallery[edit | edit source]

References[edit | edit source]

Promotional Content